Am I the only one who has found this game reeeallllly complicated?
It's not complicated. It's full of options with multiple paths to victory. As the game progress, many paths close. One can play the game as a normal round and ignore many of the extra options available. But you are probably better to pursue an option or two.
I've been applying a bit of a Civilization mentality to the games I host lately where one has many options to rule and conquer but sooner or later they have to commit to a path and make hard choices of what they need to attain victory and what is a luxury or inconsequential to their plan of attack. That said, I do believe it's time to go back to playing a pretty traditional game or two. We've had a lot of games with a lot of varitations or extras added.
The problem with Thatguy and myself is that we eat this strategic stuff up so we have a lot of ideas that we think would be great but that's because we are the most likely to want them or to use them in a game of mafia we were playing. Believe it or not but there were plaenty of other ideas that we bandied about but I wanted to try and keep it less complicated. I thought we met that goal but what often happens is when the players start getting into the game and digging into it themselves, they come up with some unanticipated ideas or questions. This can require a further refining of ideas which then leads to things getting rather complicated as one then has to start outling rules for many scenarios that will probably never come into play.
Often times, it seems that people look for the most complicated solution to a problem when simple answers exist. There are times where I just can't figure out why players want to pursue a harder course than needed.