Gaming Forums => Nintendo Gaming => Topic started by: Ceric on March 10, 2008, 09:40:50 AM
Title: SSBB Nitpick thread
Post by: Ceric on March 10, 2008, 09:40:50 AM
I figure I make a thread for these things. As I play,Pro666, I'll find more things I think they should have done a little differently. This is sort of a place holder I only have a few right now.
Unlocking more settings for matches that should have come standard
My music putting all new music to the almost lowest setting instead of the middle when you recieve it
Not be able to outright select the music at stage select time or access My Music (There may be a way and its still locked)
No Online Co-op Events (or I haven't found it yet)
Never showing the "I am saving" icon like on Melee (We lost some data at the event because of a Green Screen of death so I'm a little confused where it saves)
Cellphone style name entry on everything
Remember these are nitpicks we are all saying that the game is excellent but sort of confused by these omissions or anomalies.
Title: Re: SSBB Nitpick thread
Post by: ThePerm on March 10, 2008, 09:58:45 AM
online, but barely. It like rarely wants to connect. Its worse than mario kart. At least then you got to choose region.
Title: Re: SSBB Nitpick thread
Post by: Plugabugz on March 10, 2008, 10:12:27 AM
It's still not here yet.
Title: Re: SSBB Nitpick thread
Post by: Nick DiMola on March 10, 2008, 10:23:03 AM
Here is my list:
1) Slower than Melee, making it feel like a step back (IMO). 2) Randomly tripping when I run in the game. 3) The SSE camera with 2 players, only focuses on P1 and it makes it a real bitch for P2. 4) Weird design choices for some returning characters (ie Ganondorf) 5) Unbalanced Final Smash moves, some will instantly kill, others do very little to no damage. 6) Online mode is not very responsive (At least as of now); massive lag problems with random and friend matches. (The button lag is infuriating)
Title: Re: SSBB Nitpick thread
Post by: that Baby guy on March 10, 2008, 10:35:58 AM
You can unlock more multiplayer settings. Unlock all characters, first, then unlock all stages. One of those two does it.
I really didn't find the game that much slower than melee, really. You just need to find more things to do with your time. Or all you characters suck.
Title: Re: SSBB Nitpick thread
Post by: Smash_Brother on March 10, 2008, 10:45:27 AM
1. Level switch? Please tell me I can unlock this...
2. WTF!!?! NO LATENCY METERS WHEN ENTERING ONLINE MATCHES!?! THEY HAD THAT **** IN STRIKERS, FFS!!! *ahem*
3. I've only played a few matched with Dirk so far and despite the fact that he's at most an hour drive from me, I still had some noticeable lag. Need to try more online play for testing...
4. No chat of any kind. I've already decided that my taunts will be "Good game", "Last game. Need to go", and "Lagging...".
Title: Re: SSBB Nitpick thread
Post by: that Baby guy on March 10, 2008, 10:51:14 AM
1. Yes, but you can't switch off the three stage builder stage, and on mine, you can't delete them, though the stages I've built haven't popped up on random yet.
4. Character customized taunts are much, much better.
3. Also, apparently, the rush has borked down all the online servers, including the with friends one, which is why nothing works. Another tip to slow down your issues is to turn off all other connections to the internet. When I figured this out, I was able to play someone in California with no visible lag, but there was still a button lag. It still was fun, though.
Title: Re: SSBB Nitpick thread
Post by: Smash_Brother on March 10, 2008, 10:56:09 AM
I wish I had the luxury of #3, but I live in a house with three other people, 2 of whom regularly use the internet.
And yeah, Sonic's final smash is absolutely insane. Is there some way of avoiding it which I'm unaware of? Can I hit Sonic while he's doing it?
Title: Re: SSBB Nitpick thread
Post by: mantidor on March 10, 2008, 10:59:01 AM
My only nitpick is that I live 4000km away from anyone I know who has the game, I guess I'll have to limit myself to amusing photo sharing. :P
What really, really dissapoints me is the absolute lack of remote functionality. They could've at least make the cursor work in the menus with the pointer, or a couple of minigames, seriously, just anything would have been nice. Any wii owner is guaranteed to have at least one remote, and the number of wii owners with GC controls is pretty small, this was a big FAIL on their part.
Title: Re: SSBB Nitpick thread
Post by: Ceric on March 10, 2008, 11:02:18 AM
My only nitpick is that I live 4000km away from anyone I know who has the game, I guess I'll have to limit myself to amusing photo sharing. :P
What really, really dissapoints me is the absolute lack of remote functionality. They could've at least make the cursor work in the menus with the pointer, or a couple of minigames, seriously, just anything would have been nice. Any wii owner is guaranteed to have at least one remote, and the number of wii owners with GC controls is pretty small, this was a big FAIL on their part.
Wow, this may be the first time I've seen someone actually *advocate* a shoehorned-in motion control minigame with no relevance to the larger game itself.
Title: Re: SSBB Nitpick thread
Post by: that Baby guy on March 10, 2008, 11:42:37 AM
You can unlock more multiplayer settings. Unlock all characters, first, then unlock all stages. One of those two does it.
I really didn't find the game that much slower than melee, really. You just need to find more things to do with your time. Or all you characters suck.
Its actually simpler then that we unlocked them at the event. w00t for a score counter... Unfortunately we unlocked it on UncleBob's Wii
Not being able to copy your save to SD
Pit not having a good finisher move
Coin launcher doesn't show coin waiting for launch
While he doesn't have a great one on the ground, he can fight away from the stage, so he's better at killing than you're thinking. You just have to let yourself nearly die to do it.
Title: Re: SSBB Nitpick thread
Post by: NWR_insanolord on March 10, 2008, 12:20:37 PM
As someone who uses the Remote/Nunchuk control scheme, it's annoying that you can't use the pointer for the menus, even though the big icons seem like they were designed for that kind of use. Also, tilt control for aiming the coin launcher would have been cool.
Title: Re: SSBB Nitpick thread
Post by: mantidor on March 10, 2008, 12:54:12 PM
My only nitpick is that I live 4000km away from anyone I know who has the game, I guess I'll have to limit myself to amusing photo sharing. :P
What really, really dissapoints me is the absolute lack of remote functionality. They could've at least make the cursor work in the menus with the pointer, or a couple of minigames, seriously, just anything would have been nice. Any wii owner is guaranteed to have at least one remote, and the number of wii owners with GC controls is pretty small, this was a big FAIL on their part.
Wow, this may be the first time I've seen someone actually *advocate* a shoehorned-in motion control minigame with no relevance to the larger game itself.
well, it is the nitpick thread ;)
The menu pointer would have been enough honestly, it's so annoying knowing you have the functionality there and not being able to use it. I'm sure it isn't terribly difficult to allow both GC/nunchuck or pointer to manipulate the cursor and let the player choose which configurations to use.
Title: Re: SSBB Nitpick thread
Post by: DAaaMan64 on March 10, 2008, 01:39:43 PM
I like the cell phone entering system :P
However the load times for multi-player matches are quite painful.
Title: Re: SSBB Nitpick thread
Post by: GoldenPhoenix on March 10, 2008, 01:43:13 PM
However the load times for multi-player matches are quite painful.
I haven't even been able to play a multiplayer match yet online. It can never find anyone lol.
LOL I'm not even talking about online! haha. Hey GP I'll start playin online once I unlock everyone.
Title: Re: SSBB Nitpick thread
Post by: ThePerm on March 10, 2008, 01:57:40 PM
personally, i was GLAD on the menu system, its so much faster then point and click.
Title: Re: SSBB Nitpick thread
Post by: Ceric on March 10, 2008, 02:16:11 PM
Load Times
Not having an animated graphic during loading so you won't think your Wii has frozenPro666
Title: Re: SSBB Nitpick thread
Post by: Ian Sane on March 10, 2008, 03:17:55 PM
I suppose the lack of a saving icon that someone mentioned is my only nitpick. Aside from having to pay money for the game. Having it for free or, even better, being PAID to play it would have been welcome. ;)
I haven't played online yet. No point. I'm the only one of my friends that has a Wii. So who the hell else would I play against?
Title: Re: SSBB Nitpick thread
Post by: Ceric on March 10, 2008, 03:36:38 PM
I suppose the lack of a saving icon that someone mentioned is my only nitpick. Aside from having to pay money for the game. Having it for free or, even better, being PAID to play it would have been welcome. ;)
I haven't played online yet. No point. I'm the only one of my friends that has a Wii. So who the hell else would I play against?
In a way I feel hurt.
Pro666
Title: Re: SSBB Nitpick thread
Post by: NinGurl69 *huggles on March 10, 2008, 03:57:48 PM
He can't get his arse kicked if he doesn't share it onrine.
Title: Re: SSBB Nitpick thread
Post by: chaingunsofdoom on March 10, 2008, 04:04:20 PM
2. WTF!!?! NO LATENCY METERS WHEN ENTERING ONLINE MATCHES!?! THEY HAD THAT **** IN STRIKERS, FFS!!! *ahem*
I haven't played online yet, but I thought I remember reading in the manual that there are 5 colored dots that show connection speed... from Green to Red.
Title: Re: SSBB Nitpick thread
Post by: Smash_Brother on March 10, 2008, 04:18:36 PM
I haven't played online yet, but I thought I remember reading in the manual that there are 5 colored dots that show connection speed... from Green to Red.
I'll have to look into that, but I sorely, SORELY miss being able to reject incoming connections if they have terrible latency.
Other than all the other people on NWR, yes, who indeed.
I'm sure I'm going to get my ass stomped plenty of times in online matches, but I'm never going to get any better at the game unless I attempt to take on players better than me.
Title: Re: SSBB Nitpick thread
Post by: Dirk Temporo on March 10, 2008, 04:45:22 PM
Maybe I was too busy getting my ass beat by you to notice.
It only seemed to happen early on, so maybe someone was downloading something earlier and ruining my connection, or it might have been because you were hosting. What type of internet connection do you have?
And our fights were 50/50. I'd say your Dedede is definitely your best, with your Lucario 2nd.
Title: Re: SSBB Nitpick thread
Post by: Dirk Temporo on March 10, 2008, 04:56:09 PM
And our fights were 50/50. Your Dedede is definitely your best, with your Lucario 2nd.
No way were they 50/50. We played around twenty matches, and if I had to guess, I'd say you won 14-15 of them.
You really think my Lucario is second best? I thought I was doing awful as Lucario. I'll try playing as him a little bit more. I also unlocked Ganondorf last night, who seems to play mostly the same as in Melee, so I'll have to give him a go as well.
Title: Re: SSBB Nitpick thread
Post by: Smash_Brother on March 10, 2008, 04:59:04 PM
Dedede and Lucario were the two characters of yours I had the hardest time getting close to, as in getting near them, I felt, was dangerous.
Oh, and sorry about leaving so abruptly but I needed to go to bed and had no way to communicate it. However, I've added taunt messages which will convey this in the future.
