Gaming Forums => General Gaming => Topic started by: Shift Key on May 19, 2005, 08:39:34 PM
Title: Too Human Trilogy: Exclusive for 360
Post by: Shift Key on May 19, 2005, 08:39:34 PM
Quote The latest issue of EGM reveals massive news on developer Silicon Knights' next project -- or, as it turns out, projects. In addition to the company's partnership with SEGA to produce an original next-generation game, the developer has signed on with publisher Microsoft to produce a futuristic trilogy for Xbox 360. Yes, exclusively for Xbox 360. Sorry, Nintendo fans, but you won't see this trilogy on Revolution ever.
Awwwwwww, money hats really do make the world go round I'm curious to see what that new franchise they make with SEGA is, because if its Shadow the Hedgehog with a new hat, I'm just gonna snap.
BUT HE'S GOT A NEW HAT!
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: nemo_83 on May 20, 2005, 12:40:23 AM
I think Too Human may turn out like a cross between KOTOR's character development, Metroid Prime's sci fi atmosphere and gagetry, and MGS's gameplay.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Caustic Saint on May 20, 2005, 12:43:46 AM
Wow...
I don't remember it having been slated for the PS1 at one time, though. I thought it was going to be an N64 title, then bumped to the Cube.
At this point, I'll be happy to see it come out on any platform - and I don't much mind which one since I plan on getting all three (again).
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: KDR_11k on May 20, 2005, 04:22:59 AM
I think Too Human will turn out to be Daikatana 2. Hyped up game with too long dev cycle. Or maybe Duke Nukem Forever, that went through many engine changes as well.
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: couchmonkey on May 20, 2005, 05:21:32 AM
Ha ha, I love how everyone turns on devs as soon as they leave Nintendo. I agree that the development cycle has been ridiculously long, though. I hope for SK's sake that the game turns out well.
Personally, I didn't know SK long enough to be really sad that they're gone, but I did enjoy their Cube games. I've noticed Microsoft seems to have a keen interest in grabbing products that were once announced for Nintendo and turning them into Xbox exclusives. Or maybe it's just that Sony doesn't let as many devs "get away".
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: Galford on May 20, 2005, 06:27:36 AM
Too Human's dev time is a product of bad timing. Too Human was almost done on the PS1 when SK became a Nintendo only dev. The game then switched to GC. However, SK had to do Eternal Darkness and MSG:TS before production could resume on Too Human. By that time, SK and Nintendo had a falling out and went their separate ways. Thus Too Human has never been released for any platform.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: jasonditz on May 20, 2005, 11:49:29 AM
Too Human for the 360... I'll believe that when I see it.
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: vudu on May 20, 2005, 11:57:09 AM
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: wandering on May 20, 2005, 12:47:10 PM
Ah, crap. Silicon Knights are master storytellers, and Eternal Darkness is one of my favorite games. I didn't really care about Rare leaving. But this....bah. Once Too Human is released, I'm betting Nintendo will start to feel like Miramax upon the release of Fellowship of the Ring. At least the door is still open for SK to do more work for Nintendo.
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: nemo_83 on May 20, 2005, 08:14:23 PM
Quote Originally posted by: kingvudu I made a comic about this. Enjoy!
That comic could have worked the other way too. Nintendo is the one who sold their shares of SK for quick cash rather than keeping them for their longterm value of original software.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: KDR_11k on May 20, 2005, 09:20:33 PM
cowmonkey: You must be new here, I compared TH to DNF and Daikatana back when SK was still Nintendo exclusive.
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: vudu on May 24, 2005, 03:14:24 PM
I just read a new mini-preview about Too Human over at 1up.com. Check it out here.
Quote Too Human plants players in control of no ordinary main character, but as the god Balder. While exploring a mythical future past (whatever that means), Too Human will apparently immerse players in "sweeping, epic battles" amidst "oceans of organized enemies." ... "Too Human will immerse players in battles between cybernetic gods, machine giants, and mortal men on a scale never before seen," says producer Denis Dyack.
Is it just me, or does this sound nothing like the Too Human we all know (okay, maybe not know and love? I thought the storyline of the game was supposed to revolve around a cop in the future who has to decide how to balance out trading in parts of his humanity for robotic equivalentsin order to stop some sort of evil organization.
Am I missing something? Is Silicon Knights making a completely different game and slapping the name Too Human on it in order to get people interested?
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: KDR_11k on May 25, 2005, 06:47:06 AM
Haha, another game eaten by the Mature Virus! Let's refer to it as W32.Mature.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: OptimusPrime on May 25, 2005, 07:21:53 AM
Well, while the orginale Too Human was promising to be some kind of beefed up Deus Ex combined with martial arts set in a dark future where your choice of replacing bodyparts for machinery would influence the story, now it's some God of War-clone set in a mythology world that looks "futuristic" involving pushing the A-button a lot.
So it's official, the TooHuman we all wanted doesn't exist anymore. probably those kick-ass game elements were scrapped because Nintendo recalled their EAD-specialists (why do you think Kameo changed so much gameplay wise...indeed, it had 5 EAD-specialists on board but not anymore) at Silicon Knights and got replaced with Microsofts marketing guard dogs.
Sooo...who's intrested in Factor 5's newest game? Well at least next gen Nintendo has a expanded Retro, a expanded EAD, a expanded HAL, a new 100+ man big first-party team ready and with Revolutions "Big Idea's over Big Money" philosophy Nintendo is probably looking for new and/or small teams to support (Gamefreak, Brownie Brown, Camelot and that one team that made Mario & Luigi 1 comes to mind). Replaces this "loss" anytime.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Ian Sane on May 25, 2005, 08:14:12 AM
"Is Silicon Knights making a completely different game and slapping the name Too Human on it in order to get people interested?"
To be fair we didn't actually know that much about what Too Human was about. Plus SK designs their stories first and then makes the game. So it's possible they had this whole storyline laid out from multiple character perspectives and they chose the Balder character to make the game for.
Okay that's reaching. MS probably ruined it and SK are sell outs. Still knowing that Rare and SK are making crap with MS doesn't make me feel better. We still lost them and the games they could have made with Nintendo. If anything this is worse because the gaming community as a whole is missing out on what these devs could have made with Nintendo in favour of generic junk from MS.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: ThePerm on May 25, 2005, 09:15:22 AM
So this proves denis dyack is a lyer? lol
IGNcube: Too Human started out as a PlayStation game and a couple years ago you revealed some story details on that now-cancelled version of the title. Will the GCN game feature the same premise and storyline or will there be changes?
Denis Dyack: The good thing is that nobody really knew the story. However, there are some changes. They're all good and positive. But I think talking about Too Human at this point might be a bit early. This is true of all our games: anything you saw before we were with Nintendo will be a lot better with Nintendo. Even Legacy of Kain, which we were really proud of, would have been a lot better with Nintendo.
so by that logic..it wont be as good
IGNcube: Understood. But since you bring up Metal Gear, we're curious: you've hinted time and again that this collaboration between Nintendo, Konami and Silicon Knights is just the beginning. Can you elaborate?
Denis: Yes. I think that's one of the goals of the whole project. It's very important. It's not just one game. It's a very exciting collaboration between our groups and I think there is a strong urge for people like Miyamoto-san and Kojima-san to want to work together in the future. I think that's good for games. So yeah, I think something is happening.
just the beginning..until a money hat comes about?
PGC: Has there ever been any time where you’ve reconsidered going back to a Sony (or Microsoft) platform?
DD: No. I know that our experience has been nothing but positive, and we really value working with Nintendo. Nintendo has been a strong supporter of Silicon Knights, we get along great with everyone and we get tremendous support and we feel (like) part of the family. Silicon Knights has no intention whatsoever of ever making a game for any other platform besides Nintendo. We’re very happy. I’ll tell you, working with Nintendo is like working with the great masters, with Aristotle. When Miyamoto-san says something, it’s always very detailed and always very insightful and always very knowledgeable. Some of the people there with the least experience at Nintendo have more experience than anyone else in North America on making games. So this is not something to be taking lightly … we consider it a great opportunity, and we just can’t say enough good things and we’re very, very happy.
lies
and if i look hard enough i'll find this
interviewer:is there any chances of Too Human being on any other platform.
denis: in the future all silicon knights games will be on Nintendo systems...
money hats goddamn money hats
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: OptimusPrime on May 25, 2005, 09:40:54 AM
Bah...if Denis was only half the man (and artist) that Shinji Mikami was he would have shot himself when Microsoft even mentioned the words "prepared to offer money". And now we know why all Big N's second parties made good games under N's banner and bad games when not: The Gods of Game-creating on top of EAD-mountain smiled upon them, came down for a while and aided them...and all was good... well that's the atmosphere i get from reading Denis his take on Nintendo.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: KDR_11k on May 26, 2005, 01:20:46 AM
I'm sure Mikami wouldn't have killed himself, he'd kept the MS exec's head for souvenir.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: PaLaDiN on May 26, 2005, 11:37:30 AM
Mikami apparently "protested" against RE4's loss of GC exclusivity by joining Clover Studios, who ported VJ to PS2, simultaneously released VJ2 on PS2 and are now working on PS2-exclusive Okami.
I have no idea what to make of all these broken promises. It seems truth and honesty mean nothing to star developers anymore in the face of enormous money hats.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: KDR_11k on May 26, 2005, 11:32:33 PM
Remember, if Mikami says "no" and a suit says "yes" that means "yes". Creative people aren't the ones who decide what gets done. When Capcom execs say "Mikami, make us a few new PS2 games" he can't do anything but obey (or quit but from what I've heard of japanese work culture he could just as well hang himself). The ones who control the suits are the shareholders and shareholders care for their money, not the integrity of some random star designer.
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: Galford on May 27, 2005, 07:51:28 AM
Has anyone here watched the SK interview at IGN about why SK left Nintendo? Denis points out that he didn't want to make quirky Warioware clones for Nintendo. Thus SK split with the Big N.
Second, the two games that SK did make for the Gamecube weren't really supported that much. One of these two games(MGS:TTS) was nothing but a remake of a 5-year old PSX game that has been ported to every system known to mankind. Can you honestly blame SK for leaving Nintendo?
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: vudu on May 27, 2005, 09:01:20 AM
You mean to tell me The Twin Snakes was't a brand new Metal Gear Solid title? Oh noooooooOOOOOOSSSsss!!!1!
I'm melting ... melting ... what a cruel world.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: ruby_onix on May 27, 2005, 02:38:52 PM
Quote Has anyone here watched the SK interview at IGN about why SK left Nintendo? Denis points out that he didn't want to make quirky Warioware clones for Nintendo. Thus SK split with the Big N.
The annoying thing is, we all already knew that SK and Nintendo had different philosophies towards game creation. IIRC, Denis even pointed it out, back when he was pimping for Nintendo. He was saying "Yeah, we do things the other way around from how Nintendo does it. That's WHY we're so tight with Nintendo. Diversity, y'know? Look at Resident Evil. Nintendo would never make that. But third parties do, and they are wholeheartedly welcome on Nintendo systems. Just like we are."
Now he's all like "Oh, well, I don't know if you had noticed, but we just realized that we do story first and gameplay second. Nintendo makes kiddie consoles, and kiddie games, which might have some pretty great gameplay, but they have absolutely zero story. So now we have to pack up and go join Sega."
At least if they had said "Microsoft" we could've chalked it up to moneyhats.
So now the question remains. Did Nintendo have a change of heart? Are they tired of putting on smiling faces and trying to appeal to the third parties, so now they've just snapped and they're going to crack down and show us how oppressive they can really be? And to start, they're going to try to shape the entire videogame world into their own previously-unwanted kiddie image?
That's basically what Denis is saying.
Or did Silicon Knights simply want to expand, and thanks to the Twin Snakes (which was an ill-concieved remake concieved by SK, not Nintendo, and was then deliberately sabotaged by Konami so as not to detract from the MGS3 hype), Nintendo didn't think that SK was currently showing anything that merited an expansion?
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: ShyGuy on May 27, 2005, 09:56:59 PM
I think SK wanted to triple their budget, and Nintendo said "You're not worth it."
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: Djunknown on October 04, 2005, 06:09:41 PM
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: NinGurl69 *huggles on October 04, 2005, 07:55:20 PM
Trailers help, yes they do!
~~~~~
AWWWWW no gameplay. whatever.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: King of Twitch on October 04, 2005, 09:44:10 PM
I wonder which 2 Rare games will come out on 360.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: NinGurl69 *huggles on October 04, 2005, 09:49:05 PM
Conker: Re-made and Re-diculous
Physically Harrassed by the Ghoulies.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: King of Twitch on October 04, 2005, 09:52:41 PM
400 million WELL-spent
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: ShyGuy on October 04, 2005, 10:08:22 PM
Wow, a futuristic shooter with sci-fi elements? teh original. Let's hope they do a WWII shooter next.
I really liked ED, so maybe this won't be too bad, but I don't have high hopes
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: NinGurl69 *huggles on October 04, 2005, 11:17:40 PM
Well actually it's more like Lecacy of Kain meets Metal Gear Ninja Guy, smothered in a frosty coating that resembles Lex Luthor from that episode in Justice League where he made that aweful looking green suit that had no helmet to help accentuate his baldness.
By the power of hair loss, I have the POWAAAAAAAAAAA
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: Toruresu on October 05, 2005, 06:07:48 AM
I'm really going to miss the games from SK. I already miss Denis posting on the boards...how long ago was that?
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: OptimusPrime on October 05, 2005, 08:42:54 AM
Anyone noticed the big guy with the sword leading those marines? That would be fun, back-uped by high-tech marines with firearms and you got a sword... oh whoopie-idonthavetodonothing-doo...
Seriously, the Too Human that SK was making for the GC doesn't exists no more, probably because Nintendo has helped so much with the gameplay they had to give everything up gameplay-wise when they left the N and start all over. So what does the Xbox-crowd love...shooting and sci-fi and other generic stuff.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: KDR_11k on October 05, 2005, 09:06:52 AM
Well, a guy wielding a huge sword in a SciFi world is usually called a "Final Fantasy Lead Character"...
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: wandering on October 05, 2005, 02:25:55 PM
Looks awesome (moreso in the pictures than in the video). Reminds of ED, in that it looks like it'll be wildly inventive and cool in some areas, and disapointingly generic in others. Hopefully the good will outweigh the bad (as happened with ED).
Anyway, between this, perfect dark, and halo....I'm actually beginning to consider the possibility of thinking about buying a used xbox 360 ten years down the line.
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: BlackNMild2k1 on October 05, 2005, 02:49:24 PM
or winning one in the every 10 minutes contest by Pepsi
find a cap enter the code, nothing beats free, and that stays true for Xbox 360
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: wandering on October 05, 2005, 03:31:10 PM
hmmm - I might actually try that.
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: Djunknown on October 05, 2005, 06:19:10 PM
That Silicon Knights logo at the end with the Microsoft Game Studios one at the bottom just seems so....wierd.
As said before, what ever premise they had before, they just wiped their ass with it. I don't know what to make of it just yet, but unless Dyack and the boys have been dipping into the crack, it should make for a great story if nothing else.
3 games: tell the story from each side (Humans, gods, and giants?...)?
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: nemo_83 on October 05, 2005, 09:54:03 PM
I checked the new stuff out on 1up. The game sounds cool, it looks nice, but it sounds like it would have controlled way way better on the REV.
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: Djunknown on October 10, 2005, 08:02:12 PM
Its definately worth a read. I'm too tired to comment now, but this should be enough for PGC'ers to chew on.
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: blackfootsteps on October 10, 2005, 08:18:06 PM
Quote Dyack: In Too Human you play the role of Baldur, a cybernetic god, charged with the role of defending mankind against the machines.
Quote Dyack: As one of the Aesir, Baldur is charged with the protection of the human race.
Quote Dyack: In this conflict, you the player take the role of Baldur, a cybernetic god charged with the protection of the human race.
Talk about making a point. Echo .... echo
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: ThePerm on October 10, 2005, 11:32:07 PM
that settles it...dyack is just a kissass brown noser "Microsoft could not be better partners for the development of this epic"
it isnt the gamecube/future revolution owners that should be upset...its those epople who heard about the game when it was being made for psx..who bought a psx..didint get it....then bought a gamecube when they saw screens for it there...and now here its on xbox 360...thats a r oyal screwover. People follow games in that manner.
