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« on: August 18, 2022, 10:10:21 PM »
Mega Man X7
Here it is, the one and only. The supposed pinnacle of badness with the X series. Can things truly get worse than X6? Can it live up to the anti-hype? I've gotta say...
...I'm not sure I see what's supposed to be so bad about this one! For the first time in the series (and possibly in franchise history?) it transitions to 3D, and has a mix of side-scrolling "2.5D" sections and free-roam 3D areas usually with a fixed camera perspective. It results in a wide variety of stages with each one feeling pretty unique from each other, such as jumping across a fleet of jets to dashing up a spiral staircase with a huge mech in the middle. Most of the bosses take place in 3D arenas as well, allowing for some setups not possible before. Characters can now be swapped by the press of the button, providing more variety and making it easier to find the right tool for a job. The new playable character, Axl, can copy the form of some enemies, which is actually less useful than it sounds since most enemies pale in comparison to the normal player abilities, but it can still be amusing!
Then again, I s'pose I still can't argue that it is a good game, because it certainly has its fair share of issues. The biggest bummer for me is that the weakness weapons for most of the bosses don't deal more damage than a charge shot or Zero's sabre, though they can still stun the bosses to disrupt their attack. It's a shame the devs screwed up the iconic staple of the franchise. The fragile Reploids in distress are back, but don't feel as bad this time: there are a lot fewer of them who offer upgrades, and most of those ones appear to not be in harm's way. The upgrades are not shared between the three characters, which is particularly a problem with the health upgrades as they go to the character who picked it up in a stage, or defeated the boss. X is weirdly an unlockable character now who joined in about halfway through the normal stages, which also poses an issue with non-shared upgrades since he starts at square one. The voice acting is bad, though no more so than it was in X4, 5, and 6, but I guess the reason it's more infamous here is due to how some bosses constantly spam their lines like a runner on the nightly news who rushes up to the camera for 15 seconds of fame. I personally was a bit tickled by this, however!
With that said, it feels like the most unique game in the series and offered up some interesting ideas, which was enough to carry some enjoyment for me. I haven't come across very many games that feature 2D gameplay with a 3D world, particularly a Mega Man style of game, and I've always kinda wondered why that is. A lot of interesting things can be done with an environment that isn't so strictly 2D, there's some untapped potential there.
On a random note, I had thought that the yellow thing on Zero's back was some kinda cape, but seeing him in 3D, it's actually long hair?! Wwwooooooaaaaahhhh