1
Nintendo Gaming / why dont we see more bumpmapping and hi-res textures in GC games?
« on: February 17, 2003, 11:33:55 AM »
a lot of people talk about how gamecube has a really powerful texturing unit, but how come we haven't seen much in action? Rogue Squadron had bumpmapping, yes, but still not on the level of Halo.
How much does it hurt GC performance to have bumpmapping enabled? is it a big hit?
Is the gamecube capable of DOT3 bumpmapping in hardware, or just embossed bumpmapping?
is the 24mb of mosys 1t-sram not enough for GC to draw as much hi-res textures as xbox?
How much does it hurt GC performance to have bumpmapping enabled? is it a big hit?
Is the gamecube capable of DOT3 bumpmapping in hardware, or just embossed bumpmapping?
is the 24mb of mosys 1t-sram not enough for GC to draw as much hi-res textures as xbox?