Title: Re: SSBB Nitpick thread
Post by: Dirk Temporo on March 10, 2008, 05:00:17 PM
Oh, and sorry about leaving so abruptly but I needed to go to bed and had no way to communicate it. However, I've added taunt messages which will convey this in the future.
It worked out well, as I was going to play one more match then head out myself. So no worries.
Title: Re: SSBB Nitpick thread
Post by: ShyGuy on March 10, 2008, 05:48:07 PM
This game doesn't run in 720p and is therefore not next-gen.
No I haven't played the game yet, why do you ask?
Title: Re: SSBB Nitpick thread
Post by: NWR_pap64 on March 10, 2008, 06:17:11 PM
3. I've only played a few matched with Dirk so far and despite the fact that he's at most an hour drive from me, I still had some noticeable lag.
Really? I didn't notice any lag on my end...
Maybe I was too busy getting my ass beat by you to notice.
That's what happened to me back when I played Strikers with him. I didn't notice any lag during our matches, yet SB swears the game was riddled with them. Maybe the problem is with his connection and not ours? After all, in my house I'm the only one using the internet, while he has 2 other people using it, affecting his bandwidth.
SB, you definitely need to test online further. If you get the same problem with everyone else then maybe the problem is on your end.
Title: Re: SSBB Nitpick thread
Post by: NinGurl69 *huggles on March 10, 2008, 06:20:32 PM
He should buy his own internet.
Title: Re: SSBB Nitpick thread
Post by: Ceric on March 10, 2008, 07:00:11 PM
My nitpick is that this series is the most nitpicked of any franchise in existence...
Uh, ok. I would say the opposite is true, it has some of the most protective fans of any franchise (ok maybe I'm exagerrating then again so are you) and will suck down anything and everything without admitting it has flaws.
Title: Re: SSBB Nitpick thread
Post by: mantidor on March 10, 2008, 07:26:34 PM
My nitpick is that this series is the most nitpicked of any franchise in existence...
Actually I was expecting this thread to explode in a million of complains, so I think we are ok so far and the general conscensus is that the game is awesome.
Title: Re: SSBB Nitpick thread
Post by: GoldenPhoenix on March 10, 2008, 07:27:45 PM
My nitpick is that this series is the most nitpicked of any franchise in existence...
Actually I was expecting this thread to explode in a million of complains, so I think we are ok so far and the general conscensus is that the game is awesome.
Exactly, the game is an awesome game but it doesn't negate the fact it has some unnecessary flaws IMO, though the heart of the game is great (Multiplayer).
Title: Re: SSBB Nitpick thread
Post by: Bill Aurion on March 10, 2008, 07:33:35 PM
Uh, ok. I would say the opposite is true, it has some of the most protective fans of any franchise (ok maybe I'm exagerrating then again so are you) and will suck down anything and everything without admitting it has flaws.
Incorrect...That'd be the Zelda series, and I'm the sole person responsible for it... :cool;
Title: Re: SSBB Nitpick thread
Post by: NinGurl69 *huggles on March 10, 2008, 07:38:49 PM
The rocks that sit just north of the great bridge over Lake Hylia in Twilight Princess felt completely out of place and unintuitive. Miyamoto's departure from traditional gaming spells doom for the series.
Title: Re: SSBB Nitpick thread
Post by: GoldenPhoenix on March 10, 2008, 07:40:22 PM
Uh, ok. I would say the opposite is true, it has some of the most protective fans of any franchise (ok maybe I'm exagerrating then again so are you) and will suck down anything and everything without admitting it has flaws.
Lol. Incorrect...That'd be the Zelda series, and I'm the sole person responsible for it... :cool;
Title: Re: SSBB Nitpick thread
Post by: NinGurl69 *huggles on March 11, 2008, 01:54:55 PM
ahahahahha the FMV quality in this game is awful, and not even in "full crap-screen".
What'd they do, dust off the old Super Mario Sunshine video kit?
Title: Re: SSBB Nitpick thread
Post by: Mikintosh on March 11, 2008, 02:00:50 PM
ahahahahha the FMV quality in this game is awful, and not even in "full crap-screen".
What'd they do, dust off the old Super Mario Sunshine video kit?
What was wrong with Sunshine's video quality? Now, the content of those videos, that's another matter...
Title: Re: SSBB Nitpick thread
Post by: NinGurl69 *huggles on March 11, 2008, 02:02:47 PM
Sunshine holds a silver medal to Eternal Darkness video.
Title: Re: SSBB Nitpick thread
Post by: darknight06 on March 11, 2008, 03:14:33 PM
This looks a decent deal better than Sunshine's videos. Besides on an SDTV nobody's going to notice the little nitpicky crap anyways.
Title: Re: SSBB Nitpick thread
Post by: Adrock on March 11, 2008, 04:23:41 PM
Some modes don't have a retry button. If I know I'm about to fail, I don't need to watch myself failing. Quitting then restarting takes longer than the quick retry option.
Load times. F-you. I guess that's really Nintendo's console division's fault for putting such a slow disc drive in the Wii.
Clones with a roster of 35 (of course this is a nitpick).
More to come.
Title: Re: SSBB Nitpick thread
Post by: Maverick on March 11, 2008, 06:16:35 PM
That I can't connect with my best friend to experience the online.
The god damn Great Maze.
Title: Re: SSBB Nitpick thread
Post by: NinGurl69 *huggles on March 11, 2008, 06:18:35 PM
Not enough Linkin Park
Title: Re: SSBB Nitpick thread
Post by: mantidor on March 12, 2008, 01:12:54 AM
according to the manual you can shake the remote to do a smash attack!, with that my previous nitpick isn't as big, I still want to point to the menus though.
The maze rocked, I and my bother playing it co-op was great
Title: Re: SSBB Nitpick thread
Post by: DAaaMan64 on March 12, 2008, 02:18:36 AM
Falco's voice when he says his Final smash sounds really stupid.
And Bowser's voice doesn't sounds good. Sounds to Robot-ish
Title: Re: SSBB Nitpick thread
Post by: NWR_insanolord on March 12, 2008, 03:11:11 AM
I play with Remote & Nunchuk, but when I go to set up a Brawl the first player is always set to be a GameCube controller, as far as I can tell because I always keep my WaveBird receiver in the Wii, but it's not turned on. I have to turn it on and use it's analog stick to select a character for the computer and have myself as player 2. This is very annoying.
Title: Re: SSBB Nitpick thread
Post by: Ceric on March 12, 2008, 09:16:38 AM
I play with Remote & Nunchuk, but when I go to set up a Brawl the first player is always set to be a GameCube controller, as far as I can tell because I always keep my WaveBird receiver in the Wii, but it's not turned on. I have to turn it on and use it's analog stick to select a character for the computer and have myself as player 2. This is very annoying.
I think it just checks to see if there is something in the port. I have a receiver in 1 and 2, and I come up as three if I use the Wiimote.
Title: Re: SSBB Nitpick thread
Post by: NWR_insanolord on March 12, 2008, 09:47:45 AM
Why does it have to do that?! It is increasingly annoying to have to reach over and grab the Wavebird, turn it on, switch Player 1 to who I want it to be, turn it off, and go back to the remote before every Brawl. You should be able to switch controls via that icon next to the name like switching names or costumes. How stupid could they be to make the default controller one from another system with no way to change it?
Title: Re: SSBB Nitpick thread
Post by: Nick DiMola on March 12, 2008, 09:54:15 AM
Why does it have to do that?! It is increasingly annoying to have to reach over and grab the Wavebird, turn it on, switch Player 1 to who I want it to be, turn it off, and go back to the remote before every Brawl. You should be able to switch controls via that icon next to the name like switching names or costumes. How stupid could they be to make the default controller one from another system with no way to change it?
Couldn't you just put the receiver for the Wavebird in the second controller slot and then it won't come up as the default for Player 1? (Maybe I am misunderstanding the frustration) I have two identical Wavebirds, both plugged into my Wii, and quite often I pick up player 2 and navigate the menus, and play the game and it doesn't seem to care that it is in the second spot.
Title: Re: SSBB Nitpick thread
Post by: Ceric on March 12, 2008, 09:56:14 AM
Why does it have to do that?! It is increasingly annoying to have to reach over and grab the Wavebird, turn it on, switch Player 1 to who I want it to be, turn it off, and go back to the remote before every Brawl. You should be able to switch controls via that icon next to the name like switching names or costumes. How stupid could they be to make the default controller one from another system with no way to change it?
Actually if you want to just set Player 1 to a cpu you can take your little hand and click it till its CPU and then move its piece. At least thats what I do.
Title: Re: SSBB Nitpick thread
Post by: NWR_insanolord on March 12, 2008, 11:12:27 AM
You can switch it to CPU, but to switch the character you have to use the analog stick on the Wavebird. That's the frustrating part. It wouldn't help to put the receiver in port 2 because the same thing would happen, and I also wouldn't want to do that because then the Wavebird wouldn't be in the right port for the VC and GC games I use it with. For now I guess I'll just play against random opponents, the default, to avoid it. Other than that I love the Remote & Nunchuk controls, almost too much because when I took a break from Brawl and played a little Kirby 64 I kept trying to jump with the L button.
Title: Re: SSBB Nitpick thread
Post by: mantidor on March 12, 2008, 12:00:44 PM
Falco's voice when he says his Final smash sounds really stupid.
And Bowser's voice doesn't sounds good. Sounds to Robot-ish
ARGH! F!cking spoilers!! >_<
now that the rooster is finally revealed to me in its entirety thanks to the damn internet, I'm sad. I hope mr skull kid at least made it as an assist trophy, because a sticker for me isn't enough.
Title: Re: SSBB Nitpick thread
Post by: Smash_Brother on March 12, 2008, 01:36:05 PM
I'm not happy with the fact that you an sit there watching the "joining game" screen for hours without actually getting into the game or it will disconnect you from Nintendo wifi, even with a wired connection.
Title: Re: SSBB Nitpick thread
Post by: NinGurl69 *huggles on March 12, 2008, 02:53:08 PM
Reggie isn't unlockable.
Title: Re: SSBB Nitpick thread
Post by: Ceric on March 12, 2008, 03:06:06 PM
Title: Re: SSBB Nitpick thread
Post by: vudu on March 12, 2008, 03:07:54 PM
Is that a dick joke?
Title: Re: SSBB Nitpick thread
Post by: NWR_insanolord on March 12, 2008, 03:31:01 PM
The old trick from Melee doesn't work, you can't put two player-controlled characters in a Brawl and leave them there doing nothing for a long time to build up your play time, it maxes out at 99:59.
Title: Re: SSBB Nitpick thread
Post by: Dirk Temporo on March 12, 2008, 05:08:38 PM
I want to know why the hell I can join games my friends are in, but I can't INVITE them to a game.
Title: Re: SSBB Nitpick thread
Post by: stevey on March 12, 2008, 09:25:58 PM
The snapshot/replays saved on SD cards as a .bin files gah! I let Replay slide since they're probably are not real videos file but there are no excuses for snapshots :@ .....
