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Messages - Kazeneko

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Nintendo Gaming / RE:NURBS?
« on: August 28, 2005, 08:32:24 PM »
Funny, but NURBS (Non-Uniform Rational B-Splines) are in NO WAY antiquated.  NURBS are the de facto standard for the geometric modelling of everything from a mechanical pencil to an entire skyscraper, and are used probably far more often than you may think in the CGI industry.

A quick list of modeling apps that extensively support NURBS:
Maya
SoftImage
Amapi
TrueSpace
Universe
Rhino3D/Rhinoceros
PowerSolids
FreeForm
Paraform
Cinema 4D
form*Z
3D Studio Max

I'm sure plenty of game and movie artists are using NURBS when using those apps and MANY others to create their characters, worlds, vehicles, etc..

-What the model is going to be used for, determines how it will be 'rendered'
-The analytical representation of trimmed NURBS cannot be used directly on current graphics pipelines, therefore every NURBS surface of a complex object must be tesselated before it can be sent to the graphics hardware.
-The chances of Revolution rendering NURBS in realtime, are VERY slim, unless ATI has developed some very interesting technology over the last few years, and have decided to keep it completely secret form everyone.

In conclusion, NURBS can be used to create models to be used in games for any of the existing consoles (though, it'd be pretty damn pointless to create a NURBS model to be used in an Atari 2600 game! ).

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Quote

Originally posted by: Lord_die_seis
Actually if you looked at Kojima's billboard of project history which was at E3 or whatever he completely denies the existance of the xbox version of MGS2:Substance. http://media.ps3.ign.com/media/714/714044/img_2793830.html and thats your proof.
I find it even more amazing, that there's no mention of Metal Gear for the Nintendo Entertainment System/Famicom?!   I'd bet good money, that before Metal Gear Solid, they were the best selling editions of the series.

 

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Nintendo Gaming / RE:Size Does Not Equal Power
« on: August 07, 2005, 07:10:31 PM »
Thought I'd give my two cents on the subject...

Click here for a quick size comparison of Xbox360 and Revolution

The larger box represents Xbox 360 (yeah, it's simple, but it's the exact measurements MS has released), the blue box inside is the size of a standard computer hard drive, and the yellow box is the average size for a power supply, though the size/shape will most deffinately be different.).  As you can see, after those two are added, there's really not much more space compared to the other box, which happens to be the size of 3 DVD cases (and Revolution is actually larger than that).  Also need to take into consideration, that the 360 has the concave sides, which take at least 1/2" from the size of the console. Plus, the Hard Drive and PSU require additional cooling, and space around the HD for it to be removeable (some sort of EMF shielding, like the PS2 has).  Just goes to show, that the Revolution really isn't too small to fit everything that needs to be in it for it to compete graphically with it's competitors.

Lastly, I wonder if Revolution may in fact be the first game console with a metal case, or at least part of it.  The high-gloss of the mock-up could very well be there to mimmick painted metal.  Would make sense to help cool the system, as the case could be used as a giant heatsink.

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