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Nintendo Gaming / RE:NURBS?
« on: August 28, 2005, 08:32:24 PM »
Funny, but NURBS (Non-Uniform Rational B-Splines) are in NO WAY antiquated. NURBS are the de facto standard for the geometric modelling of everything from a mechanical pencil to an entire skyscraper, and are used probably far more often than you may think in the CGI industry.
A quick list of modeling apps that extensively support NURBS:
Maya
SoftImage
Amapi
TrueSpace
Universe
Rhino3D/Rhinoceros
PowerSolids
FreeForm
Paraform
Cinema 4D
form*Z
3D Studio Max
I'm sure plenty of game and movie artists are using NURBS when using those apps and MANY others to create their characters, worlds, vehicles, etc..
-What the model is going to be used for, determines how it will be 'rendered'
-The analytical representation of trimmed NURBS cannot be used directly on current graphics pipelines, therefore every NURBS surface of a complex object must be tesselated before it can be sent to the graphics hardware.
-The chances of Revolution rendering NURBS in realtime, are VERY slim, unless ATI has developed some very interesting technology over the last few years, and have decided to keep it completely secret form everyone.
In conclusion, NURBS can be used to create models to be used in games for any of the existing consoles (though, it'd be pretty damn pointless to create a NURBS model to be used in an Atari 2600 game!
).
A quick list of modeling apps that extensively support NURBS:
Maya
SoftImage
Amapi
TrueSpace
Universe
Rhino3D/Rhinoceros
PowerSolids
FreeForm
Paraform
Cinema 4D
form*Z
3D Studio Max
I'm sure plenty of game and movie artists are using NURBS when using those apps and MANY others to create their characters, worlds, vehicles, etc..
-What the model is going to be used for, determines how it will be 'rendered'
-The analytical representation of trimmed NURBS cannot be used directly on current graphics pipelines, therefore every NURBS surface of a complex object must be tesselated before it can be sent to the graphics hardware.
-The chances of Revolution rendering NURBS in realtime, are VERY slim, unless ATI has developed some very interesting technology over the last few years, and have decided to keep it completely secret form everyone.
In conclusion, NURBS can be used to create models to be used in games for any of the existing consoles (though, it'd be pretty damn pointless to create a NURBS model to be used in an Atari 2600 game!
