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Messages - dogman85

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Nintendo Gaming / RE:the official "if i was running nintendo" thread
« on: August 21, 2003, 11:25:07 PM »
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Originally posted by: KDR_11k

3. Less sequels, more new games. Probably with new franchises as well. Not M-rated, though. The rating says nothing about the maturity of a game (some Sailor Moon episodes are rated 18+ here!) and some markets are intolerant towards violent games (if I understood Miyamoto right, Japan doesn't like that...). Also, so far the only people I've seen wanting high ratings are the US citizens, it's a lot different in countries where the age minimums are actually enforced. Heck, I'm not even legally allowed to buy GTA3 here!


My thoughts exactly on what is one of Nintendo's main problems. Nearly every game people are excited about is a sequel of a well known franchise...zelda, star fox, donkey kong(a), the many many mario games. Pikmin was a good start, but it still has a very kiddyish type appeal to the general public. The Nintendo name alone will sell tons of copies to fans, just like the Square name does (even if the game is crap - Unlimited Saga). However, Nintendo has to look at some new ventures for games, like different styles of action, or something with more in depth multiplayer (much like super smash melee, not like mario party x).
       Now, first, the PS2 also has alot of sequels, although many of them have very distinct new gameplay features. MGS3 has jungles, a different main character and time setting, GT4 offers online, and things like that. SOCOM 2 and Jak 2 are also sequels, but keep in mind these franchises only began this generation. Jak & Dexter, Ratchet & Clank, these are new platforming franchises that many ppl have enjoyed immensly. Sony succeeded last generation with Crash Bandicoot as a platformers, but now they have new platformers, and are still succeeding
      Second, the Xbox seems to have the most new franchises that people are generally exciting about. While obviously Halo 2 is the biggest hit, it does offer online, which alone will be a huge selling point. However, the 'Box also has Fable, Sudeki, Crimson Skies(i know there's one on PC), Ninja Gaiden (hasn't been seen in a long time), BC, not to mention big name PC titles like Deus Ex 2, Half Life 2, and Doom 3. Xbox Live and XSN sports are also major innovations in the industry.

Nintendo also gets the short end of the stick, because not only have people been playing these popular franchises as of last generation, they've been playing them for 4 generations now. Nintendo's focus has always been on gameplay, rather than innovation, depending on well known franchises to sell. This is much like Blizzard in the PC world, but Blizzard will continue to succeed in that world because of the fact that the PC gaming market is shrinking, while the console market is becoming more competitive. If Nintendo, much like Blizzard, chose to create a new franchise, people would flock to it.

Geist seems to be a game worthy of such recognition, but from the vids, the graphics appear to be far below any other fps, and the primary concept is stolen from Messiah. Had Nintendo simply developed the game themselves, rather than handed it to some no name developer in Florida, people would be hyping this game so much more.
The only other games leading Nintendo's innovation table seem to be coming from Capcom, with Viewtiful Joe and
Killer 7 (PN03 is crap).

Depending on their franchises worked well for the SNES, not so well for N64, and has continued on the downward spiral for the GC. Unless Nintendo gets the innovation gears runnin, I predict the GC2 will be Ninty's last ditch effort at the home console world.

P.S. Online would be a good start too

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Nintendo Gaming / RE:Why is GCN considered to be a failure?
« on: August 13, 2003, 11:39:53 PM »
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Originally posted by: AgentSeven
All of these posts are too damn long.

40 million Ps2?  Are you freaking insane?  Where are you getting this BS from?

It's a solid fact that the GameCube has OUTSOLD X-Box worldwide, reguardless of the lies that M$ spreads.  I work as a retail buyer,  I know what is selling in my stores, and it sure as hell isn't the X-Box.

Also, X-Box hads lost over 1.35 Billion Dollars US.  GameCube has made nothing but profits for Nintendo.  The real failure is X-Box.  If you want to talk about content, the Ps2, AKA "The Sequel Machine," is the real failure.