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: vudu on October 11, 2005, 08:56:11 AM
I like the original concept much more.
Quote Far into the future, when earth has become a mega-civilization of androids, robots, cyborgs and Big Brother companies, players take on the role of cop whose partner was killed by a cyborg. Angered by this death and moved to seek vengeance, the main character will take a job as a security operative in this monolithic chip corporation to find out just what happened.
In this futuristic world, people are part human, part machine, and your character's limbs, neck, head, and just about everything else except his organs can be replaced by chips and machinery. The player will have the option of enhancing his body with cybernetic enhancements at the start of missions, and will be able to customize the character in line with the way they choose to play the game.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Ian Sane on October 11, 2005, 09:24:26 AM
"that settles it...dyack is just a kissass brown noser"
No sh!t. The very fact that Silicon Knights left Nintendo proves that. The things Denis said about their relationship with Nintendo were so positive you figured they would never seperate.
Still I'm sad to see them go. Though we really only got on "true" SK game on the Cube it had a very different feel and atmosphere than Nintendo's usual games but with the same level of quality. They could have provided a lot of variety. For Nintendo's sake Too Human better suck because if it becomes a huge hit for MS Nintendo will never hear the end of it, unless Nintendo makes a huge comeback anyway. They still haven't lived down the SNES CD fiasco where they turned Sony into a competitor.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: ThePerm on October 11, 2005, 12:25:58 PM
yeah he may be a brown noser..but he sure does make great games...well not so much him but the team
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: Djunknown on October 11, 2005, 04:42:10 PM
Quote Talk about making a point. Echo .... echo
He can't really talk about anything else at this point (Or won't.) This title's so far off that he probably just repeats whatever he can.
What struck me as interesting was this:
"IGN: Too Human started out on PlayStation 1 and was redesigned on GameCube. How far along did the GCN version get and why did you decide to halt development on it?
Denis Dyack: The GCN version of Too Human only made it to a prototype stage where we started doing camera experimentation. We created a 3D engine that seamlessly loaded areas from the disk. This was our first experience with the GCN and we ended up using some of this work on Eternal Darkness (ED) when we moved it to the GCN. Once we started the GCN version of ED all of our resources were put on it. After ED we then started work on Metal Gear Solid: Twin Snakes (MGS:TS). After MGS:TS it was clear that it was too late to start development for this current generation and all work on Too Human was focused on the next generation. "
I hate to play what if, but it begs for it anyway: What if SK never made the MGS re-make and stuck it out with Too Human? What if Nintendo decided not to pursue a Metal Gear title if Konami decided they couldn't develop it? What if Nintendo nurtured Too Human? Would the fans would've wanted it this way? Would Too Human then fade to obscurity because of the 'Cube's popularity among the masses?
Too many what if's, even for me, but what's done is done. Hopefully they'll have something playable at e3...
Quote that settles it...dyack is just a kissass brown noser "Microsoft could not be better partners for the development of this epic"
To be fair, he'd be an equal opportunity brown noser. He sang Nintendo's praises as well as Konami's. Also, this probably where Nintendo and SK had a difference in opinion. SK wanted to make this big epic with the storyline at the center. Nintendo has always been gameplay first.
As Ian mentioned earlier, if Too Human becomes the next big thing, and if the Rev's target to non-gamers doesn't come to fruition, this can be chalked up as another big *%#! up for the big N.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: King of Twitch on October 11, 2005, 05:39:10 PM
The Cube still had 3.5 years left in it when TS came out. That's not enough for SK to finish the game? I guess that's when the money hats started falling.
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: Galford on October 11, 2005, 06:41:23 PM
About Denis brown nosing...
He's happy that a company will let him finish making a game that has been in development hell for years.
Also stated earlier, the PSX version of Too Human sounds like it had a cooler concept then the X360 version does. Is Too Human going to be a God of War clone?
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: NinGurl69 *huggles on October 11, 2005, 07:34:36 PM
God of Legacy of Half Doom Gears Life Kain Wars clone.
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: Kairon on October 11, 2005, 09:56:57 PM
Hey guys, cut Denis some slack. SK just has a remarkable different vision from Nintendo regarding where they want to take their games. You know, just like Rare did.
~Carmine M. Red Kairon@aol.com
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: Urkel on October 11, 2005, 10:06:16 PM
Am I the only one thinking: Trilogy = Three 10 hour long games?
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: NinGurl69 *huggles on October 11, 2005, 11:03:02 PM
Re-adjust your thinking: 3 30-hr-long (maximum) games, each game having 3 paths to choose from the start!
Vol. 1 for xb360! Vol. 2 for xb720! Vol. 3 for Sega MEGAPLAY!!
~~~~~
Vision? or budget situation? Do not compare SK to Rare (does not concern vision, does not concern budget. Rare had deterioted productivity, and deteriorated quality).
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: Djunknown on October 12, 2005, 06:54:11 PM
Quote Am I the only one thinking: Trilogy = Three 10 hour long games?
Or it could be a Xenosaga-sized affair. With the cut-scenes...
Dyack did mention Xbox live support. Maybe there'll be mass mulitplayer mayhem? It could work like how the Mario Bros game was included in all the Mario Advance cartridges.
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: cubist on October 12, 2005, 06:58:29 PM
I guess the fanboy in all of us is strong with this topic. I read the interview and Denis still continues to give a good interview like he's the ambassador of gaming. You've got to admit, this game looks like it is going to kick some major ass. I've read a lot of speculation at how much the gameplay will suck, but we haven't seen anything to comment on just yet. I couldn't help but wonder how Silicon Knights and Rareware offering up Perfect Dark Zero and Too Human as possible killer apps for Microsoft certainly makes Nintendo's new direction and stance with the Revolution that much more ambitious.
I've never invested heavily in other systems like I do Nintendo systems, but sitting back and watching everything develop for the PS3 and XBOX 360 going in one big-budget direction and Revolution in the other makes me realize that gaming isn't just about different gameplay genres possible on a standard controller...it is more becoming like different lifestyle choices. To be more specific, with the current generation and the ones before, owning multiple competing consoles wasn't a difficult task. However, I still favor my GCN over the others. Yet, with the next generation, the prices of the XBOX 360 and the PS3 will definitely not allow most to own both... AND Nintendo's new controller will be affordable but with an investment in nunchucks and other accessories along with convincing oneself that the new controller is the way to go. Not to mention, Nintendo's inexperience with creating an online community...which is key to the success of their next console.
Back to the topic, I think we should be happy for Denis and the rest of his guild. I think this was more Nintendo's loss for not funding this project. For the fanboy, he still has a lot of respect for Nintendo as he states in his interview. We can't fault him for catering to Microsoft in his interview because unlike Nintendo, they put the big bucks behind Too Human. Hopefully, development times with this will be historically different to what we're used to AND their partnership with Sega offers up some Revolution titles.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Stimutacs Addict on October 13, 2005, 05:29:49 AM
SK needed MSoft's cash because they want to be the first to really push games and movies closer together. dyack stated similar sentiments in the past. he sees the two industries coming together to publish some really great things. It'll probably happen, too, because the only companies who can afford to publish 360 and ps3 games have to be churning out some mad profit
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: Avinash_Tyagi on October 13, 2005, 09:57:54 AM
Which could be the secret to the REV's sucess, low budget requirements.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: ThePerm on October 22, 2005, 11:04:59 AM
thats the thing about budgets that i dont get...you could theoretically make a game for free.....what costs so much? Paying t he people that work on it? Then why have big teams? The other thing is sk is actually using somebody else's engine sooo....their just paying a bunch of people to design levels and build haracters and code the controls and camera...alot cheaper then paying programmers to write a ton of code from scratch...
i think nintendo has the right idea...
also re4 is said to have the best gfx this gen..but i played star fox...a first generation rare game...and now im puzzled. It looks a ton better then i remember and better then re4.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: mantidor on October 22, 2005, 12:21:05 PM
The graphics issue is really just a non issue. Being underpowered next gen means nothing because games this gen already look extremely good! why a graphical overhaul needs to be so huge? games already are very impressive, updating the graphics power is normal since technology advances and now we can be offered better hardware at the same price, but why go all over the top about graphical power? Shadow of the Collossus looks stunning, and is rendered in the weakest hardware from this gen, so whats the point of having "100 times"* better graphics? people wont see these graphics as "100 times better" at all, just better.
* the delusional number that sony claimed was 100? I dont remember, its stupid anyway.
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: NinGurl69 *huggles on October 22, 2005, 01:42:06 PM
Quote Originally posted by: ThePerm also re4 is said to have the best gfx this gen..but i played star fox...a first generation rare game...and now im puzzled. It looks a ton better then i remember and better then re4.
Let's view the difference from my perspective. Oh yes, SFA has fantastic looking characters Krystal, the interesting fur-rendering effect for animal hair and grass, and lots of sharp texturing. But the price paid for these features is the framerate is inconsistent (in gameplay and cutscenes) -- something Rare can't seem to escape -- is fluidity too much to ask for? And mathematically, when a game drops from 60fps to 30fps, the amout of polygons output is cut in half. And I thought the explosions and particles were underwhelming.
More importantly, consider the gameplay style. SFA is of the moderate zelda-style pace (but unfortunately, much slower than zelda ever was). RE4 is action packed with a multitude of Evil Residents chasing after to you in the same screen. SFA will throw more detail into an individual, usually moderate scene than RE4 will, cuz there really isn't much happening in the first place. Specifically, SFA has much more BOREDOM per square foot than RE4. Really, I'm more impressed by 10 Ganado ambushing Leon than Fox getting surrounded by 3 Dino grunts who're programmed to fight Fox ONE at a TIME.
If we're talking about pure graphical appearance, then the RE remake looks better than both games... until I consider how the gameplay "competes" with the visuals, in terms of how visual quality must be cut back to accomodate the gameplay.
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: nickmitch on October 22, 2005, 03:54:42 PM
Style is more important than graphics to me. See, if you're going for that suoer-realistic look but have crappy graphics, then you scuk. But if you're going for a 2D look then you shouldn't be shunned for having 2.5D graphics because you're already meeting people half way. Also, a good graphic uprade is a nice thing. Cell-shading became popular this gen and that gave us great looking games, so who knows what the next gen will give us art wise? I mean we knew how realistic games would be.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: ThePerm on October 22, 2005, 07:30:22 PM
well, starfox doesnt have the gameplay that re4 does for sure...i feel i can play re4 over and over and over again...i hadnt played star fox in two years other then the brief 30 mins this week.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: KDR_11k on October 22, 2005, 10:35:08 PM
The other thing is sk is actually using somebody else's engine sooo....their just paying a bunch of people to design levels and build haracters and code the controls and camera...alot cheaper then paying programmers to write a ton of code from scratch...
The engine is a minor problem for a game, making all the assets (levels, textures, characters, sounds, etc) takes years. And they still need programmers because an engine isn't a complete game, you need to code all the rules, objects, etc. And usually you have to adjust the engine somewhat to make it more suitable for your goals.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Stimutacs Addict on October 23, 2005, 09:58:20 AM
waaaay off topic, but is anyone else perfectly content with watching the sun rise over Lake Hylia, or riding through Hyrule Field to catch the break of dawn? I can play Ocarina of Time for hours on end without doing anything important and still feel content. And to think, we have another Zelda title just months away (this should be the best one EVAR).
oh, Xbox is cool, too.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: KDR_11k on October 23, 2005, 11:10:34 AM
Nope, not really. I hate the day-night cycle in the 3d Zelda, all it means is that the world looks bad 3/4ths of the time and you often have to wait.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: ThePerm on October 23, 2005, 01:27:19 PM
you dont like day time or you dont like nighty time?
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: Djunknown on October 27, 2005, 05:59:07 PM
Dyack speaks again at X05 in Toronto, Ontario. Linky
Its more or less the same details from the last interview with IGN but with more tidbits such as:
Quote GS: You were a second-party developer for Nintendo, but this didn't work out. What happened?
Dyack: We're not talking about business details. They wanted to move in a different direction than we did, so we parted ways.
GS: What direction is that?
Dyack: They wanted to create smaller and simpler games, and we wanted to make deeper and more-epic game experiences.
There you go. Straight from the horse's mouth, he basically said what many PGC'ers have been saying all along. Either that, or he's perusing the boards, gives the fans what they want to hear, so the speculation will cease.
On what he thinks on the Rev controller [Ian, this is for you, since you asked...]
Quote GS: Off-topic, but what do you think about the Nintendo Revolution controller? Dyack: It looks cool and innovative, but I haven't seen the games yet, so it's hard to say. It does seem very interesting, and I think it opened a lot of eyes.
Take it as you will.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: PaLaDiN on October 27, 2005, 06:10:44 PM
"Dyack: They wanted to create smaller and simpler games, and we wanted to make deeper and more-epic game experiences."
Translation: Nintendo weren't willing to fund Too Human.
Which isn't very nice, but at least now we have an easily translated answer. And it's better than "we had to get out of this sinking ship before the Revolution came along".
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Artimus on October 27, 2005, 06:44:45 PM
Hopefully Too Human sells better than Eternal Darkness. I can't blame Nintendo for bad advertising, it got a decent amount. But it was a very fun game.
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: nemo_83 on October 27, 2005, 07:03:48 PM
Quote Originally posted by: Djunknown Dyack speaks again at X05 in Toronto, Ontario. Linky
Its more or less the same details from the last interview with IGN but with more tidbits such as:
Quote GS: You were a second-party developer for Nintendo, but this didn't work out. What happened?
Dyack: We're not talking about business details. They wanted to move in a different direction than we did, so we parted ways.
GS: What direction is that?
Dyack: They wanted to create smaller and simpler games, and we wanted to make deeper and more-epic game experiences.
There you go. Straight from the horse's mouth, he basically said what many PGC'ers have been saying all along. Either that, or he's perusing the boards, gives the fans what they want to hear, so the speculation will cease.
On what he thinks on the Rev controller [Ian, this is for you, since you asked...]
Quote GS: Off-topic, but what do you think about the Nintendo Revolution controller? Dyack: It looks cool and innovative, but I haven't seen the games yet, so it's hard to say. It does seem very interesting, and I think it opened a lot of eyes.
Take it as you will.
Has this been posted in the developer feedback thread on the Rev board?
This statement is disappointing as it reveals Nintendo's software strategies to truly be micro games. Who else would know better than Dennis? I want the kind of epic game Dyack wants to make, but I want 3D control as well. I don't want one or the other; I want both, and that is the key to pleasing casuals and hardcore gamers. Gamers want to keep their game design which has been advanced so far in the past 20 years, but hardcore gamers also will appreciate the accuracy of the new control mechanic. Nintendo does not need to wait five years before addressing the issue of serious software for this controller; then Sony will come out with their version and get credit for it all. Nintendo needs a game at launch that is "traditionally" designed, and implements the controller's motion control to blow open some bottle neck the previous generation of controllers created. For example, the aiming in shooters, jumping in 3D in platformers, or the complex move lists of fighting games.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: PaLaDiN on October 27, 2005, 07:11:39 PM
nemo, the quote isn't about Nintendo's games, it's about Silicon Knights' games. Why would Denis care about Nintendo making micro games? That's not a new trend at Nintendo, and they've always balanced it out with epic games like Zelda and Metroid.
No, the issue is that Nintendo wasn't willing to fund a trilogy of epic games from a developer which has historically seen horrible sales, even with big franchises like Metal Gear Solid.
When somebody starts the whole "they wanted, we wanted" song and dance, it means "they didn't let us do what we wanted".
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: ThePerm on October 28, 2005, 05:35:00 AM
also, maybe he was just not getting enough info...being i n the dark when your supposed to be a team is pretty bad. Anotyher thing isnt it epic who made the unreal engine..it doesnt seem like their too keen on nintendo at all. It seems Denis Dyack isn't tryng to burn bridges. Maybe he is just deadset on making his game.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Artimus on October 28, 2005, 07:05:12 AM
Probably Nintendo wanted the game but didn't want to pay for its development (hard to blame them considering the sales...). So they went to MS.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: vudu on October 28, 2005, 09:37:56 AM
Quote Who else would know better than Dennis?
Shiggy!!
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: BigJim on October 28, 2005, 10:35:22 AM
Quote Originally posted by: PaLaDiN Why would Denis care about Nintendo making micro games? That's not a new trend at Nintendo, and they've always balanced it out with epic games like Zelda and Metroid.
