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Messages - Muki

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General Gaming / Portable Gamecube possibility? (no news, 100% conjecture)
« on: February 13, 2006, 04:13:08 PM »
Okay, I couldn't find any precised dimensions on the Revolution, so I'll use Nintendo's estimate of 3 stacked DVD cases.
This gives us 13.5 cm x 19.2 cm x 4.5 cm or a total of 1,164 cm cubed.

I got Gamecube measurements from Wikipedia.
That gives us 11cm x 15 cm x 16.1 cm or a total of 2,656.5 cm cubed.

That's 2.28 Revolutions' worth of stuff you could fit into a Gamecube case.
OR it means the Revolution has only 43% of the volume of the Gamecube.

Less than half the size, but with a full size DVD drive, wireless internet, wireless controller transmitters, 5 times as much RAM, and with a CPU and GPU clocked twice as fast (at least that's my conjecture given IGN developer info on the system) as they are on the GC.

SOOO...

Given what little I know about under-clocking, just how likely is it to make a gamecube-spec portable system? Note not the CPU heat watts, or the AC power watts, but the difference in AC between full and idle loads. 15 watts at 1Ghz, 4 watts at 0.6Ghz.

Cut the speeds down to half, put a mini disc drive in instead of a full DVD drive (AND cover-loading as opposed to slot-loading, less moving parts), 1/5th the RAM, a small 3" screen, and we may just have the GBA's successor inside of a year or two.

Yes, it's entirely conjecture, but who knows?
(and poo, this's been covered, with what looks like more knowledge, before.)

edit note : why don't I spellcheck?

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Well see, my only questions is, why would they label it ext.? That's always been the label for a link cable port, and never for a power port, which usually labeled with voltage information.

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Or maybe I'm just the only one who actually cares about using the DS Lite to play Four Swords or Crystal Chronicles...


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TalkBack / RE:New 5.1 and 2.1 Sound System Announced
« on: October 28, 2003, 08:24:48 PM »
Whoopty frickin' do. Yeah, Logitech's flagship system costs $$270 to $215, but it's DAMN well worth it.

It has DTS support as well.
It has FIVE TIMES the power PER CHANNEL. THREE times in the sub.
You KNOW it has PLII. And direct input.

I'll admit, it could use more control with per-channel speaker volume, but the quality probably destroys the one in this one. I really don't think it's worth the $180. (heck, soon they'll have 7.1 systems out for under $100.)

The extra cash you'd spend is far worth it in the long run.

OH OH OH OH

And if you're in the European market, which this press release is tailored for, I'd like to mention this little-known fact: The Z-680's also support MPEG-2 audio decoding.

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General Gaming / RE:questions reguarding GC prologic 2
« on: September 20, 2003, 09:03:23 PM »
A REAL Pro Logic I/II/IIx Reciever will have an input for only two RCA plugs. If it has more, you only need to plug into two of them, front left and front right, and turn Pro Logic processing on. (as is the case with the Logitech Z-680's)

That is all.

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General Gaming / RE:Game Adapter = Bridge?
« on: August 15, 2003, 11:42:44 PM »
Actually, checking Price Watch, it's only about a $10 difference nowadays... ($75 for a NetGear 802.11b wireless ethernet bridge, $65 for Linksys's Wireless Game Adapter).

So I guess it's not all that important thens... ^__^

- Edit Note : errr, more like $100... the cheaper one from NetGear seems to not be getting the best of user reviews.... ewwww.... hmmm... I think I'm better off just hoping the price becomes reasonably cheaper when Mario Kart hits...

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Fortunately, I got a big read-through on this a while ago.

First of all, if it's LCD-based, you're just about in the clear. Just don't leave it on for a few days or play one 16-bit game straight through without pausing.
If it's CRT-based, you start running some real risks.

Here's the thing : Regardless, you TV WILL burn in. Just being on burns in. Now, the thing is, for the most part, this happens to the entire screen, over a large variety of colors. Things like wide-screen-style (or full-screen style if it's a widescreen TV) black bars will leave a burn-in-like effect, due to the fact that everything but the bars burns in over time.

Now, these things take a LONG, LONG time. You could probably play through Zelda : Wind Waker twice before you noticed something. Of course, once it's there, you're screwed.

If you want to take the safe route, just turn the brightness 'n contrast down before playing a game. That really lessens the effect. Also, of course, mix some TV time into your game time from day to day, or best-of-all, stick to games that don't have any bright, static status images (health, magic, bullets, etc.) on there that don't slide or fade out when they're not in use.

Then again, you're getting a 46" projection screne for sub $100?! :: jealous pout:: Screw you man, if that thing *exploded* within a year you'd still be better than most of us~! =P

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General Gaming / Game Adapter = Bridge?
« on: August 03, 2003, 11:57:57 PM »
After reading this article, I was just curious if anyone here knew : Is this game adapter the same as a wireless2ethernet bridge?

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General Gaming / RE:Linux on Gamecube??
« on: August 03, 2003, 10:20:20 PM »
Actually, if someone is crazy enough, you don't really need to flash the console.

Windows 2000 is hardwired into the X-Box, so Linux runs off an abstraction layer through the original OS.
(you can also emulate Linux by emulating x86 in X-BoxWin2k using BOCHS, but that's just crazy.)

And there are Linux distributions as small as 16 megs. So the posibility is there. Unfortunately, the probability *isn't*.

An X-Box mod chip allows you to run unsigned code, as a licensed code signature is the only major thing holding the X-Box back from running anything. The GameCube, on the other hand, uses absurdly proprietary media. Just look how long it took them to release something as simple as the Freeloader! Is the Gameshark even OUT yet? So no, I don't see much homebrew happening on the GameCube, much less a Linux distro. Sony's Linux was ported by them, or at least someone they hired, and X-Box Linux has the advantage of running on an x86 processor. Not too many Mac Linux distros exist, and that's basically the starting point you'd have to use for a GameCube version.

In other words, I'm not saying it's impossible, it's just *very* improbable.

I'd also like to mention that registering for this forum is a small hassle. ^__^

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