A couple things Agent Seven
Playstation 2 has sold over 50 million consoles, here's a link from the beginning of the year:

http://www.zdnet.com.au/reviews/coolgear/av/story/0,2000023510,20271337,00.htm

Ask anyone who knows anything about gaming, and they'll tell you PS2 has sold over 50mil. I believe PS2 has sold about 52 million consoles at this point
While Nintendo has certainly shipped more Gamecubes than Microsoft has shipped Xboxes,
The numbers are so close, that there might be more Xbox's in people's homes than Gamecube's in people's homes.
As you know, Nintendo has stopped Gamecube production to get rid of existing inventory. They report in quantities shipped, not quantities sold. Here's the link:

http://news.gaminghorizon.com/media/1060387085.html

and The Doc, how do you know that Gamecube has over 350 games? do you have a link plz?

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Nintendo Gaming / RE:Why is GCN considered to be a failure?
« on: August 12, 2003, 11:08:39 PM »
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Originally posted by: VideoGamerX
dogman85, you're not believable. Most of what you say is wild, so suffice it to say I think you need list some sources for just about everything you said or admit you're wrong.

For starters, the Xbox was hacked well before the Nintendo Gamecube. That's common knowledge to anyone who reads gaming news on the internet. Even now, hacking the Gamecube is not worthwhile, and what they did manage to do broke headlines, despite the fact that they can't pirate anything playable.

On the topic, I don't view the Gamecube as a failure. It failed to recapture the market lead, but in business terms, it has been successful. I was chatting with a Nintendo representative just today, and he pointed out that Nintendo has posted a profit every single year, and not only that, but Nintendo's profits have increased every year. Sony definitely can't claim that. The thing that I found alarming was that Nintendo has increased their market share every year too. My guess is that the Gameboy Advance is largely responsible for that.

The facts are, the Gamecube is making money. The Gamecube payed for itself in the first year, which, as the NOA rep. pointed out, means that the Gamecube must have been selling well. Neither the PS2 or the Xbox posted profits in their first year. Which means, Nintendo was very happy with the Gamecube. Those are the things that matters to them.

And just to throw it out there one more time, Nintendo is still the market leader in video games, both as a developer and as a hardware manufactuer. Nintendo still holds the majority of the market, comprising more than half of the video game industry. Chew on that.

If Nintendo holds even half the market... that means Sony and Microsoft make up the other half.

And another thing, I know we all hear about Nintendo marketing better and doing more advertising, but has anyone noticed that the only video game commercials on channels like TBS and Sci-Fi are ALL Gamecube now? I watch the Atlanta Braves play on TBS just about every game, and it's all I see. There is no Xbox or Playstation2 anywhere. Seems like Comedy Central is getting that way too. All I can say is kudos to the Big N. Those are some good channels to take over, and they're both geared toward older audiences... who'd have thought? :-P


You make several good points videogamerx, but there are some things i still need to say
Regarding the hacking of the Xbox, the actual guy who did it was interviewed, and he stated that the Gamecube (as well as the PS2) were extremely simple to hack into, and that he felt the Xbox was a major challenge
Think about it, who do you think can program security better, Microsoft or Nintendo? (please don't fanboy this answer up)
as to GC failure, this topic as about why it is CONSIDERED a failure. I agree with you that it is by no means an actual failure, it's just people aren't used to the idea of Nintendo losing(be it 2nd or 3rd place). Xbox has momentum right now, and will no doubt surpass the GC in worldwide sales by the end of the year.

Most people believed the Xbox was going to fail before it came out, but when it didn't, people needed a reason other than Halo. It seems that reason is Nintendo screwed up.

And please, don't point out that Nintendo owns half the market, because we're talkin about home consoles, not the GBA. Nintendo is profitable primarily because of the GBA, not the Gamecube, just like Microsoft is profitable (much, much more so) because of its PC Software, not the Xbox
If you saw all those commercials, than that's good Hopefully it will shaddup all the ppl saying Nintendo isn't advertising enough

Additionally, I believe Nintendo is a leader as a developer only in Japan(them and their friggin hamtaro...lol), and Electronic Arts is selling more in America (don't quote me on that though)

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Nintendo Gaming / RE:Why is GCN considered to be a failure?
« on: August 11, 2003, 10:49:16 PM »
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Originally posted by: AgentSeven
I have to put this bluntly.

The only reason GameCube may seem like a failure is because most people in the world are under-educated and ignorant.  Companies like $ony count on the fact that if you say something enough, even when it's not true, people will believe you.  Especially if you hire legions of publicists.  People like $ony could care less is a game is actually good.  Just so long as you bombard people with non-stop advertising, they will buy it anyways.  