This is subjective, but as someone whose last bought game was StarFox Assault and the next being Zelda (over a year later), I don't find the balance of epics to be very... well, balanced. That's the recipe for dust collection.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: PaLaDiN on October 28, 2005, 10:55:44 AM
You know, what you said would be more convincing if you hadn't said it a week after Fire Emblem came out. That's the recipe for losing an argument before it starts.
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: Artimus on October 28, 2005, 12:15:30 PM
Quote Originally posted by: BigJim
Quote Originally posted by: PaLaDiN Why would Denis care about Nintendo making micro games? That's not a new trend at Nintendo, and they've always balanced it out with epic games like Zelda and Metroid.
This is subjective, but as someone whose last bought game was StarFox Assault and the next being Zelda (over a year later), I don't find the balance of epics to be very... well, balanced. That's the recipe for dust collection.
But there is hardly some great abundance of other games that make your point valid...
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: NinGurl69 *huggles on October 28, 2005, 12:41:26 PM
People should be playing FE and BUTTALION WORS.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: BigJim on October 28, 2005, 05:02:43 PM
Assuming I was interested in FE, that would cut the year + into about 7+ months. 2 games in a year's span. I guess I sure was put in my place, or something.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Artimus on October 28, 2005, 05:32:55 PM
The main problem with Nintendo's 3rd party situation is people expect them to fill every second with games. For a single studio their size they produce a LOT of games, and a surprising quality of them too. It's impossible for one company to make enough games to support awhole system. Unfortunately that's almost what they have to do.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: PaLaDiN on October 28, 2005, 07:21:52 PM
"I guess I sure was put in my place, or something."
You wanna name another developer that comes out with 2 good epic games in a year's span?
Or list the microgames they've come out with for the GC this year?
Is your argument actually against Nintendo or are you just whining about games taking a long time to make?
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: BigJim on October 29, 2005, 05:42:54 AM
The argument was about the "balance" of mini games to epics. Epic fans would have reason not to be satisfied with GameCube anymore. Epic fans might also legitimately have concern about Revolution if Denis is even slightly correct in Nintendo's future direction.
As Artimus mentioned, it's not easy for one company to carry the load, but sadly Nintendo does. They get credit for the volume they do, but the gaps are still there regardless. They better hope the goodwill that developers give Revolution won't turn into all mini projects.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: KDR_11k on October 29, 2005, 11:16:03 PM
Does it matter for the user whether Nintendo is overworked or not? What I see is that there are no (interesting) new games coming out for the Gamecube lately. Doesn't matter who makes them as long as they keep coming. And they stopped coming.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: PaLaDiN on October 29, 2005, 11:30:22 PM
BigJim: So your problem is third party support, not Nintendo's balance of epic vs microgames, which was the actual original argument. I should know, I'm the person you quoted when you started this: my argument is that Nintendo as a game developer has always had a good balance between epic and microgames, and the objection you had to that claim was shut down by the fact that Fire Emblem just came out.
Moving on... yes, Nintendo should have more third party support to complement their own games so we have more epic games to choose from. It would be nice. Looks like they're fixing that up somewhat though, if the DS is any indication.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: KDR_11k on October 30, 2005, 04:27:01 AM
I don't think the DS is an indication, it's just a continuation of the support they had for the GBA. Doesn't seem like that'll carry over to their home console business, though.
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: BigJim on October 30, 2005, 05:07:03 AM
3rd parties wasn't necessarily my point. There are more microgames to epics, which doesn't look like a balance to me (even looking strictly at Nintendo). As already mentioned, one game doesn't mean the giant gaps don't exist. Compared to the number of microgames released or being released this year and next, it's apparent that epic fans are collecting more dust on their GameCubes than not.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Artimus on October 30, 2005, 06:30:34 AM
What MicroGames are there for the GameCube right now? Or next year.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: PaLaDiN on October 30, 2005, 09:30:01 AM
"I don't think the DS is an indication, it's just a continuation of the support they had for the GBA. Doesn't seem like that'll carry over to their home console business, though."
I guess we'll see when the Revolution has been out for a while. The parallel I see is that both DS and Revolution try to buck the trend compared to other more powerful and traditional consoles. Traditional GBA support could just as easily have continued on the PSP instead, without going through all that dual/touch screen hassle. In fact the PSP is much more a GBA 2 than the DS is... only difference is that it isn't made by Nintendo, which may or may not have been a deciding factor for third party support.
"There are more microgames to epics, which doesn't look like a balance to me (even looking strictly at Nintendo)." Okay, I'm not getting this at all. Let's look strictly at Nintendo. I can't think of any Nintendo Cube microgames that came out recently. I'm trying to recall what Nintendo's done the past few months... SFA, Geist, Battalion Wars, Fire Emblem and DDR Mario are the only games that come to mind. Surely DDR Mario doesn't outbalance the others? And looking at the future, only big Nintendo Cube game coming out is Zelda, presumably because they're focusing on the Revolution now. And Mario Strikers, but that's a sports game. Maybe Mario Party 7? I don't see the balance issue. Seems to me your problem is with quantity, not balance. Nintendo can't produce quantity all by themselves, hence your problem is strictly third party.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: vudu on October 31, 2005, 08:11:21 AM
Quote You wanna name another developer that comes out with 2 good epic games in a year's span?
Not to be a dick, but didn't BioWare come out with a bunch of "good epic games" in a year's span? The two KOTOR games and Jade Empire all came out within two years. By definition, two of those games had to have come out in the same year.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: KDR_11k on October 31, 2005, 08:33:48 AM
vudu: I think BioWare outsourced some of them.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Hostile Creation on October 31, 2005, 09:14:07 AM
BigJim, you cannot honestly justify saying that one epic game = one micro game (if that's what you want to call them). In most cases, games like Mario Party or Metroid Pinball probably don't take as much time or money to develop as games like Zelda or whatever Silicon Knights had in mind. It's ridiculous to suggest that Nintendo should have as many 50 hour quests as it does ten hour high score/quickie games. One epic game is probably equivalent to three smaller games, if not more. One just requires many more resources. A balance is not equality, it's a reasonable ratio.
Also, vudu: KOTOR sucked all kinds of ass. One of the most boring games I've ever played.
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: vudu on October 31, 2005, 09:43:20 AM
Quote Also, vudu: KOTOR sucked all kinds of ass. One of the most boring games I've ever played.
I've never played either of them, so I couldn't say one way or another, but apparently a lot of people out there disagree with you.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: PaLaDiN on October 31, 2005, 09:54:29 AM
"The two KOTOR games and Jade Empire all came out within two years. By definition, two of those games had to have come out in the same year."
Actually, KOTOR 2 was the same game as KOTOR 1. I've played and finished them both. Try again.
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: Kairon on October 31, 2005, 10:15:00 AM
Guys, he wasn't really talking about microgames vs. epic games. Dennis Dyack was talking about gameplay-based titles (i.e. Nintendo style releases that rely almost exclusively on gameplay) instead of cinematic titles (Squaresoft type games that have a larger percentage of their appeal as cinematic storytelling).
This is all about the fact that Silicon Knights made a moderately clunky and un-Nintendo gameplay system for Eternal Darkness, which succeeded based on its ambiance, voice acting and cinematic style. Nintendo has never really been comfortable with the "style" over "substance" style of making games, which is the same reason they dumped Rare and Factor 5. Don't forget, Rare was more about pushing technology (Perfect Dark's ambitious graphics on the N64 resulting in framerate issues and Conker's humor-centric gameplay instead of a Mario-esque romp) and Factor 5 was ultimately revealed to have glaring game design weaknesses (the how-can-something-so-pretty-play-so-poorly Factor 5 debacle that was Rogue Squadron 3).
While Eternal Darkness was well received, it was nothing more than another Rogue Leader or Goldeneye. Nintendo parted ways with Silicon Knights because they suspect that SK' next game will be either a Kameo (a 5+ year project that pretty much has to be the next Mario 64 to justify its existence) or the next Rogue Leader 3 (Only Nintendo published game I regret purchasing. And that's saying something.)
That's not to say that the next SK game won't be good. It probably will be warmly received and given a few soundbites... but I highly suspect that the X360 fanboys who buy Too Human will be silently thinking "I hope the other fanboys don't find out how disappointed I am with this hyped game."
~Carmine M. Red Kairon@aol.com
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: BigJim on November 01, 2005, 06:31:20 AM
Quote Originally posted by: Hostile Creation It's ridiculous to suggest that Nintendo should have as many 50 hour quests as it does ten hour high score/quickie games. One epic game is probably equivalent to three smaller games, if not more. One just requires many more resources. A balance is not equality, it's a reasonable ratio.
I wasn't really saying what Nintendo should or shouldn't do. I was saying what I believe *is*. My real point is that there are big gaps between the high quality epic launches, which can leave a lot of those particular gamers unsatisfied, compared to the fairly regular release schedule of the inexpensive/quick fix titles at this point. On further thought, I agree with paladin that it is a 3rd party issue, at least in part. I think it's a Nintendo AND 3rd party issue. There was ample room for improvement in the release schedule this year. Next year isn't shaping up much better yet. My point was that simple.
I did kick off the discussion with, "This is subjective, but..." afterall.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: ShyGuy on November 01, 2005, 06:41:44 AM
At what point does a micro game become epic? At least 40 minutes of cutscenes required?
Was the original Super Mario Bros epic or micro ?
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: vudu on November 01, 2005, 08:31:26 AM
Depends. At the time it was utterly huge. 8 worlds, 4 levels each. It was godly. By today's standards it's extremely short. I have friends who used to compete to see how fast they could beat it. I think they got down to around sixteen minutes, although I'm sure their record could be beaten by quite a bit.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: couchmonkey on November 02, 2005, 05:56:55 AM
The issue is game saves. Super Mario Bros. took me about a year to beat, partially because my skills weren't as high as they are today, but mostly because I had to replay the same levels over and over again. If you could save at the end of every level, though, I probably would have beaten the game in a month or so.
I don't think we should get rid of game saves, of course, but they've made it so that challenge-based games don't work as well as they used to. Length is now of more importance.
Ummm...what's my point?? I guess, to make an Epic game nowdays, you have to find a way to make it last for a long time in spite of game saves. The result has been that a lot of epic games have become bloated from MIBS (More is Better Syndrome). I've played so many amazing 10-15 hour games this generation and so many merely good 40 hour games that suffered from collecting, backtracking and unecessary extras.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: ShyGuy on November 02, 2005, 06:52:11 AM
So as long as story mode lasts a long time the game qualifies as epic? Max Payne wasn't epic. Fable wasn't epic. Monkey Ball 2 WAS epic.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Don'tHate742 on November 02, 2005, 08:00:54 AM
We're now talking very philosophical now. Where at first a subject seems easy to define, until you actually think it through.
There is no defining factor between epic and micro as proven by examples listed above. However, we can FEEL the difference. In other words, trying to classify games one way or another using a set of guidelines is impossible.
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: vudu on November 02, 2005, 08:46:23 AM
Quote don't think we should get rid of game saves, of course, but they've made it so that challenge-based games don't work as well as they used to. Length is now of more importance.
Viewtiful Joe overcame this quite nicely. By putting the save points pretty far apart it made it so you couldn't just restart every time you died, but you didn't have to play the whole game in one sitting.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: PaLaDiN on November 02, 2005, 12:32:29 PM
"However, we can FEEL the difference."
That made me laugh for some reason. I have no idea why. I'm sorry.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: couchmonkey on November 03, 2005, 06:26:20 AM
Putting save points pretty far apart is a pretty good idea, though I have to agree with Gabe on this one...VJ could have used a few more. I think that game is still mostly within limits, though. For me, if I can't save for two hours (e.g. while playing cooperative Halo campaign with a friend) it becomes a major problem. I have a life! (Not much of one, judging by the amount of time I'm spending on here this morning. )
Edit: and portable games should allow me to save much more often than console ones, obviously...at least once every ten minutes, preferably whenever I want.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: KDR_11k on November 04, 2005, 05:13:46 AM
Save points are an annoyance because that means too much lost progress, not only from losing but also when you have to stop playing and didn't reach a savepoint yet.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Bill Aurion on November 04, 2005, 05:42:23 AM
I like having a lot of save points because when I get to play games I usually don't have a lot of time to play them...And nothing is more annoying than playing a half-hour or more and then having to stop the game because you have to go and there's no save point in sight...
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: wandering on November 05, 2005, 06:53:21 AM
That's why the pause button was invented.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: KDR_11k on November 05, 2005, 07:20:46 AM
Yeah, because it's particularly environment friendly to have your console run for hours doing nothing. And I don't want it to run while I'm away, anyway.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: ShyGuy on November 05, 2005, 07:24:14 AM
I always liked how most PC games allow you to save anywhere.
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: Djunknown on March 23, 2006, 06:09:16 PM
Looks like this slipped the proverbial radar. Too Human is alive and well. Here are some clips:
Quote . We've also tied in a lot of Norse mythology so the god that you play is the god Balder from Norse mythology and there are other gods in the pantheon and the game gets its name because everyone is always telling you that you're too human and you need to cybernetically enhance yourself further to really deal fight with these machines.
Sounds like the core essence remains the same, even though they've drastically changed everything else.
Quote When we move to 3D, suddenly, you have to control this camera to see what's going on. We think that the extra layer of complexity is just really removing everyone. So we have created a camera system that is controlled for you. It's much more advanced than anything we did in Eternal Darkness.
Wow. There were no real problems concerning the camera in Eternal Darkness. What will they do with Too Human?
Quote But since then we have worked on Eternal Darkness with Miyamoto-san and we worked on Metal Gear Solid with Kojima-San, so really Too Human is a combination of all those factors brought into one ultimate learning experience.
Will the learner now become the master? Campy delivery, sue me .
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Smash_Brother on March 23, 2006, 06:44:16 PM
The loss of SK does suck, even though I can't recall most people enjoying their games as much as I did.
While I do feel that Too Human has been in the oven for FAR too long, it wouldn't necessarily stop it from being a solid title.
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: Djunknown on March 28, 2006, 04:25:54 PM
Its not like they were actually working on it. According to the them the concept has been around even before they started the Soul Reaver franchise. Then the bad blood with Eidos ensued,(what happened in-between?) they got picked up by Nintendo, did ED and were asked to do the Metal Gear remake.
They mentioned the prototype they created, but no real concrete work was done. Then there's the grey area when SK spilt from Nintendo. [insert theories here]. But that's been debated about long ago, and there are still no answers.
I'd give it 2 delays before we can clump this into the Duke Nukem/Daikitana pile
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: wandering on April 14, 2006, 12:06:55 AM
Too Human's 'revolutionary' control setup revealed: (doesn't look half bad, actually.)
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Artimus on April 14, 2006, 12:33:33 AM
Umm...how is that control setup different from every other third person game?
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: wandering on April 14, 2006, 12:41:55 AM
No camera control. Attacks with analog stick instead of buttons. *shrug*
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: vudu on April 14, 2006, 03:06:54 AM
And we all know how well that worked for Grabbed by the Ghoulies
Quote The main gameplay mechanic for GBTG is beating the snot out of those rapacious ghoulies. You control Cooper with the left analog stick, and fight with the right, by simply holding it in the direction you wish to attack. This is not a very fun play mechanic. In the early stages of the game, it means the game is mindlessly easy, and in the more difficult later bits, it's actually more of an impediment. Getting Cooper to do precisely what you want, in the direction you want, at the right moment, can become a bit more challenging than it should be.
Quote The gameplay in Grabbed by the Ghoulies is deliberately simple. The left stick moves Cooper, and the right stick controls Cooper's attacks. Tapping the right stick toward an enemy executes a punch or kick in that direction, while holding the stick keeps up the attacks by executing combos. The way the right stick is used makes the game pretty simple to master, as you really only have to hold the stick in the direction of your foes to knock them out, occasionally switching directions as monsters come up from behind.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Bill Aurion on April 14, 2006, 04:14:48 AM
No camera control? What the? As if I didn't have enough reasons to think this will turn out bad in the first place...
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Spak-Spang on April 14, 2006, 05:17:49 AM
I wouldn't be too worried about no camera control. I think given a good design team no camera functions can make the game better.
I am worried about the melee attacks with the analog stick.
Although, anything can be better than grabbed by the Ghoulies...but that is what I am reminded of, when I consider using an analog stick for combat moves. However, if done right it could be very cool.