Title: Re: SSBB Nitpick thread
Post by: DAaaMan64 on March 12, 2008, 09:56:50 PM
The snapshot/replays saved on SD cards as a .bin files gah! I let Replay slide since they're probably are not real videos file but there are no excuses for snapshots :@ .....
Well I am sure they are a media format hidden underneath of that. Have you tried changing the file type to anything else yet? usually they don't want to use other types of compression engines or they would have to make the engine themselves.
Title: Re: SSBB Nitpick thread
Post by: matt oz on March 12, 2008, 11:59:47 PM
In the controller customization options, I wish there was a way to set character movement on the Classic Controller to the D-Pad.
The left Control Stick isn't in a good position for me, and I'd much prefer to use the D-Pad to move my character. Unfortunately, movement isn't one of the options for control mapping on the D-Pad, and the Control Stick doesn't have any options whatsoever - it's used for movement, no matter what.
So I'm stuck using my purple, wired GC controller, because all this talk about customization was total bullcrap.
Title: Re: SSBB Nitpick thread
Post by: Ceric on March 13, 2008, 08:30:24 AM
On that topic.
Not being able to switch control schemes at the character select screen.
Title: Re: SSBB Nitpick thread
Post by: Maverick on March 13, 2008, 01:57:33 PM
That Nintendo hasn't released a wireless Pearl-White GameCube controller. Not a WaveBird, though, but one the size of an original GC controller that connects directly via blue-tooth and doesn't require a dumb wireless dongle.
I'd settle for a WaveBird though.
Title: Re: SSBB Nitpick thread
Post by: Pale on March 13, 2008, 02:40:00 PM
The ONLY reason people prefer the GameCube controller over say, the remote nunchuk or classic controller setup is because they are used to the GameCube layout. I'm guilty of this.
Nintendo doesn't really have any incentive to make any more remotes and confuse people further.
Title: Re: SSBB Nitpick thread
Post by: Maverick on March 13, 2008, 03:04:08 PM
Well I'd also like it for playing old GameCube games. I picked up a wireless third party GameCube controller the other day to play Brawl, but it would be nice to have a high quality first party controller that's not impossible to find in stores and too expensive.
Or they could release pearl-white GC controllers with wires long enough to reach to a couch.
Title: Re: SSBB Nitpick thread
Post by: Dirk Temporo on March 13, 2008, 03:47:18 PM
I want to know why the hell I can join games my friends are in, but I can't INVITE them to a game.
I reiterate, it sucks seeing that one of your friends is on, then making a game and sitting there, hoping that they just HAPPEN to notice you've made a game. What the hell would be so hard about including an invite button?
Title: Re: SSBB Nitpick thread
Post by: NinGurl69 *huggles on March 13, 2008, 04:05:42 PM
Sakurai didn't believe it was important to the core game. That's IT.
Title: Re: SSBB Nitpick thread
Post by: Mikintosh on March 13, 2008, 04:28:04 PM
The ONLY reason people prefer the GameCube controller over say, the remote nunchuk or classic controller setup is because they are used to the GameCube layout. I'm guilty of this.
Nintendo doesn't really have any incentive to make any more remotes and confuse people further.
Well, I never use the classic controller because it has no rumble (another reason I never use the Wavebird), and I used the remote nunchuck controller a bit but it was too hard to remember how to control everything when (yes) I was quite used to the Gamecube controller. I don't see no harm in that.
Title: Re: SSBB Nitpick thread
Post by: Ceric on March 13, 2008, 09:41:37 PM
Melee Menu Music not selectable for the Menu Music in My Music I like it as a menu music better because it comes across more energetic
I never thought I say it but I really miss the Menu announcer when you go over the menus
Title: Re: SSBB Nitpick thread
Post by: NWR_pap64 on March 13, 2008, 09:43:48 PM
The fact that I don't have it...Its a MAJOR design flaw, in my opinion.
Title: Re: SSBB Nitpick thread
Post by: Mashiro on March 13, 2008, 11:39:12 PM
I miss the announcer for the menus too Ceric . . .
Honestly, I was expecting him first thing when I hit start (or play or w/e) the button is on the Wii menu to begin the game.
- I wish My Music allowed you to pick a few songs to play in an order or something, so many awesome tracks . . .
Title: Re: SSBB Nitpick thread
Post by: mantidor on March 14, 2008, 12:53:03 AM
Actually nintendo failed to us again! I tried shaking the remote but no smash attack at all, no matter what I did.
Title: Re: SSBB Nitpick thread
Post by: NWR_insanolord on March 14, 2008, 01:39:49 AM
Did you turn on the "Shake Smash" option in the custom controller options? I got it to work, I didn't like it because I couldn't get it to be accurate enough as opposed to buttons.
Title: Re: SSBB Nitpick thread
Post by: GoldenPhoenix on March 14, 2008, 02:26:57 AM
The ONLY reason people prefer the GameCube controller over say, the remote nunchuk or classic controller setup is because they are used to the GameCube layout. I'm guilty of this.
Nintendo doesn't really have any incentive to make any more remotes and confuse people further.
Not sure if that is true, at least in my case. I haven't really played Melee since it launched, and yet the other control options just don't work for me, I find the GC one vastly more comfortable.
Title: Re: SSBB Nitpick thread
Post by: Mikintosh on March 14, 2008, 05:06:38 AM
Melee Menu Music not selectable for the Menu Music in My Music I like it as a menu music better because it comes across more energetic
It's unlockable once you get all the characters, unless you're talking about something else. The menu is listed under Melee stages, if you don't see it.
Title: Re: SSBB Nitpick thread
Post by: Mashiro on March 14, 2008, 08:15:56 AM
Speaking of control options . . . (and please someone correct me if I am wrong) the fact that the shoulder buttons on the cube controller no longer activate the shield unless fully pressed down is still throwing me off a lot . . .
I understand why it no longer works like it used to but still.
Title: Re: SSBB Nitpick thread
Post by: Ceric on March 14, 2008, 09:26:36 AM
Melee Menu Music not selectable for the Menu Music in My Music I like it as a menu music better because it comes across more energetic
Sweet. I have it unlocked elsewhere.
It's unlockable once you get all the characters, unless you're talking about something else. The menu is listed under Melee stages, if you don't see it.
Title: Re: SSBB Nitpick thread
Post by: Ceric on March 14, 2008, 09:27:54 AM
Yeah, Shake smashing is off by default and its like c-sticking. It does matter which direction you move the Wiimote.
Title: Re: SSBB Nitpick thread
Post by: mantidor on March 14, 2008, 12:15:56 PM
silly me! I'l check it tonight. I really like the option because it makes fights more random and fun. I'll only use the GC when facing impossible bosses or something. I already suck at the game anyway.
And yes, apparently GC shoulder buttons are never used properly in VC games or in Brawl, you really shouldn't have to press all the way down and I don't think it would be a difficult thing to program such behaviour in the games.
Title: Re: SSBB Nitpick thread
Post by: Smash_Brother on March 14, 2008, 12:51:31 PM
Does anyone know EXACTLY how to unlock the level switch? I've heard about it, and I've unlocked additional rules but it's not in there.
I'd really like to shut off some of the more irritating levels...
EDIT: I think I figured it out. I bet I have to unlock Big Blue by playing as Falcon enough times. Once all levels are unlocked, I bet it opens.
Title: Re: SSBB Nitpick thread
Post by: DAaaMan64 on March 14, 2008, 01:27:53 PM
Does anyone know EXACTLY how to unlock the level switch? I've heard about it, and I've unlocked additional rules but it's not in there.
I'd really like to shut off some of the more irritating levels...
EDIT: I think I figured it out. I bet I have to unlock Big Blue by playing as Falcon enough times. Once all levels are unlocked, I bet it opens.
That's why I did too. What did I unlock, though? What's the "level switch"?
Correct me if I'm wrong, but I'm pretty sure it lets you select levels you don't want to play on while choosing a random stage. (if that makes sense at all)
Title: Re: SSBB Nitpick thread
Post by: Pale on March 15, 2008, 05:26:50 PM
So...
I have NEVER had on of my custom stages that are on my SD card come up during random stage selection. I have had the sample stages and daily stages come up on multiple occasions. This is TOTALLY lame if that's the case and Nintendo fails at SD support again.
Title: Re: SSBB Nitpick thread
Post by: Mikintosh on March 15, 2008, 07:15:19 PM
I have NEVER had on of my custom stages that are on my SD card come up during random stage selection. I have had the sample stages and daily stages come up on multiple occasions. This is TOTALLY lame if that's the case and Nintendo fails at SD support again.
Wow, that is quite a small nit to pick. You can't manually select them? Or just move them to the memory? They're one block each.
Title: Re: SSBB Nitpick thread
Post by: Pale on March 15, 2008, 07:19:10 PM
I could theroetically have like 1000 stages on their eventually. That isn't possible with regular memory.
Also, if it is true, it's another nail in the Nintendo memory management failure coffin.
Title: Re: SSBB Nitpick thread
Post by: UncleBob on March 15, 2008, 07:23:06 PM
You won't have 1,000 stages on there if you keep deleting the best ones...
Title: Re: SSBB Nitpick thread
Post by: Ceric on March 15, 2008, 09:39:25 PM
You can't create a room online and play with the CPU while waiting for a freinds to show up and jump in
Title: Re: SSBB Nitpick thread
Post by: Athrun Zala on March 16, 2008, 01:23:09 PM
my only real nitpick for now is the complete absence of the different scores (you know, the "KO 64" or "Smash King"... unless they are hidden or something)
I loved the score based matchs in melee :(
Title: Re: SSBB Nitpick thread
Post by: Mikintosh on March 16, 2008, 02:28:13 PM
my only real nitpick for now is the complete absence of the different scores (you know, the "KO 64" or "Smash King"... unless they are hidden or something)
I loved the score based matchs in melee :(
Yeah, I don't get why they took them out, but I actually didn't like Bonus matches in Melee; I know the results weren't arbitrary, but it always seemed like it...
Title: Re: SSBB Nitpick thread
Post by: Pale on March 16, 2008, 08:36:44 PM
I have NEVER had one of my custom stages that are on my SD card come up during random stage selection. I have had the sample stages and daily stages come up on multiple occasions. This is TOTALLY lame if that's the case and Nintendo fails at SD support again.
I can pretty much confirm that this is in fact the case, after extensive testing.
Custom stages stored on SD cards will NEVER come up if brawling with random stage selection.
Title: Re: SSBB Nitpick thread
Post by: DAaaMan64 on March 16, 2008, 08:39:34 PM
Marth still speaks Japanese while Ike speaks English :/
Title: Re: SSBB Nitpick thread
Post by: Mikintosh on March 16, 2008, 08:51:08 PM
Marth still speaks Japanese while Ike speaks English :/
I was glad for that; it both creates continuity with Melee and gives Ike and Marth different cultural personalities. It's not like Ike's dialogue was so great you wanted twice as much of it anyway...
