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Messages - Infinitipo

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Nintendo Gaming / RE:Cant EAD make decent graphics?
« on: August 23, 2003, 06:32:32 PM »
Those little goat-kid demons are awesome.

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Nintendo Gaming / RE:Cant EAD make decent graphics?
« on: August 23, 2003, 02:08:03 PM »
My mistake, then, sorry. I usually consider the art/layout as simply the designs, such as characters and buildings, while graphics are the actual models and animations. I'm probably wrong about that, though. I get what you mean by it not being a very convincing world if every island had the same stuff, I just think the bushes and plants in Windfall should have been animated to react to the wind and you bumping into them, rather than remaining still and very un-lifelike. Still, they're only small details, so they don't matter much. I just thought these types of things should be brought up in this thread, as there isn't much else to talk about concerning EAD's "bad graphics." Which, of course, is a good thing.

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Nintendo Gaming / RE:Wind Waker the second time
« on: August 23, 2003, 01:58:26 PM »
The Nintendo Gallery's really cool. I like learning about all the diffeent characters and stuff. The only thing I wish was that, instead of finding out their past by getting statues, you find out by learning from the people themselves, like in Majora's Mask.

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Nintendo Gaming / RE:Mario Kart Discussion (TALK ABOUT MARIO KART HERE)
« on: August 23, 2003, 01:53:53 PM »
32 different characters would be really cool. But somehow I doubt that, heh.

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Nintendo Gaming / RE:Cant EAD make decent graphics?
« on: August 23, 2003, 01:50:12 PM »
MC, sorry, I'm not trying to bash Wind Waker or anything. In fact, I preordered it in August last year and have beaten the game a lot--I still play it, 'cause it's pretty much my favorite. I'm just saying that after playing it so much, you just sorta notice some things. Nothing big, just little graphical things here and there that could probably have been done better, if more time had been spent on them. These things really don't affect how the game plays as a whole, but to me, it would have been cool if there was more slashable grass on Windfall, or something extra down in Hyrule other than a path to ((spoiler, I suppose))Ganon's tower((um, end spoiler)). The grass blowing in the wind on Outset is really cool--it gives a sense of life to the island. On Windfall, other than some flowers in front of a grave, there isn't any "windy" grass, which is odd; the name Windfall suggests that it is a very windy island, so trees, bushes, etc blowing in the breeze are something I'd expect to see there. Again, none of these things are very big compared to the rest of the game. I just think the little details, such as "windy" plantlife, are what makes some games so enjoyable--to me, at least.

Oh, and about the lava pool area. Yes, that was definitely awesome; the only way it could have been better is if there were more places like it.

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Nintendo Gaming / RE:Cant EAD make decent graphics?
« on: August 23, 2003, 11:46:09 AM »
I agree with RAB and KDR on this. I think games like Wind Waker, Mario, etc are excellent in terms of gameplay and style, and the graphics are great, but in some ways I really think they could be better. I'm not saying they should be "realistic" or anything, but perhaps more detail could be put into them, like KDR said. The characters in Wind Waker had awesome animations and whatnot, but sometimes they just seemed too...simple, I suppose. I know that was the style Nintendo was going for, but they could have still kept the "cartoony" style while at the same time adding more detail, such as sharper textures. In real cartoons, (at least the ones I've seen) even most Disney movies, the backgrounds are very detailed and the characters--though somewhat simplistic in design--have a lot of detail too (for Wind Waker, I always imagined it to be almost like the art style in Emperor's New Grove, only not as exaggerated). Not too sure if that makes a lot of sense, but yeah...

Basically, what I'm saying is that some parts (not all of it) of Wind Waker and other recent Nintendo games seem to be lacking a lot of detail in environments and characters. In Sunshine, I really don't have any gripes about the graphics; it's a platformer, so the lack of detail doesn't distract gamers (I played SMS just a couple hours ago--still think it's an awesome game). With Wind Waker, however, there is a lot less jumping and more walking/sailing around and looking at things. In my opinion, the designers put the most effort into Ouset Island, what with moving grass, lots of characters and houses, etc. But on Windfall, there isn't any slashable grass at all (you can check for yourself), just dull clumps of bushes that don't move unless you swing your sword at them. Even then, you can't cut down the bushes like the ones at Outset and some of the smaller islands in the game. I know this isn't a very big part of the game (not by far, lol), but when you just want to wander around the town it's somewhat disappointing when you bump into plantlife and it doesn't even wobble, or you just walk right through the graphics.

Anyway, to get this over with, my point is that in some of Nintendo's games it seems like they leave out detail that could have otherwise been easily added. I'd post more of what I mean exactly, but I have to go. And if none of this makes sense, I don't know what to say.

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NWR Feedback / Fan Art?
« on: February 17, 2003, 06:18:27 PM »
I think a Fan Art section is a good idea. I do a comic over at NSquad, (which is down at the moment) and I wouldn't mind posting some art here.

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Nintendo Gaming / Will Zelda: Wind Waker break sales records?
« on: February 02, 2003, 06:39:00 PM »
I can't say anything more than that I hope it does. I'm really looking forward to this game, and want it to do well. all my friends who own a GameCube are getting it.

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