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Messages - Gamebasher

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1
"In all honesty, the Wii is a major success with my friends that loved the PS2 and XBOX. My buddy with a PS3 is always telling me to bring over the Wii so he can play it. I just keep forgetting. To give a little perspective, my friends also love the Monkey Ball mini-games (especially Monkey Boxing). And while they like good graphics, there all about good hilarious gameplay.

Point in case: They'd rather play Winning Eleven on the PS2 then Fifa 08 on the 360 (which looks f*cking gorgeous).

People are willing to give Nintendo a chance. They just need something that appeals to them."

Yes, something which isn´t too complicated. Something which is straightforward and easy to go to. Nintendo, like Sony, studied the market well before designing their next console (Wii), and understood suddenly the abundant need for something which was simpler, something which people could grasp easy and quick. Because the easier you can grasp it, the easier you can play it, and enjoy it. Nintendo understood that people nolonger have the time for complicated games with a steep learning curve. They knew that people would drop it the instant it got to be too much for them: money left on the table.

Nintendo is also very good at surprising people with new and fresh content, which is a huge difference compared to the ubiquitous samey-types of games that are filling up the market these days. The real eye opener, the head-turner, is defined by three keywords: simplicity, exciting and rewarding! That is the real reason why so many people wants a Wii.  

2
I dropped Metroid Prime 2, and now Metroid Prime 3, for the sheer amount of difficulty in them. I found it better to get rid of them entirely, before getting so frustrated I would have done something I would regret later. Still, I find it a mystery that Retro made the 2. and 3. games in the series so much more difficult than the 1. game. THe first game was just manageable in terms of difficulty, I think. I believe that many more gamers than admit so had to stop playing it for the reason of it being so difficult that it was nolonger fun to play. I have seen enough games in my life to know when a difficulty-level in any one game is such that it is nolonger a question of skill, but whether you actually want to play along on those terms. I didn´t. It´s a personal thing, really.

Now playing Mario Galaxy, which is the most manageable game I have played since Super Mario 64 and LoZ: OoT. Thanks Nintendo! I just wish that there was more games that would have this level of ease, allowing the gamer to see the whole of the gameworld with no annoying levels of difficulty to hinder it.  

3
Pap64 wrote: "As I kid I would get so angry and frustrated that I would bite and chew my controller until I damaged it. Years later, I would need braces :p ."

I know that one! I did try that, and made a hefty bitemark in my controller, but quickly decided to NEVER do THAT again. It´s somehow too hard on the teeth (!), and can wind up costing you an awefull lot of money over at the dentist. Anyways, I decided some time ago that the only good way to respond to a dumb game, that´s faulty somehow in the control or the camera (or just so damn hard in the AI and no level-select that it isn´t fun to play anylonger), is to:

1) quietly take it out of ones console, 2) Sneak over to ones walk-in closet and get shoes and a coat on, 3) walk down to the nearest GameStop or GAME and a]very quickly (before losing ones temper completely, and doing "something you will regret") exchange the game for another under the 10 day swop-guarantee or b]FLING it violently over a cliffside or slope while yelling "Go to THE GAP BETWEEN DIMENSIONS you horrible, annoying, idiotic THINNNNNG......I HATE you!!!!!!!!!!!! 4) Afterwards promising oneself to ALWAYS read an online REVIEW of any game you wants to buy from at least two different gaming websites BEFORE buying it !

That way (in my direct experience) there will be no unexpected problems with the game one plays. Because it is either too annoying to be surprised to a bad end by any game one holds good expectations towards. And too expensive to destroy, break, molest, hurt, smash, bite, kill games and controllers or entire consoles because of that kind of problem.

Sigh! I will love the day where videogamemakers invite gamers of different ages, and types, to playtest a new game before it is released (yes I know they got playtesters already. But they are - apparently - mostly used to find bugs in the games, not poor design). That way they can make the needed changes to the gamedesign so it is living up to the directions given by any such test-group of gamers. That way there wont be the current ubiquitous low scores of most games ever reviewed in the review sections of gaming websites!

