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Messages - ruby_onix

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51
TalkBack / RE: RUMORS: Phoenix Wright Gets Appeal?
« on: June 26, 2006, 11:33:41 PM »
FYI, the second reprint is gone now. Actually, it was gone about a week ago.

NCSX said they got about as many copies as they did the last time, but this time it sold out in a week instead of a month. And they say that they were selling as many as 150 copies a day.

There were also a few reports of Phoenix Wright sightings in Canadian EB's (one of which, I can confirm).

NCSX says that Capcom is telling them that there will be a third reprinting of the game, currently set for mid-August.

52
TalkBack / RE: PREVIEWS: Hotel Dusk: Room 215
« on: June 26, 2006, 11:07:17 PM »
Titan AE cost $75 million to make, and earned $25 million, bankrupting Fox Animation. Don Bluth has supposedly killed about a half-dozen major companies.

Rotoscope sucks heiny from everything that I've seen, but hopefully the game will be good in spite of it (I was able to enjoy Titan AE).

53
TalkBack / RE:Iwata, Miyamoto Talk Nintendo
« on: June 22, 2006, 11:09:52 PM »
Quote

Originally posted by: Iwata
Let me now talk about your question on whether or not we will sell Wii hardware below cost. Some take it for granted nowadays that video game hardware is sold below cost, at least initially, but I don't think it should be regarded as common sense. Of course, if manufacturing costs are expected to be reduced so small red ink in the beginning will be soon offset as a whole hardware-software business, it is one idea. However, some people somehow think that hardware always loses money. Nintendo is taking some distance away from that approach.

The Wii is too small for facial hair to be present. Iwata has no use for razor blades.

Quote

We are also intending to provide them with a dev kit at an inexpensive price, say, at little more than 200,000 yen.

AKA: The price of a PS3, it's replacement (after a few Disc Read Errors), and a few games. Or if you really must have those, it's the price of the TV Sony wants you to buy as a PS3 accessory.

Quote

So, what I really meant was, we should be in a position to choose the most appropriate price for each software depending on its mission, volume or development costs. Once the suggested retail price is announced, we should stick to it.

Iwata doesn't care about the otherwise-unreachable people who sometimes bite at games in the clearance bin, so long as the people he has under his thumb can never escape his grip. Some King of Non-Gamers.

Quote

Originally posted by: Miyamoto
Yes, I've been developing games "slowly" (laugh), thank you very much. When we started working on Nintendo DS, it was going to be the third important product for Nintendo in addition to the existing two home console and portable platforms, so I felt that we would have issues with our ability to produce a sufficient amount of software for all three platforms. The addition of Wii makes it four that we need to make software for.

Four?

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Originally posted by: Iwata
I am one of the people who have decided this final product name. Of course, I am not the only person to make this decision, but I have never thought that it was a mistake to name it, "Wii." I understand that a great many people have already accepted this product name. When someone has some hesitation today, we'd like to make efforts so that they will come to like this name in the end.

#@&*%!@^$ Iwata!

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If we would take different strategies in each territory, we could not go ahead with the unified path and development resources would be dispersed. So, we are globally sharing one strategy. "Expanding the gaming population" is our globally common strategy. Even though our attitude can be taken as heretical in today's game industry, doing something different from the others means that we have the chance to offer commodities which will not have any immediate competitions, so we would like to take this strategy globally. NOA is the organization which has a splendid track record in marketing existing types of video games.

Reggie has been working for Nintendo for three years. We wanted him to be the face of NOA who speaks English as mother tongue. We also wanted him to dispatch and explain Nintendo's global strategy to people who are working at NOA. We believe that the appointment of Reggie as NOA president will accelerate the understanding of Nintendo's strategy inside the Nintendo group.

Iwata seems to have a pretty low opinion of NOA. So much for President Reggie. He's Iwata's (not so) new puppet.

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The sales of Micro did not meet our expectations. Micro showed different sales in and outside Japan. In Japan, initial sales of Micro were rather good and it did become a rather hot topic. So, there was the possibility for this product to grow in Japan. However, toward the end of 2005, Nintendo had to focus almost all of our energies on the marketing of DS, which must have deprived the Micro of its momentum. This is why Micro couldn't meet our expectations in Japan. Overseas, we were unable to dispatch the real attractive nature of this product in the first place.

