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Messages - odinfire

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This post is more of a poll question then anything but:

If Nintendo went completely exclusive meaning no 3rd party support at all, would you still purchase the system to compliment your Sony or Microsoft machine?

Personally, I would.

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Nintendo Gaming / will nintendo be back on top again?
« on: May 20, 2003, 04:55:37 AM »
Well, Ill put in my feelings.

I am a Nintendo loyalist and have had all their consoles on launch date (Except the Gameboy's), Im not really interested in portable gaming.  Anyway, with the next generation Nintendo is going to have to sell me right from the start.  With my friend having a PS2 and all the games, yes they dont always look as good but some are really fun, I may just go for a PS3 first and get the new Nintendo when the price drops OR when Mario and Zelda gets released.  In my eyes, Nintendo MUST sell the next system even before its released.  Nintendo should NEVER be launched without a Mario headlining. NEVER.  Nintendo will have to start showing off their release titles before the system is even released.  

Why should I buy a Nintendo right away if all the 3rd party support is going to Sony AND no main Nintendo titles (Metroid, Zelda, Mario) will be available at its initial release?  

Good question huh.  This is the question Nintendo needs to focus on in the next console war otherwise even its hardcore base fans will politely exit the room.  

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Do you people really think that Nintendo will let go of their major cash cow so easily. Lets think back for a minute. Exactly how many technologically superior portable products have come out since Gameboy's debut? At least the Sega GameGear and Neo-Geo Pocket to name a couple and both were stealthier and basically a better product then Gameboy. But ultimately however who is still around. NINTENDO.

Look at it this way. The problem Gamecube sports that PS2 does not is backwards compatibility. This is a good reason why PS2 is doing so well. At its first release, PS2 already had a huge gaming library. Gamecube... Only its launch titles. It is the same with Gameboy Advance SP and the new PSP machine. Except worse. People dont demand much graphically from portable games. Therefore many old Gameboy games still get played and Nintendo's portable software library is too huge for anyone to make a dent. Like the consoles, third party support will follow the largest userbase, and in this case its Nintendo. Sony and PSP will get put to shame. Sony actually has a big problem on their hands trying to bring a portable to market at this time. They should have done it a little earlier in the PS2's career. Ideally, the PSP should come out when Nintendo's portable technology advances enough that backward compatibility is not an option for them. That way both systems would have equal footing. Price point will also be a major concern. Sony has a reputation of being slightly overpriced not to mention a producer of "bulky" machines. The only way I would pay over $150.00 for a portable machine is if it let me play DVD's as well. Evidently there is not a chance for that in the new Sony machine. The specs for their new portable seem a bit uncomfortable. Well I guess we will see, but keep in mind, this is one area where Nintendo has the absolute MOST experience and expertise. Sony WILL have a very hard time contending.
 

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Well, I think I'll let you read it for yourself... Its at GameRankings.com

Secret Nintendo Project at E3

It makes me just want to smash my Gamecube against the wall.  This is horrible!!!  

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Nintendo Gaming / Midway losses, Blames Nintendo- less support
« on: May 03, 2003, 04:46:07 AM »
Oh come on... I dont care what they did to "improve" the MK series, the series is so old and overdone its makes me cringe just hearing the title.  Perhaps if they made some original content for once they might be able to sell some games.

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Nintendo Gaming / Gamecube will crush all competition! ! !
« on: May 03, 2003, 04:19:25 AM »
Quote

Originally posted by: PIAC
i cant belive your felicity


Interesting word... "felicity", I havent heard that word used on a message board for... well... I dont know... NEVER!  Perfect choice, I applaud your vocabulary!


Quote

Originally posted by: Jainmb925
Yes, strange but true! Nintendo isn't the only developer out there that knows how to make a quality game!


Maybe "good" or "great" games but Nintendo definately makes the most "quality" games.  They really are the most polished. But as far as Nintendo "winning" this console war, you must be smoking crack.  Not gonna happen.

 

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Nintendo Gaming / Nintendo has something even bigger...
« on: April 24, 2003, 07:51:23 AM »
My hopes are still lingering on Kid Icarus!  Oh God how I would love to see a 3D version of the Eggplant Wizard or Medusa.  Please...Please...Please...

