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Originally posted by: Grey Ninja
"Just a word on the story... yes, it wasn't anything deep, but I found that the sum of the pieces was far greater than the whole. It was in the details and the moments in the game that it truly shone.
Who can EVER forget the scene where Sniper Wolf dies?
Well, I thought that this scene was extremely clicheed and cheesy. I didn't like those scenes because the designers usually resorted to "sledgehammer methods" to get their point across: Otacons date of birth, Sniper Wolfs traumatic childhood etc. It was all presented in such an obvious way and without the slightest hint of subtlety it just didn't work for me anymore.
That doesn't mean that I don't like it when game designers try to tackle complex themes in their games (I'm a big fan of Silicon Knights because they do this since Blood Omen - and fairly well too imho). It's just that "doing it" and "doing it right" are two completely different pair of shoes.