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Messages - Kellk

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Nintendo Gaming / RE:How to detect the presence of Xbox fanboys..
« on: September 02, 2003, 06:07:08 AM »
Or double post.

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Nintendo Gaming / RE:Should I Get Starwars:Bounty Hunter?
« on: August 22, 2003, 05:18:31 AM »
I got it for 15 bucks at Target a few weeks ago.  I think at that price it's a very pretty and interesting shooter.  The bounty aspect is more of a tacked-on gimmick to make the game artificially harder rather than any major part of the gameplay or storyline, which is unfortunate.

I would not recommend paying full price.

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Nintendo Gaming / RE:Dengeki Charts
« on: July 30, 2003, 07:28:17 AM »

4
Here's the link to the white paper.  Looks like you gotta pay for it, so we have to rely on "news" outlets to sift through it and pass on the specifics  *shudder*.

CESA Games White Paper

edit - fixed link

5
Here's a translation of the German article - used alta-vista.com's babel fish:

Quote

Software development for Gamecube is most expensive 28.07.03 - The CESA (computer Entertainment Supplier's Association) analyzed the video game market of Japan in the report ' CESA Games White PAPER '. Therefore the play development for the Gamecube with on the average Yen 72 millions (euro 525,000/USD 603,000) of all current consoles is most expensive. The development is most inexpensive on the PSone, for which one must invest about Yen 14 millions (euro 102,000/USD 117,000). The data are based on data of 43 software producers.


So it sounds like they just did an average of production costs from 43 different producers.  I would imagine it takes into account fees, licensing, salaries, marketing, etc.   This is essentially meaningless.  Now if they say "licensing fees on average more expensive for Gamecube", or "production tools for development on average are more expensive for Gamecube" then maybe we'd have something compelling.  I'll look to see if I can find a link to that white paper for more info.

6
Is this really a comparative analysis of how much it costs to make games across systems, or is this simply an average cost across all games released?   I'm thinking it's the latter, and that would not be much of a surprise.  PS2 has an awful lot of games from a vast array of publishers.  I would imagine quite a few of them have low production values and thus cost little to make.  I'm sure such games, were there a market for them, could get made for the Cube.  Those games would drop the average cost for PS2 games.  
Basically, a meaningless stat if that's what we're talking about here.

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Nintendo Gaming / Amazing Deals!
« on: July 15, 2003, 05:52:58 AM »
I can verify the Bounty Hunter deal at Target.   I got it for $14.99 in Atlanta on Friday the 11th.  

Also, for the PS2 fans, Mark of Kri is $9.99 at Best Buy.  A worthy purchase.

A slightly less impressive deal, Advance Wars 2 is down 3 bucks to $26.99 at Best Buy.

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Nintendo Gaming / Animal Crossing 2
« on: June 18, 2003, 05:46:08 AM »
I want better AI; especially some rudimentary natural language processing so that letters would be more useful/meaningful to the gameplay.  It should be able to tell if your letter is well constructed vs. filled with grammar and spelling problems.  It should be able to tell if you used bad words, or happy and nice words.  It should be able to respond to rudimentary questions and be able to understand answers to simple questions in turn.  And the characters, of course, would react appropriately based on this information.
More than that would be amazing, but having that much would really step up the "communication game" concept to a whole new level.

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Ooh! Sounds like you know yer stuff.  What would *you* do, given unlimited resources?   What components available now would be feasible for production in a year or so?  Will that Kodak screen be ready for prime time?

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No apologies necessary, ActorJ.  However, I still think that proper cooling would be the biggest hurdle such a conversion would face.  Obviously the interface would need to be changed somewhat.  

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Nintendo Gaming / RE: I've figured out Nintendo'd 3rd Party Problem
« on: May 23, 2003, 02:22:54 PM »
Don't necessarily disagree.  I'm just explaining that there are more factors that affect why 3rd party software doesn't sell so well on Gamecube.

12
Well, the way I see it is they already have the small media they need in the Gamecube disks.  Spend the next year and a half shrinking the Gamecube down to handheld size and the war is over before it begins.  You'll have a huge library of games already available, and save oodles of money by using existing tech vs coming up with a whole new system.  Only thing to worry about is heat.   Get to work, Nintendo!

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Nintendo Gaming / I've figured out Nintendo'd 3rd Party Problem
« on: May 23, 2003, 10:08:07 AM »
So none of these problems come from lack of online capability and DVD playback?
Also, I don't believe the theory adequately explains why excellent sports titles from EA and Sega don't sell well on Gamecube.  It must be more than just the quality of the third party titles.

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Nintendo Gaming / the gameboy to gamecube scam
« on: April 07, 2003, 08:22:54 AM »
I'm upset because I can't get to the last level in Metroid.  It's on the disk, but I don't have the skill to access it the normal way.   Nintendo should let me get to that level without having to buy a cheat device from another vendor.  Hey, I paid for the game, I should be able to access all of its content!

Or how about this -- I'm upset because I don't have every trophy in SSBM.  I shouldn't have to buy Pikmin to be able to access that trophy.  

Videogames are one of the few things you can buy that don't allow you to access all content from the outset.  In fact, they may be the only things.  With books, you can skip to the last page if you want.  Some CD's have hidden tracks, but it's easy enough to find them if you look for them.  If you buy a car, nobody's gonna stop you from examining the fuel injection assembly.  On the other hand, huge sections of games are never consumed simply because the user doesn't have the ability to view them.  It's just like locking the engine to your car until you reached 50,000 miles, or maybe not allowing a book's page to be turned until you had read the previous one.  
Yet we all accept and live with these limitations, so it seems a bit much to get all upset about bonus features tied to secondary products.  
I certainly don't have a solution to this, and frankly, I'm not sure it's even a problem.  I'm sympathetic to the argument that since you bought the disk, you should have access to all of the content on it, but the realities of games, and how they are presented, preclude this ability (that is for those games that don't have a full gamut of cheat codes).  