I am still trying to wrap my mind how these controls are supposed to be revolutionary or special...they seem typical and completely done before. If those controls are what is going to be considered Revolutionary for Xbox 360 and PS3 games in the future, then Nintendo has nothing to worry about with their truly Revolutionary system.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Caliban on April 14, 2006, 06:57:35 AM
Well, now that the "Revolution" word is the 'cool word too say in every magazine', so maybe that's the only reason they used it lol, obviously those controls have been used before, I think there are PS2 games like that and there was nothing revolutionary there. Nintendo should sue these magazines for using the word "Revolution" without there consent and approval.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Kairon on April 14, 2006, 07:05:48 AM
SK's strength is camera angles, so that's not what I'm worried about.
~Carmine M. Red Kairon@aol.com
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Bill Aurion on April 14, 2006, 08:57:36 AM
Okay, then how about most of the areas seen so far being as generic as sci-fi can get?
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Kairon on April 14, 2006, 12:22:42 PM
THAT I DO worry about... SK has high ambitions.... and well... on that matter it would be better for me to stay silent.
~Carmine M. Red Kairon@aol.com
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: wandering on April 16, 2006, 12:16:26 AM
Quote No camera control? What the? As if I didn't have enough reasons to think this will turn out bad in the first place...
The lack of decent automatic camera, to me, is the biggest problem with 3rd person 3d games today.
Quote And we all know how well that worked for Grabbed by the Ghoulies
Well, I'm not entirely sure, but I think the analog-stick attacks aren't direction-based, so this should be entirely different. Entirely.
Quote Okay, then how about most of the areas seen so far being as generic as sci-fi can get?
No, that's Halo.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Artimus on April 16, 2006, 08:23:13 AM
I think the game looks good.
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: Nephilim on April 16, 2006, 09:44:37 AM
Quote Well, I'm not entirely sure, but I think the analog-stick attacks aren't direction-based, so this should be entirely different. Entirely.
proberly most likly alot like ps2 3rd person beat em ups, esp the team ninja ones tap it a direction for a attack, thing is that tapping it for combos is a pain and something you need to get use to
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: Bill Aurion on April 16, 2006, 02:55:21 PM
Quote Originally posted by: wandering
Quote Okay, then how about most of the areas seen so far being as generic as sci-fi can get?
No, that's Halo.
A friend of mine was confident that this was Halo...It would have fooled me too!
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Spak-Spang on April 16, 2006, 03:50:56 PM
Bill: Geez, even knowing it wasn't Halo...I thought it was Halo.
Seriously...why do people like Halo so much? The game is very generic, the weapons are boring, your characters control like they are walking through Malases (really slow), and the environments are completely generic. Not even the flight and driving mechanics are very fun.
It's like people see it as the greatest game ever, because it was the only game that justified owning a Xbox for like 2 years it was out.
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: IceCold on April 16, 2006, 03:59:24 PM
It doesn't even have bots..
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: Kairon on April 16, 2006, 04:42:59 PM
Halo is the Goldeneye of our days.
*ducks*
~Carmine M. Red Kairon@aol.com
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: Spak-Spang on April 16, 2006, 05:43:39 PM
Kairon:
If you mean that it defined a generation of gaming with decent yet highly overated gameplay and a pretty descent multiplayer experience. I would probably completely agree with you.
However, I must say, I played Goldeneye and beat it all the way through SEVERAL TIMES...and I have yet to complete more than 5 levels between Halo and Halo 2 from boredom.
So although your describtion is accurate...comparing the two games isn't fair because one (Goldeneye) is obviously still much better than the other. (Halo.)
I still wish Nintendo could find away to get Goldeneye on the Revolution for the sake of keeping all Nintendo published games available for the Revolution. I won't miss it too much.
Though, Bunker and Silo are two of the most memorable experiences of my gaming life.
Other highlights include:
Beating Mario 3 Beating Link to the Past Renting Mortal Kombat Mythologies for the sake of understanding bad game design The entire experience of Super Mario World 2: Yoshi's Island
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: bustin98 on April 16, 2006, 06:02:32 PM
Halo is the Goldeneye of its day. Afterall, Goldeneye is still the Goldeneye of my day. And its more that Halo 2 is the more Golden. Makes me yern for Goldeneye Online multiplayer through the Revolution. Come on Zoonami, give us a shocker of an announcement.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: NinGurl69 *huggles on April 16, 2006, 08:13:56 PM
Zoonami's dead.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: wandering on April 16, 2006, 08:24:48 PM
Warfare is the Way of deception.
Therefore, if able, appear unable,
if active, appear not active,
if near, appear far
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: ShyGuy on April 16, 2006, 11:23:53 PM
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: hudsonhawk on April 17, 2006, 06:48:59 AM
At the risk of further derailing the thread, I think that the love of the Halo's stems from their multiplayer. Halos 1 and 2 were the definitive multiplayer games of the generation, just as Goldeneye was before that. It's smooth, well-balanced, and just plain fun. I'm sure if I could go back and total up the number of hours I spent playing multiplayer Halo or online Halo 2 it would be in the multiple hundreds of hours.
In terms of historical importance, what Goldeneye did to console FPS's and multiplayer, Halo2 did for online. Halo2's matchmaking service is absolutely brilliant and should be a model of how to do online multiplayer. It's widely varied, fairly ranked, and generally very quick.
I personally like the single player in the Halo games, but obviously it isn't for everyone. It has a great sense of spectacle - the set pieces just feel huge and intricate. It feels like a playing a blockbuster movie, I can't put my finger on what it is that makes it feel that way, it just does.
I know it's fashionable to hate on the Halo's, but it's a very good game. As good as the hype? Maybe not, but few "hallowed" games are (GTA and Metal Gear, I'm looking in your general direction).
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Spak-Spang on April 17, 2006, 07:55:02 AM
Hudson: This is where I completely disagree. I have played Halo multiplayer, and I found it completely inferior to both Goldeneye and Perfect Dark.
The speed was too slow, and the games balance is not nearly as great as people believe. Every single time I have played Halo or Halo 2 multiplayer I have wished I was was playing another game. I guess it is just my opinion but I don't want to play a game where I have no chance of turning around before getting killed by a player right behind me.
Also the single player mode is horrible. It is literally moving in a huge world to the next "set" that you will fight several creatures in, and then move to the next set. It doesn't feel like a living breathing world at all.
Only once or twice during the Halo levels was I really wowed with a sense of scope and intense gameplay.
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: Kairon on April 17, 2006, 08:12:28 AM
I don't care whether you think that Halo is better or worse a game than Goldeneye. But surely you can see that Halo and goldeneye can be compared in that they both did nothing relatively new, but relatively well, on a console where such an experience was relatively non-existent.
I'd love to discuss Halo's appeal and significance as a game, BUT that is relatively off-topic. Please save that discussion for another thread.
Back to SK and Too Human: I think that there is a very real chance that SK will output a good quality game. After all, they HAVE been within the vicinity of the great Shigeru Miyamoto, and they HAVE touched the magical MGS code. At the same time that I've got very serious concerns about their ability to deliver, I wonder if I will actually be pleasantly surprised...
~Carmine M. Red Kairon@aol.com
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Artimus on April 17, 2006, 08:35:35 AM
Goldeneye did a lot new, it was the premiere console FPS.
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: Kairon on April 17, 2006, 09:01:01 AM
Halo did a lot new. It had infinite lives for casual players so they could beat the game, and extensive online or lan-play on a console.
Halo was the premiere console multiplayer FPS.
~Carmine M. Red Kairon@aol.com
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Artimus on April 17, 2006, 09:08:26 AM
I used premiere time-wise, not importance-wise.
Goldeneye was the FIRST major FPS on a 3D home console.
Halo might of had some new features and weapons, but those aren't 'important'. The only slightly new thing it did was Live, and that's not overly important either.
Besides, TimeSplitters is more fun multiplayer wise. Halo is so slow. Not to mention the missions are boring and repetitive...And the single player is criticized in every single review of the game I've read.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Kairon on April 17, 2006, 09:18:12 AM
Yay, I'm now arguing Halo's worth.
I don't care about your subjective opinions over whether Halo is good or not. But if you will agree with me that Halo compares to Goldeneye in terms of importance, then we can clearly see why the game has as much draw over semi-hardcore and hardcore gamers alike today.
For the record, I own neither Time Splitters nor Halo. Nor do I own any stock in any of the companies in any way connected to those two games. Nor do I particularly care for either game. I found Time Splitters uninspiring and I find Halo a bore 99% of the time thanks to both its general game design and the inevitable Jack-Ass inspired antics of my friends who play it.
~Carmine M. Red Kairon@aol.com
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Spak-Spang on April 17, 2006, 09:20:37 AM
Kairon: I do agree with you the importance of Goldeneye and Halo in terms of their release for its generation of games.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Kairon on April 17, 2006, 09:24:18 AM
Why, thank you Spak-Spang!
Honestly, I needed a little pick-me up after being forced to remember having wasted hours of my life sitting their bored out of my wits having to watch some irrationally enthusiastic friends ram their ghosts/banshees again and again up the scorpion tank's gun turret in the hope of getting the darn thing onto the invisible top of the level.
Oh look, they did it, after trying for 2 hours. Whoop-de-doo. How fun.
~Carmine M. Red Kairon@aol.com
Edit: Now I need another pick-me up after describing the tedium and pointlessness. This time I'll resort to drinking... Hi-C juice boxes!
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Spak-Spang on April 17, 2006, 09:44:13 AM
Well. My friends and I played Goldeneye so much. They mastered the pop around a corner and headshoot somebody for instant death in 0.78 seconds.
Yeah, I only took them like 1 month of constant play of Multiplayer (or so it seemed) to do it...
and once they mastered it, it took the entire fun out of playing multiplayer games.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Kairon on April 17, 2006, 10:58:02 AM
I'm almost afraid to admit this, but I prefered Turok 2's multiplayer to Goldeneye's (because Goldeneye didn't let me use T2 controls, so I was basically running around like a headless chicken, to this day I STILL HATE USING AN ANALOG STICK TO MOVE AROUND IN AN FPS! THIS GOES FOR YOU TOO HALO!) and PD's (because PD was just...lacking something compared to Goldeneye)...
~Carmine M. Red Kairon@aol.com
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Spak-Spang on April 17, 2006, 11:07:39 AM
Kairon: I can understand liking Turok 2 better, because it gave you MUCH more freedom of movement and targeting. I just could never control games that way, and I really hate having to use the look to basically change direction to move forward. My brain just doesn't wrap around that concept. For that reason I have hated PC shooters, Halo, and several other games.
I was able to handle Time Splitters because it was so fast and enjoyable to play with friends.
This is one reason I am so excited about the Revolution, because I believe the controller will simplify the controls of FPSers to a new science.
I dunno how often in Halo and other games...I would be walking and all of a sudden be looking at the ground or sky in a fire fight, because I just couldn't get the controls to aim right.
Perfect Dark bested Goldeneye in multiplayer but the single player mode got too complicated and the level design wasn't as tight. (Except for the first level. That was a pretty great experience.)
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: hudsonhawk on April 17, 2006, 11:14:42 AM
PD also had that brilliant gesture system for switching weapons. I've never understood why every console FPS doesn't use something like that.
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: Kairon on April 17, 2006, 11:19:30 AM
Quote Originally posted by: Spak-SpangI dunno how often in Halo and other games...I would be walking and all of a sudden be looking at the ground or sky in a fire fight, because I just couldn't get the controls to aim right.
Yeah, that's exactly what happens to me every 30 seconds in Goldeneye and sometimes even Halo, instead due to my own personal inability to adapt to using an analog stick to move in an FPS.
/shrug
This inability to use dual analog controls can't be used as objective criticism really, but it's a huge nagging point for me when I have to play Halo. Nag nag nag.
~Carmine M. Red Kairon@aol.com
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Spak-Spang on April 17, 2006, 11:38:34 AM
I dunno.
I have the problem in Halo...but not as much in TimeSplitters. I think it is because Halo's level design has much more terrain changes...that you have to look up/left just to turn...and even look up to be able to move forward. That is a problem in my book.
Yeah, I am nagging and B*tching...but you know isn't that what message boards are for?
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: NinGurl69 *huggles on April 17, 2006, 02:48:04 PM
I'm ticked off with TimeSplitters Future Perfect in that the vertical aiming/sweeping is slower than the horizontal sweeping. Ruins my control rhytm.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: KDR_11k on April 18, 2006, 07:09:43 AM
I can control Metal Arms just fine, even hit the rockets properly...
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: NinGurl69 *huggles on April 18, 2006, 08:37:03 PM
In my foggy memory I remember Goldeneye's single player relying on repetitive textures and repetitive architecture (PD's pathways were still convoluted, but the architectures were noticeably more distinct). I gave up after seeing too many black & white space shuttles. And I was never a fan of fps multiplayer deathmatching.
MOVING ON
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Spak-Spang on April 19, 2006, 05:32:28 AM
Pro 666: You know I don't remember that, but it could very well be the case. All I remember was playing through the game and really enjoying the stealth experience. It was noticably there...but not overwhelmingly complicated.
I think some games are advancing stealth elements too much to where it just isn't fun anymore.
Perfect Dark bordered that fine line. Most levels were ok...but several of them were just frustrating with the stealth.
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: Djunknown on April 26, 2006, 07:10:41 PM
After a few pages of off-topic nostalgia, here' a new nugget courtesy of IGN
Quote In addition to the game's vast single-player game, Silicon Knights has endeavored to bring a meaty online aspect to Xbox 360 owners. Too Human enables up to four players to jump online and romp through the single-player adventure in full four-player cooperative mode. You can play individually or cooperate with friends for aerial combos, stronger enemies, and team-based attacks.
Multiplayer. Yay! Sounds vaguely familiar to X-men Legends and the ilk. SK is definately going all out on this one.
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: Djunknown on April 29, 2006, 08:05:18 PM
While we're still in 'Wii' shock, Denis Dyack has set up shop with IGN.
Quote Many people may have heard me mention “Engagement Theory” in the past. “Engagement Theory” is the guiding principle behind Silicon Knights and how we construct our games. Here it is below: Engagement >= Content + Game Play + Technology + Art + Audio This is a universal theory of game construction, if you will. We strongly believe that the five elements of content, game play, technology, art and audio combine into something that is greater than the sum of its parts. The resulting combination should be a thoroughly engaging experience.
The interesting part is that they mention 2 staff members with Phd's, and have nothing to do with gaming. Yet somehow, it makes sense for what SK is trying to with their projects.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: KDR_11k on April 29, 2006, 10:14:50 PM
It also explains the bland gameplay.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: wandering on April 30, 2006, 05:21:55 AM
I completely agree with their engagement theory. Games aren't about the gameplay, or graphics, they're about the overall experience.
That's not to say I don't find ED games a little weak in terms of gameplay or a little derivative in terms of story. But, when I'm a famous game designer (before I become a beloved US president, and, eventually, ruler of the world) what ED is describing is sort-of how I plan on going about it.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Hostile Creation on May 02, 2006, 01:15:54 PM
Looks just about as terrible as ED, if not worse. The camera is awful. Graphics seem nice, terrible quality of the video aside. Animation is kinda awkward, stiff, same as with Eternal Darkness. SK's impressing me less and less. I really liked the revisiting of the changed settings in Eternal Darkness, and the story was pretty cool for a game. Gameplay was bearable. But I'm not sure this has any sort of worthwhile story behind it.
As of now, I'm going to figure it's crap. Maybe they'll impress me somehow later.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: NinGurl69 *huggles on May 02, 2006, 03:14:01 PM
Looks like another Devil May Cry clone with a worse camera plus funky footwork. At least when people walked/ran in ED they looked relatively smooth, until you made sudden changes in direction.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: PaLaDiN on May 02, 2006, 03:51:01 PM
What happened?
I remember this one movie that was completely awesome, and now this?
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: Kairon on May 02, 2006, 04:41:36 PM
It doesn't look bad guys. It's shaping up to be some sort of Link-esque free-roaming actiony game.
I could see it being hailed solidly as a significant AAA title.
~Carmine M. Red Kairon@aol.com
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Hostile Creation on May 02, 2006, 04:46:44 PM
"I could see it being hailed solidly as a significant AAA title."
