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Messages - v1perz53

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In a hypothetical wii remote non motion setup what button would be used for the sword? Because I'm pretty sure they are all taken. There is a setting for aiming with the analog stick instead though.


Really the only button on the Wii controls I could see changing would be to switch the first person camera button (C on the nunchuck I think?) to down on the D-pad, then make B the sword and C the item button. Not sure if it is fully necessary though.


So after playing through like 2 hours of the GameCube version, I decided to grab my Wii disc to see if I felt the same as I did years ago. First impressions of the Wii version are that it is nice playing this on Wii U so that I can have it widescreen without changing my TV settings, that I still hate motion sword control and find Wiimote + nunchuck to be uncomfortable but that neither is as bad as I remember, and that pointing is pretty solid. But I could never play the Wii version ever for one reason. That damn fairy pointer noise. Within 10 seconds it was driving me crazy. Every slight movement of my right hand. I realized I was desperately trying to hold my hand still to avoid that awful chime. It is insufferable, especially in a game where you are forced to move the Wiimote frequently. How in gods name did they not add an option to at least turn the sound of the pointer off.

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The aiming with WiiMote was the only thing I thought was better about Twilight Princess on Wii vs GameCube. It felt pretty solid and far more accurate than using the stick to aim in Wind Waker (what I was coming from) and being able to aim while moving was really useful. But to me, better camera control, true multiple item equip at once, and not having to deal with "shake, shake, shake" sword combat makes the GCN version feel better in the end. I understand the motion controls for the sword in Skyward (even if I prefer it was standard controls), but in Twilight it is just shaking the controller causes what is equivalent to a single button input, and doesn't offer any benefit besides making my wrist really hurt after a while (though all wii games do this to me).

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So after a year and a half of listening to RFN, this RetroActive finally got me to stop lurking and make a forum account. I've been meaning to finally get through this game for years now, so I figured this was as good a reason as any. I first got Twilight Princess right when I was finally able to get a Wii after the launch scarcity, and I was so excited to play it since Wind Waker was my absolute favorite game at the time. But when I started it, I just couldn't get into it. Absolutely hated the motion controls (basically holds true for every game since, I have wrist issues that make it very uncomfortable to hold a Wiimote + nunchuck combo), the game was so much uglier than Wind Waker's gorgeous cell shaded graphics, and I had so much else to play at the time.


Fast forward to now, I decided to give this another shot, but say screw you to motion controls and grab the GameCube version (man was that expensive, but nice to have in my collection finally). First impressions, this game looks so much better in 480p since I got a Wii component cable vs. using a composite back in the day. Still quite ugly overall, but at least the text is sharp. Anyway, this game definitely has a rough start. That cat fishing part is such a dumb design decision, I spent like 10 minutes trying to chase the cat across the bridge and back home because it totally seems like you could do that. Going into this with an open mind though, and at least I don't have to use waggle controls this time. For all its faults, at least the Wii U game pad made Nintendo games have standard control schemes again, and for that I am forever grateful.

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