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Messages - markushangsel

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Nintendo Gaming / RE:problems with framerate
« on: August 04, 2003, 01:20:33 PM »
i playes metroid some more, and in the battle with the meta ridley, the framerate drops when the camera zooms out and shows samus on the plateu and several "glitches" when showing the dragon in the intro, i can't help getting the feeling that there is someting wrong, but maybe it's just that it won't get perfect with a machine for $150, although i don't see a lot of persons complaining about low framerate.

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Nintendo Gaming / RE:problems with framerate
« on: August 04, 2003, 10:32:52 AM »
i had a period of overly critical observing of tv-geometry, dvd-quality and things like that a year a go. using the "return within 30 days" rule i changed tv 6 times( and it was those big 32" widescreen tvs) so i'm easily disturbed when video is involved. but isn't it strange that they do games that requires more than the console can give?

/markushangsel

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Nintendo Gaming / problems with framerate
« on: August 04, 2003, 03:50:39 AM »
my framerate seems to drop when the graphics get intense, when there are a lot water and light effects, especially at the bosses in metroid prime(some of the bigger ones) and when using the big morph ball bomb. also the bosses in mario sunshine(the final boss, the manta ray shadow - when they became many). i also experienced it at a lesser degree in zelda. two times metroid crached("an error has occured") although i don't know if its related. the problem seems to be more common in 60hz mode.

if any one has information or experience of this please reply.  

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