What "attractive nature"? The GBA SP beats it in almost every way (once they switched to backlighting). The GBA is selling stronger in America than in Japan. That should've been their opening right there. But it wasn't the next GBA. It was just a Japanese fashion accessory. And whose bright idea was it to remove the word "Advance" from it's name?

Quote

Originally posted by: Miyamoto
I have made demo software for E3 and I have been making Wii titles now, but I have never felt that Wii needs more processing power.

You liked the GBA's sound chip. And carts in the N64.


I think I'm done.

54
TalkBack / RE: RUMORS: Phoenix Wright Gets Appeal?
« on: June 17, 2006, 12:34:58 PM »
FYI, the second reprint is out now.

Some places like NCSX and VideoGamesPlus.ca have it, but they're charging more than the original $30 MSRP. They say the higher price is coming from their distributors, but maybe they're just marking it up. NCSX is charging $40 plus shipping, and Videogames Plus is charging $45 Canadian (which is $40 American, but since their shipping is pretty low and you don't have to pay import fees, it's a reasonable price for Canadians).

Some places are charging $30, so if you hunt around you might get lucky.

55
Nintendo Gaming / RE: Gamecube Digital Controllers
« on: June 15, 2006, 05:29:44 PM »
http://www.videogamesplus.ca

Has the Hori Pad available in both colors for $20 Canadian each. It's where I got mine.

56
Quote

Originally posted by: JonLeungAh, my bad.  Still, if it sells well, hopefully Tecmo considers releasing their own unique games for it.

I'm sure I've made enough comments about how the one-handed controller can be appealing to those who play particular games of theirs just for the eye candy...

Itagaki's made some comments about the Wii since E3.

http://gonintendo.com/?p=2887
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Tecmo’s Tomonobu Itagaki  - “The Wii is truly interesting. People were talking about it. A person asked me to make a Beach Volleyball game for it, one that takes advantage of the motion controls. I wondered. Would this man really play it? Dead or Alive Extreme 2 will offer players more than 100 hours of game time, so I suppose they might need something to take a break with. I will consider.”


http://boards.1up.com/zd/board/message?board.id=egm_disc&message.id=724131
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In an interview conducted by Game Informer magazine, Team Ninja Developer Head Tomonobu Itagaki discussed Nintendo's next-generation console, Wii, including any plans to develop for the system and the console's compatibility with Team Ninja's franchises.

During the interview, Itagaki noted he is very interested in the Wii controller. However, at this time he is engaged in three other projects - Dead or Alive Xtreme 2, Dead or Alive Cronus and Ninja Gaiden 2 - and is too busy to work on an original Wii game.

On the topic of Ninja Gaiden 2, which is presently without a solid platform, Itagaki expressed concerns with the control scheme if the game was made for Wii. According to the Tecmo developer, Wii's controller might might be a potential problem with sword control, especially in the realm of drawing the weapon backwards and swinging. Also, Itagaki worried enemies would need to have their intelligence reduced to compensate for the control issue.

Itagaki stated that people possess different strength levels, hence making development more difficult rather than easier, since the development team would have to anticipate an extensive variation in the speed different people move the controller. For these reasons, Itagaki was unsure if a game like Ninja Gaiden 2 could work on Wii


By the looks of things, it seems like he's willing to abandon his "I only work on the most powerful hardware" motto (which may already be gone, looking at Sony) for the sake of the Wiimote, and he's even contemplating downgraded ports with new controls on at least two of his three current projects, but that he's going to "wait and see" if any unforseen problems with the Wii pop up, like arm fatigue, or things like that.

57
Quote

Originally posted by: JonLeung
I almost forget that Tecmo does more than just DoA (and Ninja Gaiden).

...

Seeing Pangya Golf and Tokobot Plus and some other game is a bit of a shock..."oh, yeah, there IS more than just Team Ninja!"

Pangya isn't made by Tecmo. It's an existing PC game made by a Korean company called Ntreev Soft. Tecmo just came up with the idea of selling it on the Revolution/Wii.

Quote

Originally posted by: couchmonkey
Yay, pictures!!!  Ha ha, shirtless Dante is freaking me out, but I must say, it's nice of them to cater to all tastes.  Looks like Tecmo is learning a thing or two from IGN's incredibly, amazingly, totally awesome "R u homo and playing gamez?  SRSLY??" poll.

The Japanese version of Pangya has a playable character called "Hard Gay" who's apparently a Japanese comedian who dresses and acts as an extremely flaming homosexual.