Title: Re: SSBB Nitpick thread
Post by: Ceric on March 16, 2008, 10:36:04 PM
Having you set a Nickname for your friends and then just using what they set for there profile.
Title: Re: SSBB Nitpick thread
Post by: Mashiro on March 17, 2008, 03:45:44 AM
Marth still speaks Japanese while Ike speaks English :/
I was glad for that; it both creates continuity with Melee and gives Ike and Marth different cultural personalities. It's not like Ike's dialogue was so great you wanted twice as much of it anyway...
What annoys me is Ike's mouth moves to fit the JP dialogue, not the english =/
Title: Re: SSBB Nitpick thread
Post by: Mikintosh on March 17, 2008, 03:50:48 AM
Marth still speaks Japanese while Ike speaks English :/
I was glad for that; it both creates continuity with Melee and gives Ike and Marth different cultural personalities. It's not like Ike's dialogue was so great you wanted twice as much of it anyway...
What annoys me is Ike's mouth moves to fit the JP dialogue, not the english =/
Same with Pit; it's a little bit of a distraction, but I still think it's worth it to have the voices the way they are. Wonder why they couldn't reprogram the lipflap though...
Title: Re: SSBB Nitpick thread
Post by: GoldenPhoenix on March 17, 2008, 03:54:22 AM
Ok here are all my nitpicks all in one friendly list:
1. Clones 2. Gimped Target Test Mode 3. Online not counting towards challenges (I mean how hard would that have been?) it makes no sense. 4. SSE sucks 5. Online sucks for the most part in random play 6. Needed more assist trophies 7. Feels too much of the same. Lack of Wii controls of any kind.
Title: Re: SSBB Nitpick thread
Post by: NWR_insanolord on March 17, 2008, 04:00:41 AM
A friend of mine brought this to my attention, you can't set what music you want in Sound Test and listen to it while you go through your trophies.
Title: Re: SSBB Nitpick thread
Post by: Ceric on March 17, 2008, 09:23:19 AM
Ok here are all my nitpicks all in one friendly list:
1. Clones 2. Gimped Target Test Mode 3. Online not counting towards challenges (I mean how hard would that have been?) it makes no sense. 4. SSE sucks 5. Online sucks for the most part in random play 6. Needed more assist trophies 7. Feels too much of the same. Lack of Wii controls of any kind.
Ah ha your Wrong. Waggle Smash. (it's not much but its something.)
Title: Re: SSBB Nitpick thread
Post by: Mikintosh on March 17, 2008, 11:14:40 AM
Yeah, the shake smash boosted the Wii-control level to about Twilight Princess standards, which was fine by me considering the fact that Smash Bros. wouldn't work at all with full on-motion control.
Clones: no, Target Test: maybe but I was never fond of it in the first place, Online not counting towards challenge: good considering not everyone's blessed with an internet connection, SSE sucks: no, Online sucks: well it's certainly not stellar but I'm not a major net player, Assist trophies: yes (mainly because I'm still scratching my head on why Midna and Roselia were left out), Feels the same: Not at all, and where it does, it's in a good way.
Title: Re: SSBB Nitpick thread
Post by: Mikintosh on March 17, 2008, 11:16:30 AM
A friend of mine brought this to my attention, you can't set what music you want in Sound Test and listen to it while you go through your trophies.
I'm actually glad they provided a legitimate Trophy song to put in the background for the mode; I'd rather have a BGM that was appropriate then the peppy regular menu song or Kirby's Green Greens or whatever like in Melee.
Title: Re: SSBB Nitpick thread
Post by: Ceric on March 17, 2008, 11:21:15 AM
Yeah, the shake smash boosted the Wii-control level to about Twilight Princess standards, which was fine by me considering the fact that Smash Bros. wouldn't work at all with full on-motion control.
Clones: no, Target Test: maybe but I was never fond of it in the first place, Online not counting towards challenge: good considering not everyone's blessed with an internet connection, SSE sucks: no, Online sucks: well it's certainly not stellar but I'm not a major net player, Assist trophies: yes (mainly because I'm still scratching my head on why Midna and Roselia were left out), Feels the same: Not at all, and where it does, it's in a good way.
I see that argument for why there shouldn't be any special to be unlocked vy playing online but a Multiplayer match is a Multiplayer match, a Multi-Man Melee is a Multi-Man Melee, and a Home Run is a Home Run. They should count exactly like there offline equivalents. Now for the opposite of your argument; How is that fair to the people who aren't blessed by many friends to locally play with?
Title: Re: SSBB Nitpick thread
Post by: Pale on March 17, 2008, 11:47:34 AM
Mikintosh's job in this thread is to come in and say "nuh-uh" to everyone's comments.
Title: Re: SSBB Nitpick thread
Post by: Nick DiMola on March 17, 2008, 11:49:44 AM
Mikintosh's job in this thread is to come in and say "nuh-uh" to everyone's comments.
Nitpicking is not allowed in the Nitpicking thread.
Title: Re: SSBB Nitpick thread
Post by: mantidor on March 17, 2008, 12:05:22 PM
I cannot complain enough about the full rooster when there was so much hype behind the third party characters only to have damn snake and sonic!
and no skull kid anywhere, that is travesty.
Also, not enough assist trophies, there are more pokemon than assist trophies, that is terrible!
Title: Re: SSBB Nitpick thread
Post by: LuigiHann on March 17, 2008, 01:06:28 PM
No point and click with the remote on the menus and stage builder. On the menus it's not that big a deal, but the stage builder would be so much smoother if I could use the IR pointing.
Title: Re: SSBB Nitpick thread
Post by: DAaaMan64 on March 17, 2008, 01:11:38 PM
It would be interesting to have Skull Kid as a character.
Title: Re: SSBB Nitpick thread
Post by: Maverick on March 17, 2008, 01:40:29 PM
I think he would be a good assist trophy.
Title: Re: SSBB Nitpick thread
Post by: UncleBob on March 17, 2008, 02:13:40 PM
Betting on matches. You can bet up to 100 coins, right? But if you go over, then it resets to 1 coin. There's no way to go back to 100, short of slamming the button over and over... and time runs out by then.
Title: Re: SSBB Nitpick thread
Post by: vudu on March 17, 2008, 02:28:15 PM
Betting on matches. You can bet up to 100 coins, right? But if you go over, then it resets to 1 coin. There's no way to go back to 100, short of slamming the button over and over... and time runs out by then.
You can hit the down button once. :D
I hate the fact that I have to enter my profile name every time I switch modes (e.g. from Classic Mode to Home Run Contest). (Has this one been mentioned yet?)
Title: Re: SSBB Nitpick thread
Post by: Ceric on March 17, 2008, 03:16:54 PM
Add that one to my list and raise it
My custom mapping doesn't follow me to menus even where it knows who I am
The other day I accidentally denied UncleBob a few times because of that one.
Title: Re: SSBB Nitpick thread
Post by: Mikintosh on March 17, 2008, 03:48:44 PM
Mikintosh's job in this thread is to come in and say "nuh-uh" to everyone's comments.
Nitpicking is not allowed in the Nitpicking thread.
Agreed; I'm sorry I didn't put my nuzzle on before entering the board. And c'mon, I'm the guy who started the Anti-Nitpick thread; my intentions are pretty much upfront.
But alright, I wouldn't have objected towards online matches counting toward rewards. It's just that I was "raised" on CPU battles in Melee, so I can see (what I assume is) their intention of not counting online matches, as it would discourage people who still find online intimidating but CPU battles "boring" from going for those bonuses. It's not perfect logic, but I'm just tired of people not accepting that what's in the game's in the game. You're shaving years (maybe months...weeks) off your life fretting over these things. Though this board isn't 1/8th as bad about this as IGN's...geez laweez.
Title: Re: SSBB Nitpick thread
Post by: Ceric on March 17, 2008, 03:56:47 PM
I've actually learned a lot about the game and how to get around some of the nitpicks from this thread. Plus I contribute to both :D
Title: Re: SSBB Nitpick thread
Post by: Smash_Brother on March 17, 2008, 04:00:24 PM
Sometimes, your character will turn around by accident, and I don't just mean in online games. Also, your character will sometimes double-roll, and this is something other's have noticed and reported as well.
Some characters seem to trip and fall more than others. I was learning Metaknight the other day and the bastard trips a LOT.
Title: Re: SSBB Nitpick thread
Post by: DAaaMan64 on March 17, 2008, 04:03:58 PM
Sometimes, your character will turn around by accident, and I don't just mean in online games. Also, your character will sometimes double-roll, and this is something other's have noticed and reported as well.
Some characters seem to trip and fall more than others. I was learning Metaknight the other day and the bastard trips a LOT.
O_o but he flies when he runs!?
Title: Re: SSBB Nitpick thread
Post by: Smoke39 on March 17, 2008, 04:16:09 PM
Sometimes, your character will turn around by accident, and I don't just mean in online games. Also, your character will sometimes double-roll, and this is something other's have noticed and reported as well.
I've noticed both of these. The former happens to me a lot with side-B moves like Link's boomerang and Snake's nikita.
And I think the latter has to do with Brawl queuing your input. In previous Smash Bros. games I got in the habit of mashing my next attack repeatedly until it came out so it would happen as soon as whatever I was currently doing finished. In Brawl, this seems to result in old input taking precedence over whatever I'm trying to do at the current moment.
Also, has anyone yet pointed out that the high score display on 75m is only for the current match and not the actual all-time high score? Lame.
Title: Re: SSBB Nitpick thread
Post by: Smash_Brother on March 17, 2008, 04:20:13 PM
It gets even worse online. Nothing is more irritating than rolling backwards as Pit with the intention of following up with an arrow to the face of my opponent than realizing that the game has spun me around at the same time.
Also, online lag kills fast character's abilities to do...well, anything. It often queues A moves and will bring Metaknight into his hold-A combo, usually after the game has accidentally made him face the wrong direction, so now I'm slashing wildly while my opponent gets a free shot at my back.
Title: Re: SSBB Nitpick thread
Post by: Mikintosh on March 17, 2008, 05:13:01 PM
It gets even worse online. Nothing is more irritating than rolling backwards as Pit with the intention of following up with an arrow to the face of my opponent than realizing that the game has spun me around at the same time.
Also, online lag kills fast character's abilities to do...well, anything. It often queues A moves and will bring Metaknight into his hold-A combo, usually after the game has accidentally made him face the wrong direction, so now I'm slashing wildly while my opponent gets a free shot at my back.
Well, that's part of the built-in nerfing of Metaknight; if you could cancel that move, it'd give you an unfair advantage. Or something.
Title: Re: SSBB Nitpick thread
Post by: Ceric on March 18, 2008, 09:17:48 AM
In Homerun if the Sandbag is to the front of the platform you can no longer see the bat
Which makes it uber hard to get at the last second and make the swing.
