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General Gaming / RE:psp specs revealed
« on: August 13, 2003, 09:57:52 PM »
Originally posted by Cap:
You're not reading what I said or understanding it completely.
Again,
PSP seems to be around 1/2 has powerful as PS2. that is still MASSIVELY more powerful than PS1. While PSP is probably not really as powerful as the GameCube, it IS *miles* ahead of PS1 or N64. The PSP is more powerful than -Dreamcast- in every area except amount memory (PSP's memory is faster than DC's though!)--And Dreamcast is at least 10~15x more powerful than N64 or PS1.
N64's fp performance = 100~200 mflops - polygon rate: 160,000 with effects & textures
DC's fp performance = 1400 mflops - polygon rate: 3-5m with effects & textures
PSP's fp performance = 2600 mflops - polygon rate: 5-10m with effects & textures
?
I do realize PSP's 33m polygon per second rate is theoretical, much like PS2's 66m polygon rate. If PS2 gets 10-20m in actual games, PSP will probably get 5-10m pps. Even if PSP only got 3-4m pps, that would still be on par with Dreamcast and WAY ahead of PS1's 180,000 or N64's 160,000 pps (with texture & effects) .
btw, fyi, here is GameCube's polygon stats, including raw polygon rate. Information comes from cube.ign, and they got the information from Nintendo's official GameCube Hardware Overview documentation.
http://www.segatech.com/gamecube/overview/index.html
Polygon Rate
1 vertex color + 1 light + 1 texture - 20M polygons/sec
no vertex color + 1 texture - 26.4M polygons/sec
1 vertex color + no texture (gouraud shading) - 32M polygons/sec
Quote
while i dont know what gc's raw polygon specs would be, i know that they released realistic figures of 6-12 million polygons a second with all effects on. that number has already been surpassed by rogue leader at launch. the psp polygon numbers are as i understand it , theoretical, in that that would be the maximum number of polygons the system is capable of with NO effects. i'm only going on what i have read about both systems, so someone feel free to correct me if i'm wrong. i dont think the psp is anywhere near the gc in terms of power though, becouse wouldnt that put it on the same level as the ps2? didnt sony mention it will be capable of about 1.5 times the power of the ps1?
You're not reading what I said or understanding it completely.
Again,
PSP seems to be around 1/2 has powerful as PS2. that is still MASSIVELY more powerful than PS1. While PSP is probably not really as powerful as the GameCube, it IS *miles* ahead of PS1 or N64. The PSP is more powerful than -Dreamcast- in every area except amount memory (PSP's memory is faster than DC's though!)--And Dreamcast is at least 10~15x more powerful than N64 or PS1.
N64's fp performance = 100~200 mflops - polygon rate: 160,000 with effects & textures
DC's fp performance = 1400 mflops - polygon rate: 3-5m with effects & textures
PSP's fp performance = 2600 mflops - polygon rate: 5-10m with effects & textures

I do realize PSP's 33m polygon per second rate is theoretical, much like PS2's 66m polygon rate. If PS2 gets 10-20m in actual games, PSP will probably get 5-10m pps. Even if PSP only got 3-4m pps, that would still be on par with Dreamcast and WAY ahead of PS1's 180,000 or N64's 160,000 pps (with texture & effects) .
btw, fyi, here is GameCube's polygon stats, including raw polygon rate. Information comes from cube.ign, and they got the information from Nintendo's official GameCube Hardware Overview documentation.
http://www.segatech.com/gamecube/overview/index.html
Polygon Rate
1 vertex color + 1 light + 1 texture - 20M polygons/sec
no vertex color + 1 texture - 26.4M polygons/sec
1 vertex color + no texture (gouraud shading) - 32M polygons/sec