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Originally posted by: Bloodworth
No, it doesn't take a team that massive to just work on controls. The reason for the delay is that they are hardcore, dead-set on making a game better than Ocarina of time, and if TP was released last year, they wouldn't have accomplished that. Don't forget, Ocarina of Time was delayed more than a year too.
You can't just switch the control input over from two-axis analog over to multiple six-axis accelerometers balancing on a laser pointer. I'm no expert, but I'd imagine that took more game engine work than their original task of turning off the cel-shading. A number of developers are reportedly saying that they're having a hard time implementing the complexity of the Wii's controls, yet (from a technical standpoint) Aonuma's team supposedly did an exceptional job.
And IIRC, Ocarina's delay was announced on the heels of their announcement that they were changing the game's platform from the 64DD to the cart-only N64.
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Originally posted by: VGrevolution
Does anyone have any facts to back up their claims that all the time from the delay was spent on just the Wii controls? Or is it all baseless whining which seems to be a common trend now? We know for sure that there was a big graphical change for the "dark" world, why can that not be taken into account in addition to the Wii controls before people jump to conclusions on what they have been doing that whole time?
The E3 version of Twilight Princess may have been running on Wii development kits. Information on that seems to be spotty. It seems that all anyone can say is that "it looked like a GameCube game". And the dev kits looked like GameCubes. Even if those improved graphics are present in the GameCube version, nobody's going to appreciate them without a frame of reference. The old graphics weren't bad. I still say they should've had the old graphics in the Cube version, and the new ones (possibly better even) in the Wii. And if that happens to be the case, then it just reinforces my "the delay was wasted on the GameCube" assessment.
As for the lack of facts, I blame Nintendo's lack of info (as always).
Here's how I see what happened.
Nintendo: We're delaying TP to add levels and fun.
Nintendo: Wiimote = Fun. You will say wow.
Fanbase: So you're delaying TP for the Wiimote?
Nintendo: No, that would be a betrayal.
Nintendo: TP = Wiimote. You will say wow.
Fanbase: WTF? Okay, I'll ignore that betrayal thing.
Fanbase: Meh. No urge to say wow. Is this what you wasted your time on?
Now, I do actually think that if Aonuma wanted more time to refine and flesh out TP that it probably wouldn't have made it out before Christmas. But they could've done it like Resident Evil 4, and brought out the GameCube version after Christmas, and then brought out the Director's Cut (assuming the PS2 version of RE4 was anything like a Director's Cut) before the next Christmas.