Yeah, like GTA. Don't make me laugh. The graphics look decent. The gameplay looks miserable. Sorry
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Kairon on May 02, 2006, 05:06:23 PM
Since when has gameplay, or lack of, stopped the people of that particular console from proclaiming the game a critical darling? All you need to do is look at Eternal Darkness and the lingering respect it still holds among Nintendo-dedicated sites to see that mediocre gameplay isn't an unpardonable sin among biased observers.
~Carmine M. Red Kairon@aol.com
Edit: Better example: The critical hailing of Dark Cloud for the PS2. That game SUCKED!
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: Djunknown on May 02, 2006, 07:37:43 PM
Quote For our preview, we were given an extremely early and fairly buggy beta with just one level and weapon set to play with.
Because we all know buggy betas turn into the final product..[/sarcasm]
Quote This, we thought, would be something which would frustrate play more then enhance it, but after 20 minutes of playing, we were proven wrong. Initially, we still had the urge to manually manoeuvre the camera angles, but at the end of our time with Too Human , we didn't even notice that we could not manipulate our view.
This whole 'Look ma, no hands' approach to the camera is most likely going to make or break the game. But when's the last time you had fun jiggling the camera (no comments from the peanut gallery..)?
Quote The game has dead-simple controls, similar in style to The Mark of Kri , where all fighting is done simply by pointing the analog stick in the direction you want to hit.
Simple is good... Is it going for easy-to-learn, tough-to-master routine?
The artwork is passable. Reminds me of Chronicles of Riddick in a good way.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: mantidor on May 03, 2006, 06:36:25 AM
ED rocked, the gameplay only sucks if you see it as an action game, it was more like a puzzle game. And the theme was awesome. I always wonder if N-space goes xbox exclusive we'll see the same kind of bashing for geist.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Kairon on May 03, 2006, 08:42:02 AM
I'll bash geist right now if you want me to... and Battalion wars as well!
Seriously, I do agree that ED was more of a puzzle / adventure -ish game. Except look at the state of that puzzle/adventure genre today. Monkey Island, why have you Forsaken me?
Maybe if Silicon Knights had been truer to the sense of the game as a traditional adventure game, then ED would've gotten bashed more because more people would see what it is and be turned off by the gameplay. Look, I LOVE the genre, but it certainly isn't going to get much love from mainstream gaming press as anything more than a niche genre.
~Carmine M. Red Kairon@aol.com
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Hostile Creation on May 03, 2006, 04:12:56 PM
"ED rocked, the gameplay only sucks if you see it as an action game, it was more like a puzzle game."
ED did rock, I liked it. But as you say, it wasn't action-oriented, whereas this game certainly appears to be, and the gameplay looks just as bad.
As for Geist, it already sucks enough on Gamecube.
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: nemo_83 on May 05, 2006, 03:12:21 PM
I played Eternal Darkness last night; I think I'll play it again tonight. I keep thinking about how cool this game would be on Revolution. It would allow me to cast my spells faster I believe.
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: eurai on May 07, 2006, 09:38:01 PM
Am I entirely alone in my thinking of Eternal Darkness as a largely lackluster affair that, while conceptually sound, was realized terribly in its gameplay? Too Human doesn't look to me as though it'll fare any better. Silicon Knights have seemed since their temporary enlistment by Nintendo to be a company that runs with ideas but doesn't know how in the hell to properly implement them in settings that make them fun. Both Eternal Darkness and Metal Gear Solid: The Twin Snakes are based upon games of much smaller scales (the N64 version of ED and the PSX version of MGS, respectively) but failed in their upconversions, for the most part, to become truly next-generation games; the environments of Eternal Darkness boasted N64-level design (environments, effects, enemy repetition) that -- to me, anyway -- detracted immensely from what was supposed to be the strength of its presentation (never mind its arrogant narrative) and Metal Gear Solid was hardly updated beyond its cosmetics and now-ridiculous cutscenes (those upgrades that were made to its gameplay, like first-person gunplay, seemed poorly incorporated into the game's unchanged environments).
Let Microsoft have Too Human; as long as Silicon Knights remain as full of themselves as they were during the prior generation, I doubt that those without Xbox 360s will be missing very much.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: couchmonkey on May 08, 2006, 07:21:37 AM
Um, eurai, did you even read the rest of the posts? It seems like 3/4 of the people on here are complaining about Eternal Darkness.
Personally, I enjoy Eternal Darkness. The controls are imperfect, but still way better than Resident Evil (before 4, that is) and the puzzles are decent.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Arbok on May 08, 2006, 07:26:08 AM
I loved Eternal Darkness, can't see why people are complaining about it here. If there was one thing that was lackluster, it was the graphics, but those were easy to overlook.
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: IceCold on May 08, 2006, 01:09:53 PM
I don't get it either; ED was brilliant.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: SixthAngel on May 08, 2006, 02:35:52 PM
I didn't really care for ED. Fighting enemies was a chore especially as they got stronger. When that is such a major part of the game it would be best not to screw it up.
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: The Omen on May 08, 2006, 03:09:20 PM
Loved ED. It was flawed, but there's rarely a game not named Zelda that isn't. I think Too Human may fall in line with the ED mo-great story, solid graphics and some bewildering control.
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: cubist on May 12, 2006, 11:47:49 AM
I got a chance to give this title a go at E3. It is a beautiful title to look at. The presentation is top-notch; however, the gameplay leaves something to be desired. The animation is a little choppy and robotic and not fluid. It needs some of that Prince of Persia fluidity.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: SixthAngel on May 12, 2006, 08:16:50 PM
That is no surprise to me, Nintendo fans are too forgiving of Eternal Darkness because it was both exclusive and mature. They should stick to making an idea for a game but copying the gameplay from a proven success story. They did it with Blood Omen and (admittedly) copied Zelda gameplay and it worked (not perfectly but I liked it). Actually Soul Reaver, which I don't think they made, copied the 3d Zelda's gameplay too now that I think about it. Interesting for two developers to go down the same path.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Avinash_Tyagi on May 17, 2006, 11:22:02 AM
Well Too Human is really the main reason I'm thinking of buying a 360, if it flops then i'll just stick with the Wii
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Bill Aurion on May 17, 2006, 02:21:37 PM
The power of Too Human causes Miyamoto to frown in boredom and Bill Trinen to put on a face of disgust...
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: ShyGuy on May 17, 2006, 02:42:21 PM
haha Miyamoto just doesn't look natural without his big grin.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: couchmonkey on May 18, 2006, 06:07:53 AM
Hey Bill, are they actually looking at Too Human in that shot??
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Bill Aurion on May 18, 2006, 07:04:24 AM
So says the guy who took the picture! (They are most definitely in the Microsoft booth...)
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Avinash_Tyagi on May 18, 2006, 01:38:27 PM
They look almost disgusted with what they're seeing
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: nemo_83 on May 19, 2006, 10:08:59 PM
I guess I will start in; the main character looks like he fell out of Unreal, I honestly don't like him. The character is Baldur, second son of Odin, who is so pure light was said to glow from his face (the prophecy was Baldur was basically invulnerable to everything but missletoe, and Loki used it to kill him). I would have centered the game around Thor. The adventure would go similar to Zelda, items Thor would aquire to progress would include a chain (cause the God of War trend is everywhere now, and Thor fishes the serpent Jumangandr out of the sea using a chain with a hook in one story), special gauntlets to weild his most powerful weapon, and that weapon, his gavel.
The videos I watched looked kind of showy with the moves (thus the Devil May Cry and God of War comparisons). It's all, look what I can do, and I'm like, you didn't do any of that, the developer did. This game is going to be delayed until next fall I believe, it will be better for the game; I have hope Dyack and team will sort out the bugs.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: KDR_11k on May 20, 2006, 12:13:34 AM
I think Thor actually has bracelets and a belt to wield Mjölnir, not gloves. But would they really want their flagship title to be about a guy with a hammer in a futuristic environment when Nintendo already has a game about a guy with a hammer in a futuristic environment?
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: nemo_83 on May 20, 2006, 12:50:04 AM
I tried to reply and then my computer went into hybernation. I just wanted to say you could attain Gleipnir after defeating the frenrir wolf the first time.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Kairon on April 15, 2007, 09:23:32 AM
Anyone here seen that IGN Weekly video with coverage of Too Human? I'm downloading it right now, optimistic that Silicon Knights has worked out all the disappointing mediocrity of their previous showings.
~Carmine "Cai" M. Red Kairon@aol.com
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: GoldenPhoenix on April 15, 2007, 09:29:49 AM
Quote Originally posted by: Kairon Anyone here seen that IGN Weekly video with coverage of Too Human? I'm downloading it right now, optimistic that Silicon Knights has worked out all the disappointing mediocrity of their previous showings.
~Carmine "Cai" M. Red Kairon@aol.com
Well I hate to say it, but you'll probably be dissapointed because it is no Halo.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Kairon on April 15, 2007, 09:31:09 AM
AAARRRGGGHHHHH!!!!
I feel like I'm being STALKED!
~Carmine "Cai" M. Red Kairon@aol.com
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: GoldenPhoenix on April 15, 2007, 09:33:36 AM
Quote Originally posted by: Kairon AAARRRGGGHHHHH!!!!
I feel like I'm being STALKED!
~Carmine "Cai" M. Red Kairon@aol.com
You are!
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: ShyGuy on April 15, 2007, 09:41:13 AM
The IGN preview was funny. The game has been in development for ten years, and all the creators could do was compare it to games from the last couple years "It's like God of War!" "It's like Warcraft!" "It's like Devil May Cry!" "It's like Lord of the Rings!"
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: Kairon on April 15, 2007, 10:05:17 AM
Yeah, I noticed that too. It's like they're trying to make a "gamers" game. They're throwing in tons of cool features like save files that are persistent from one game in the trilogy to the other, customizable armor, multiple classes, skill trees, etc... A "gamers" game, definitely, and it being Silicon Knights, I'm sure the cinematics and concepts and story will be a cut above the rest.
OMG, and THEN they said THIS:
Quote 4-player Co-op
OMFG! BETTER THAN HALO CONFIRMED! INSTANT BUY! SOLD! SOLD! SOOOOLLLDDD!
... seriously, when the XBox 360 drops to like, $100 or $150, I'm seriously tempted to buy it just for this game and its sequels.
~Carmine "Cai" M. Red Kairon@aol.com
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: ShyGuy on April 15, 2007, 10:09:28 AM
4-player co-op did sound awesome. I wonder if it will have split screen coop
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Kairon on April 15, 2007, 10:24:22 AM
The hardcore will eat this game up, I'm sure.
~Carmine "Cai" M. Red Kairon@aol.com
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: Ceric on April 15, 2007, 10:37:46 AM
Quote Originally posted by: GoldenPhoenix
Quote Originally posted by: Kairon AAARRRGGGHHHHH!!!!
I feel like I'm being STALKED!
~Carmine "Cai" M. Red Kairon@aol.com
You are!
Kairon and GP sitting in a tree. K....
lol
On topic I haven't actually gotten so see any of the newer media for the game.
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: Kairon on April 15, 2007, 11:07:14 AM
Quote Originally posted by: Ceric<brKairon and GP sitting in a tree. K....
lol
Sorry to burst your bubble, but I've asked Golden twice to exchange Wii Friend codes and haven't got ANY response.
/sad
Quote Originally posted by: Ceric<br: On topic I haven't actually gotten so see any of the newer media for the game.
That has got to be the SADDEST attempt at staying on topic I've EVER seen.
Here's a link to the IGN weekly media page, it's episode 43 and takes up about half of the episode:
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: KDR_11k on April 15, 2007, 09:47:15 PM
Ceric: K I S S? No way, Iron Maiden all the way!
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: Shift Key on April 15, 2007, 10:35:52 PM
Quote Originally posted by: Kairon Yeah, I noticed that too. It's like they're trying to make a "gamers" game. They're throwing in tons of cool features like save files that are persistent from one game in the trilogy to the other, customizable armor, multiple classes, skill trees, etc... A "gamers" game, definitely, and it being Silicon Knights, I'm sure the cinematics and concepts and story will be a cut above the rest.
OMG, and THEN they said THIS:
Quote 4-player Co-op
OMFG! BETTER THAN HALO CONFIRMED! INSTANT BUY! SOLD! SOLD! SOOOOLLLDDD!
... seriously, when the XBox 360 drops to like, $100 or $150, I'm seriously tempted to buy it just for this game and its sequels.
~Carmine "Cai" M. Red Kairon@aol.com
Sup feature creep. When a game tries to be everything, it inevitably cannot do a single thing well. So I'm very skeptical at the moment because of all this talk about "features" and "visuals."
The hype surrounding this game since the PSX days has worn me out. Show me something tangible (and playable), then we'll talk about me possibly caring.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: AwesomeMan on April 16, 2007, 05:12:30 AM
This is one of the few reasons I'm getting an X360 i watched the gameplay videos on IGN and i can't seem to find anything wrong with them, other that Baldur's animation, and the fact that Baldur is ugly as sin when everyone who knows who Balder is knows he is a beautiful man.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: oohhboy on April 16, 2007, 06:52:01 AM
Last time I brought a console basd on potiental games was the Gamecube. At first I brought it for Perfect Dark. The rest is history.
I enjoy and still do enjoy my Gamecube, it has served me well. But be weary of buying anything based on potiental.
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: Ceric on April 16, 2007, 07:31:23 AM
Quote Originally posted by: KDR_11k Ceric: K I S S? No way, Iron Maiden all the way!
lol
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: AwesomeMan on April 16, 2007, 09:44:21 AM
Quote Originally posted by: oohhboy But be weary of buying anything based on potiental.
thats why i don't yet have a 360(the the whole $400 thing) and VF5 is gonna be out on it which is known to be a good game.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Ceric on April 21, 2007, 03:32:35 PM
I finally watched all the Too Human footage. I hope that Microsoft has a complete new revision of the 360 w/ wireless and redesigned hardware by the time that game is out.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Adrock on April 21, 2007, 06:49:46 PM
Keep hoping........
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Ceric on April 22, 2007, 04:18:00 AM
If Progress keeps going like it has on the game I'm sure the 720 will be out by then... I wonder how much money is already sunk into that game? Yep, I'm now officially excited about this game.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: wandering on May 30, 2007, 06:32:50 PM
A bit late, but...
It's interesting how different Dennis Dyack and Ken Levine's approaches to marketing are. Levine refuses to call Bioshock, a game many call an fps-rpg hybrid, anything but a shooter. He thinks that you have to say 'this game is a member of x genre, if you liked other games in x genre, you'll like this one!' if you want your game to sell. (source) Whereas Dyack is the exact opposite. He seems embarrassed to call his game an RPG. Yes, he says, Too Human has RPG elements - but it also has a bit of this genre and a bit of that genre.
...I guess that shouldn't be surprising. Their approaches to game design are very different, too. Dyack seems to want games to be more like movies, whereas Levine, who hates long, unskipable cut-scenes, wants the opposite.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Adrock on May 30, 2007, 06:53:13 PM
Hmm, I'm with Levine. I hate long cutscenes, even if they're well made. I buy games to play them.
And I think Dyack's approach is too broaden his audience. I see Too Human as mainly an action game and I'd say action games are probably easier sells. However, Dyack wants to draw in fans of other genres while not turning off haters of certain genres.
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: wandering on May 31, 2007, 09:05:43 PM
I realized I kind of painted a false picture with my last post. I made it seem like Dyack is for long cut-scenes and Levine is against them. In fact, Dyack is not necessarily for long cutscenes (Eternal Darkness didn't really have any, at least. Twin Snakes did - but then, that was remake.) And Levine is not just against long cutscenes - he's against cutscenes, period. He thinks story should be completely optional.
Also, I said that Dennis said something like 'Yes, Too Human has RPG elements - but it also has a bit of this genre and a bit of that genre.' I should have watched the videos again before posting. What he actually said was something like 'these games are action-adventures, like God of War, but they also have RPG elements, and elements from other genres.'
Anway. I agree with you adrock, that Dyack is saying his game has elements from all these different genres because he wants to cast the net as wide as possible. I also agree that long cut-scenes are no fun.
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: Spak-Spang on June 01, 2007, 02:55:43 AM
I personally hate when story begins to overtake the actual game play and I am stuck reading or watching my game.
To me I believe story needs to actually exist as much as possible in the real game where I can control it or skip it if I choose.
