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NWR Forums Discord / Better song to make love to?
« on: November 25, 2009, 04:50:12 AM »
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Good summer for movies. Up's "Married Life" montage was beyond incredible. Hurt Locker was intense. Hangover was pretty funny ("...almost bankrupted the casino, and he was a ri-TARD!"). District 9 was a pleasant surprise. Inglourious Basterd's is Tarantino's third best movie.
Funny People was **** though. Transformers 2 was mongoose ****. Public Enemies was almost EXACTLY THE SAME as Heat. Come on Michael Mann.
Retro pick: Watched Sunset Blvd again and it's still amazing. I can't believe how well it aged. WATCH IT PEOPLE.
Want to watch Zombieland, 500 Days of Summer, and Ponyo.
Icecold has decent taste in movies.
YI DS had broken game mechanics in trying to achieve 100% in multiple levels so it's the red headed stepchild to Miyamoto's octomom of awesome game children.
The 120 stars have always been an optional thing and nothing else.
They're not optional if you actually want to get the enjoyment the designers intend from the game, because usually those first 50-60 required stars are the least interesting in the entire game to collect. The "A" material tends to come with the last 30 or so stars, so you still have to slog through a large portion of unnecessary collecting just to get to the good parts of game. At least that's what I've gotten from the last 3 3D Mario games.
The only people I expect to hear complaining about Mario Galaxy 2 are the ones who complained about Majora's Mask.
Remember SpakSpang? Now that dude is surprising. It turns out he's a stunt double, teaches Wu-Shu, and does mo-cap work.
Couch, I think Player's Choice will still be there, and we'll still get the deals regardless of whether Nintendo is the market leader or not.. When a game is released, and its sales are stagnant for a while after the initial release, it just makes good business sense to have a pricecut to stimulate more sales. For example, it's better to sell 10 copies at $30 rather than 4 copies at $60. ALSO, bargain games are always a selling point to late adopters (and definitely casual/nongamers in this case), and Nintendo wants to ensure that 2 or 3 years after launch, there's a good range of games for that type of customer. It would ensure that consoles keep getting sold at a constant rate. And FINALLY, more games equals a better software tie-in ratio. It may be somewhat artificial since they were sold at a lower price, but developers always look at the tie-in ratio when they decide whether to support a console or not. Regarding why they didn't have Player's Choice for earlier consoles, I'll chalk it up to the Yamauchi era..