Said I, the basher of all bad games!

4
I just thought I would ask you fine Nintendo-soldiers what the craziest thing you ever did was when being angry over a game?

Personally, I am hot-tempered when I cannot progress in a game, though only if I really try and try dozens of times without any succes, and where any walkthrough doesn´t make it better. I have been yelling, screaming, cursing, making strange faces overall displaying a completely distastefull behaviour because of games I began to hate while playing them.

But the craziest thing I ever did was to rip out the gaming disc from the console, curse it twice, and next sadistically breaking it so hard that I discovered bits and pieces of it lying under furnitures, and in corners of my apartment weeks later (Yeees! I GOT my revenge over the damn thing - muhahaha!). That was after trying to beat an impossible boss tens of times, and finally realizing the game had me totally cornered. I also once took a Nintendo 64 controller (while playing LoZ: Majoras Mask), and threw it up against the wall in utter frustration, several times, with nothing happening to it at all. It did break it eventually, but solid make as it was (Nintendo´s products are) it took a good while to my amazement.

Ah yes, the path to becoming an "educated gamer", as IGN once called it, is sometimes a long and hard one. Not all are as good at picking up games and completing them. But then again, games are also evolving all of the time. I for one, am glad that the new Metroid Prime 3 comes with a level select. They should include them in more games, so that non-hardcore gamers who aren´t super-sharp at playing demanding games stand a chance at actually seeing the end-credits these days. That way one can play the games on easy, and re-play them on hard, when feeling able to do so. In general, more consumer friendly that way I think.

5
"Of course Master Chief didn't die. Wouldn't it be pretty foolish for Microsoft to kill off the only character they have?"

It could easily be that they had chosen to kill him at the end of HALO 3, since there has been no new announcements on the continuation of the series after this chapter. All that I have heard points to them ending it entirely with the third part, which we are all playing now. So to me it could be a probable, though sad, ending to a great videogame franchise. But then again, you never know what they really decided for next, deep within Bungie headqarters! I repeat that all I have read indicates a definitive ending to HALO. I hope there will be a fourth chapter, as I can vividly imagine even greater conflicts arising from sudden unexpected encounters with surviving members of the Flood, controlled by an even more angry Gravemind.

It might seek to throw an even more deadly enemy at Earth, or somehow provoke the Brutes into attacking the Earth. "One strain can destroy a species" one of the Elite´s leaders remarked during the course of the game. Would seem odd, though, since they have in effect killed them all (or so it would seem by all means) through the detonation of the Ring. However, Flood starins could have been blasted into the Ark through the open back of it, and attached itself to the insides of the ship without Cortana knowing it. She was corrupted by the Gravemind, wasn´t she? It is going to be interesting to see what Bungie comes up with next. But videogame story telling makes virtually anything possible,

6
I would love to know what any of the forum members thinks of the fact that one gameplay video at GameSpot.com shows that Master Chief, contrary to what everyone I spoke to, doesn´t die at all at the end of the game. He survives, with Cortana. I should like to add, that all of the people I spoke to had played the game through to the end on all of the difficulty settings, and they all got just one ending: the one where the UNNSC chief salutes the fallen soldiers and farewells Arbiter. However, in the video which I have just seen, which I will give you a direct link to below, a quite different scenario is "tagged on" to that ending after we see Arbiter flying away in their ship to their home. To me, this is a great relief, as I wanted Master Chief to survive (of course, after going through hell to save humankind). Here is the link (Click on "The complete ending to Halo 3" to the right at the bottom of the page you see next):

The REAL fate of Master Chief

Where did they get that ending from, if others who played on the highest difficulty setting didn´t see it?  

7
Yes, it has been explained to me recently, and as also pointed out above in my last reply to this topic. But thanks anyway!