Now as for the bonus content tied to the GBA, one might give the argument that the content the GBA unlocks is not entirely contained on the disk itself.  Some of that code is tied up within the GBA, or the respective cartridge.  So arguably, since the bonus content is not "complete" on the disk, there's no reason to be allowed to access it.  An analogy to this might be the PTO on a tractor:  by itself, it's just a spinny thing on the back of the chassis that doesn't do anything at all by itself, but combine it with an attachment, like say a thresher, and now you can go hay that field.  Certainly, the tractor has the ability to mow that field, but you need to buy the attachment to "unlock" that ability.  

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Nintendo Gaming / Gamecube Internet
« on: March 14, 2003, 07:28:43 AM »
In many cases, a server is not necessary.  Peer to peer, where one system serves as the host, would work just fine.  Sometimes a "matchup" server is used to keep track of all the hosts available so that you can find them, but such a server does not nearly require the amount of expense as servers actually serving and running the content - like for Phantasy Star or Everquest.  
And no, I don't think a matchup server is worth 10 bucks a month.  In fact, I'd prefer the option to plug in the IP of a known existing host and bypass the matchup server altogether.    

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Nintendo Gaming / Console Reliability (~82% for all of them)
« on: March 12, 2003, 06:58:07 AM »
How many data points do you have? (i.e. - How many people responded to your survey?)  How does it break down by console?
Have any other data?  Like age, sex, etc?

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Nintendo Gaming / Mario Kart Discussion
« on: March 10, 2003, 06:36:12 AM »
I'm disappointed that Mario Kart won't be online.  Not so much because I *really* want online play, but because it is a "standard" feature that is now missing.   It's getting to the point (and you'll see this more and more often) that if a PS2 or XBox game offers multiplayer, and it is not online, it's immediately considered lacking.  I've heard this time and again both in print and television reviews, and I only expect to hear it more often.  I have a PS2 as well as a cube, and I'm fairly sure that I will never buy another PS2 multiplayer game that doesn't have an online component.  Again, it's not because I must have it online, but because I want the option.  Just like I want the option to have rumble turned on; or the option to use progressive scan.   Hell, I don't even have a progressive scan TV, but that option is important to me.
I'm sympathetic to Nintendo's stance that it's not smart from a business standpoint at this time.  That's fine, and I suppose it's more my loss than theirs when it comes to my buying predilections.   However, as the trend towards online continues, and more and more people like me begin to expect an online component as as standard option, they'll sell less games.  

I was really looking forward to Mario Kart.   Now, if I get it at all, I'll get it used.

Man, I really hope AC2 has a true online component.  I don't want it to be an MMOG, just a simpler way of communicating with friends.  

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Nintendo Gaming / Reviews for GC games: How much do you depend on them?
« on: February 18, 2003, 05:47:49 AM »
I'm in the same boat as Sean (post above).  I love just reading all the game sites and that includes the reviews.  I use them for corroboration of my own feelings on certain titles based on what I've seen and heard of them.  However, the most important thing reviewers do for me is playtest.   If they tell me the control is awkward, or there are graphical glitches like clipping, pop up, framerate problems, etc. that factors heavily into whether I will get a game, even if I really want the game and like everything else about it.   At that point, I look to see if there is an alternative -- maybe a port for another system, or a similar game in the genre that doesn't have these problems.
Reviews are always subjective.  And even when care is taken, sometimes you're gonna get a guy that hates RPG's and likes fighting games reviewing some tactical strategy game set in a fantasy world and they just won't understand what's to like about it.  That's when you look for more reviews or public opinion to straighten things out.

I like the IGN reviews best, and generally go to them first.  Then I'll check Gamespot.  Then I'll go to Gamerankings and get a general feel.  Nintendo Power has multiple reviewers for each title, and I like that in principle (and I especially like how they rank the reviewers' preferences of genre) but for some reason their reviews don't work for me.  Maybe it's because they don't devote enough space to explain their thoughts, or maybe they just suck.  /shrug.  I love reading Penny Arcade and like their opinions, but I don't tend to like the same things they do.  For instance, MoO is a whole big pile of boredom to me.  OPM seems to do a better job than Nintendo Power, but of course, they review different games.  I get a sense that they are given more leeway for independent thought than the NP guys.

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Nintendo Gaming / Are you satisfied with your Cube at the moment?
« on: February 18, 2003, 05:21:50 AM »
I'm happy in general with my Cube.  The biggest problems so far, for me at any rate, have been the crappy ports of third party titles.  I went ahead and got a PS2, for a variety of reasons, but mostly because they have the better sports ports (online capability), Baldur's Gate, and because of their exclusives.  I really wanted to play Gran Turismo 3 and there are no "realistic" racers on the Cube as of yet.   Additionally, there were no RPG's to speak of for the first year of the Cube's lifespan, so I grabbed FFX.  And again, Bloody Roar didn't satisfy my fighting game jones, so I was forced (yes FORCED!)  to get VF4 and DOA2.  
So yeah, the exclusives on the cube rock, and that's why I got one, but there were (and still are) big genre/feature voids in the collection of games available that drive many of us to grab another console.

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