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Nintendo Gaming / WW. Japanese version VS. The U.S. version ?
« on: April 14, 2003, 08:31:07 AM »
It sounds to me they just dumbed it down for all us stupid Americans.  (sarcasm). But I do agree with the tedious map thing.  I remember as soon as the boat told me what was next (the triforce collecting) I just groaned. It was almost as though I wish you had one more dungeon with the triforce completely in it instead of triforce shard collecting.  I would have enjoyed that better.  I guess the idea was to tie the game to the original with the 8 pieces.  Oh well, just babbling.  

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Nintendo Gaming / Discussion: But the hero did not appear...
« on: April 13, 2003, 09:53:17 AM »
Since were all talking about OoT, I just wanted to comment.  My friends and I were just discussing this.  All throughout Oot Link "seems" to be going back in time but in actuality he is NOT.  OoT sports "reversal" of time rather then actual time travel and this is where Nintendo messes it up.  Link does not travel back in time because if he did he would still be old Link when he goes back.  When Link puts the sword back in he not only goes back to the past but he becomes young again.  His age was reversed.  Therefore any experience he had as old Link "should not" be remembered.  He should not have any items to take back to the past either.  When nintendo set it up so his age reverses his experience should have been reveresed also.  Its actually quite a huge error in the story.  BUT THEN AGAIN HE COULDNT USE THE ITEMS HE COLLECTED IN THE FUTURE IN THE PAST COULD HE.  They explain away Links aging because he slept away 7 years when he originally pulled the sword and thats fine but when he travels back he should still be the same age.  Either way Link should have lost the 7 years of life the sword took away from him.

I mentioned the "infinite time loop" theory in another thread and was made fun of, but if you look very closely at the end of Oot (which I just replayed) you can see clearly that Zelda is upset at the end when she turns around to face link.  She is upset at what she sees in the window.  It really is in fact their first meeting again.  It is a time loop.  It also makes sense why the hero would not show up for wind waker.  In the end of Oot, Gannondorf tells them directly he is going to go after their "decendants" next time.  When looking back its pretty clear that Wind Waker or a true follow up to the timeline would not have the same Link in it.  I dont think Nintendo thought about a timeline until somewhere around LttP or Oot.  I dont think they really cared or thought there would be so many sequels.  I really dont think there is much continuity at least until OoT and WW.  Even WW dosent make sense in that the hero went off to other lands...  I think they were just refering to Majora's Mask.  With the time reversal theory there HAS to be two realitys.  One without Link in which the Hyrule he "rescued" in Oot exists, and the one where he was a kid and Majora's Mask took place.  I really believe that in the end of OoT they intended the time loop theory, but then when they needed a story for Majora's Mask they just threw that away because it wouldnt make sense and it wasnt really explained all the way out in the end of OoT anyway.  They leave us in the dark on purpose.  So we really dont understand what happened.

As far as the original question...  Link is gone, stuck in the time loop, and the legend goes on because he helped the future which the events would allow WW to take place.  Leave it to Zelda to keep messing things up.  She really shouldnt have the triforce of Wisdom because she shows nothing of the sort.  She keeps getting kidnapped, and now she got Link in an infinite bind.  Its funny in WW how Gannondorf just keeps tossing her aside like shes nothing.  But then again I suppose Corruption would always just toss wisdom to the side.      

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You know its kinda interesting...

I really prefer the Gamecube in console quality much more then the PS2 (I dont have an XBOX).  But some of the PS2 titles really hook me in.  Rumble Racing for example.  The graphics really are not as good as I would like them to be but the fun factor is pretty high.  Right now thats the only game that I cant stop playing and it has me cussing at my tv quite a lot.  Zelda GCN simply put is one of the most beautiful games Ive ever had the good fortune to play.  Its easy, but I really have to say, Nintendo makes exceptional games.  Video game art comes to mind.  While Nintendo may not sell as well or have as many games I feel they really have equal footing with both the PS2 and XBOX.  I play Nintendo for Nintendo games, and the PS2 for PS2 games.  If a game I want is multiplatform, my first instinct would be to buy the GCN version.  Rocky is a good example.  Not the best boxing game, but difference in quality is very obvious between the systems.