One game that I have really found to love is Earth Defense Force 2045 for the Xbox 360. What it does great is tells the story through radio contact during each level. Sure the story is paper thin, but it helps create the atmosphere, and you can ignore it or focus on it as a great War of the Worlds tale.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: KDR_11k on June 01, 2007, 08:27:47 AM
One game that I have really found to love is Earth Defense Force 2045 for the Xbox 360. What it does great is tells the story through radio contact during each level.
Be glad about that. Sandlot (the dev) made a DS game (Chou Soujuu Mecha MG) and in that they told the story through cutscenes. At first you feel like you're playing a Final Fantasy game or something, so much talk is in there. But then again, I got Custom Robo recently and it easily beats that in terms of time taken up by cutscenes...
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: SixthAngel on June 01, 2007, 07:50:14 PM
I have trouble believing that people still care about this game. It has gone through multiple system and has been rumored almost as long as the next Duke Nukem. Sometimes delays help but when something takes this ridiculously long to actually be made problems usually abound.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: wandering on June 02, 2007, 05:02:26 PM
"...when something takes this ridiculously long to actually be made problems usually abound."
Halo 2 turned out pretty good, I hear.
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: SixthAngel on June 02, 2007, 05:23:04 PM
Quote Originally posted by: wandering "...when something takes this ridiculously long to actually be made problems usually abound."
Halo 2 turned out pretty good, I hear.
Halo 2 came out the same generation as Halo 1 and the third one will come out before Too Human. We've been hearing about Two human since the n64/psx it seems.
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: wandering on June 02, 2007, 06:02:45 PM
Did I say Halo 2? Crap. I meant Half Life 2.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: NinGurl69 *huggles on June 04, 2007, 07:44:47 AM
When someone mentions Too Human, I giggle.
hee.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Smash_Brother on June 04, 2007, 08:31:24 AM
How long will it be before someone makes a music video of footage from this game pared with White Zombie's "More Human Than Human"?
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: wandering on June 04, 2007, 03:27:25 PM
"When someone mentions Too Human, I giggle."
...In delighted anticipation?
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: NinGurl69 *huggles on June 04, 2007, 05:37:31 PM
ahahahhahahah no, the other way around
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Kairon on June 04, 2007, 05:48:16 PM
God Daisy's hot.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: NinGurl69 *huggles on June 05, 2007, 06:18:29 AM
Daisy proved GLORIOUSLY VICTORIOUS in last weekend's Mario Party 8 session.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: ShyGuy on June 05, 2007, 06:42:44 AM
Speaking of Daisy and derailing this thread, when will we seen new daisy pics in your avatar?
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: NinGurl69 *huggles on June 05, 2007, 06:52:36 AM
When I take a break from updating my site.
PN03 videos coming in a few min.
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: Kairon on July 10, 2007, 08:15:48 PM
Some of the animation definitely bears Silicon Knight's style, and also some of the amateurish-over-the-top-slowdown-is-cool stuff too.
Oh, and VERY nordic. They basically think of this game as a high-tech retelling of Norse mythology, so imagine this entire trailer in terms of Grendel.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Bloodworth on July 10, 2007, 09:14:22 PM
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Adrock on July 10, 2007, 09:45:39 PM
Hmm, gameplay footage would've been nice. Last year's footage was so-so and I heard the game has been coming along nicely and has been improved much since last shown. There's just nothing here to suggest that it has. Cut-scenes don't impress me. I'm not playing the cut-scenes.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Mashiro on July 10, 2007, 11:36:35 PM
Meh I stopped about midway through the robot fight. Pretty CG but am I the only one who though this was a complete rip off of Devil May Cry? Though Too Human has been in debelopment since what the PS1 so yeah I dunno.
Gameplay would have been nice.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Kairon on July 11, 2007, 12:05:00 AM
When he scraped Fenrir along the ground as he ran? I turned to my brother and said, "Why do people scrape their swords along the ground like that?" Yeah, total DMC4 moment.
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: Mashiro on July 11, 2007, 12:15:29 AM
Quote Originally posted by: Kairon "Why do people scrape their swords along the ground like that?"
It's what all the cool kids do!
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Ceric on July 11, 2007, 02:35:07 AM
I think the idea is that if its done correctly you can sharpen your edge a little. Though an actual swords master should weigh in on this.
On the trailer. I think at the very least it was done using the in-game engine. There are some inconsistency that would have been ironed out with a full CGI.
Also Bloodworth and Crew has a gameplay trailer up. It looks to me like Single Player PSO with fast weapon switching.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Kairon on July 11, 2007, 06:43:50 AM
Ah, but is it REAL-TIME Weapon Change?
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: bustin98 on August 07, 2007, 06:07:35 PM
I just downloaded the trailer off the market place. I totally looks different on tv than on a pc screen. Sounds a little different, too, but that might be my setup (or lack thereof). First complaint off the bat, that raven looks like crap flying through the sky. Either do it right or get rid of it. It looked fine sitting on a window sill though. Second, the bar has some additional rough animations. The dancers, the dude with the beard.
I tell you what, from where I sit I don't see the excuse of a 'next-gen' machine to do this game. OH but we need normal mapping, dynamic light sources, dirt maps, bump mapping, more memory to hold hi-res textures, and increased polygon counts. And look what its gotten you. A herky jerky piece of oft-delayed software which contains a story that could really be told on any machine.
As much of a fan of Gears of War and Halo3 I am, the few games that do graphics right still do not impress upon me that the bigger, more expensive consoles are truly needed nor are the developers able to fully grasp what to do with them.
Other than the graphics, what does Gears of War do that couldn't be done on the original Xbox? Same with any other game out there?
You developer studios are forcing this idea of 'bigger is better' down everyone's throats and it won't be long before we either choke on it or get sick and puke in your faces.
I guess what I'm really sick of is the lies. The 'spin'. Every time someone opens their mouth to proclaim their game isn't possible on any other system I'm already past the point of listening. Why not just come out and say 'We dumped a sh*tload of money in new machines and we have to justify that purchase by being able to create a library of elements that can be displayed at 1080p'.
I know its long held that new cycles of consoles is what drives the industry forward, but do you see that in theater? In music? In any other form of entertainment? Nintendo is proving a point and I hope the industry is paying attention.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: NinGurl69 *huggles on August 07, 2007, 06:17:16 PM
Welcome to 2005.
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: bustin98 on August 07, 2007, 06:34:35 PM
Thats the point, right? After 2 years the same faults are apparent.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: ShyGuy on August 07, 2007, 06:44:25 PM
Drop yo track Dennis!
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: NinGurl69 *huggles on August 07, 2007, 07:37:42 PM
Quote Originally posted by: bustin98 Thats the point, right? After 2 years the same faults are apparent.
It was more along the lines of the fact that the whole HD/graphical push has shot itself in the foot. And many of us saw this before 360 was even out.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: UERD on August 09, 2007, 01:20:04 PM
Speaking of which, Epic is apparently counter-suing. Gramesplort has an article about it here: http://www.gamespot.com/news/6176435.html
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Kairon on August 09, 2007, 01:25:21 PM
So... are we glad that Nintendo split with SK left just like how we're glad that Nintendo split ways with Rare?
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: GoldenPhoenix on August 09, 2007, 01:31:34 PM
Quote Originally posted by: Kairon So... are we glad that Nintendo split with SK left just like how we're glad that Nintendo split ways with Rare?
At least Nintendo was able to get Rare and Silicon Knights to release a game every couple of years.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: UERD on August 09, 2007, 01:38:27 PM
Quite frankly, I doubt that SK would be using the Unreal 3 engine if they had been developing for Wii.
Title: RE:Too Human Trilogy: Exclusive for 360
Post by: bustin98 on August 09, 2007, 02:39:08 PM
Since SK isn't using the UR3 engine anymore, the game would probably be further ahead than it is now if it was going to the Wii.
Though now Epic is counter-suing SK, it will be an interesting battle, especially if Microsoft decides to step in to ensure their investment doesn't go up in smoke.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Ceric on August 10, 2007, 02:23:00 AM
I'm assuming that SK lost if they are being counter-sued.
Title: RE: Too Human Trilogy: Exclusive for 360
Post by: Kairon on August 10, 2007, 07:31:18 AM
No, it's still ongoing. Counter-sueing is a sort of "OH YEAH!? WELL TAKE THIS" move.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: ThePerm on May 01, 2008, 04:01:28 PM
So, I went and checked out some new footage for Too Human, and they made this fictional documentary about some Norwegian Media groups excavation of some ancient technology. Which, is totally knocking off Transformers, Dennis Dyack introduces the video like its real, which is kind of annoying. It just feels like people manipulation. At one time I wanted to work at Sk, but I'm not sure if I would apply when out of school(2 months) with the direction the company is going.
My ideas are too good to get squandered, and I might do films instead.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: matt oz on May 04, 2008, 09:10:30 AM
X-Play had new gameplay footage from Too Human every night this week. The part that interested me most was the different class system and how their combat style differs. A guy from SK used one enemy as an example of how the different classes would go about defeating it, and there seemed to be a lot of different strategies involved. I'm sure not every enemy will be like that, but what they showed look very promising.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Spak-Spang on May 05, 2008, 11:40:24 PM
This game looks to have the exact same flaws as Eternal Darkness had.
Animation and character design is weak, and combat system looks rather boring to me...just like Eternal Darkness. Good options and everything was in place for it to be fun...but it just fell flat...I think it is a combination of speed and control for Eternal Darkness, and from what I saw on X-Play I wasn't impressed.
Basically, there class system was basically, use a gun and take out its legs from afar, or build yourself up for close combat action, or a combination of both. It was like all the typical combo happy action games recently that Devil May Cry helped Spawn. Except slower.
And I have no doubt this game will have a good story, but I am getting tired of these "good stories" basically being strange blends of history in futuristic settings with silly convenient plot devices to tie the two together.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Bill Aurion on May 05, 2008, 11:43:51 PM
The billion classes and stat changers/enhancers/boosters are a bit of a turn-off to me, so hopefully it's simpler than it looks...
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: GoldenPhoenix on May 05, 2008, 11:48:07 PM
This game looks to have the exact same flaws as Eternal Darkness had.
Animation and character design is weak, and combat system looks rather boring to me...just like Eternal Darkness. Good options and everything was in place for it to be fun...but it just fell flat...I think it is a combination of speed and control for Eternal Darkness, and from what I saw on X-Play I wasn't impressed.
Basically, there class system was basically, use a gun and take out its legs from afar, or build yourself up for close combat action, or a combination of both. It was like all the typical combo happy action games recently that Devil May Cry helped Spawn. Except slower.
And I have no doubt this game will have a good story, but I am getting tired of these "good stories" basically being strange blends of history in futuristic settings with silly convenient plot devices to tie the two together.
You forgot ED was freaken GREAT!
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Spak-Spang on May 07, 2008, 03:44:06 PM
Nope. GP. ED was overrated. HIGHLY OVERRATED. The game had a boring, overly complicated story. It had average gameplay mechanics and level design.
And it was overall average...maybel slightly above average.
And this gets to the point of several games that are highly praised as being overrated...while several games that are truly great get overlooked in this industry.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: NinGurl69 *huggles on May 07, 2008, 03:48:41 PM
"It had average gameplay mechanics and level design"
So where does the REmake stand?
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Spak-Spang on May 07, 2008, 04:01:53 PM
Resident Evil Remake?
Average gameplay control...to actually subpar gameplay control.
Level Design is actually pretty good, except for the insanely stupid puzzles that every Resident Evil game has.
So whether you agree with my opinion or not...I know it is my opinion...but at least I am consistant.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: NinGurl69 *huggles on May 07, 2008, 04:03:02 PM
Now let's fast-forward:
Metal Gear Solid Twin Snakes
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Kairon on May 07, 2008, 04:29:33 PM
As far as I love ED, it was over-rated. It was well done, but the gameplay wasn't as transcendant as the cut scenes.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Spak-Spang on May 07, 2008, 04:37:16 PM
Now that one is really tricky.
Controls. For the Genre is better than most, but if I was going to actually rate it overall all I would say controls are average to above average.
The controls were playable, but not great. The big problem is that the game used too many buttons, and still didn't have enough buttons. In a way the game controls worse than Eternal Darkness for that reason, but the game is also doing much more than ED ever did.
Level design is tricky...because you say fast forward but to discuss level design you have to actually go into the past.
I will say Metal Gear Solid on the PS had pretty poor level design actually...but it was because limitations of the games...not having FPS and such hurt some of the design, and there was definite design choices made because of this limitation.
Jump to Twin Snakes and now you have the exact same level design, but more options and less options. The biggest one is First Person Aiming. Now, the level design which was built around the Limitations of the first game are just too easy. The game was just not built around those added elements and it showed.
I still believe Twin Snakes is the superior game compared to the Original Metal Gear Solid, but that doesn't mean much. I believe that the Metal Gear series really became great in 2 and 3.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: GoldenPhoenix on May 14, 2008, 12:53:32 AM
Well a "firm" release date has been set for August 19th of this year.
Looks like I have yet another game to preorder, though sadly we'll all mostly be dead by the time the trilogy finishes.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: IceCold on May 14, 2008, 11:34:19 PM
Oh Silicon Knights.. this is the one thing that I really, really want that's not on the Wii.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Bill Aurion on May 14, 2008, 11:51:12 PM
Local co-op being ripped out is a huge downer...This game better hope there's nothing else to play in August!
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Caliban on May 15, 2008, 05:28:54 PM
Co-op is still there, but with 2 player. I don't understand why this game would even need co-op. You are a god, Baldur, and you need help because?
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: DAaaMan64 on May 15, 2008, 05:32:12 PM
Well thats simple, No god is confident when he's balding.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Bill Aurion on May 15, 2008, 05:37:35 PM
Oh, I thought co-op was limited to Xbox Live...If not, I take back my interest...
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Caliban on May 15, 2008, 06:04:04 PM
From the 2 previews that I've just re-read neither go into detail on the choice of local or online co-op, but from the impression they give and the fact that to me the game seems split-screen unfriendly then I am assuming like you that it is indeed only online co-op. However, if you play co-op, you better had finished the game solo first because it will not have any story cutscenes: "Though you can hop in and begin playing with a friend online right from the start, Dyack told us that he personally would recommend playing it by yourself on the first run through. That's because the game removes all of the story and cutscenes from the co-op game to keep the action moving..." - IGN My prior post was based on my lone viewing of a video with Dyack and some other guy talking about co-op.
Edit: lol, I can't find that video I speak of, and to boot the one on GameTrailers has Major Nelson and Dyack confirming that it is Co-op over XBox Live.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: DAaaMan64 on May 15, 2008, 06:30:40 PM
From the 2 previews that I've just re-read neither go into detail on the choice of local or online co-op, but from the impression they give and the fact that to me the game seems split-screen unfriendly then I am assuming like you that it is indeed only online co-op. However, if you play co-op, you better had finished the game solo first because it will not have any story cutscenes: "Though you can hop in and begin playing with a friend online right from the start, Dyack told us that he personally would recommend playing it by yourself on the first run through. That's because the game removes all of the story and cutscenes from the co-op game to keep the action moving..." - IGN My prior post was based on my lone viewing of a video with Dyack and some other guy talking about co-op.
Edit: lol, I can't find that video I speak of, and to boot the one on GameTrailers has Major Nelson and Dyack confirming that it is Co-op over XBox Live.
lollololol Why not just allow the start scene to SKIP cut scenes. That makes no sense! It'll probably change though.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Bill Aurion on May 15, 2008, 08:14:10 PM
Edit: lol, I can't find that video I speak of, and to boot the one on GameTrailers has Major Nelson and Dyack confirming that it is Co-op over XBox Live.
Am I the only one thinking: Trilogy = Three 10 hour long games?
Hah. I called it. (http://blog.wired.com/games/2008/06/preview-too-hum.html)
Epic, my ass.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Caliban on July 01, 2008, 12:19:08 AM
@Urkel: Mass Effect wasn't that epic either, and it turned out to be quite good anyway with alot of replay value. Who knows if Too Human might have alot of replay value in its own way.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Adrock on July 01, 2008, 12:25:58 AM
Game length doesn't make a game epic. For example, I found Ocarina of Time far more engaging than Twlight Princess despite taking less than half the time to complete. Truth is, if a game is too long or tries to hard too create a sense of epic-ness (not sure that's a word, but it works nonetheless), it becomes the opposite of what it's trying to accomplish.