58
General Gaming / RE:Finally, some SALES DATA...
« on: June 10, 2006, 02:33:26 PM »
Quote

Originally posted by: Deguello
KDR is correct.  The NPD does not get data from the following retail outlets:

1. Toys'R'Us - The largest Toy store
2. Amazon - The largest seller of videogames online
3. Walmart - The spawn of Satan and coincidentally the biggest videogame retailer in the United States.

Earlier (2004) they claimed as a top mark that their accuracy is 57% of the market.  This went down everytime Walmart opened a store, somebody bought something online, or some EB went out of business/merged with Gamestop.  This has probably even gone down to as far as 45%-50%, which is truly not representative of tha American Market.  Their numbers are "trusted" by default as they have no competitor, AND you have to pay through the nose to even see the data.

Since such a huge chunk of data is missing and they simply guess the numbers by assuming the game sold as well in the other part of the data, it doesn't seem so bad until you realize that the EB shopper and the Walmart shopper are two totally different beasts.  KLike KDR said, they may be grossly exaggerating or fearfully underestimating the true game and console sales.

This is totally opposite to the Japanese market, as they have many stat tracking services performed for free with 70% market accuracy.

The top American political polls track something like 10,000 opinions in order to estimate 300,000,000. That's like what? 0.003%?

59
TalkBack / RE: Mailbag Talkback Thread
« on: June 05, 2006, 02:54:43 PM »
Quote

If he wants to make SSB he's on the right console, legally anyway.

There's always the GameCube. Or the DS. Nobody would complain about having to buy non-included controllers for either of those options.

Of course, those two systems don't have "next-gen" graphics, but then again, neither does Wii...  

60
TalkBack / RE:Mailbag Talkback Thread
« on: June 05, 2006, 01:53:58 PM »
Quote

Originally posted by: wandering
Quote

or will it possibly be controlled with the nunchuku/remote combo?

If they don't allow nunchuku+remote support, I'd see it as a cheap way to get more controller sales. Unless there's some reason the game wouldn't work with an analogue stick, 4 buttons, and a d-pad.

Except that the game's being made by Masuhiro Sakurai, a guy who supposedly resigned from Nintendo/HAL because he was upset with Nintendo's milking of Kirby, and was just barely lured back with the promise of total freedom and support without corporate interference.

I'd chalk it up to him wanting to make a "next-gen" game, not a "new-gen" one. Which might mean that he's on the wrong console.

And you mean "1 button and 3 triggers", not "4 buttons".

61
TalkBack / RE:RUMORS: Phoenix Wright Gets Appeal?
« on: June 05, 2006, 01:37:02 PM »
Quote

Originally posted by: ruby_onix
NCSX is saying that a third run of the game has been produced, and will be arriving sometime next month.

Seeing as someone just asked about Phoenix Wright in the Mailbag, now seems like a good time to bump this thread and point out that the "mid-May" date for the second batch of reprints was pushed back to "late May", which obviously didn't happen either, and a couple days ago NCSX reported that Capcom told them it was delayed again until "mid-June".

If this next reprint's anything like the last one, it's not going to be very big, and will only be carried by stores that know enough to be involved with it, FYI.

62
Quote

Originally posted by: VGrevolution
Quote

Originally posted by: wandering
I think you're thinking of NPR.

Seriously, I get most of my news from the BBC (and the NewsHour on PBS, when I can stay awake through it), and, unlike Fox News, I've never really detected any agenda. Watching their coverage of their elections, for example, it didn't seem like they were biased towards any one candidate. They seemed to try to tear them all down to size with equal measure.

...unless you're talking about some kind of anti-Bush bias. In which case, welcome to what the rest of the world thinks.


Um wouldn't these two statements be in contradiction? They aren't biased yet they are biased against Bush?

He said he was watching the coverage of their elections. They're not concerned if their own people lean right or left.

BTW, I seem to remember Bill Clinton saying that he can't even watch the BBC anymore, because he's convinced that they hate America, and not just George Bush.

63
I thought it fit the trend of other PS3 mockings.

And gyros and non-gamers have everything to do with the Wii.

64
TalkBack / RE: Opera Included in Wii
« on: June 03, 2006, 10:03:19 PM »
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C3: Will the browser be issued with all Wii consoles or will you purchase it separately?

SH: As mentioned before, Opera will not be sold separately on a game cartridge for Wii. We would like all Wii users to be able to use Opera to surf the Internet. The details of how exactly Opera will be available for browsing within Wii have not yet been announced by Nintendo.

