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Podcast Discussion / Re: RFN RetroActive #32: The Legend of Zelda: Twilight Princess (Official Thread)
« on: May 01, 2015, 12:30:50 AM »In a hypothetical wii remote non motion setup what button would be used for the sword? Because I'm pretty sure they are all taken. There is a setting for aiming with the analog stick instead though.
Really the only button on the Wii controls I could see changing would be to switch the first person camera button (C on the nunchuck I think?) to down on the D-pad, then make B the sword and C the item button. Not sure if it is fully necessary though.
So after playing through like 2 hours of the GameCube version, I decided to grab my Wii disc to see if I felt the same as I did years ago. First impressions of the Wii version are that it is nice playing this on Wii U so that I can have it widescreen without changing my TV settings, that I still hate motion sword control and find Wiimote + nunchuck to be uncomfortable but that neither is as bad as I remember, and that pointing is pretty solid. But I could never play the Wii version ever for one reason. That damn fairy pointer noise. Within 10 seconds it was driving me crazy. Every slight movement of my right hand. I realized I was desperately trying to hold my hand still to avoid that awful chime. It is insufferable, especially in a game where you are forced to move the Wiimote frequently. How in gods name did they not add an option to at least turn the sound of the pointer off.