It's certinaly possible that Too Human will not be all Dyack hoped it would be though it is his fault for pimping it so hard. If you're going to brag say that Miyamoto and Kojima taught you so much about game design then your game better be somewhere in the ball-park of a Miyamoto or Kojima quality game or else you're going to look like a jackass.
I'm still looking forward to the game though. I think it's going to be quite good, at least as good as Eternal Darkness was (not AAA, but good enough to want to keep playing to the end).
Anyway, the 2 best parts of that preview:
Quote
Eternal Darkness had an excellent camera, which in 2003 was like finding a unicorn.
Quote
It's ironic, considering that one of my favorite "sanity effect" tricks that (ahem) Eternal Darkness pulls on you is when the game suddenly stops after a few hours and you see a message that reads something like, "Thank you for playing! Continue your adventure in Eternal Darkness 2, coming soon." Five years later, Too Human does the same thing -- except seriously.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: GoldenPhoenix on July 01, 2008, 12:42:54 AM
Kojima and Miyamoto in the same sentence makes me shutter.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Adrock on July 01, 2008, 12:57:49 AM
Shudder?
Kojima might not have accomplished as much as Miyamoto has but then again, no game designer has come close. Not Will Wright. Not Sid Meier. Not John Carmack. Not Peter Molyneux. Not Shinji Mikami. Not Keji Inafune and so on and so forth. Is it really anyone's fault that they're not Miyamoto?
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: GoldenPhoenix on July 01, 2008, 01:12:21 AM
Kojima might not have accomplished as much as Miyamoto has but then again, no game designer has come close. Not Will Wright. Not Sid Meier. Not John Carmack. Not Peter Molyneux. Not Shinji Mikami. Not Keji Inafune and so on and so forth. Is it really anyone's fault that they're not Miyamoto?
Just seems like an odd combination (and you took me too seriously) Kojima is NOT that great of a gameplay designer though is arguable good at cinematics. I dunno they seem to be an odd pair to compare to each other!
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Urkel on July 01, 2008, 03:38:02 AM
Game length doesn't make a game epic. For example, I found Ocarina of Time far more engaging than Twlight Princess despite taking less than half the time to complete. Truth is, if a game is too long or tries to hard too create a sense of epic-ness (not sure that's a word, but it works nonetheless), it becomes the opposite of what it's trying to accomplish.
I agree that game length isn't the end-all be-all, but after all the hype and a decade of development... c'mon, 10 hours? The whole reason this game even got on everyone's radar back in the day was because it was promised to be an absolutely massive 80 hour game. (http://psx.ign.com/articles/131/131627p1.html)
I just don't get what Dyack meant all this time about wanting to make "more epic" games when splitting Too Human up into 3 bite sized pieces is going the opposite direction.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: GoldenPhoenix on July 01, 2008, 04:30:57 AM
I learned a LONG time ago to not take a developer seriously when they promise "80 hr" games. They may genuinely attempt that but it never turns out for various reasons (one being that the game could EASILY become dull). As a HUGE fan of Eternal Darkness I am going to give SK the benefit of the doubt even if it is only a 10hr game. If it is 10hrs of great game, I will be more than happy.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Nick DiMola on July 01, 2008, 06:50:22 AM
I learned a LONG time ago to not take a developer seriously when they promise "80 hr" games. They may genuinely attempt that but it never turns out for various reasons (one being that the game could EASILY become dull). As a HUGE fan of Eternal Darkness I am going to give SK the benefit of the doubt even if it is only a 10hr game. If it is 10hrs of great game, I will be more than happy.
Agreed.
Also, for better or worse I will buy Too Human day 1, giving SK the benefit of the doubt as well.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Adrock on July 02, 2008, 12:22:17 AM
Just seems like an odd combination (and you took me too seriously) Kojima is NOT that great of a gameplay designer though is arguable good at cinematics. I dunno they seem to be an odd pair to compare to each other!
Well, he continually redefines a genre he created himself. He deserves some props. In any case, I wasn't comparing them. Dennis Dyack has been quoted several times as having learned so much from Miyamoto and Kojima after working with them on Eternal Darkness and Metal Gear Solid: Twin Snakes respectively.
I agree that game length isn't the end-all be-all, but after all the hype and a decade of development... c'mon, 10 hours? The whole reason this game even got on everyone's radar back in the day was because it was promised to be an absolutely massive 80 hour game. (http://psx.ign.com/articles/131/131627p1.html)
That (8 year old) article also states that you play as John Franks, a cop whose partner was killed by a cyborg. OMG, "This massive game will fit on four discs." FOUR DISCS! And, it looks just as good as Final Fantasy VIII.
Kidding aside, I recall Dyack promising that Eternal Darkness was a 50 hour game (I clocked in the good ending at less than 15 hours). I agree with Golden Phoenix. I'll take a 10 hour game if that 10 hours is worth every second.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: vudu on July 02, 2008, 02:52:37 PM
Kidding aside, I recall Dyack promising that Eternal Darkness was a 50 hour game (I clocked in the good ending at less than 15 hours). I agree with Golden Phoenix. I'll take a 10 hour game if that 10 hours is worth every second.
In Dyack's defense, I clocked in about 45 hours for ED since I got all the endings and the extra fourth ending as well.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Adrock on July 02, 2008, 11:59:22 PM
What the crap were you doing for 45 hours?
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: DAaaMan64 on July 03, 2008, 01:17:09 AM
15*3=45
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: NinGurl69 *huggles on July 03, 2008, 01:19:03 AM
I got the final ending in 20+6+6 = 32 hours.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Shift Key on July 03, 2008, 02:49:08 AM
I read somewhere that SK was leaving MS or that MS was letting them go...any info on this? Perhaps we will see Too Human on something else than a 360.
My understanding is that Silicon Knights disagreed with Nintendo's direction with the Wii so they ended their exclusive relationship though, technically, SK is still a Nintendo 2nd party because Nintendo never sold off their stock in SK. Whatever, it happens all the time... Anyway, SK, knowing that they definitely did not have the finances to fund Too Human alone and sans-Nintendo (like Nintendo would fund a game for another console), signed an exclusivity deal with Microsoft to publish Too Human on 360. I'm not sure Microsoft owns the rights to Too Human, but I wouldn't be surprised either way. On one hand, being exclusive to 360 just seems like an obvious stipulation for MS funding development however, MS regularly throws money around for limited exclusivity. On the other hand, SK seems to care more about getting their products published than who owns the rights judging by the fact that Eidos essentially stole Legacy of Kain and a completely unrelated franchise that starred a pre-LoK Raziel from under them and that Nintendo owns the rights to Eternal Darkness.
So to recap: there is no "leaving Microsoft or Microsoft letting them go" because Silicon Knights operates independently. SK has already announced a deal with Sega to publish a game and Dennis Dyack has been keen to revisit Eternal Darkness, something he can't do without Nintendo (unless, of course, something about those rights have changed). Silicon Knights probably owns the rights to Too Human, but if it ever makes it to another console, it won't be this generation.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Flames_of_chaos on July 06, 2008, 01:04:22 AM
Well technically SK needs to do it on a Nintendo platform since Nintendo does own the Eternal Darkness IP and the Sanity Effects patten in videogames.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: NinGurl69 *huggles on July 06, 2008, 08:01:22 PM
SK will crawl back to Nintendo just like Factor 5 did.
Next-generation hasn't been gentle to them.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Ceric on July 06, 2008, 10:25:55 PM
10 hours of play would make this a rental for me. Which is a shame. With how elaborate everthing seems 10 hours sound to me I be just getting up there and bam! games over.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: GoldenPhoenix on July 06, 2008, 10:27:11 PM
10 hours of play would make this a rental for me. Which is a shame. With how elaborate everthing seems 10 hours sound to me I be just getting up there and bam! games over.
Would you rent MGS4 as well? It only has 10 hrs (if that) of gameplay?
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Flames_of_chaos on July 06, 2008, 10:41:42 PM
10 hours of play would make this a rental for me. Which is a shame. With how elaborate everthing seems 10 hours sound to me I be just getting up there and bam! games over.
Would you rent MGS4 as well? It only has 10 hrs (if that) of gameplay?
Now that's a zinger. Theres also Metal Gear online in the package. I think that a lot of drastic changes for Too Human really hurt the game's image first it was supposed to be an epic game with a awesome co-op multiplayer thats turned to a 10 hour game with a 2 person online only co-op.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: - NintendoFan - on July 06, 2008, 11:41:12 PM
Listening to 1upyours with special guest Denis Dyack. The man is so full of himself and esoteric I wonder if he can ties his shoes by himself.
No doubt. I wish they called him out more. The one obvious fact is he's trying to sell his game. "Just buy it, everybody buy it and judge it for yourself". Acting like he's trying to be moral, but is just acting like a salesman.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Adrock on July 07, 2008, 01:00:54 AM
That makes him full of himself? What do you expect him to do? He's not going to tell people not to buy his game.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: ShyGuy on July 07, 2008, 02:00:01 AM
What makes him full of himself is his quasi-sociological rantings that advocate restricting free speech because people were unfairly critical of his work. He abstracts his argument in such a disconnected way but I don't think he's being outwardly dishonest about his real motivation (being that his feelings were hurt), I think it's just how he copes with this sort of thing. It reminds me of an autistic friend I had growing up, constructing elaborate formulas in his head.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: - NintendoFan - on July 07, 2008, 09:14:51 AM
That makes him full of himself? What do you expect him to do? He's not going to tell people not to buy his game.
No, not at all really. But he's trying to prove this greater point. Making some sort of philosophical point about the way people on the internet conduct themselves all in the name of defending this game to some people who hate him or the game in general or whatever, it doesn't really matter. So instead of just letting it pass he keeps trying to sell the game to people who clearly don't want it. I mean he's directing it to the people who said all the things about him and how they shouldn't say anything until they played the game. Which means unless they get a free copy from the man himself, they have to go out and buy the game to criticize it. I just see it as some sort of power play.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: DAaaMan64 on July 07, 2008, 01:20:11 PM
If I spent the last year and half on a game, I'd be talking like a salesman too. However I haven't bothered listening to the podcast.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Caliban on July 07, 2008, 06:03:14 PM
Listening to 1upyours with special guest Denis Dyack. The man is so full of himself and esoteric I wonder if he can ties his shoes by himself.
No doubt. I wish they called him out more. The one obvious fact is he's trying to sell his game. "Just buy it, everybody buy it and judge it for yourself". Acting like he's trying to be moral, but is just acting like a salesman.
I completely disagree.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: - NintendoFan - on July 07, 2008, 07:10:41 PM
Listening to 1upyours with special guest Denis Dyack. The man is so full of himself and esoteric I wonder if he can ties his shoes by himself.
No doubt. I wish they called him out more. The one obvious fact is he's trying to sell his game. "Just buy it, everybody buy it and judge it for yourself". Acting like he's trying to be moral, but is just acting like a salesman.
I completely disagree.
Okay...... would you care to elaborate or leave it at that? ;)
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Caliban on July 14, 2008, 04:47:20 PM
The demo is up for download.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Flames_of_chaos on July 15, 2008, 10:07:19 AM
My impressions of the demo:
I thought the game is fun, and it's enjoyable if you like stuff such as Diablo 2. Analog stick for combat is decent but controls take time to get used to No co-op available only champion class available for demo Combat is okay and rotating the analog stick = the equivalent of button mashing Camera controls are abysmal Friendly AI is useless Cutscenes horrible but you can skip them The revive respawn cutscene where the Valkyrie takes you up to norse heaven is utterly pointless and can't be skipped The cyberspace levels are utterly pointless where all you do is press the A button to activate something or get items
It's a little disappointing considering that it took all this damn time to get this game which is just above average(but enjoyable) and it took like what 10 years to get this out? But I'm still getting it since it clicked with me.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: blackfootsteps on July 15, 2008, 07:17:19 PM
How big was the download?
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Caliban on July 15, 2008, 07:22:19 PM
I think this game will have its share of flaws just like Eternal Darkness had, yet it will be fun to play. I had fun with the demo, and I'm liking the right stick as the melee attack "button" while using the triggers for the, well, triggers of any projectile weapon. The limited rpg elements of this demo were satisfactory to me. I didn't think the cutscenes were horrible, but they also weren't spectacular. The respawn cutscene is annoying, but hopefully the retail build will allow us to skip it. This game is not easy, I died a good too many times for my own taste when facing one of those big enemies of which I have no idea what they're called.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Caliban on July 15, 2008, 07:22:58 PM
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Flames_of_chaos on July 15, 2008, 07:55:40 PM
What was your thoughts about the camera and camera control?
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: GoldenPhoenix on July 15, 2008, 08:02:54 PM
I am going to download this when I get back.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Maverick on July 15, 2008, 08:27:33 PM
Uh... I hate this game. Like, it's one of the most boring things I've ever played. Half an hour of ugly cutscenes interrupting the scarce enemy encounters? Check. Sub-standard graphics? Check. Horrible framerate? Check. Boring combat where you just point your stick at the enemy until he dies while occasionally pressing the trigger buttons to shoot? Check.
Seriously... I don't get it. How was this in production for so long? Not one part of this game clicked with me, at all. I couldn't even get through the demo, it bored me to tears. Isn't this supposed to be the thing that sells me on the game? I'm not disappointed or anything 'cause I was never hyped for this game, it just blows my mind that such a talented team could work on this for so long and it end up this bad.
From the sound of things it seems like this will be a "love it or hate it" type game though.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: GoldenPhoenix on July 15, 2008, 08:28:47 PM
Maverick did you like Eternal Darkness?
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Caliban on July 15, 2008, 10:02:04 PM
What was your thoughts about the camera and camera control?
You can either shift the camera automatically behind your character by pressing LB which can be a little cumbersome, and then you can switch between a close, standard, far (if I'm not mistaken), and iso view by using the up and down on the d-pad. I've used the standard and didn't have much problems although I believe, and I will test it out on my second playthrough, that the iso camera might be the best option to have a good aerial view of all the enemies that might sorround you from close to far proximity.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Caliban on July 15, 2008, 10:43:41 PM
I'm on my second playthrough. Some cutscenes can be skipped by pressing B. There are more camera positions than I initially wrote: Close, Near, Standard, Back, Far, Strategic, Iso. Both strategic and iso are my preferred because less re-centering (LB) of the camera is required.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Flames_of_chaos on July 15, 2008, 11:27:22 PM
Caliban did you ever have an itch to adjust the camera to your preference? I did a lot of the time.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Caliban on July 16, 2008, 12:03:16 AM
Yes, I did. At first I would switch the camera quite a bit, but now I just leave it on strategic because when in battle changing the camera can be just as distracting as the camera system itself.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Maverick on July 16, 2008, 01:38:00 AM
Never played it. My only prior experience with SK is Twin Snakes, which is one of my all time favorite games. Not sure how much say they had in any creative decisions with the title though, considering the circumstances. A lot of people seem to hold ED in very high regards, especially around here, is the gameplay similar at all to Too Human?
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: GoldenPhoenix on July 16, 2008, 03:36:29 AM
Never played it. My only prior experience with SK is Twin Snakes, which is one of my all time favorite games. Not sure how much say they had in any creative decisions with the title though, considering the circumstances. A lot of people seem to hold ED in very high regards, especially around here, is the gameplay similar at all to Too Human?
Actually that is why I was asking you lol. I love ED and was wondering how Too Human compared in gameplay.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Flames_of_chaos on July 16, 2008, 11:39:44 AM
GP and Mav, ED and Too Human barely compare to each other. The only remote thing thats similar is that they tried to emulate the camera system in Too Human but failed miserably so they had to include many different camera modes.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Caliban on July 17, 2008, 08:56:42 PM
It's funny how today I was having this discussion with a friend of mine about the neogaf forums, and how I choose not to read them regularly, and yet I decided to see what they say about the demo, and lo and behold I find a gem which is the chance to play other classes in the Too Human demo.