Title: Re: SSBB Nitpick thread
Post by: Mikintosh on March 18, 2008, 12:54:16 PM
In Homerun if the Sandbag is to the front of the platform you can no longer see the bat
Which makes it uber hard to get at the last second and make the swing.
[/list]
Huh? Where the Sandbag is would only affect whether you can see the bat if the bat would right under it; if you do the multi-throwing trick that's demonstrated in the sample Replay video, it should never end up like that, and if it did you could just restart.
Title: Re: SSBB Nitpick thread
Post by: Ceric on March 18, 2008, 01:11:49 PM
It's annoying on online Coop. Vudu can vouch for this. and that I seeming swing like a girl
Title: Re: SSBB Nitpick thread
Post by: vudu on March 18, 2008, 02:39:58 PM
I will vouch for this. Too many times one of us accidentally ran off the platform because the bat (and the edge of the platform) was outside of the screen.
Along the same lines, never has the lack of communication abilities bothered me more than trying to coordinate with Ceric in the home run contest. It sucks that I can't even tell Ceric to get on the other side of the bag to even out the movement as we smack it. OH DEAR And good luck trying to coordinate characters! You try conveying that you want the other player to select a certain character without words. I considered changing my taunt to PICK NESS FOR THE LOVE OF GOD, but I would have to drop out of the game in order for that to work. :D
Title: Re: SSBB Nitpick thread
Post by: Ceric on March 18, 2008, 02:58:38 PM
Second that. In brawls it isn't that bad but not even a rudimentary chat in the character picking screen makes it frustrating in Homerun. I was like I know that he wants me to do something but I'm not sure what.
Title: Re: SSBB Nitpick thread
Post by: Nick DiMola on March 20, 2008, 04:19:40 PM
Found another nitpick. Didn't realize it before, but the game seems to feature a sympathy Final Smash. If you are really destroying your opponent, they spawn with a final smash ready and loaded to go. Why is this not an option I can disable, like the Smash Ball itself?
Title: Re: SSBB Nitpick thread
Post by: DAaaMan64 on March 20, 2008, 04:26:38 PM
Found another nitpick. Didn't realize it before, but the game seems to feature a sympathy Final Smash. If you are really destroying your opponent, they spawn with a final smash ready and loaded to go. Why is this not an option I can disable, like the Smash Ball itself?
??? Are you serious? that is messed up!
Title: Re: SSBB Nitpick thread
Post by: Smash_Brother on March 20, 2008, 04:46:40 PM
I thought if items are turned off, they won't spawn with final smashes anymore...
Is this not the case?
Title: Re: SSBB Nitpick thread
Post by: GoldenPhoenix on March 20, 2008, 04:46:58 PM
I didn't even know that feature with the Final Smash existed.
Title: Re: SSBB Nitpick thread
Post by: Nick DiMola on March 20, 2008, 04:51:19 PM
I thought if items are turned off, they won't spawn with final smashes anymore...
Is this not the case?
Well it won't spawn Smash Balls. However in this case, the player spawns lit up as if they have hit the Smash Ball already. This will happen regardless of whether or not the Smash Ball is enabled in the item switch.
Here is a link from the dojo that talks about them briefly at the bottom of the page, I guess they are called Pity Final Smashes. (http://www.smashbros.com/en_us/howto/technique/technique09.html)
It says you will be set if you turn off the Smash Ball, but I could've sworn this occurs when the ball is off anyway. I will make sure tonight though. It is still kind of annoying anyway.
Title: Re: SSBB Nitpick thread
Post by: NinGurl69 *huggles on March 20, 2008, 04:55:43 PM
ENDLESS OCEAN FINAL SMASH (http://www.cnn.com/2008/US/03/20/eagleray/index.html)
Jesus Christ. Mother Nature's Landmaster strikes.
Title: Re: SSBB Nitpick thread
Post by: GoldenPhoenix on March 20, 2008, 06:22:39 PM
I thought if items are turned off, they won't spawn with final smashes anymore...
Is this not the case?
Well it won't spawn Smash Balls. However in this case, the player spawns lit up as if they have hit the Smash Ball already. This will happen regardless of whether or not the Smash Ball is enabled in the item switch.
Here is a link from the dojo that talks about them briefly at the bottom of the page, I guess they are called Pity Final Smashes. (http://www.smashbros.com/en_us/howto/technique/technique09.html)
It says you will be set if you turn off the Smash Ball, but I could've sworn this occurs when the ball is off anyway. I will make sure tonight though. It is still kind of annoying anyway.
Mr. Jack likes embarassing people...CONFIRMED
Title: Re: SSBB Nitpick thread
Post by: Smash_Brother on March 20, 2008, 11:25:20 PM
ON NOES! Ceric has clearly taken over GP's account!
Title: Re: SSBB Nitpick thread
Post by: Mikintosh on March 20, 2008, 11:39:22 PM
I thought if items are turned off, they won't spawn with final smashes anymore...
Is this not the case?
Well it won't spawn Smash Balls. However in this case, the player spawns lit up as if they have hit the Smash Ball already. This will happen regardless of whether or not the Smash Ball is enabled in the item switch.
Here is a link from the dojo that talks about them briefly at the bottom of the page, I guess they are called Pity Final Smashes. (http://www.smashbros.com/en_us/howto/technique/technique09.html)
It says you will be set if you turn off the Smash Ball, but I could've sworn this occurs when the ball is off anyway. I will make sure tonight though. It is still kind of annoying anyway.
Mr. Jack likes embarassing people...CONFIRMED
It's very possible I was mistaken, plus Sakurai says that it shouldn't happen if Smash Balls are off so I'm not sure, maybe I had them on and didn't realize it. S_B is only assuming what Sakurai said is true, so I guess I would only be embarrassing myself :P . I didn't have a chance to check last night, so I guess we will wait till tonight to see if I have egg on my face.
Title: Re: SSBB Nitpick thread
Post by: Pale on March 21, 2008, 11:17:59 AM
Interesting about the pity smashes. I've noticed it a few times but thought I just didn't see the smash ball er something...
In the grand scheme of things, final smashes usually aren't nearly as unbalanced as say, a blue turtle shell in mario kart, so I don't mind.
The incredibly vicious ones kill everyone equally usually, and if they don't, they are at least dodgable. Therefore you won't usually have the issue of a last place scrub screwing up a heated battle between first and second place.
Title: Re: SSBB Nitpick thread
Post by: Smash_Brother on March 21, 2008, 12:36:19 PM
The only unstoppable monster of a final I've seen is Sonic's: it's hard to dodge, LIGHTNING fast and lasts far too long for how powerful it is.
Title: Re: SSBB Nitpick thread
Post by: Ceric on March 21, 2008, 01:29:26 PM
The exact opposite is true! It's a simple stage that doesn't just copy the Battlefield design and doesn't feature any extremely disruptive elements (fire, one-hit KO creatures), plus it's beautiful and has great (if sparse) music. What's wrong with it?
Title: Re: SSBB Nitpick thread
Post by: Dasmos on March 26, 2008, 11:29:09 PM
My only major nit-pick would be that some of the items are too small. I don't know whether I'm picking up a Franklin badge, Dekue Nut, Screw Attack, Smart Bomb or Motion-Sensor Bomb.
Also I have another gripe with the Screw Attack, how come it can't be thrown anymore? I'm also missing the Rocket Barrel thing that was in Melee.
Title: Re: SSBB Nitpick thread
Post by: Mikintosh on March 27, 2008, 04:19:44 AM
My only major nit-pick would be that some of the items are too small. I don't know whether I'm picking up a Franklin badge, Dekue Nut, Screw Attack, Smart Bomb or Motion-Sensor Bomb.
Also I have another gripe with the Screw Attack, how come it can't be thrown anymore? I'm also missing the Rocket Barrel thing that was in Melee.
I actually agree with all of those (I'd forgotten about the Rocket Barrel, that was pretty fun) except the Smart Bomb is way bigger than the other one's you're talking about. The Screw Attack's redesign was unneccessary, tho.
Title: Re: SSBB Nitpick thread
Post by: Smoke39 on March 27, 2008, 12:00:28 PM
The screw attack redesign makes no sense. It isn't puny like that in Metroid. I think they only changed it so they could use the badge concept they created for the Franklin badge for more than just a single item.
Title: Re: SSBB Nitpick thread
Post by: Mikintosh on March 27, 2008, 09:52:25 PM
Though I must say, I'm almost glad you can't throw it in Brawl, as it didn't make much sense as an attack in Melee. Why would it hurt your opponent if they get hit by the item if it doesn't hurt you to perform the attack while holding it? *mind explodes*
Title: Re: SSBB Nitpick thread
Post by: Smoke39 on March 27, 2008, 10:25:42 PM
Forcing your opponent to do a screw attack wasn't what hurt them. It was the impact of the item smacking into them, like any other thrown item. Brain explosion solved.
Title: Re: SSBB Nitpick thread
Post by: Mikintosh on March 28, 2008, 01:06:27 PM
Forcing your opponent to do a screw attack wasn't what hurt them. It was the impact of the item smacking into them, like any other thrown item. Brain explosion solved.
Well yeah, I got that, but having them actually do a screw attack in response obscured what was going on, I think. Anyway, I don't mind that it only affects the wearer, is all I'm saying.
Title: Re: SSBB Nitpick thread
Post by: GoldenPhoenix on March 28, 2008, 01:25:16 PM
Brawl is flawless, how many times do I need to tell you people that?
Title: Re: SSBB Nitpick thread
Post by: Nick DiMola on March 28, 2008, 01:31:08 PM
Brawl is flawless, how many times do I need to tell you people that?
it isn't... I can't save the daily stages/replays to a SD :/
I was pretty annoyed by this as well. I tried for a good 15 minutes to figure out someway to get it onto my SD card to no avail. Why the hell tease me with these awesome levels and not let me keep them!?
Title: Re: SSBB Nitpick thread
Post by: Dirk Temporo on March 28, 2008, 11:38:57 PM
You guys are still complaining about that? We've knew that MONTHS before the game came out.
Title: Re: SSBB Nitpick thread
Post by: Mikintosh on March 29, 2008, 05:50:11 AM
Brawl is flawless, how many times do I need to tell you people that?
it isn't... I can't save the daily stages/replays to a SD :/
I was pretty annoyed by this as well. I tried for a good 15 minutes to figure out someway to get it onto my SD card to no avail. Why the hell tease me with these awesome levels and not let me keep them!?
Because they want you to create your own memories rather than keeping somebody else's?
Title: Re: SSBB Nitpick thread
Post by: Mashiro on March 29, 2008, 12:27:09 PM
Because Nintendo likes placing stupid restrictions on things.
Title: Re: SSBB Nitpick thread
Post by: Nick DiMola on March 29, 2008, 04:20:10 PM
Because Nintendo likes placing stupid restrictions on things.
Truth.
Title: Re: SSBB Nitpick thread
Post by: GoldenPhoenix on March 30, 2008, 02:59:01 AM
Have any of your encountered this problem? I am still trying to unlock the "collect 5000 coins in coin battle"CD or whatever it is called, and I KNOW I've collected far over 5000 coins in coin matches yet nothing is unlocked. Is this a glitch or am I doing something wrong?
