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Podcast Discussion / Re: RFN RetroActive #27: Mega Man 3 - Official Discussion Thread
« on: May 01, 2013, 11:36:36 PM »I'll second Grantimus' comments that being forced to start a stage all over because you run out of lives is a bit too punishing for a game that hinges on you memorizing enemy patterns to effectively counter them.The levels are only a couple minutes long, though. I'm actually finding the checkpoints to be overly generous, so a game over feels like proper punishment if I couldn't get through in at least three tries.
When I'm playing something like Demon's souls, it provides a considerable level of challenge while also conditioning you to learn enemy patterns, utilizing proper tactics, and punishing you appropriately for doing something you know you shouldn't have after the fact.I feel the opposite. Like someone already mentioned, this game is pretty good at providing iterative learning opportunities. After a few tries at a level, I've been able to make it to the end without any damage, which means I've learned how to properly navigate the level. This is the same kind of experience I had with Dark Souls, and since this is the first Megaman game I've replayed since finishing Dark Souls, I feel like I'm extra prepared for this type of challenge. I notice level design in ways I wouldn't have before, like when an enemy is first introduced in such a way that I can easily see how it behaves without putting me in an overly dangerous position.
My biggest problem with this game is that I don't feel like there are any lessons learned when you make a mistake in this game, other than "lol, shoulda seen that coming".