The browser will be hardwired into the Wii, buuuuuttt  ...  ...  ... *Opera waits for Nintendo to finish the sentence*

*They'll be waiting a long time*

65
http://games.kikizo.com/news/200606/010.asp

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"We've had a positive reaction to the controller and obviously some people have asked if it's a last minute thing," Sony's European boss, David Reeves, told trade paper MCV. "It's not - it's been planned for around two and a half years."

So then, what was the Bananarang? A red herring?

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"If you have a device that includes 50 or 55 patents, you can't reveal it, as someone will try to file a patent to stop it. We have already had some positive feedback on it from publishers."

So they didn't tell us about the Dual Shake because they didn't want someone to steal it, LOLZ.

Also probably an attempted jab against Immersion. Hey Sony? Where's your rumble?

Quote

"The name of the game is not market share, it's how fast we can grow the industry - our ambition is to grow 15 per cent a year on hardware and software if we can," Reeves told MCV.

"We want to try and double digital entertainment in the next five to six years. Whether we have 40, 50, or 60 per cent market share is not that important."

Sony's trying to steal the non-gamers now. LOLZ.

And with a $600 PS3, they're gonna be really lucky if they end up with 40% marketshare, even if the non-gamers don't show up in droves on the Wii like Iwata thinks.


Edit: Looking at the math, Sony wants to double the industry over the course of the next gen, and then they want 50% of it. Which means they don't expect anyone to buy the PS3. They aren't as dumb as they look.

66
TalkBack / RE: DS Demos Through WiiConnect24
« on: June 02, 2006, 01:07:04 AM »
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Iwata: When creating a packaged game to be priced at 5,000 yen, developers tend to feel the need to create a rich game. Yet it is possible to create a reasonably entertaining game in 2 months with a team of three. Offering such games for 500 yen over a network could lead to a reasonable number of people purchasing it. By offering an environment that allows this, we hope to encourage more developers to pursue basic yet enjoyable gameplay.

I'm happy to hear the number 500 yen being tossed around for new-old games, because it suggests that downloads of old-old games might be $5 or less, and I'm not interested in paying a lot of real, tangible money for virtual simulations of things I could buy in real, tangible form for $10 in any bargain bin (yes, I know, the better games aren't, but the average ones are, and if they're making all the games available again I don't think they should mark up games based on previous real world supply/demand results).

BTW, about the downloads, I think that Nintendo should do what they can to make them seem as "real" as possible, so I think that once you buy a VC download it should be "registered" with Nintendo, and you should be able to re-download it at any time (within reason, like they should give you a monthly bandwidth cap).


Oh and, is it just me, or did Iwata just say that better graphics would drive people away? They really need to start talking about the "money" issue when they say these things. It's the reason why people keep saying Nintendo's anti-technology. Oh and, it goes without saying that when Nintendo just pockets the savings on their hardware (cough DSLite in Japan costs almost as much as a PSP cough), then that also doesn't help.

67
Quote

Originally posted by: BlackNMild2k1
I didn't know the bolded part, I thought they worked on it together until Sony worked through some loophole that Nintendo didn't like(apparently dealing with software)

There's a lot of misinformation out there about the SNES CD. When the two competing systems were both unveiled, reporters actually thought they were both the same unit, and they even combined the specs.

The N-Sider report above mentions the Nintendo/Phillips/Sony partnership that was eventually reached, and that Nintendo eventually canned the SNES CD a year later, but it fails to mention that Sony ripped up their contract and pulled out of the Nintendo/Phillips/Sony partnership one month into it (probably just long enough to get a look at the CD-i SNES CD's design specs). Just read Game Over (they might have it at your local library). That's the biggest source of reliable SNES CD info (and Nintendo info in general). Just about everything else is a derivative.

Sony had access to every scrap of documentation on the SNES, but Nintendo had no input into the original Play Station. Nintendo had no idea what Sony was even up to, until Sony started going after traditional Nintendo-supporting third parties (Square's Seiken Densetsu 3/Secret of Mana 2 and one of the Romancing SaGa games were originally made for Sony's version of the SNES CD, and had to be downgraded to fit on SNES carts), and one of those third parties ratted Sony out and told Nintendo what they were trying to do.

68
Quote

Originally posted by: BlackNMild2k1
Quote

Originally posted by: JonLeung
And the PlayStation was originally the Super NES Play Station which was going to be Nintendo's response (of sorts) to the Sega CD.  Nintendo and Sony kinda worked together on that one.