8
OK, Dasmos, and Professional666...don´t bother either!

ShyGuy: I found some things myself about the new XBOX360 version which left no doubts about the internals of the new machine I bought. It has a FALCON 65 Nanometer chip, but only on the CPU. Not GPU. That one is still a 90 Nanometer chip. There has been a lot of trouble with the GPU cooling, but they didn´t adress that problem. Between the old Premium and new ELITE/HALO3 edition machines, there is a lot less of the transistors as the whole of the motherboards architecture was changed. So my initial complaint about the noise of the fans was voiced here because I was told that both noise levels and heating levels had been reduced thanks to the new internal design. It didn´t seem so.

So I was looking for some people who could tell me the difference betwen old and new. Speaking to a pro about it, I learned that the noise-difference isn´t much. The current noise comes mostly from the disc-drive itself, and unfortunately cannot be done anything about at all. We will just have to wait until Microsoft decides what to do in the future about the design of the console.  

9
I just bought the limited edition Halo 3 XBOX360-console in military green color. I have been waiting years before buying the Microsoft console, but when Halo 3 became too much to miss out on I caved in, and went down to buy it. GAME told me that it is the same as the ELITE version yet with the smaller 20GB HD instead and the rumoured 65 Nanometer chip in it which makes it less noisy and developes less heat in use.

My question here is this: Is it indeed less noisy than the old XBOX360 console? Does it work better? Does it emit less heat? If you own the ELITE it should be the same fans in it.

I didn´t own any previous versions of the XBOX360 console, so I would like to ask if any of the forum members have any such prior experience for comparison between old and new?

Personally, I find it quite noisy in use. While I do understand the amount of processor heat the fans have to dispose of, they could have made them a little less noisy. I know of certain types of Whisper Quiet fans availalable from third parties, and which I could have put into the console instead. I am indeed considering to have a professional gameshop replace the existing cooling fans.

I could hear the cooling fan-noise during playing the first level of HALO 3, and just thought how annoying it was to have that background noise creeping into the soundscape (I use wireless headphones), during more quiet moments during playing in that level. I find it troublesome that the humming noise of fans can be heard when, say, playing Alone in the Dark, or Resident Evil 5. They aren´t out yet here, but I know they will have quiet passages where silence is going to be a must for the suspense effect. Anybody who agrees with me? How do you people tackle the background fan noise?

I thank you in advance for any reply you may be able to give me. Microsoft wont give out any details about this nomatter where I turn for information. So I have no other alternative but to ask people directly.  

10
General Gaming / RE:One console to rule them all.
« on: October 23, 2007, 06:18:04 AM »
"But a one machine future is not what EA is proposing, Gamebasher. Only to have one standard for all machines. Either way, as long as Nintendo is in business it will never happen. And looking at the handling of Windows OS is probably a good way to judge how Microsoft likes to play nice with open standards."

I will keep my fingers crossed for Nintendo´s continued existence as a console maker, then, and trust they will continue as market leader as well. It took a while for them to get there. But I think they will stay ahead for years to come.

11
General Gaming / RE:One console to rule them all.
« on: October 20, 2007, 05:50:24 AM »
KDR_11k, wrote:

"Problem with a standardized console would be that console hardware has to be fixed and you'll have a hard time getting a bunch of manufacturers agree on a specific hardware leayout. Unlike movie players there's no point where a console is good enough, you can always use more power. Then you'd have to agree on a standard controller (Wiimote? dualshock? GC? 360?) and common menu controls (X confirms, /\ or O cancels, depending on the game?). And then you'd have to hope that thing actually works well enough that e.g. Nintendo won't just make their own thing and beat the "standard" console."

OK, I have read enough about EA´s dangerous idea.