So If Nintendo is #1?  Ahh... I dont really care.  I broke out my NES last night and played Mike Tyson's Punch Out.  Funny enough, it still entertained me quite a bit.  I guess what Im saying is all the systems have their peaks and valleys and personally I dont really think any one is "better" then another.  PS2 has the games... but Id like to "see" better quality from them as far as visuals.  Cube has great visuals and polish, Id just like to see more games.  XBOX... well beautiful games but I really feel most games that I have seen on XBOX I would rather see on my computer.  I dont know... something with XBOX just dosent seem right to me.  I just cant pinpoint it.  Maybe that will change in the future.

In any event...  try using one of your old systems for a while...  NES or GENESIS... and then go right back to your newer systems.

The advancement of the video game industry in the last 10 years is staggering.  Thinking about Zelda II compared to Wind Waker or the old Sonic games compared to the Dreamcast versions... It just amazes me.  As far as #1... well as long as things keep moving along the way they are, I think all the systems are deserving of the top spot in one way or another.

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Nintendo Gaming / Zelda Commercial
« on: April 11, 2003, 11:39:40 AM »
I was very young but interestingly enough that commercial is the reason I bought Zelda to begin with.  I had no idea what the game was about as the commercial explained pretty much nothing but the curiousity the commercial invoked in me convinced me to buy it.  I was however only about 12 or 13 years old.

Its funny when I think about it.  I used to be a member of the "Nintendo Fun Club" where they would send you "The Fun Club Magazine" every month for free.  Eventually the mag became the subscription based "Nintendo Power".  They even used to offer phone support for the games where you could call them in Redmond and they would help you with the game.  Then that too became fee based as they turned it into a 900 number.  Oh the glory days of yesteryear...

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Whoa Hoooo Hooo!  I just cant believe you guys are sooo against the great fairies in OoT and MM.  My friends and I loved their crazy screams!  Even now when we played the Master Quest we had to just laugh.  I guess we just found their "thrusting" back and forth amusing and wondered why exactly the programmers made them the way they did.  It just seemed like they put them there just to break up the seriousness.  And yes I agree in OoT they did look rather "overt" in nature but thats why we got such a good laugh.  Their sexuality was just too much!   I mean come on... One of them was bent over forward with her butt up in the air thrusting herself back and forth.  You know they did it for laughs.  Actually my friends and I thought the programmers of OoT had an "extra" good time with programming the great fairies.  It was just one of those things where we thought they would try to top the madness they had already established.  But... I suppose popular opinion is against such craziness.  Oh well.  Just one question though...

What ever happened to the overly "plump" fairy in LttP?  I hope she's doing ok.    

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Yeah I have too say nice post.  Unfortunately I raised a few questions regarding this same idea in a thread earlier and I fear they wont be answered.  Please check out this thread also as I really would like some futher insight...

This Thread

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Nintendo Gaming / Zelda WW = OoT 100 years later ?
« on: April 08, 2003, 11:55:46 AM »
I know everyone likes to have continuity in stories (i.e. how fans create fantastic continuity sequences for the Friday the 13th films) but has it occured to anyone that the games can just stand on their own.  Personally I like to think that each game I play is a new story and I like to think of it that way.

I know Wind Waker is supposed to have continuity after Ocarina of Time but there are crucial things that are left unanswered and I think its intentional.  What gets me is that I dont think the creators even know what the hell is going on.  My questions...

1. Why dont Link and Zelda ever shack up?  I thought this was one reason why in the end of Ocarina of Time they show them meet and freeze frame.  In addition if Link actually went into the future and defeated Ganon of the future and then came back in time, wouldnt that sort of create some sort of circle.  Wouldn't that freeze framed meeting at the end of Ocarina of Time be the Link and Zelda's first meeting.  AGAIN???  Therefore she would be showing Link whats going on inside the window?  I guess that would depend on exactly what time Zelda sent Link back.  But I always thought that is what the ending was clearly trying to depict (at least until Majora's Mask).  PLEASE CORRECT ME IN MY THINKING IF I AM NO WHERE NEAR CORRECT.  THIS ISSUE GIVES ME QUITE A PERPLEXING HEADACHE.