...

Wow, so many ways to show that Sony never "invented" 3D.

I was gonna say the same thing, only differently .

Nintendo and Sony developed Playstation together, then when Nintendo backed out, Sony went and released the unit anyway w/o Nintendo. So if anything Sony stole Nintendo's knowledge, expertise and vision to help build a console that was capable of 3-D graphics.

Actually, Sony got the rights to make Super Nintendo hardware when they signed up to make the SNES's sound chip (sort of like how Panasonic got the rights to make the GameCube-based Q). Then Sony made the original SNES-based "Play Station" entirely on their own. Nintendo considered this to be a threat and a betrayal, because Sony was going to grab all the royalties on their CD-based SNES games, and refused to negotiate on the matter.

So Nintendo hooked up with Phillips and made the CD-i-compatible "SNES CD" to battle the Play Station (which Sony considered a backstabbing). Since a split SNES CD market would have no winners, there was a standoff until Sony backed down, and went off to make the entirely-new (aside from some controller similarities) PlayStation-X, and then Nintendo eventually noticed that the CD-i sucked, and that Project Reality was the future, so they canned the SNES CD.

69
General Chat / RE:A Fun Forum Game.
« on: May 30, 2006, 01:28:31 AM »
Quote

Originally posted by: Deguello
Oh wait, how did Sony become a part of this thread?

I was kidding. Light-hearted satire, while at the same time, serious criticism.

You predicted one result (failure) for Nintendo if they were to try and follow Ian. But Sony seems to arrogantly think they could do that and much worse and still win. I got to mock both Sony and Nintendo simultaneously without hardly lifting a finger.

And when I said "Nintendo used to be in that position", I meant that you could equate Nintendo's past to Sony's future. They're headed for an N64-style fall.

70
TalkBack / RE: Mailbag Talkback Thread
« on: May 29, 2006, 02:06:11 PM »
Nintendo needs to let you download GameBoy/GBC games to the Wiiii, because they've abandoned GB/GBC support with the DS and the micro.

They can let you play them on a virtual Super GameBoy (3?) in the virtual SNES side of the Virtual Console. Or maybe let you beam them to your DS via Wi-Fi.

71
General Chat / RE:A Fun Forum Game.
« on: May 29, 2006, 01:56:17 PM »
Quote

Originally posted by: Deguello
If you ran the Nintendo company like PGC Poster Ian Sane would run it, when would Nintendo lose all of their money and be forced into bankruptcy?  You can be as specific or as vague as you want, such as one year or 4 months, 2 days, and 24 minutes.

Collected over the years of PGC posting, here compiled are the basic tenets of Ian's Nintendo-running philosophy:

1) No sequels.  Ever.
2) No games that specifically target Nintendo and/or specific series fans.
3) No games that target "non-gamers."
4) No games that would sepcifically target casual gamers.  Thats what EA does, you know.
5) No games that would alienate any gamers.
6) No spinoffs.  Furthermore, no recogniziable characters, see rule #2.
7) No hardware innovation that could be possibly considered superficial and pointless by anybody at random.
8) No risks ever.

SCEE confirms that Sony could operate under those restrictions, and not only would they not go bankrupt, but they'd probably win dominance of another generation.

Nintendo used to be in that position. Clear proof that Nintendo is lacking something.

72
TalkBack / RE:IMPRESSIONS: The Legend of Zelda: Twilight Princess
« on: May 26, 2006, 07:57:58 PM »
Quote

Originally posted by: Bloodworth
And my earlier comment regarding the level design is based on statements made around March (published in the May issue of Nintendo Power).  These comments should be proof enough that there's a lot more happening with Zelda than just adapting to a new control scheme.

Yeah, the "month" figures I was tossing out can't be taken as fact, and there's sure to have been more stuff going on behind the scenes than just the Wiimote, but we'll never know how much of it was really "vital", and Nintendo themselves are pretty much telling us how many resources they put into the Wii version by telling us we need to pay seperately for it.

73
TalkBack / RE:IMPRESSIONS: The Legend of Zelda: Twilight Princess
« on: May 26, 2006, 02:07:28 PM »
Quote

Originally posted by: Bloodworth
No, it doesn't take a team that massive to just work on controls.  The reason for the delay is that they are hardcore, dead-set on making a game better than Ocarina of time, and if TP was released last year, they wouldn't have accomplished that.  Don't forget, Ocarina of Time was delayed more than a year too.