I think that there will never be any one standardized console. It all sort of reminds me of the scene in the first Lord of the Rings movie - the meeting headed by Lord Elrond where the leaders of the various races of people met at Imladros to discuss the fate of the One Ring. And what did we get? A huge fight, instead of an accord. All because of the question of who would bring the Ring to destruction. None of most of the delegates trusted any of the others, and accused them of what they were themselves: hungry for the power they thought the Ring would give them. As we learn from watching the extra-material included in the trilogy, Tolkien himself based his inspiration for the creation of the LotR story partly on the experiences he had undergone as a soldier in WW1 where the true nature of human beings for good and for bad was revealed to him. He incorporated that into the struggle between good and evil in a tale inclusive of his own languages about a dark lord and a Ring of Power this despot had created to gain final dominion of all life.

So that story is usefull here, to describe what I think will happen if they ever try to get the multiple gamemakers to agree on a standardized console: war, that leads to nothing. The delegates in the LotR story were fortunate to have Frodo, for without him there would have never been a carrier of it. And it would most certainly have fallen into Saurons hands somehow.

If EA ever has their way, despite my prediction, I believe it will soon be toppled by some sort of coalition of gamemakers who will fight it for the reason that they can see its massively destructive implications on the market long-term. And after they manage to topple the seeming "coup-attempt" by EA, the market will suffer from chaos as gamers will fight among themselves for- and against the one console system. This will directly hurt profits from console makers, as they now have to fight 1)the ocean of crap games flooding onto the one console that made it to it prior to the undoing of it, and 2) a divided gaming world hurting profits enourmously, and 3)their own inability to convince the gaming public that good games will "soon" be back on new consoles. The damage will be done, and it will take years of PR repair before people will again trust games. In the time that follows such a scenario, more and more gaming companies will go under in the profitless time, and this will have even more impact to the negative for creativity which formerly enriched the videogame market appealing as it did to every taste in games. The result will be a 2. collapse of the videogame market which will teach people that multiple consoles is the only way or no way.  

This whole "one machine to control all games", reminds me of communism. At first the founders of communism was agreeing to be fair and square in their handling of absolute power over the lands they had under them - which they didn´t keep. Instead they began to fight among themselves over petty power, and winded up becoming awefully corrupt, and soon strayed from every promise they ever made. This is vividly demonstrated in the cartoon "Animal Farm", which is an allegory referring in its simplicity directly to the complicated, but fatefull events that took place in the Russian communist party and which lead to total collapse of any democratic future for that country. I use that example because I don´t ever believe in anything such as one power, or console, controlling all.

If the people that run the game industry have learned anything from history, they will ignore the EA idea as fantasy and move on.

If anything, there will at the very end instead be only one or two consolemakers, and the name Nintendo will definitely be the one or one of them. Now I will go back to my Wii, and play away.



 

12
General Gaming / RE:Big question about Metroid Prime 3 Boss difficulty
« on: October 04, 2007, 11:30:48 PM »
Like I already stated in my other replies to my post here, I am not the best at fighting when things get too heated up. even though I did know how to dodge the attacks, IF I didn´t avoid some of them, the punishment were too big. That´s kind of where I lost my timing, and momentum in there.

If I am to manage such a fight, where multiple factors come into play to determine if you win of lose the fight, I need bigger arenas where I wont have frustrating lack of space to worry about too. I sort of lose my overview of the fight. It is funny to see that in the video you included, showing Samus fight against the Bezerker thing, the arena is nice and wide for my taste to fight in. So that is kind of what I mean when talking about bigger arenas. Understand me now? I don´t need places to fall into by accident, when having to take on an aggressive boss. In the purple drenchhed nightmare that was MP2, many of the arenas that I fought in were constricted and narrow. That adds an unnecessary element of further difficulty in my view. I think it was already hard enough on the boss difficulty alone. But that is up to each gamer to decide what they feel they think is fun. For you it may have been fun, for me the opposite. Some people like the challenge to increase all of the time. In MP2 it seems that that is the kind of gamers which Retro had aimed the game for. Judging from what I now hear about MP3, it seems they have dropped some of that difficulty by including two different gaming modes.