2.  Look at Wind Waker closely...  Zelda is a decendant of the King.  BUT she has pointed ears like the forest people... i.e... Link.  Perhaps they never get together because they are in fact related.  Brother and sister.  Ocarina never really explains this.  We just begin with Link being a ditched forest kid.  Who exactly is Link's mother.  Perhaps the "Queen" of Hyrule strayed from the King for a night and Link was concieved.  She couldn't keep him as all hell would break loose in the family and she sent him to the forest.  My question is what exactly is Links heritage, why is it intentionally ignored, and where does Grandma and the present Link fit in.  Why does Zelda have pointed ears and yet the King is human?  What exactly did happen to Link in Ocarina of Time and Majora's Mask?  I was kinda hoping Grandma in Wind Waker would have been some sort of decendant of Zelda herself therefore explaining why she had the "Hyrulian shield" in her possession.  I THOUGHT that perhaps Zelda and Link might have gotten together at one point explaining how the current Link is a decendant.  But I dont know.  Again... ANOTHER PERPLEXING HEADACHE.

I guess Ive raised more questions then I have tried to answer but I think its really important to trying to establish a timeline.  (If indeed it can be done sucessfully which I cant really see happening unless its contrived).  The only real asset is the ability to pass through time.  Evidently the Wind Waker has that ability too.  Time warping seems to be the only real answer.

Oh and one more thing and it really really annoys the hell out of me...  Why is it "Hylian" and not "Hyrulian"?  I can never quite understand this.  I must be missing something or quite a lot.  And just so you know, Im 30 years old, bought and played every Zelda game from beginning to now.  I am a loyalist, in other words, Im not a newbie to the series, just a little confused.

Please help and I look forward to any comments.        

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Nintendo Gaming / So what are your disappointments with Wind Waker
« on: April 02, 2003, 06:10:11 AM »
I realize this post may be somewhat on the negative side but what do you have to say?

When I first started playing WW the exact question of keys came up. There is really no point anymore. In the old games you sometimes even had to figure out how to get them. (i.e. killing all the enemies, thrusting a wall, etc.) I especially dislike the lighting two torches to make the chest appear ??Puzzle?? Its not really a puzzle anymore now is it. Im almost completely through the game and never even touched a faq or gameguide. I remember the old Zelda was much more complicated.

While I do like WW, there are some things that just are NOT Zelda.

-- The original had 9 dungeons if Im not mistaken and even OoT sported 8 plus Ganon's Castle. What happened.

-- I really dont like picking up both Ice and Fire arrows at the same time. Integral items of Zelda have ALWAYS meant having to work for it not easing your way through a "mini-dungeon" or happen to warp yourself to the direct spot the game tells you. Sad. Very Un-Zelda. The fact that the Iron Boots and Gauntlets dont come with a full blown dungeon just sucks. That is either just laziness on the programmers part or a rush job to get the product out. VERY SAD.

-- In Addition A Zelda game would NEVER and I mean NEVER just GIVE you a sacred relic like WW has. (i.e. one of the pearls). Thats like OoT having a character just give you a medallion out of the goodness of their heart or in the original Zelda having someone walk up and give you a piece of the triforce with a smile. This HAD to be one of the dungeons that was axed to meet the release deadline. All in all it just sucks. Personally I would have rather waited a few more months for a full version the way it was intended. Its kinda the reason people want directors cuts of their DVD's.

-- Money means absolutely nothing in the game. Its too easy to come by and there really is nothing to buy except bait and getting your maps read by tingle.

-- And Im sorry... you just cant go from the overly opulant great fairies in OoT to the rather bland great fairies in WW. That was one part of the game me and my friends really looked forward too. What the hell were they going to do to top the great fairies in OoT. We were somewhat disappointed. Plus whats with not being able to go back to the fariy fountains and see the Great Fairies a second time. Again. Disappointing.

-- And where are the Boss Introductions? Things that OoT sucessfully introduced and Zelda should have retained are simply gone or missing.

Its a fine game, it gains in some areas and loses in others. I personally still like LttP and OoT the best but I would place WW in the 90 percentile. Graphics are fine it lends homage to the original but WW is definately a rushed product. Its polished with what it has, but its rushed. Lets just hope the axed dungeons show up in the next installment sometime next year. For complexity go back to Majora's Mask. Old school Zelda in 3D, just not the epic the original was.

And to end this post a personal suggestion:

Play Wind Waker without using the warp cyclones. With the one exception to gain a particular item. It helps to make you feel like you have earned the items in your arsenal. I've already put 25 hours into the game with two dungeons and Ganon's tower to go. I like to savor the flavor as I know another is not coming for a while.    

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