I won't even get into the fact that the Video Game Media is ENTIRELY controlled by the Video Game Companies.  If $ony wants a good review, they pay for it.  If $ony wants a rival game to get a bad review, they can buy that as well.

Plus, I see that no one has mentioned the REAL FAILURE!  That is of course, THE X-BOX!!!
With financial losses over 1.35 BILLION DOLLARS (US) to date, that system hasn't made a DIME for it's parent company.  I personally know people who work within the computer division of M$ and they HATE the X-BOX.  They see it as a drain on the entire company.  Don't believe me?  Read the book "Opening the Box."  It tells it all.  Also don't forget, the X-Box has now been totally cracked.
Meaning that very soon people will be able to play "Back-Up's" without the need of a mod-chip.

Ouch!  That's what killed the Dreamcast.  It's a damn shame too, I love my X-Box/  Far more than my faulty Ps2, which I'd like to shove up Ken "Sony Nazi" Kuturagi's Ass.


Hello Agentseven
While it is true that Microsoft loses tons of money on the xbox, it should be noted that they are the richest company in the world, and 1.35 billion is not as substantial is you might think. The Gamecube is considered a failure because of a couple things:
- it is neck and neck with the Xbox in worldwide sales, and the trend seems to be that it will officially be in 3rd by the end of the year
- it is 40 million behind Sony despite being in the industry twice as long
- it is missing many exclusive key genres (racers and fighters specifically)
- the N64 was considered somewhat of a failure at sales of 30 million, and the Gamecube has about 9.5 million

Another thing to note is that the hacking of the Xbox was only big news because it was made by Microsoft, who are apparently computer security masters. The Gamecube and PS2 were hacked long ago, but were not much of a challenge for the hackers, and thus, did not make news (cuz honestly, who do you think can protect a system better, Microsoft, Sony, or Nintendo?)

Personally, I do not consider the GC a failure at all when people call the Xbox a success, and their sales figures are so close, but there just seems to be a growing trend to hate the Cube and Nintendo

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Nintendo Gaming / June numbers
« on: July 17, 2003, 07:15:27 PM »
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Originally posted by: Mario
Nintendowned.

EDIT: Oh wait, i think they are fake. The real ones should be released any time now...


actually, these numbers are true, despite the fact that nintendo may have not done that well.
the numbers are all around the gamespot, and teamxbox forums, with far more detailed numbers as well
unfortunately, i don't have the link to gamespot, but if you truly don't believe it, check for yourself

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Nintendo Gaming / Only 17% love developing for GCN?
« on: July 09, 2003, 07:43:08 PM »
guys, just because a site states something against the gamecube, doesn't mean it's wrong
ya, so xbox and ps2 got higher. the developers said this themselves, it's not a crap poll or anything like that
simply because nintendo tells you the gamecube is the easiest to develop for, doesn't mean it's true. every console maker has said that
these developers have shown who truly is the easiest to develop for

however, we should keep in mind another factor. since gamecube has the least third party support out of the big three, and i have heard many say the ps2 is hardest to develop for, there are likely some third parties who have never developed for gamecube, and thus, would not list them.

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Nintendo Gaming / Rareware
« on: July 06, 2003, 03:05:24 PM »
ech, there is alot of stupidity going on in these forums

Rareware created perfect dark, banjo kazoiee, and conker. they were never Nintendo's property, so i don't know what some of you are thinking

Nintendo owns Starfox and Donkey Kong, and i believe all the Donkey Kong secondary characters (Diddy, Kiddy etc)

People say that Rare made Nintendo, and while it isn't true, what is true that people mainly bought the 64 for Nintendo and Rare games
Goldeneye, Donkey Kong, Perfect Dark, and Conker were all extremely important for Nintendo
Star Fox Adventures may not have been AAA, but Rare still  has the talent.

I think we should actually wait for them to release a game on Xbox before judging whether they are good or not

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Nintendo Gaming / Cube to be Number 1 at Summer
« on: July 06, 2003, 01:46:34 AM »
Here's the thing guys. you're only looking at the cube's summer, but haven't mentioned the ps2 and xbox line ups

sorry to say, but KOTOR for xbox seems to be the absolute biggest game of the summer. mkd will sell well for sure, but seems to be dumbed down. f-zero looks awesome but i don't know how well it will sell

xbox and gc have about equal summer lineups, with ps2 following a bit

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