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TalkBack / Re: Final Fantasy V, New Love Plus + Hit the eShop in Japan
« on: March 28, 2014, 03:53:55 PM »
Oh how I wish these SNES FF classics could come stateside! The Gamepad would be PERFECT for them.
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Yeah, I'm still holding out hope that 3rd parties will come around on the Wii too since it's the #1 selling system of the previous generation. Keep that candle lit, they will find their way home eventually.
If this is a trend upwards for the Wii U then it's nice, but if this is a spike then it's still in trouble. It's too early to say if it's recovering.
you know that MGS V is being developed primarily for the PS4/Xbone, right? It'd be like putting MGS4 on the Wii.
Hopefully this game sells well and we get more third party games, especially new ones from Sqaure Enix.I don't think Square-Enix has too high of expectations for this particular port. After all, it was previously released two years ago, and a lot of people won't be rushing out to buy it.
I am going to go out on a limb and say that based on what has transpired thus far it appears that Sony could recapture their throne and be the number one game company of this generation. This is why Nintendo is going to have to be aggressive in order to maintain whatever edge they have over Sony, especially in Japan. The ball is really in Sony's court at this point and it will be interesting to see how Nintendo and Microsoft react to Sony and the Playstation 4.
I wouldn't be surprised if Monster Hunter 4 was announced for the Wii U considering that Wii U sales are not that healthy in Japan and the fact that MH3 Ultimate sold very well for the Wii U.
http://wiiudaily.com/2013/05/monster-hunter-3-wii-u/
There might be a very good chance that Final Fantasy XV and Kingdom Hearts 3 will be announced for the Wii U considering that those franchises are popular in Japan and could potentially spur Wii U sales in that country.
Now complain about Rayman and the lack of 3rd party support.
In addition, we have started working to expand the range of software developers for Wii U, as I announced in the Corporate Management Policy Briefing in January. As I mentioned just before, the development challenges for home console games selling for around $50-$60 have increased significantly. Around the time when I first wrote a program for a home console game 30 years ago, two developers, including me, completed it in only three months. Things have changed dramatically since then, and we therefore need to expand the range of software developers. We made two announcements at GDC held in San Francisco in late March. One is "Nintendo Web Framework," which is the development environment used for "Wii Street U powered by Google" I mentioned earlier and some VOD services available for Wii U. The number of developers who can use versatile web technologies such as HTML5 and JavaScript is probably more than 100 times larger than that of the current software developers for dedicated gaming machines. We would like them to create software for our console. "Wii Street U powered by Google" was actually developed by a very compact team whose core members had never developed games for dedicated gaming machines. As I have already mentioned, the application has been and will be updated constantly by a small development team, which means that the development environment has enabled us to significantly reduce development challenges. Since our announcement at GDC, we have received inquiries about it from hundreds of new development companies and individuals. We believe there will be something novel and fascinating from their development work, thereby expanding the range of the software available for Wii U.[/size]The other thing we announced was that developers can now use Unity, a cross-platform video game engine, for Wii U development, and we have started offering it to the developers. There are over a million Unity developers, including many in developing countries where the business of dedicated gaming machines is not prosperous. We would like to create opportunities for these developers to have their games available for Wii U. We hope that these actions to expand the range of software developers, in addition to the functions of Nintendo eShop and payments through e-money I mentioned before, will give us new business possibilities.
As you stated, it is a fact that some software development companies assume that Wii U is not powerful enough. On the contrary, some developers say in interviews that Wii U has a different architecture from other consoles and that, when utilized in the right way, it can perform well. At the moment, there is a great deal of contradictory information. Nintendo is required to make more efforts to dispel such a misconception. In fact, some software companies are actively supporting Wii U and others are not. It is important to have supportive companies enjoy successful sales of a game and feel that their decision to develop something for Wii U was correct. We understand that this cannot possibly be achieved overnight and it may sound unconvincing under the current slow sales of Wii U. We would like to work to revitalize the Wii U market and show you favorable results for third-party software from this summer.
I think square enix is pleased with the sales so far, if not, they would have mentioned it in the press release rgarding the sales of tomb raider and other square titles. I also think that dragon quest is a title that will see its return in the long run and square knew this from the getgo due to taking the franchise into new grounds. Another thing is that square developed DQX with in house assest and man power, unlike titles such as tomb raider that needed a massive budget and in turn massive sales in order to break even, which is not the case for DQ.
Doubt the DL sales are going be much higher. Most WII U owners--most likely already owned an WII and all those that wanted to play DQX most likely did already. There wasn't much new to warrant spending $40 (upgrade cost) while still paying $12 monthly.
For $40 you'll get a slighty shaprer image (WII U has better AA), some sound tracks, an bonus in game item, and off-screen gamepad play? I know better ways to blow $40 on.
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Of course I will never have to worry about DQX since it's never going be localized to begin with. I waited 5 years for this too.
I have read a couple of articles including this one; http://www.joystiq.com/2013/04/04/dragon-quest-x-wii-u-has-weak-launch-at-japanese-retail/, that are calling the launch of dragon quest a bad one based on a two day week. Sales were around 33,000 which is not a great number, but certain websites are calling doom because of the low sales, which again, it only covers two days. These numbers do not take into consideration digital sales neither the reminder of the week; in which I am sure the sales numbers will surpass 200,000 copies easily. It really bothers me, because every Wii U news that comes around journalist are taking it to an extreme, a ridiculous extreme in my opinion. I know the game is not pulling DS numbers, but gaming websites are bashing the game sales way too early to call the game a failure. I am sure sales for this game are going to improve with time and adoption rates, especially when the games hits outside of Japan.
If that's true then at least Square didn't expect it to sell that well. But I think people expected it to be more of a much-needed boost for the Wii U, because the mainline series usually sells a lot more than this. I know why it didn't of course, but, still, this is why people had higher expectations.I was afraid that DQX wouldn't sell, and I hate to see that I'm right. I'm not right very often, so, it sucks when I don't want to be and it happens.Actually, DQX didn't do that badly. The sales represent about 60-80% of the stock.
I'm not overly surprised either about DQX sales. I haven't heard a compelling reason for current players to upgrade.I'Ts HD!??!!??!'??!???!