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Nintendo Gaming / Mario Kart Discussion (TALK ABOUT MARIO KART HERE)
« on: April 28, 2003, 03:05:27 PM »Quote
What? The driver can still drive. Say your attacker has fallen off the kart or, using Eggytoast's idea, is stunned. How will that stop the driver from driving? The attacker will be on your kart in 5 - 10 seconds time.
Hmm...most weapons in the Mario Kart series were made for halting your opponent's progress in a race. This will add one layer of gameplay to the game. And losing your attacker, as I stated, would not halt your progress. It would allow you to continue down your track, but you would not be able to attack for a very limited amount of time.
And you do not know how the "gunner/pilot dynamic" will work. For all you know, this could be one of the major things of the feature. More will probably exist, but as for now, this is a decent suggestion...and it will remain that until E3.
First, remember how often you got stopped in your tracks in MK64. Second, remember how long those periods were. Shells (even the spiky one), bananas, squishes, and spins stopped the character, but allowed the character to get back going as soon as the incident animation finished. Falls took a hell of a long time and real annoying and those took, what, 5 seconds?
5-10 seconds is a hell of a long time, especially in a racing game, which is what made falling off the track in MK64 practically fatal if you're playing against even just 1 good person (the computer and its cheap AI...ugh...and, no, all the Lightnings and Stars in the world don't help when you've fallen off a couple times). Try this, start up a Mario Kart game, and every so often, take a 10 second break. See how great that is. And there's a BIG difference between getting stunned and starting from 0 mph (like what happens when most weapon hit a character), stopping for a couple seconds or so (like with getting squished), and not being able to move because your gunner's been knocked off. And if you can drive off without your gunner, what's the gunner going to do, catch up by running? Are you going to pick 'em up when you come around the next lap, losing your ability to switch characters and use weapons for an entire lap? Yeah, that makes sense
Obviously, I could be wrong, but if it is the sort of thing that keeps the players from getting back into the race quickly or doesn't happen too often, it could the sort of minor gameplay point that can make a game an exercise in frustration.