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General Gaming / Re: FreezeME - A 3D platformer in the style of the N64-era
« on: April 03, 2014, 02:25:05 PM »
@Fatty_The_Hut I would love to see this on a Wii-U, I'm planning on contacting them in the near future and see what they think about this game on their system. I've also heard they are more indie friendly but as any other console I guess is not a publish-what-you-want yet and I'm assuming any game interested on being published on their platforms has to:
A) come from a developer with previous games released
B) Or, the current game is finished
C) Or, the game has a decent community/fan base already.
Unfortunately I don't meet any of those yet
.
As for the question regarding, why I'm targeting Nintendo fans if I don't have a confirmed released on a Nintendo platform yet?
Well, this is a 3d platformer and I guess statistically, Nintendo owners are the ones more inclined to play this kind of game also the more experienced.
In the event I don't manage to make it on wii-U, I was hoping some of these would also have PCs and could be interested on it.
Also, the game is still on alpha stage, so again I was hoping, people with experience on this kind of games could feed me with some relevant feedback to make it better
@marvel_moviefan_2012 Thanks again so much for your input and your kind words!
Your comments are all pretty reasonable, and is not that I'm not taking them into account! I DO.
Just want to put all the reasonable comments I got so far at the same level
and so far, most of the people like the music. If I get an the opposite overall feeling I won't hesitate to change all of them.
As for the character, I'm in the process of changing some stuff, as you can see now has glasses and sneakers.
I will probably implement a different texture for the pull over and do something with the pants.
The hair is a bit more complicated, because the character has the ability to turn into a sort of super saiyan (the hair changes color and goes all spiky), going for a poneytail, hat or similar would probably diminish this effect also making the hair longer, would imply some heavy physic collisions with the upper body part.
But I'm confident with these little changes most of the people won't make this association (immediately
)
Finally about the platforms, as I mentioned in my reply to Fatty above, I'm all open, and hoping to release on consoles, but I guess is not just a matter of me wanting this
.
And btw, the game supports GAMEPAD
A) come from a developer with previous games released
B) Or, the current game is finished
C) Or, the game has a decent community/fan base already.
Unfortunately I don't meet any of those yet

As for the question regarding, why I'm targeting Nintendo fans if I don't have a confirmed released on a Nintendo platform yet?
Well, this is a 3d platformer and I guess statistically, Nintendo owners are the ones more inclined to play this kind of game also the more experienced.
In the event I don't manage to make it on wii-U, I was hoping some of these would also have PCs and could be interested on it.
Also, the game is still on alpha stage, so again I was hoping, people with experience on this kind of games could feed me with some relevant feedback to make it better

@marvel_moviefan_2012 Thanks again so much for your input and your kind words!
Your comments are all pretty reasonable, and is not that I'm not taking them into account! I DO.
Just want to put all the reasonable comments I got so far at the same level

As for the character, I'm in the process of changing some stuff, as you can see now has glasses and sneakers.
I will probably implement a different texture for the pull over and do something with the pants.
The hair is a bit more complicated, because the character has the ability to turn into a sort of super saiyan (the hair changes color and goes all spiky), going for a poneytail, hat or similar would probably diminish this effect also making the hair longer, would imply some heavy physic collisions with the upper body part.
But I'm confident with these little changes most of the people won't make this association (immediately

Finally about the platforms, as I mentioned in my reply to Fatty above, I'm all open, and hoping to release on consoles, but I guess is not just a matter of me wanting this

And btw, the game supports GAMEPAD