Title: Re: SSBB Nitpick thread
Post by: Smoke39 on March 30, 2008, 03:12:12 AM
How do you know you collected so many? Have you checked the group records? I was keeping track, and it worked for me.
Title: Re: SSBB Nitpick thread
Post by: Dasmos on March 30, 2008, 10:41:43 AM
Ok this may be coming from anger from just being killed three times by the damned thing, but the bumper is hugely overpowered. When used as a throwing item it basically KO's at 30%, also when it's in position it can kill at pretty low percentages.
Title: Re: SSBB Nitpick thread
Post by: nickmitch on March 30, 2008, 02:42:18 PM
I like that the bumper is so overpowered because it makes me feel like it's back with a vengeance. However, it should be toned down for the next iteration, IMO.
Title: Re: SSBB Nitpick thread
Post by: Ceric on March 30, 2008, 09:17:15 PM
Have any of your encountered this problem? I am still trying to unlock the "collect 5000 coins in coin battle"CD or whatever it is called, and I KNOW I've collected far over 5000 coins in coin matches yet nothing is unlocked. Is this a glitch or am I doing something wrong?
Were those all local. Online matches don't count.
On the bumper I don't think its over powered for what it is. It could show up a little less and be a little smaller.
Title: Re: SSBB Nitpick thread
Post by: DAaaMan64 on March 30, 2008, 09:27:46 PM
If you grab onto the stage and attempt to role up with L/R and move the stick towards the stage(Like in Melee), you can no do that. In Brawl you can still roll up to the stage, but you do it simply by pressing L/R. I don't like this, the other way makes more sense, L/R is a guard not role and they should have just enabled both.
Title: Re: SSBB Nitpick thread
Post by: stevey on March 30, 2008, 09:29:22 PM
If I ever find out who programmed in the death thorns into Rumble Falls! :ph:
Why has anyone brought this up yet? I can't be the only being countless pwned by them at 0% :@
Title: Re: SSBB Nitpick thread
Post by: DAaaMan64 on March 30, 2008, 09:42:27 PM
If I ever find out who programmed in the death thorns into Rumble Falls! :ph:
Why has anyone brought this up yet? I can't be the only being countless pwned by them at 0% :@
They are quite terrible. They are a lot like the bumper haha.
Title: Re: SSBB Nitpick thread
Post by: KnowsNothing on March 30, 2008, 10:14:06 PM
The bumpers are awesome with all other items off with maximum drop rate. My favorite version of this game is in my custom enclosed box stage that has a one tiny opening in the top right of the box with all giant characters.
900% damage ftw!
Title: Re: SSBB Nitpick thread
Post by: DAaaMan64 on March 30, 2008, 10:40:46 PM
The bumpers are awesome with all other items off with maximum drop rate. My favorite version of this game is in my custom enclosed box stage that has a one tiny opening in the top right of the box with all giant characters.
900% damage ftw!
ha that was the first kind of stage I made.
Title: Re: SSBB Nitpick thread
Post by: vudu on March 31, 2008, 02:42:07 PM
If I ever find out who programmed in the death thorns into Rumble Falls! :ph:
Why has anyone brought this up yet? I can't be the only being countless pwned by them at 0% :@
I think it's because Rumble Falls sucks, so no one plays it.
But I do agree with you. Especially the first, lone one. It's a pain in the ass trying to beat the second level of Classic Single Player on the higher difficulties.
Title: Re: SSBB Nitpick thread
Post by: Mikintosh on March 31, 2008, 03:03:39 PM
Ok this may be coming from anger from just being killed three times by the damned thing, but the bumper is hugely overpowered. When used as a throwing item it basically KO's at 30%, also when it's in position it can kill at pretty low percentages.
I haven't tried throwing it much, but I haven't seen it have a major effect until around 60-70 (tho then, yes, it can KO). It's a bit over-powered, but it's a more exciting addition to the battle than the Balloon Fight flippers from Melee, which were just boring annoyances.
Title: Re: SSBB Nitpick thread
Post by: GoldenPhoenix on March 31, 2008, 04:10:00 PM
Ok this may be coming from anger from just being killed three times by the damned thing, but the bumper is hugely overpowered. When used as a throwing item it basically KO's at 30%, also when it's in position it can kill at pretty low percentages.
I haven't tried throwing it much, but I haven't seen it have a major effect until around 60-70 (tho then, yes, it can KO). It's a bit over-powered, but it's a more exciting addition to the battle than the Balloon Fight flippers from Melee, which were just boring annoyances.
Mikintosh the overly positive fanboi troll=confirmed!
Title: Re: SSBB Nitpick thread
Post by: Dirk Temporo on March 31, 2008, 10:31:05 PM
If you grab onto the stage and attempt to role up with L/R and move the stick towards the stage(Like in Melee), you can no do that. In Brawl you can still roll up to the stage, but you do it simply by pressing L/R. I don't like this, the other way makes more sense, L/R is a guard not role and they should have just enabled both.
what.
All you had to do to roll while getting on the stage in Melee was press L or R.
Title: Re: SSBB Nitpick thread
Post by: DAaaMan64 on March 31, 2008, 11:46:38 PM
If you grab onto the stage and attempt to role up with L/R and move the stick towards the stage(Like in Melee), you can no do that. In Brawl you can still roll up to the stage, but you do it simply by pressing L/R. I don't like this, the other way makes more sense, L/R is a guard not role and they should have just enabled both.
what.
All you had to do to roll while getting on the stage in Melee was press L or R.
I used to press the stick towards the stage, you cannot do that in brawl. It won't work at ALL. This is the nit pick thread.
Title: Re: SSBB Nitpick thread
Post by: Pale on April 01, 2008, 09:57:02 AM
FREAKING EVENT 13 (I think)!
THE STUPID DRAGOON ONE ON HARD!
Dumbest concept ever. If I drop on Wario 4-5 times while he has a part, he doesn't drop it. If i get attacked by Wario's weakest punch, I drop my parts. Dumbest idea for an event match ever.
Does anyone have any tricks for beating this? I did it fine on Easy and Normal, but now on hard I'm nowhere close.
Title: Re: SSBB Nitpick thread
Post by: Caliban on April 01, 2008, 07:56:27 PM
Why is 999% damage the limit? I want to see how much damage I can do beyond the 999% in my custom made stage which is appropriately called "Combo Galore!".
Edit: I was tired of feeling the rumble and also tired of pressing down on the A button, so I stopped Captain Falcon from doing his infinite combo on Bowser, yet I find another limit in Training mode where each character can only perform 999 combos.
Title: Re: SSBB Nitpick thread
Post by: Shecky on April 03, 2008, 12:43:56 AM
Dumbest concept ever. If I drop on Wario 4-5 times while he has a part, he doesn't drop it. If i get attacked by Wario's weakest punch, I drop my parts. Dumbest idea for an event match ever.
Does anyone have any tricks for beating this? I did it fine on Easy and Normal, but now on hard I'm nowhere close.
That's easy, did it in ~40 sec. NOW #17 on HARD.... WTH... why is Zelda so floaty?? Why does she refuse to land??
Title: Re: SSBB Nitpick thread
Post by: Mikintosh on April 03, 2008, 01:42:32 AM
Why is 999% damage the limit? I want to see how much damage I can do beyond the 999% in my custom made stage which is appropriately called "Combo Galore!".
Because the situation you describe is the only time anyone would have the opportunity to have 1000+ damage, ever.
Title: Re: SSBB Nitpick thread
Post by: DAaaMan64 on April 03, 2008, 02:37:37 AM
Why is 999% damage the limit? I want to see how much damage I can do beyond the 999% in my custom made stage which is appropriately called "Combo Galore!".
Because the situation you describe is the only time anyone would have the opportunity to have 1000+ damage, ever.
Ya but it can still therefore be considered a nitpick.
Title: Re: SSBB Nitpick thread
Post by: Mashiro on April 03, 2008, 02:46:02 AM
Maybe this isn't a nitpick but speaking of 999% damage . . .
isn't Lucaio's damage supposed to go UP based on how much damage he has taken on?
I think it's a bunch of BS that when he has 999% damage his charged blast only does 25% damage to an opponent.
Title: Re: SSBB Nitpick thread
Post by: Dasmos on April 03, 2008, 03:46:03 AM
His attack only goes up until he reaches 200%.
Title: Re: SSBB Nitpick thread
Post by: Ceric on April 03, 2008, 08:28:33 AM
Which it be cool if it was just a multiplier because I've had him beyond 200. I really like his ball to grow huge because it will do damage just holding it.
Title: Re: SSBB Nitpick thread
Post by: Pale on April 03, 2008, 09:25:47 AM
Dumbest concept ever. If I drop on Wario 4-5 times while he has a part, he doesn't drop it. If i get attacked by Wario's weakest punch, I drop my parts. Dumbest idea for an event match ever.
Does anyone have any tricks for beating this? I did it fine on Easy and Normal, but now on hard I'm nowhere close.
That's easy, did it in ~40 sec. NOW #17 on HARD.... WTH... why is Zelda so floaty?? Why does she refuse to land??
Thanks for the tips!
Title: Re: SSBB Nitpick thread
Post by: Mario on April 03, 2008, 11:43:33 AM
Pokeballs - They SUCK now. I'm used to always running towards them when they appear but now there's no point, I get the same 3 or 4 pokemon every time and they suck, they disappear heaps quicker now too. Why does Kyogre, the STRONGEST POKEMON EVER, do some ultra lame splash attack? Items don't appear often enough either, set to the highest frequency they are nowhere near as frequent as in Melee. I tried playing pokeball only matches with Brawl but it was horrible. Which retarded RPG dev guy on this trainwreck Brawl dev team was so offended by Pokemon being better than all the RPGs he ever made had to mention to everyone "hey guys I think the pokeballs are a bit too strong" and the rest of the team is even dumber for listening to him.
There's not enough Assist Trophies either, and I always seem to get the same old ones popping up.
Also i'm sure it's been mentioned a million times before but the interface is one of the worst in gaming history. THE POINTER IS THERE LET ME USE IT!
All the "hard" unlockables just seem to give you lame ass stickers or trophies, completely killing any sense of accomplishment you might feel afterwards. I beat Event 41 on hard and got NOTHING. (getting CDs however is awesome, but that's off topic)
The stickers have to be the lamest thing in any game ever. Getting a sticker feels like punishment to me. There must have been one guy on the Brawl team incredibly bored so he came up with this idea so they just assigned him to making stickers throughout it's entire development.
When playing with three CPUs, they always seem to mostly attack me, whether i'm winning or not. Every single time without fail the CPU gets a final smash, it's always aimed at me, it's like the other CPU guys disappear when that happens.
Music frequency selector seems broken to me. I have one song on full that gets played just as much as one that's up one fifth of the way. Can these guys even program?
