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Messages - NateDaGr81

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Nintendo Gaming / RE: GC2's Launch
« on: July 01, 2003, 02:41:05 PM »
I believe you all are missing the point of the proposed plan...

The main idea is get the 3rd parties to compete to be the ones that have their game chosen to come with the bundle. In doing this MC and I are planning to draw the big name 3rd party developers (Namco, Capcom, Rockstar, Konami, and possibly even Square) to develop their own killer apps to release at launch. With games like Soul Calibur, Resident Evil, GTA and the like available, Nintendo would gain an incredible advantage at launch over the other systems.

The incentive for the game developers to do this is a cut of the money they would never otherwise see, console sales. Now, if I was a game developer, I would seriously consider this. This plan gives the 3rd parties a chance to reap the benefits of being the ones that makes a system sell. If Rockstar decides to release a GTA game and kills the market by selling systems as well as games they will not only get profit for game sells but a little extra on the side for selling a system.

Now, let's do the math...

Say, a game developer makes about $25 dollar per game sell.
The GC2 bundle costs about $250 and comes with the system, a game, a controller, and a memory card.
The big N gives the chosen game developer a 5% cut of the bundle for having their game picked.
$25+(5% of $250)= $37.50

Any reasonable business person I can think of would make that extra effort in developing and advertising to increase their profits by 50%. The simply ingenius part of this strategy is that the third parties are being paid to open up the market for themselves. If their games sell systems at launch, they have a larger market of people to sell their products to in the future.

Now, if anyone sees a flaw in MC and my thinking please CLEARLY point it out instead of drowing it out in your own thoughts.  

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