The lightbubles in the fight against CHYKKA that you mention, I hardly noticed. I got so confused by being brutally knocked into that purple mass, and losing energy f-a-s-t, that I took too long to regain my overview of where they were and winded up at the end of the energy meter multiple times. So in the end, I started to realize that this wasn´t my kind of gaming fun at all. The later bosses were an even bigger problem I understand, so I thought I´d just forget it completely. The thing that most attracted me about MP games anyways was always the cool environments, and the cool exploration aspect of it all. So I think that is also the only reason why I ever cared to go up against the for me at the time never before seen difficulty of the boss fights in there. I mean, just to get to see the next areas of the gaming world. It was beautifull in MP1, and I hope it is so in MP3 again.

But thanks for the advices you´ve so far given me. I will probably not get to play MP2 again, because I don´t have the game anylonger, and if it ever comes to the VC I don´t think I will want to revert to classic controls once I try the Wii ones.  

13
General Gaming / RE:Big question about Metroid Prime 3 Boss difficulty
« on: October 04, 2007, 02:17:18 AM »
Yes, he was. The greatest Boss I ever played against in any game ever! The way the missiles looked when equipping the infrared visor (sorry, I forgot the names of the visors in that game) was like something straight out of the gulfwar US bombing run footages on CNN years back.

Professional666 wrote:

"I had a huge problem playing to defeat the CHYKKA Boss in that game, and actually couldn´t do it, nomatter how many times I tried. I kept being knocked into the lava, and could simply not manage to find solid ground in time to save my energy meter simply because I couldn´t find them fast enough."

Your jumping/dodging skills, and your awareness of your footwork is poor. Simple as that. Retro wanted you to jump, and Retro wanted you to realize you had to jump with a certain amount of technique to safely dodge the barrage(s). Once you achieve that, you can RELIABLY stand your ground on the same platform until Chykka Adult switches phases.

There's more to these games than scanning and aiming at gigantic zits. Give me a break."

My answer:

I don´t think that is fair, Professional666! I clearly did describe that my problem was not being able to see the platforms in time, as they were too narrow to find quickly after being knocked off them by CHYKKA´s blasts. I knew how to dodge the shots and the attacks. My sole problem was the poor width, distance inbetween each platform and the way the camera showed the action on the screen.

That Boss was hugely aggressive, and when you have to concentrate on endless blasts coming in from something that comes at you from ever changing angles, steer Samus around while firing back with a control interface that is inferior as hell in comparison to how you could do it with Wii controls, and at the same time have to keep track of some not easily seen platforms shown from a very low horisontal view, and not a more usefull isometric/top-down view, or, better, a SM64 style switchable camera view during the fight - you can wind up in an awefull mess where you nolonger have the control your otherwise normally functioning jumping-dodging and footwork skills would give you. As I have already pointed out in my initial post, I have a problem with the level design in some games. And, I might add, the camera of same.

I frankly believe that many people in the world who play games, get annoyed, and stressed out over above described unnecessarily problematic level design- and camera issues. If you don´t, that is the way it is for you. I know many people who wouldn´t care to play a game which gives you multiple things to keep track of during a heated boss fight, cramped fingers from a joypad layout which is constricting as h... while adding to your situation by throwing poor visibility in your face TOO and tell you that you´re a c#nt if you can´t complete it! During most of MP2 poor outlook and -visibility was my major problem. Not ever jumping-dodging or aweness of footwork. Retro should listen to feedback such as mine, and not only to that of gamers who will play through a game such as MP2 like it was a holliday in the Seychelles!

We all have out strengths and weaknesses. But the games should be playable to fair degree. Difficulty in games has never in my view been effectively and fairly implemented through annoying camera angles or poorly measured out fighting ground, but through fighting technique and skill through experience alone. And who said that any person who plays Retro´s Metroid games for the first time will know by themselves what the game maker wants them to do? There´s nothing in the instruction book about how to play. Only what buttons trigger what in-game, and how they work. It would help if they would have included an in-game text file wich would give the gamer a lecture in how to play the Metroid games.  

