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NWR Forums Discord / Re: Post one word and make a complete sentence game.
« on: February 21, 2016, 04:01:07 PM »
fun.
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So Explodingfan, you going to see it now?
Apologies if I sounded at all harsh, Mikey. I know you're not a big handheld person, but I think you would truly enjoy A Link Between Worlds. It features the same overworld as A Link to the Past, but the transition into actual Zelda gameplay is very fast, and the game doesn't beat you over the head with story. Alas, you'll have to consider it once it comes out for a home virtual console.
Now, in terms of front-end padding and emphasis on dialogue, I think Skyward Sword was really the only instance of it becoming a nuisance. But, as I said, Ian's argument can go both ways. Do we excuse Zelda for its franchise power when the games aren't "as good as we hope"? Maybe, but I think we're so critical of Zelda because it has such a stellar track record, and that remains constant today. If you aren't fond of Phantom Hourglass or Spirit Tracks, I understand your sentiment, but the touch controls in those games were not bad. They were polished and took mechanics from previous titles and made them work, and I hardly see issue with that. Skyward Sword set the bar for motion controls in video games. It's not likely someone will ever attempt to surpass that bar, which I personally think is a shame, but the integration proved that you could make a full game with motion control. Even if you dislike those games, its impossible to consider them poorly made. They feature steady performance, rarely broken gameplay, and the traditional elements of Zelda.
I know people want to play video games the way they want to. I personally think Skyward Sword is the only case where I felt some controls were integrated for the sake of having motion controls, and even then, I believe that it is still a fine game. In the DS titles, they felt largely unobtrusive to me, and I think that's an example of that sort of game design working. With Zelda Wii U, there is no gimmick. It seems to be taking what they have learned over the past several Zelda titles (touchscreen maps, gyro aiming, non-linear progression, travel management, etc) and integrating them into a larger world. That means they have more time to focus on what is compelling about open-world games and Zelda games. So I have high hopes for the game, but I'm also not ridiculously invested in it being the greatest video game or even Zelda game of all time. I try not to care that much.
Deadpool is an amazing funny as movie, or does it not have enough explosions for you?