Title: Re: SSBB Nitpick thread
Post by: Nick DiMola on April 03, 2008, 01:12:03 PM
Mikintosh is not going to be happy with this.
Title: Re: SSBB Nitpick thread
Post by: NinGurl69 *huggles on April 03, 2008, 01:57:37 PM
7.9
Title: Re: SSBB Nitpick thread
Post by: Smash_Brother on April 03, 2008, 02:03:07 PM
When playing with three CPUs, they always seem to mostly attack me, whether i'm winning or not. Every single time without fail the CPU gets a final smash, it's always aimed at me, it's like the other CPU guys disappear when that happens.
I agree with this and it totally sucks. I have no friends, so most of my time is spent fighting the CPU. Goodbye Free-For-Alls.
Title: Re: SSBB Nitpick thread
Post by: NinGurl69 *huggles on April 03, 2008, 02:23:36 PM
Do you have to play the Event Matches on Hard to unlock the remaining event matches?
Title: Re: SSBB Nitpick thread
Post by: vudu on April 03, 2008, 02:32:51 PM
21 - 28 get unlocked in SSE when you get ROB to join your team. I haven't gotten the rest yet (also haven't beaten SSE yet, so maybe that's it).
Title: Re: SSBB Nitpick thread
Post by: UltimatePartyBear on April 03, 2008, 03:30:09 PM
I rushed through all the event matches on Easy, so you don't have to play them on hard to unlock them all (unless there are more that I haven't unlocked, but my last one claims it's the REAL final one). You unlock most of them simply by unlocking the characters they use.
Title: Re: SSBB Nitpick thread
Post by: Caliban on April 03, 2008, 03:36:13 PM
Why is 999% damage the limit? I want to see how much damage I can do beyond the 999% in my custom made stage which is appropriately called "Combo Galore!".
Because the situation you describe is the only time anyone would have the opportunity to have 1000+ damage, ever.
If you build it, they will come. I built it, and they did not come.
Title: Re: SSBB Nitpick thread
Post by: Mikintosh on April 03, 2008, 05:20:22 PM
Because y'know, I actually did turn into an giant enranged monster upon reading that guy's opinions and was yelling "HULK SMASH" and all that, but unfortunately my giant green hands were too big to type properly.
It is a bit of a bummer the Poke Balls themselves aren't more powerful, but the Pokemon themselves aren't really that different from Melee; Bonsly's really powerful, even though Gulpin doesn't move, he's still good for interrupting whoever runs into it, and Metagross is just plain badass. And what's wrong with the Wobbuffets and Goldeens showing up? They're there at the same rate as in Melee, and the game doesn't promise you you'll get great results 100% of the time, that's part of the game.
...
9.3
Title: Re: SSBB Nitpick thread
Post by: Mashiro on April 03, 2008, 06:19:24 PM
Agreed with the assist trophies.
I have 3 different assists always pop up: little mac, that....punching guy and the Samurai guy from F-Zero.
In the end the game doesn't feel as jam-packed as the Smash Dojo site made it out to be.
Oh another nit-pick: I never really play Brawl *gasp* but that's more of a personal problem . . . lol.
Title: Re: SSBB Nitpick thread
Post by: Mikintosh on April 03, 2008, 06:45:47 PM
I get Samurai Goroh a lot, but I get Custom Robo way more than Little Mac...*trying to remember other ones* the guitar lady doesn't show up much, but I'm glad for that because the effect's cooler when she doesn't come up too often. Seriously, you guys are acting like they made these systems non-random, I'm guessing out of spite?
And once you've discovered everything, of course it doesn't seem like as much. When does it ever?
Title: Re: SSBB Nitpick thread
Post by: Nick DiMola on April 03, 2008, 06:59:01 PM
I get Samurai Goroh a lot, but I get Custom Robo way more than Little Mac...*trying to remember other ones* the guitar lady doesn't show up much, but I'm glad for that because the effect's cooler when she doesn't come up too often. Seriously, you guys are acting like they made these systems non-random, I'm guessing out of spite?
And once you've discovered everything, of course it doesn't seem like as much. When does it ever?
Randomness when you are referring to a running program, is not in fact random; it is pseudo-random because it is based on a seed (http://en.wikipedia.org/wiki/Random_seed). It is likely that the seed is unchanging, so the "random" trophies being brought up are not really random. Due to the seed some trophies WILL BE more likely to appear. It definitely is annoying, but you can't really blame anyone for that one.
Title: Re: SSBB Nitpick thread
Post by: Smoke39 on April 03, 2008, 07:52:27 PM
I really doubt a constant seed would be causing some trophies to appear more often. Besides the fact that it would be trivial to seed the random function with the current time from some particular date as per convention, unless they used a different random function for selecting trophy contents from every other pseudo-random effect in the game, user input would still throw it off (by instigating those effects at unpredictable intervals and times).
Title: Re: SSBB Nitpick thread
Post by: Dasmos on April 03, 2008, 09:27:01 PM
Pokeballs - They SUCK now. I'm used to always running towards them when they appear but now there's no point, I get the same 3 or 4 pokemon every time and they suck, they disappear heaps quicker now too. Why does Kyogre, the STRONGEST POKEMON EVER, do some ultra lame splash attack? Items
Kyogre I find pretty annoying actually, it kills pretty often in my experiences. Groundon I find is especially useless though, he just sits doing nothing. Touch and he does a bit of damage, I was expecting maybe he would be like Moltres from the last game. In sort a OHKO sort of situation, but no.
I agree about the lack of variety of Pokemon though, I haven't seen half of the Pokemon yet.
Title: Re: SSBB Nitpick thread
Post by: Shecky on April 03, 2008, 09:55:16 PM
Dumbest concept ever. If I drop on Wario 4-5 times while he has a part, he doesn't drop it. If i get attacked by Wario's weakest punch, I drop my parts. Dumbest idea for an event match ever.
Does anyone have any tricks for beating this? I did it fine on Easy and Normal, but now on hard I'm nowhere close.
That's easy, did it in ~40 sec. NOW #17 on HARD.... WTH... why is Zelda so floaty?? Why does she refuse to land??
Thanks for the tips!
Heh, your welcome....
My tips are to use kirby's floatyness to your advantage and swoop in for parts. The CPU is more concerned with you than dragoon parts, at least that's how they reacted when I played. They did manage to get one piece, but 3 solid hits later, I got him to cough it up. If you get hit, since your lighter, you'll drop pieces much easier. I went after the piece I dropped as a priority.
I'd have saved the reply and sent it to you, but you can't save replays for event matches.
Title: Re: SSBB Nitpick thread
Post by: Shecky on April 03, 2008, 11:04:23 PM
Ironically, in two online matches we had Mew and the make a wish pokemon show up (two that triggered special messages when I exited online)
Title: Re: SSBB Nitpick thread
Post by: Smash_Brother on April 03, 2008, 11:06:08 PM
I've still yet to see manaphy.
Title: Re: SSBB Nitpick thread
Post by: Shecky on April 03, 2008, 11:38:34 PM
Ok, here's a nitpick... the desire to take a snapshot of the endgame poses, especially some captured when playing classic mode. Another is to be able to play forward in snowmo so that you can capture the right spot in a replay.
Title: Re: SSBB Nitpick thread
Post by: vudu on April 04, 2008, 02:01:08 PM
Major gripe: The random character option sucks at picking a random character.
Last night while fighting SB (and maybe Shecky, I can't remember if he showed up by that point) my random character was Yoshi 3 TIMES IN A ROW. Immediately after that, it gave me Pit TWICE IN A ROW. What's the point in picking a random character if I get the same goddamn character over and over again?
Title: Re: SSBB Nitpick thread
Post by: Smoke39 on April 04, 2008, 03:20:02 PM
More whining about randomness? Sheesh, if you flip a coin ten times do you expect it to neatly alternate between heads and tails every single time?
Title: Re: SSBB Nitpick thread
Post by: vudu on April 04, 2008, 03:21:41 PM
No. But if I flip a 32-sided coin three times I don't expect it to land on goddamn 6 every time.
Title: Re: SSBB Nitpick thread
Post by: Smoke39 on April 04, 2008, 03:24:35 PM
What if you flipped it a billion times? Would it be so absurd to think that six might come up thrice consectutively at least once?
Title: Re: SSBB Nitpick thread
Post by: vudu on April 04, 2008, 03:25:27 PM
I only played about fifteen games.
Title: Re: SSBB Nitpick thread
Post by: Smoke39 on April 04, 2008, 03:35:46 PM
That's irrelevant. The event is random. Your fifteen matches could have occured anywhere in that string of a billion events.
Look at it this way. The probability of getting 6 when rolling a 32-sided die is 1/32. The probability of getting a six doesn't change regardless of how often it comes up. So the probability of getting three sixes in a row is 1/32 * 1/32 * 1/32. The same is true for any other number, so any series of number is equally likely to happen.
Title: Re: SSBB Nitpick thread
Post by: Nick DiMola on April 04, 2008, 03:38:09 PM
That's irrelevant. The event is random. Your fifteen matches could have occured anywhere in that string of a billion events.
Look at it this way. The probability of getting 6 when rolling a 32-sided die is 1/32. The probability of getting a six doesn't change regardless of how often it comes up. So the probability of getting three sixes in a row is 1/32 * 1/32 * 1/32. The same is true for any other number, so any series of number is equally likely to happen.
Yeah, but they could've kept track of the last random character drawn and opted to randomly select a replacement character if the randomly chosen character was the same as last time.
Title: Re: SSBB Nitpick thread
Post by: Smoke39 on April 04, 2008, 03:41:54 PM
They could have, and it would have worked great with people's poor intuition of randomness. I was just arguing about the nature of truly random events.
Title: Re: SSBB Nitpick thread
Post by: Nick DiMola on April 04, 2008, 03:44:23 PM
They could have, and it would have worked great with people's poor intuition of randomness. I was just arguing about the nature of truly random events.
Fair enough, I agree with you there.
Title: Re: SSBB Nitpick thread
Post by: vudu on April 04, 2008, 03:48:51 PM
Look at it this way. The probability of getting 6 when rolling a 32-sided die is 1/32. The probability of getting a six doesn't change regardless of how often it comes up. So the probability of getting three sixes in a row is 1/32 * 1/32 * 1/32.
That's my entire point! The chances of me getting Yoshi three times in a row (if it were truly random) is 1/32,768. Now, my chances of getting Yoshi three times in a row immediately followed by getting Pit twice in a row is 1/33,554,432. I have better chances of winning the lotto.
Title: Re: SSBB Nitpick thread
Post by: Smoke39 on April 04, 2008, 03:54:03 PM
But getting Yoshi thrice in a row followed by Pit twice is JUST AS LIKELY as any other "more random" series of characters. That is to say, it's bound to happen sometime, and that sometime is completely unpredictable and may as well be during your fifteen matches as any other time.