And, Professional 666, who said that I think "There's more to these games than scanning and aiming at gigantic zits. Give me a break" ?

I didn´t ! We´re not in the Eye Toy department here, you know. This is serious combat.

Thanks for the video demo. That was awesome! I guess I will just go for MP3 even after all that trouble in MP2. It looks easier to go through.
   

14
General Gaming / RE:Big question about Metroid Prime 3 Boss difficulty
« on: October 03, 2007, 07:55:35 AM »
Ok, ShyGuy. That is a good start for me. I did think that the motion sensitive controls would help! I always hated the fact that one had to move the darn analogue stick over to the target first before being able to fire away on it. That is not a natural way to do it. But now it is. Great. Will be cool to see if other gamers in this forum had similar experiences. I really loved the original Metroid Prime game. I am hoping that this one will be as good to explore in. That is, if I decide to buy it and play it.

And thanks to you too, Kairon for your generous feed-back. I think it seems now that the difficulty of the bosses has been lowered in Corruption. I really think that videogame companies should pay attention to how difficult a game is if they want to apppeal to a wider audience. I t isn´t all hardcore gamers who will defeat bosses that are hard already, and cry out for yet greater difficulty. If they were to call the shots, I think the videogame market would revert to the size it once had back a few decades!  

15
General Gaming / Big question about Metroid Prime 3
« on: October 03, 2007, 07:40:29 AM »
I have for long been wondering if anybody in this forum could be so kind, and tell me if the latest Metroid game out for Wii is in any way as difficult as Metroid Prime 2 was? I had a huge problem playing to defeat the CHYKKA Boss in that game, and actually couldn´t do it, nomatter how many times I tried. I kept being knocked into the lava, and could simply not manage to find solid ground in time to save my energy meter simply because I couldn´t find them fast enough. I found it deplorable that Retro had not made the three little islands wider so they would be easier to see, find and jump over to during the quite tough fight against that monster. And that is why I gave up, after trying 30 times to do it. I kid you not. Since I had to give up defeating that boss, there was no more for me to do in that game. It was over. I couldn´t get any further into it. While I in no way lack any fighting spirit in games, I can only confess that I think that the videogame companies sometimes make things unnecessarily complicated thanks to level design issues. The original Metroid Prime game, which in my view was more manageable concerning Boss encounters, had much broader arenas to fight in, which I think is crucial with the legendary difficulty of the series taken into consideration. I completed that game, and now I am about to wonder if I should just give up playing the 3. game in the series in advance... or go for it?

Can any gamer in this forum tell me if Metroid Prime: Corruption is more like the original Metroid Prime, or more like the sequel (Echoes) in terms of difficulty? You can add the motion sensitive controls for good measure in your assesment if you like.

I will tell the great videogame God to bless any of you, who will kindly share your knowledge, and experience concerning that game with me. Thanks.

   

16
General Gaming / RE:Question about XBOX360 ELITE
« on: August 12, 2007, 04:44:59 AM »
Ceric: Yes, except for the watercooling. There is 3 coolingfans, and then lights in whatever casing you want it.
I think you can find something on it in Google.

17
General Gaming / Question about XBOX360 ELITE
« on: August 12, 2007, 02:42:42 AM »
I want to ask if any of you currently own an XBOX360 ELITE, and if it has one or two cooling fans installed?

That is all I want to ask. I can´t get the answer from either EB Games or the internet! There has been this over heating issue with the existing XBOX360 and therefore I find it usefull if Microsoft added an extra fan to solve the problem. If thhey haven´t done that I will buy a pimped XBOX360 to get at the overheating problem which I believe has something to do with the Ring of Death issue.

