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Messages - thegloaming

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TalkBack / RE:Final Fantasy: Crystal Chronicles Review
« on: February 14, 2004, 01:36:04 AM »
I had also hoped that no one went into this game expecting something from the likes of traditional FF lineage... problem is, there are always people who do... those two little words preceding the colon are kinda magical, I believe... the fact this is mostly an action/adventure title should be taken in regard above anything else... unfortunately, some will ignore this and will never play it because it revolves around an underdeveloped, thin story... while completely neglecting the values that make this game such a huge accomplishment...

There's plenty of room for everyone to find joy here... except for those who think that bearing the FF name automatically means you must develop a story full of twists and turns... okay, here we have a straightforward story that's told in a torn, sort of confusing way and sometimes fails to unfold properly... but I really don't think that's reason enough for one to avoid this game like the plague... not without even considering playing a little bit...

This game's about FF universe, I think, not FF traditional gameplay... and in terms of universe, FFCC delivers pretty well; this game has life on its own, much more a dismemberment that expands the franchise in every way than a mere bad-quality filler used to earn some easy cash based on its name's reputation (as I heard some friends of mine saying)... Jonny's review will hopefully help in clarifying this matter...

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Well, while Conker hasn't been given a release date yet, both Rare's and Xbox's official sites are announcing Kameo as a 2004 release...

As for the graphics on Sabre Wulf... I'm not that impressed either... I believe the guys can do better than just rehashing an already average engine...

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Nintendo Gaming / RE:Final Fantasy Crystal Chronicles
« on: February 13, 2004, 10:20:12 PM »
Quote

Originally posted by: ShaolinKilla
if my family trait is blacksmith what is the best thing to send to them.  I keep sending seeds because the item says it is a perfect gift for them.

Well... the explanation on the item seems to be generic... when I played, I sent items that would mostly apply to the occupation of my family... so, as for blacksmiths, perhaps you're better out sending things like iron and stuff... you'll make them happy that way and they might make you weapons with the items given...

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TalkBack / RE: Final Fantasy: Crystal Chronicles Review
« on: February 13, 2004, 08:24:33 PM »
Great review, Jonny... I read it a couple of days after I had tried FFCC and I gotta say I felt absolutely the same about the game...

Playing it in multiplayer was indeed one of the greatest and funniest experiences I've ever had... as chaotic as it might be sometimes, it makes for a very rewarding time... creating and conducting strategies with freedom, desperately pleading for the guy with the Cure spell to cure you as soon as possible, saving a friend from an obvious pummeling when surrounded by a behemoth... even using our ghost counterpart when we're dead is great; I often found enemies trying to attack me, even though I could cause them no harm... despite some minor issues with the short connection cords, it's pure bliss...

I tried the single-player mode after playing the multiplayer, and I kinda have the same opinion as yours, Jonny.. interacting with the moogle isn't a tenth as neat as playing with some friends... putting together the setup to play in group is obviously a sweat, but as soon as you manage to do it, you really stop caring about playing the game alone... at least in this game it was like that for me...

Well, we all laughed a lot at both the voice of the woman and the writings of the level introductions... I think it kinda came as something to make us relax, 'cause the minutes spent hacking through the dungeons were crazy and intense... it's a great game indeed... despite its flawed storyline, it achieves great heights on technical aspects like graphics and sound... it plays smoothly and it's packed with non-stop action... and boasts immense strength and appeal through its brilliant take on human interaction... nothing's better than sharing that sensation of victory with your friends when you join forces to solve a puzzle or to defeat that incredibly difficult monster...  

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Nintendo Gaming / RE: Question about MM
« on: February 13, 2004, 07:34:10 AM »
Oh, the Water Temple... surely a unique experience... I remember wandering aimlessly while fiddling with the water levels... quite a challenge; in my humble opinion, one of the most difficult dungeons ever to appear in a Zelda game...

Majora's Mask's temples are just as marvelously designed as those on Ocarina of Time... I fondly remember the hours spent on Great Bay Temple, the water nightmare rewritten... currents moving back and forth... just to get to Stone Tower Temple and discover that yes, things could get even worse...  and that comes for the best; I guess no one wants to play a Zelda game that features dungeons and environments which are as easy to explore as their respective bosses are to defeat...

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