Title: Re: SSBB Nitpick thread
Post by: vudu on April 04, 2008, 04:07:15 PM
Do you at least agree that one divided by thirty-three million is a very small number?
Title: Re: SSBB Nitpick thread
Post by: Smoke39 on April 04, 2008, 04:09:40 PM
Yes. Do you agree that among all the copies of Brawl and all the matches being played that a very large number of random numbers are being generated?
Title: Re: SSBB Nitpick thread
Post by: DAaaMan64 on April 04, 2008, 04:16:10 PM
Yes. Do you agree that among all the copies of Brawl and all the matches being played that a very large number of random numbers are being generated?
Yes. But since we've already determined that my random numbers are independent of all other other random numbers, I don't see what that has to do with anything.
Title: Re: SSBB Nitpick thread
Post by: Smoke39 on April 04, 2008, 04:20:16 PM
If you acknowledge that your numbers are independent then you have nothing to be arguing about.
Title: Re: SSBB Nitpick thread
Post by: vudu on April 04, 2008, 04:37:43 PM
My argument is that my numbers are independent of yours, not that they're independent of each other.
Title: Re: SSBB Nitpick thread
Post by: Shecky on April 04, 2008, 07:08:36 PM
I think vudu's just upset b/c he stinks with those characters ;)
Title: Re: SSBB Nitpick thread
Post by: vudu on April 04, 2008, 07:25:11 PM
!!?!!
Hey, I'm pretty decent with Pit. The problem is he doesn't have a decent finishing move.
With Yoshi I just wish I could turn off his egg roll, because I always do that move by mistake and wind up killing myself.
Title: Re: SSBB Nitpick thread
Post by: Ceric on April 04, 2008, 09:12:14 PM
I have to say I played a lot of Random character at Carmi, Il and I kept getting Mario. It seems to get into a rut.
Title: Re: SSBB Nitpick thread
Post by: Shecky on April 04, 2008, 11:27:45 PM
Ok, so here's a thought why not just pick different characters yourself??? You obviously want a different one each time with no duplicates, that's your best method then.
Title: Re: SSBB Nitpick thread
Post by: KnowsNothing on April 05, 2008, 09:21:52 PM
It's funny because computers can't actually generate random numbers.
Title: Re: SSBB Nitpick thread
Post by: Mario on April 05, 2008, 10:17:44 PM
Pokemon is the only game that does a good job of it
Title: Re: SSBB Nitpick thread
Post by: LuigiHann on April 06, 2008, 12:42:42 PM
I suppose picking characters yourself would ruin the surprise.
Title: Re: SSBB Nitpick thread
Post by: Mikintosh on April 06, 2008, 02:43:36 PM
Dumbest concept ever. If I drop on Wario 4-5 times while he has a part, he doesn't drop it. If i get attacked by Wario's weakest punch, I drop my parts. Dumbest idea for an event match ever.
Does anyone have any tricks for beating this? I did it fine on Easy and Normal, but now on hard I'm nowhere close.
I just beat this right now the first time I tried it on Hard. The Warios didn't even pick up any of the pieces, so that might've helped.
Title: Re: SSBB Nitpick thread
Post by: Shecky on April 06, 2008, 09:16:16 PM
Dumbest concept ever. If I drop on Wario 4-5 times while he has a part, he doesn't drop it. If i get attacked by Wario's weakest punch, I drop my parts. Dumbest idea for an event match ever.
Does anyone have any tricks for beating this? I did it fine on Easy and Normal, but now on hard I'm nowhere close.
I just beat this right now the first time I tried it on Hard. The Warios didn't even pick up any of the pieces, so that might've helped.
Like I mention in my hint, the Wario's seem more focused on Kirby than the pieces, so use kirby's float ability to the fullest.
Title: Re: SSBB Nitpick thread
Post by: Mikintosh on April 06, 2008, 10:10:58 PM
Yeah, and I think it helped that I used Kirby's rolling-attack (the one that was a fireball in Melee and a flurry of kicks in Brawl), as that scattered the Warios away from me so I couldn't get the pieces knocked out.
Title: Re: SSBB Nitpick thread
Post by: Pale on April 07, 2008, 11:17:58 AM
I've tried that so many times. I just don't get lucky like that. Basically it seems the Warios collect pieces in a defensive manner...
What that means is that they will try and pick them up if one of two conditions are met, either you already have a piece, or all three pieces are out. Therefore, using your strategy may work, but only if you can quickly collect all three as soon as the final third one appears.
I've given up for now. Is there an achievement tied to clearing that event on hard?
Title: Re: SSBB Nitpick thread
Post by: UltimatePartyBear on April 07, 2008, 11:34:07 AM
There's an achievement tied to that event, but not on Hard specificially.
Title: Re: SSBB Nitpick thread
Post by: Pale on April 07, 2008, 08:46:00 PM
I just died with 22 SECONDS left in the 15 minute Brawl...
Brawl challenges totally stupid and pointless CONFIRMED!
Title: Re: SSBB Nitpick thread
Post by: Shecky on April 07, 2008, 10:04:38 PM
You should just show up online more often and your frustrations will disappear.
Title: Re: SSBB Nitpick thread
Post by: Shecky on April 15, 2008, 07:34:10 AM
Ok, so I'm to lazy to check but did they change the rolling mechanics a bit in Brawl? It seems that I face the wrong direction far to often after rolling. It used to be that you would only change direction if you were rolling "past" another character... and you change direction to face that character. Otherwise you would simply maintain the direction your facing.
Now it seems that there will be times we I'm trying to roll across a good portion of the stage and end up in the wrong direction when I get there (opposite of what I was expecting).
Anyone else note this?
Title: Re: SSBB Nitpick thread
Post by: Nick DiMola on April 15, 2008, 09:50:00 AM
Ok, so I'm to lazy to check but did they change the rolling mechanics a bit in Brawl? It seems that I face the wrong direction far to often after rolling. It used to be that you would only change direction if you were rolling "past" another character... and you change direction to face that character. Otherwise you would simply maintain the direction your facing.
Now it seems that there will be times we I'm trying to roll across a good portion of the stage and end up in the wrong direction when I get there (opposite of what I was expecting).
Anyone else note this?
I noticed this as well. The rolling at times really throws me off. Generally though, it is nice to roll and switch directions because typically that is what you want to do when you do a roll.
Title: Re: SSBB Nitpick thread
Post by: that Baby guy on April 16, 2008, 02:34:47 AM
If you roll forward, you face the opposite direction. Backward, you face the same direction. Either that, or I've been rolling well by instinct.
Title: Re: SSBB Nitpick thread
Post by: blackfootsteps on April 27, 2008, 08:54:53 PM
Is there a way to reorganise the names list? Scrolling down each time is a pain especially when more and more people are entering their settings.
Title: Re: SSBB Nitpick thread
Post by: NinGurl69 *huggles on April 28, 2008, 12:36:02 AM
There's no functional equivalent to Melee's Camera Mode. Which means there's no way for users to create really fancy footage.
Melee > Brawl yet again
Title: Re: SSBB Nitpick thread
Post by: LuigiHann on April 28, 2008, 01:09:59 AM
There's no functional equivalent to Melee's Camera Mode. Which means there's no way for users to create really fancy footage.
Melee > Brawl yet again
What did Camera Mode include that can't be done from Brawl's pause screen?
Title: Re: SSBB Nitpick thread
Post by: NinGurl69 *huggles on April 28, 2008, 01:52:41 AM
Real-time, in-game camera manipulation.
Title: Re: SSBB Nitpick thread
Post by: LuigiHann on April 28, 2008, 01:54:22 AM
Oh, I didn't remember you could do that.
Title: Re: SSBB Nitpick thread
Post by: mantidor on April 29, 2008, 12:10:15 PM
has someone mentioned the horrible Zelda music selection? its atrocious! ATROCIOUS! The only good songs are the ones untouched by the drunk japanese remixers. I still can't believe the did such a good job on the rest of the music and so poor for Zelda.
Title: Re: SSBB Nitpick thread
Post by: Mario on April 29, 2008, 12:45:18 PM
You have GOT to be joking
Title: Re: SSBB Nitpick thread
Post by: UltimatePartyBear on April 29, 2008, 12:52:48 PM
Only the Dark World music bothers me. The rest of the Zelda music is good enough.
Title: Re: SSBB Nitpick thread
Post by: Smash_Brother on May 15, 2008, 12:07:47 AM
Ugg, I've just learned the hard way that, when a person has removed you from their friend list, you have no way of knowing until you try to join their game and the service boots you back to the main menu.
Seriously, what a sorry excuse for an online system. You can literally log in to find 7 people online, then create a game and have none of them join because they all deleted you and you have no way of knowing because you can still see them online.
It's pretty clear Sakurai never intended to play this game online himself...
Title: Re: SSBB Nitpick thread
Post by: UltimatePartyBear on May 15, 2008, 12:04:13 PM
People must hate playing against you quite a bit, huh?
Title: Re: SSBB Nitpick thread
Post by: NinGurl69 *huggles on May 15, 2008, 12:05:55 PM
people still play this?
Title: Re: SSBB Nitpick thread
Post by: Smash_Brother on May 15, 2008, 02:44:33 PM
People must hate playing against you quite a bit, huh?
I don't play often so I'm guessing they wind up deleting me from their friend list but I don't know this, as I still see THEM online but they can't see me, making me a ghost, basically.
This, of course, stems from the 64 person friend code cap...
Title: Re: SSBB Nitpick thread
Post by: vudu on May 15, 2008, 04:54:20 PM
I told you that your friend finder thing would come back around to bite you in the ass.
Title: Re: SSBB Nitpick thread
Post by: NWR_pap64 on May 15, 2008, 05:41:42 PM
I told you that your friend finder thing would come back around to bite you in the ass.
Technically, it's them filling up their friend lists and deleting me that's the issue.
Title: Re: SSBB Nitpick thread
Post by: LuigiHann on May 15, 2008, 10:07:35 PM
Or you adding "friends" who you don't actually know or speak to.
Not trying to place the blame on you, as I agree it's an inane system choice that there's no notification.
Title: Re: SSBB Nitpick thread
Post by: Smash_Brother on May 16, 2008, 04:37:26 PM
lol betatesting...
http://youtube.com/watch?v=mAot3e3_f-c
Title: Re: SSBB Nitpick thread
Post by: Smoke39 on May 20, 2008, 05:41:42 PM
Has anyone complained about the intro movie yet? It makes the game take forever to load when you first start it up. ):<
Title: Re: SSBB Nitpick thread
Post by: shammack on May 20, 2008, 06:04:16 PM
If we're complaining about the intro movie, I'd like to complain about how it's just a bunch of clips from the SSE cutscenes rather than an awesome pre-rendered extravaganza like Melee's.
Title: Re: SSBB Nitpick thread
Post by: Mario on May 20, 2008, 11:05:27 PM
Not to mention the awkward "gameplay" footage in it that's blurry as batshit. I tried to introduce some people to the game and they walked out of the room in disgust after thinking it just looked like the N64 game.