18
General Gaming / Re: Resident Evil 5 is the greatest thing ever.
« on: August 06, 2007, 10:22:46 AM »
Like Mashiro wrote:

Only time will tell!

But I think they´ll do it. Somehow. With dumbed down graphics, and a really cool pointer control to make up for the downsized graphics.  

19
I am also going to buy an XBOX360. A PIMPED one! There is only one coolingfan in the offical model, which is why it gets so damn hot. However, I know a shop that puts cool little lights inside the units and 3(!) coolingfans!
PIMP my XBOX360!!! No more overheating, longer life.

It´s way cool if we get Shenmue 3 on it.

I will also get:

Halo 3 (Chants: Halo 3...Halo 3...Halo 3...Halo 3...Halo 3...)
SEGA Rally Revo (finally we get a true sequel to SEGA Rally 2)
Resident Evil 5 (...although I would prefer it out on Wii instead)
Banjo-Kazooie 3 (me thinks the bird and the bear game will be the best ever)

Yup. Enough games there to keep me happy for over half a year. Pure gamingbliss.
 

20
General Gaming / Re: Resident Evil 5 is the greatest thing ever.
« on: August 05, 2007, 04:24:19 AM »
It will come out on Wii. RE4 did, and CAPCOM should see that it is a success with the gamers. So why not release the sequel too?


21
General Gaming / RE:Can anything save Sega?
« on: August 03, 2007, 12:21:32 PM »
"Personally I would rather Sega focus on themselves and then worry about publishing titles, they need to get their act together before they drag other poor unsuspecting souls through the mud"

I think that they´re doing just that right now! With SEGA Rally Revo and the new NIGHTS game it looks like only one thing to me: they´re turning back the clock and starting to bring us the pure, serious SEGA brand name content we have all craved for all of the time since their near-demise!

I think that what made them unable to give us what we wanted so far, was that they, as developers, didn´t have any good-enough platform to develope the games on. They needed a platform which had enough MOMENTUM from the word go to gain them the financial promise of success they needed to want to give all they have to invest in the best game-talent they´ve got. Otherwise it wouldn´t be worth it for them.  I personally don´t regard the PlayStation 2 to have ever been a good platform for SEGA to develope on. Only one to survive on. An enemy-platform turned "friendly" at the mercy of it´s owners.

SEGA had already prior to their exit from hardware market openly expressed that they would never go down with the Dreamcast. They in addition to this publicly ridiculed Sony´s momentary delivery trouble of semi-conductor chips. A most unwise thing to do. They had ridiculed Sony, and now lost to them in the end. Not a good thing to then work for them afterwards - according to the way I see it. This is not about cut-throat business attitudes or not. About friendly getting togethers to become friends instead of enemies. But about company honour, which for SEGA´s part had been severely trampled upon. So the Playstation 2 wasn´t good enough for them. The awesome talent residing at SEGA HQ needed greener pastures. One other thing they needed, and which they didn´t have, was good management.

With the arrival of the Wii from Nintendo, they got a good platform to develope for. Yes, they´ve had theit fights with Nintendo. But Nintendo is still a far better place to be for them. I think I know SEGA that well, and that is my reasons for writing this.

Now, when some types of business people, like the people I believe sat at the top of SEGA management in the SATURN and DREAMCAST days (for so it seems, judging on the wild odyssey they, in a sudden inexplicable impulse, took, with crazy add-ons and over-the-top pricing for them (plus add that people HAD to buy those to play key-franchises being released then), come to the helm of control in any given company, and if they are greedy types, or if they care more for how much they make themselves than to deliver a usefull effort to the company they´re serving - things start going downhill for that company (please excuse the long sentence, but I can´t say it any other way)!

And since they are in control of the ship, so to speak, it doesn´t matter what the developers think. All they can do is go on a strike, which wont exactly help the company, or themselves, or they can...quit. But then they will be unemployed. So most likely they will stay. Disgruntled, unhappy, angry. And WHAT do you think that will do their desire to make good games for us! It will do BAD to it, thats what!!