You can't just switch the control input over from two-axis analog over to multiple six-axis accelerometers balancing on a laser pointer. I'm no expert, but I'd imagine that took more game engine work than their original task of turning off the cel-shading. A number of developers are reportedly saying that they're having a hard time implementing the complexity of the Wii's controls, yet (from a technical standpoint) Aonuma's team supposedly did an exceptional job.

And IIRC, Ocarina's delay was announced on the heels of their announcement that they were changing the game's platform from the 64DD to the cart-only N64.

Quote

Originally posted by: VGrevolution
Does anyone have any facts to back up their claims that all the time from the delay was spent on just the Wii controls? Or is it all baseless whining which seems to be a common trend now? We know for sure that there was a big graphical change for the "dark" world, why can that not be taken into account in addition to the Wii controls before people jump to conclusions on what they have been doing that whole time?

The E3 version of Twilight Princess may have been running on Wii development kits. Information on that seems to be spotty. It seems that all anyone can say is that "it looked like a GameCube game". And the dev kits looked like GameCubes. Even if those improved graphics are present in the GameCube version, nobody's going to appreciate them without a frame of reference. The old graphics weren't bad. I still say they should've had the old graphics in the Cube version, and the new ones (possibly better even) in the Wii. And if that happens to be the case, then it just reinforces my "the delay was wasted on the GameCube" assessment.

As for the lack of facts, I blame Nintendo's lack of info (as always).

Here's how I see what happened.

Nintendo: We're delaying TP to add levels and fun.
Nintendo: Wiimote = Fun. You will say wow.
Fanbase: So you're delaying TP for the Wiimote?
Nintendo: No, that would be a betrayal.

Nintendo: TP = Wiimote. You will say wow.
Fanbase: WTF? Okay, I'll ignore that betrayal thing.
Fanbase: Meh. No urge to say wow. Is this what you wasted your time on?


Now, I do actually think that if Aonuma wanted more time to refine and flesh out TP that it probably wouldn't have made it out before Christmas. But they could've done it like Resident Evil 4, and brought out the GameCube version after Christmas, and then brought out the Director's Cut (assuming the PS2 version of RE4 was anything like a Director's Cut) before the next Christmas.

74
TalkBack / RE: Nintendo of America Promotes Three Executives
« on: May 26, 2006, 01:58:35 AM »
Here's a thought. What if Reggie said "I told you so" about the Wii-naming backlash? Iwata may have conceded to Reggie's superior knowlege of North America, and increased his authority as a result. What other trigger for this move could there have been?

Our bitching may have delivered President Reggie.

75
TalkBack / RE:IMPRESSIONS: The Legend of Zelda: Twilight Princess
« on: May 26, 2006, 01:18:50 AM »
Quote

Originally posted by: Bloodworth
Quote

The game was FINISHED over a year ago. It didn't appear at E3. It appeared at LAST YEAR's E3.

Seriously, since Nintendo split the game into two versions, I don't see why they ever bothered to delay the GameCube one.


How many times do I have to debunk this CRAP.  They are just now tying the level design together.  The game wasn't delayed because of Wii controls.  Do you really think that they decided to delay their biggest money-maker for 2005 just for these slight differences?  I guess if I believed that, I'd be pissed too.  

I see the Wii controls as another acknowledgement that the GameCube is dead, and if they have to release Zelda this late, they decided they needed to take advantage of the new system somehow.

Isn't that where they were at nine months ago? Having spent two and a half years tweaking the Wind Waker engine, only to realize that building the levels and storyline in 3 months was the biggest flaw of Wind Waker, and that they shouldn't repeat that mistake?

So they said they were going to delay the game to build more levels. Now they've spent nine months working on something they'll never fully explain, and the most likely suspect is a new gimmick that involves major game engine tweaking, and now they've got 6 months remaining to make the levels.

I think that if the GameCube version can't take advantage of the thing that took up the bulk of the delay time, and the only reason to buy the Cube version is if you want the outdated control scheme, and the only reason to buy the Wii version is if you want a gimmick that may not have been the most natural fit for the game, then Nintendo should've just released the 3-month version of Twilight Princess on schedule (back when the Cube was less dead), and released a Wii-exclusive Directors Cut at the system's launch. That way both groups would've had valid reasons to own their respective versions, and nobody would have to ponder and choose which flaws they prefer.

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