5
« on: July 08, 2003, 11:47:47 PM »
lastexit,
my name is Usul and not Usal, your flaming of mine is pretty rediculous and normally I would just ignore it, but this topic is too important to be left for flamers.
You think it's just fine what Nintendo does, that it sells a console with mini-optical-discs that can't play DVD's, that it has developed a gamepad that is impractical for a lot of genres, that it ignores online-gaming. You think it's fine to have only a gaming-machine, but that is shortsighted.
In these days develpoing games cost a lot of money, at least when it's a game with 3d-graphics, with FM-secuences and with motion-capturing, with recorded voices and orchestrated soundtrack... So, the thirdparty-developers think about what platforms could have a big enough userbase. They look at Sony, yes big enough, they look at Microsoft, still not big enough but could be big enough in a few months, they look at Nintendo, also not big enough, and the future is unclear at best.
Why is that so? Because the console is built only for gaming, but families who are deciding what to buy this christmas-season, they are looking at what they will get for their 99 $. They see the X-Box and the playstation 2 both can play music-cds and DVDs, at least potentially, and the gamecube not for the same money, the decision is pretty clear. At least the decision what not to get.
You perhaps think "I don't care for those families and other losers who don't know a bit about gaming", and for the near term that attitude might be right, but in the long run, Nintendo won't earn enough money to produce good enough future games, since more and more developers will leave the platform.
Nintendo still acts like it had a monopoly like back in the 80's, but those times are gone. Now Nintendo is the runner-up, and it has to offer the same functionality and compatibility as the competitors or even better.
It needs to be much more aggressive in pricing, in convincing thirdparty-developers, in marketing, and they should espescially stop their policy of developing so many "Mario"-games that cover all the genres, like fighting (Supersmash-Brothers), racing (Mario-Kart), tennis and golf... That scares off many thirdparty-developers, because they fear that Nintendo sells millions of their games, while their own games that offer even better gameplay won't sell.
That's why the N64 lost to the playstation 1, people waited for the next big Mario-side-game, while they ignored the other offerings. The other reason was off course the cartridge-system.
I could go on and on, but I don't have the time, perhaps tommorow.
IanSane, and ThePerm, you both made good points.
Usul