In such a way I believe that a bunch of suits, wrong to the extreme in their overall outlook and abilities, entered SEGA Management and laid waste to the company through negligent or downright irresponsible management of it. It is all reflected in the aforementioned sudden nonsensical moves by the company, as viewed by outside spectators, and which must prove that it was a management problem alltogether. Nothing else.

If anything can undo a company, nomatter the amount of talent in it, it is BAD management. Period.

Further, over the past years there seems to have been going a kind of re-structuring, awakening, on, which apparently has brought the company closer and closer to a goal of becoming the same as it was before all the bad happened. I think that someone connected to SEGA has had a big hand in turning things around. Turning back the clock...to the old days! Cleaning up, so to speak. And I think that those same people will do anything in their power to keep such bad business people from ever entering SEGA again. For they know, that if they don´t watch out for that kind of situation, including hostile take-overs, SEGA will die. It´s their very reputation which earns them RESPECT. And if they don´t have that, they have nothing. I myself, as a gamer, remember what games a games company make which are good. So do you people. We all do. So before SEGA can return to the old days they must make sure that everything inside the production rooms of the company is working flawlessly. Then, and only then, will it all be like it was.  

22
General Gaming / RE:CONFIRMED: Halo 3 to be Wii-killer...
« on: July 23, 2007, 11:07:55 PM »
While I seriously doubt that Halo 3 will become a Wii-killer, I like Halo for it´s awesome story, the feeling of being part of something really big, the  huge environments to explore and fight in, and the cool audible radio communication to and from Master Chief. If it wasn´t first-person, I would have never played it. Once I would have disliked FPS games, but now I only want to play like that when I engage in virtual warfare. Halo 3 is probably going to be the greatest FPS to ever come out on any console, for sheer scale alone, but also for it´s touching story about humankind going up against alien agressors in one huge final fight.  

23
Nintendo Gaming / RE:The Legend of Zelda: Twilight Princess
« on: July 17, 2007, 01:35:19 PM »
I think so. They should stop launching trailers that show scenes not being in the actual games. I wonder why they can´t just show actual final game footage. Is it for reasons of felt duty to show at least something, even if the game isn´t ready? Then the problem isn´t Nintendo´s but drooling gamers too impatient to wait for the final game´s release.

24
Nintendo Gaming / RE:The Legend of Zelda: Twilight Princess
« on: July 15, 2007, 03:42:15 AM »
Ok, makes a lot of sense.

Thanks.

25
Nintendo Gaming / RE:The Legend of Zelda: Twilight Princess
« on: July 15, 2007, 03:25:44 AM »
Speaking of trailers, I have one big question.

In one of the first TLP trailers, Link was shown fighting off some Stalfoss Knights, inside a dungeon which looked nearly identical to that dungeon beneath the Well in Kakariko Village where Link found the Eye of Truth in OoT. I have simply never seen it in the final game. There was even a scene where three of them come towards him in Hyrule Field.

Yet, all I ever encountered in Hyrule Field was the Bokoblins, deadly plants, the creatures with the steel shield, and another type of rapid creature which I cannot seem to figure out what is. He is also shown in that same old trailer running across a threaded steel bridge, in a room where there is a torch next to a ladder higher up to the left of him as he is running towards a door in front of the picture. This particular scene reminded me of OoT´s forest temple. But I have never been to such a place yet., There is one Lizard-like Stalfoss type of creature also shown on either a screen shot or in the same trailer (which I cannot find again) and which is inside a dungeon with a spider pushing Link up into a corner that looked much different from the one seen in the Forest Temple in TLP.
 
Is it me, or are all of these in there somewhere in some bonus area? Spoilers are ok, as I simply want to know if any of you have seen these anywhere?

This is a mystery. Did they remove them from the final game?

Thanks.  

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