Right now I'm playing as the Commando. This is awesome. I can't wait to try the other classes.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: GoldenPhoenix on July 17, 2008, 09:12:15 PM
I played the demo and I have to say I'm happy with it so far and I am not deterred from buying it. Yeah it has some goofy camera angles and some slowdown but overall I found it to be a fun game with an interesting combat system.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Maverick on July 17, 2008, 09:28:16 PM
My roommate played it last night and enjoyed it a lot as well. I guess my brain is just messed up.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Caliban on July 17, 2008, 10:27:06 PM
The Commando is awesome, basically his melee weapons are useless. I was lucky enough to get this pair of pistols that was 3 (3+18%) and they were just ripping through everything lol.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: BranDonk Kong on July 18, 2008, 05:14:11 PM
Too Human sucks. It's been in development for like 15 years, and it's a piece of fucking ****. The graphics suck, the framerate sucks, the controls suck, the voice acting sucks. If you want a Hack n Slash RPG, you're way better off with Marvel Ultimate Alliance or something like that. I can't believe how disappointed I am with this game, and I can't believe it's made by the same company that created Eternal Darkness.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: DAaaMan64 on July 18, 2008, 05:16:54 PM
TOO SHITY
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Caliban on July 18, 2008, 10:07:32 PM
Wowzers.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: GoldenPhoenix on July 18, 2008, 10:34:22 PM
Too Human sucks. It's been in development for like 15 years, and it's a piece of fucking ****. The graphics suck, the framerate sucks, the controls suck, the voice acting sucks. If you want a Hack n Slash RPG, you're way better off with Marvel Ultimate Alliance or something like that. I can't believe how disappointed I am with this game, and I can't believe it's made by the same company that created Eternal Darkness.
I disagree.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Ceric on July 19, 2008, 10:50:22 AM
10 hours of play would make this a rental for me. Which is a shame. With how elaborate everthing seems 10 hours sound to me I be just getting up there and bam! games over.
Would you rent MGS4 as well? It only has 10 hrs (if that) of gameplay?
A little late to the party on answering this one. Yes, I am renting MGS4 actually. It will hopefully come after I'm done with Zack and Wiki, and Phantom Hourglass.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: BranDonk Kong on July 19, 2008, 12:14:16 PM
I can see how some will really like it, but after Eternal Darkness, I wasn't expecting Silicon Knights to make "Devil May Cry and Friends".
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: bustin98 on July 19, 2008, 02:14:09 PM
I had to try the demo twice. The first time I just couldn't get into it. The second time I think I 'got it' and I enjoyed it. Its like the Crackdown demo, where you can get moving on your stats fairly quickly, and just when you want to test the new stats you aquired the game ends. At least Crackdown let you run around for as long as you want.
And thats the thing about this demo, no going back through the doors. One machine beat the **** out of me and killed me. So I went through the other doors figuring I could go back and finish the job. Nope. No going back once you go through the door to the last section. I hope the real game isn't like that.
I'm curious about the timed rooms. How many seconds did you have left at the end? Did anyone fail the challenge? I didn't fail, though the first room I had 2 seconds left, while the next one I had 9.
All in all, I may buy the game. But we'll see. That Gears of War 2 special edition package is looking pretty sweet.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: KDR_11k on August 19, 2008, 03:00:54 PM
Reviews are in. (http://www.gamerankings.com/htmlpages2/928546.asp) Chance of it becoming an actual trilogy.... fading.
So now Too Human is no longer the Duke Nukem Forever of the console market, it's the Daikatana.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: NinGurl69 *huggles on August 19, 2008, 03:17:27 PM
These new industry developments are absolutely gripping.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Nick DiMola on August 19, 2008, 03:18:02 PM
6.75 from Game Informer. Somehow, I'm not surprised. When a game has been in development since the Agracultural Revolution, I become suspicious.
Isn't that the same magazine that gave Paper Mario a 6/10 though? ;)
Honestly the complaints/praises are what I expected after playing the demo, I personally found the IGN review to be the most in depth about the high and low points. I really do not think anyone expected the game to get a 9/10.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Flames_of_chaos on August 19, 2008, 04:26:48 PM
IGN - 7.8 1up - C- (in a 1up scale converted to a 1 - 10 scale that a 4.5) giantbomb(jeff gerhstman's new site) 3/5 another magazine gave it a 4/5.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: NinGurl69 *huggles on August 19, 2008, 04:27:45 PM
6.75 from Game Informer. Somehow, I'm not surprised. When a game has been in development since the Agracultural Revolution, I become suspicious.
Isn't that the same magazine that gave Paper Mario a 6/10 though? ;)
Honestly the complaints/praises are what I expected after playing the demo, I personally found the IGN review to be the most in depth about the high and low points. I really do not think anyone expected the game to get a 9/10.
It's the same magazine that reviewed an E3 build of Eternal Darkness a year before the game came out. =D
Maybe they reviewed the PlayStation version of Too Human.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Ian Sane on August 19, 2008, 05:16:31 PM
Quote
Should I add Silicon Knights to those lists of developers that need Nintendo as their publisher to make good games?
Yes and it's too bad. You read interviews with SK and they seem like really ambitious guys with some good ideas. But they're TOO ambitious. They're not grounded in reality and need someone like Nintendo to keep them grounded. I think if Nintendo was involved Too Human would have turned out better. Same with Rare's output.
MS isn't a videogame powerhouse. Sure they make a console and publish Halo but they don't have any real track record as a videogame company. The quality of Microsoft published games is similar to Sony's: inconsistent. So you take two companies that were capable of great things when under the wing of one of the greatest game developers in the world, move them to a mediocre publisher and they release mediocre games. That's not a coincedence.
I wish SK and Rare were still with Nintendo, though the sad truth is Nintendo has changed enough that they probably wouldn't fit anymore. I guess I wish the old Nintendo was making games with SK and Rare. The present day casual focused Nintendo has little in common with either developer.
The whole thing feels like a great band broke up and everyone is doing a really crappy solo career.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: GoldenPhoenix on August 19, 2008, 05:20:26 PM
Yeah Metroid Prime 3, Mario Galaxy, SSB: B, Zelda: TP, Wario Land all are so crappy.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Caliban on August 19, 2008, 06:55:45 PM
Reviews are in. (http://www.gamerankings.com/htmlpages2/928546.asp) Chance of it becoming an actual trilogy.... fading.
1+ million pre-orders, or so I've read somewhere... even though this game has not been getting phenomenal reviews, its sales will save SK, and we will get a continuation of Too Human.
I will be picking up my copy tomorrow.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: GoldenPhoenix on August 19, 2008, 07:08:29 PM
Reviews are in. (http://www.gamerankings.com/htmlpages2/928546.asp) Chance of it becoming an actual trilogy.... fading.
1+ million pre-orders, or so I've read somewhere... even though this game has not been getting phenomenal reviews, its sales will save SK, and we will get a continuation of Too Human.
I will be picking up my copy tomorrow.
I think this will be a game that has some sizeable flaws but still develops a fanbase based on what it does well. Look at the demo, it was pretty much love it or hate it, personally I was MORE interested in the game after playing the demo.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Flames_of_chaos on August 19, 2008, 08:44:38 PM
I am somewhat interested in this game however I canceled the preorder since Tales of Vesperia and Infinite Undiscovery are on the way, I'll definitely pick it up when a price drop occurs. It's a shame that they couldn't work out a 4 player co-op both on and offline.
Also Toys R Us has it for 49.99 if you want to get it a little cheaper.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Ceric on August 19, 2008, 08:52:28 PM
Should I add Silicon Knights to those lists of developers that need Nintendo as their publisher to make good games?
Yes and it's too bad. You read interviews with SK and they seem like really ambitious guys with some good ideas. But they're TOO ambitious. They're not grounded in reality and need someone like Nintendo to keep them grounded. I think if Nintendo was involved Too Human would have turned out better. Same with Rare's output.
MS isn't a videogame powerhouse. Sure they make a console and publish Halo but they don't have any real track record as a videogame company. The quality of Microsoft published games is similar to Sony's: inconsistent. So you take two companies that were capable of great things when under the wing of one of the greatest game developers in the world, move them to a mediocre publisher and they release mediocre games. That's not a coincedence.
I wish SK and Rare were still with Nintendo, though the sad truth is Nintendo has changed enough that they probably wouldn't fit anymore. I guess I wish the old Nintendo was making games with SK and Rare. The present day casual focused Nintendo has little in common with either developer.
The whole thing feels like a great band broke up and everyone is doing a really crappy solo career.
I just want to say that that before XBox MS did make ore then a few good games.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: KDR_11k on August 20, 2008, 03:52:08 AM
Reviews are in. (http://www.gamerankings.com/htmlpages2/928546.asp) Chance of it becoming an actual trilogy.... fading.
1+ million pre-orders, or so I've read somewhere... even though this game has not been getting phenomenal reviews, its sales will save SK, and we will get a continuation of Too Human.
I will be picking up my copy tomorrow.
As a publisher I'd tread carefully, if the first game sold mostly on hype in spite of its lack of quality it might not be a good idea to make a sequel as a bad first game would already make sure you won't get many repeat customers, destroying the value of the sequel (namely that people who bought the first would buy the second). Not sure I'd cancel the game but I'd definitely give them less money to work with since the expected sales are lower.
A big criticism is that it's very repetitive, a demo will rarely convey something like that.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: redgiemental on August 20, 2008, 06:27:02 AM
I was rather underwhelmed by the demo to be honest. The combat got pretty repetitive pretty fast in my opinion. It has taken the game off my maybe list and straight into the no pile.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Nick DiMola on August 20, 2008, 06:34:08 AM
I'll buy my copy when the used market is flooded and the price for it drops.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Caliban on August 20, 2008, 09:14:08 AM
A big criticism is that it's very repetitive, a demo will rarely convey something like that.
Yes I know. I have no problem with that. All games are repetitive. Life is repetitive. Then again, you can't always please everyone.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: KDR_11k on August 20, 2008, 09:41:16 AM
Sure, all games are repetitive but usually the player doesn't feel like they are.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Caliban on August 20, 2008, 10:04:44 AM
I think that this repetition is acknowledged by the player, but it's enticing enough that he is having fun playing the game to the point of ignoring such repetition.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: DAaaMan64 on August 20, 2008, 11:27:28 AM
Reviews are in. (http://www.gamerankings.com/htmlpages2/928546.asp) Chance of it becoming an actual trilogy.... fading.
1+ million pre-orders, or so I've read somewhere... even though this game has not been getting phenomenal reviews, its sales will save SK, and we will get a continuation of Too Human.
I will be picking up my copy tomorrow.
As a publisher I'd tread carefully, if the first game sold mostly on hype in spite of its lack of quality it might not be a good idea to make a sequel as a bad first game would already make sure you won't get many repeat customers, destroying the value of the sequel (namely that people who bought the first would buy the second). Not sure I'd cancel the game but I'd definitely give them less money to work with since the expected sales are lower.
Well the probably need way less money for the sequel as it's all done for them already.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Ceric on August 20, 2008, 04:40:42 PM
I'm sort of curious what limitations they ran into to stop them from doing everything they planned. I know it wasn't time they don't seem to care about that. I'm halfway expecting it was disc space...
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: GoldenPhoenix on August 20, 2008, 04:53:13 PM
Repetition seems to be minor at best, I've read reviews from 1up, Gamespot, and IGN and none really focused on that part of it. It was mainly that they didn't like the difficulty adjusting to the player, items are useless (because of the leveling), story was disappointing, and sometimes the controls aren't responsive.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: KDR_11k on August 20, 2008, 05:16:02 PM
Gamespy complained that all combat is the same because enemies are too stupid to really create more complex situations and most non-beating special skills are useless because in the end you're expected to just beat more monsters to death, whether you're a healer or a sniper (yes, they still beat because many monsters are immune to ranged attacks...).
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: BranDonk Kong on August 20, 2008, 06:28:54 PM
Kevin Perirrrieiaieria from G4 has a video defending the game. I still think it sucks, but he has some good points, and he's kind of funny in it.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: DAaaMan64 on August 20, 2008, 06:49:40 PM
I really doubt it is this bad. Sure it wasn't worth the hype and it didn't get straight 10s, but it got 7-8s. Respectable.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: NinGurl69 *huggles on August 20, 2008, 09:00:59 PM
After the dev time and costs? Not respectable.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Caliban on August 20, 2008, 09:12:11 PM
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: BranDonk Kong on August 20, 2008, 09:34:05 PM
We know the time-frame, it started as a fucking PSX game, then moved to Gamecube, then to Xbox 360. Unless Microsoft is investing ****-tons of money into Silicon Knights, then surely this game will bankrupt them.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: matt oz on August 21, 2008, 12:19:08 AM
Kevin Perirrrieiaieria from G4 has a video defending the game. I still think it sucks, but he has some good points, and he's kind of funny in it.
G4 has a very odd reverential/sycophantic relationship with Denis Dyack, so it's no surprise that Pereira and Sessler are defending this game. The myriad previews of the game on X-Play over the last few months got me interested in the game, but the demo killed all that last month.
If the pre-order numbers are true, I have a feeling I can pick this up used for under $20 in January.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Peachylala on August 21, 2008, 12:28:35 AM
Quote
G4 has a very odd reverential/sycophantic relationship with Denis Dyack, so it's no surprise that Pereira and Sessler are defending this game. The myriad previews of the game on X-Play over the last few months got me interested in the game, but the demo killed all that last month.
G4 is like that with other assortment of games as well. They were basically whoring out Twilight Princess when it was released.
Quote
I wish SK and Rare were still with Nintendo, though the sad truth is Nintendo has changed enough that they probably wouldn't fit anymore. I guess I wish the old Nintendo was making games with SK and Rare. The present day casual focused Nintendo has little in common with either developer.
Nintendo hasn't changed. Second party compenies are let go when the owners think they are not worth it anymore. In the last seven years, we've lost: Left Field, Silcon Knights and Rare. What did we gain?: EAD Tokyo, Skip and Monolith Soft. Yes, E3 2008 was disheartening, but everyone is treating it like it all doom and gloom. Nobody seems to remember E3 2003.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Caliban on August 21, 2008, 12:00:05 PM
Ty sent me a voice message to my 360: "Dennis Dyack will make you his bitch", and it did sound kind of robotic might I add.
I've played almost 7 hours into the game and so far I would say it deserves the reviews its been getting, between a 7 and an 8. It definitely has its faults, and I hope Silicon Knights realizes what they are and will have the initiative to fix them for the next chapter of Too Human.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: UltimatePartyBear on August 21, 2008, 12:34:25 PM
Where are you people getting "between 7 and 8" from? The gamerankings page I see says between 5 and 8, with the vast majority of reviews ranging from 6 to 7.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: KDR_11k on August 21, 2008, 12:51:51 PM
For every hyped game you'll find at least some reviews rating it highly even if most rate it "whatsit".
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Caliban on August 21, 2008, 01:42:07 PM
Where are you people getting "between 7 and 8" from?
Sorry, my bad: http://kotaku.com/5038654/frankenreview-too-human. I usually don't go to gamerankings. To me it just seems like a 7.5/10 kind of game.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Adrock on August 21, 2008, 06:24:52 PM
Silicon Knights hasn't made a AAA game yet. I'm ok with that. Eternal Darkness was far from perfect, but I was happy with the purchase. I don't expect Too Human to be amazing. I expect a competent game... but I won't spend $60 on it.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Nick DiMola on August 30, 2008, 12:25:36 AM
This is definitely a competent game, but definitely not worth $60. When it is about $20-$30 I will feel comfortable purchasing.
I am getting some enjoyment out of the rental copy I currently possess, but ultimately the lack of local coop really kills it. This is a game I would've really enjoyed playing with my wife.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: GoldenPhoenix on August 30, 2008, 04:18:27 AM
This is definitely a competent game, but definitely not worth $60. When it is about $20-$30 I will feel comfortable purchasing.
I am getting some enjoyment out of the rental copy I currently possess, but ultimately the lack of local coop really kills it. This is a game I would've really enjoyed playing with my wife.
Sad Mr. Jack doesn't want to play with me. :(
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Flames_of_chaos on August 30, 2008, 08:54:01 AM
You do realize Mr. Jack only has xbox live silver.
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: Nick DiMola on September 01, 2008, 09:19:10 PM
Finished this beast up. Not a bad game, a little tedious and definitely needing of a local coop mode. I'll be doing an informal review in a blog post, so if anyone is interested on my particular thoughts I'll have them up within the week.
EDIT: Thoughts are up
Title: Re: Too Human Trilogy: Exclusive for 360
Post by: ShyGuy on February 05, 2009, 10:17:22 AM
Dyack Bump!
I finally tried the demo of Too Human. Didn't do much for me. The focus of the game is clearly on stringing together combos and customizing your player statistics. Both of these things I find boring.
- Graphics are pretty - Camera is pretty bad - Story is forgettable - Cut scene human character are almost Metroid Prime 3 ugly