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Messages - doomd

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... having 1080p and 60fps as a standard would severely limit what you could achieve over the current generation of consoles. Better to keep 720P as the standard in this day and age.
Where did I say it was the standard?  So having a machine capable of doing 1080p 60 FPS on this gens complex games = severely limiting what you could achieve over the current generation?  That's like saying that buying a Sports car will stop me from going as faster then I would just buying another station wagon.

I bet Ubisoft's Petz Babiez for the Wii U will still be in 480p
and will require not TV ever to play.
Ok well i must admit i didn't catch the current gen comment you stuck in there so my understanding of your post was off. But even still to have a console take the most taxing current gen game and running it at 1080P 60fps without the developers having enough understanding of the new system would be an absolute beast of a machine and something i would not expect from Nintendo.

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I am surprised to find that rendering anything to the uMote effects the main screen.  Simply because the 3DS has a GPU for each screen if memory serves.  I be very surprised if the uMote doesn't have a smaller dedicated GPU of its own in the WiiU. 

I personally be dismayed to only be doing 720p on complex things.  Why?  Because PCs can support larger than 1080p and has for while.

If I was going to make a game system today I would want doing 1080p 60 FPS on my most taxing game in the current gen to be a clear goal.  We are not moving from 1080p in a while.  I would have an eye on doing 1080p 3D at 30 FPS on the same game.  I be very surprised if MS and Sony are not thinking much the same thing.
That would honestly be a waste of silicon. Modern GPU's can handle processing images for up to 3 screens or more without much issue. And having 1080p and 60fps as a standard would severely limit what you could achieve over the current generation of consoles. Better to keep 720P as the standard in this day and age.

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