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Messages - PogueSquadron

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26
TalkBack / Re: Staff Sez: Caption an E3 Screenshot! 
« on: June 17, 2013, 05:45:41 PM »
First: Even the Nintendo characters have seemingly lost their Balance Boards in the closet somewhere.

27
TalkBack / Re: Donkey Kong Country: Tropical Freeze Impressions
« on: June 12, 2013, 01:01:58 AM »
Interesting to see an air gauge for swimming, since the old DKC games didn't have this. I remember levels where you had to get out of water before it would turn to ice or lava, but they could always breathe underwater. These games are getting too realistic for me, yo.

28
TalkBack / Re: Mario Kart 8 Runs at 60 FPS, Considered the \
« on: June 12, 2013, 12:59:56 AM »
Why is 60fps a huge deal? Both MKW and MK7 ran at 60fps.


The big question is if the game can actually do it in multiplayer, which MKW could not (at least online, from what I remember).

29
TalkBack / Re: Mario Kart 8 Impressions
« on: June 12, 2013, 12:58:41 AM »
Am I crazy or does this game look far and away better, graphically, than both 3D World and Smash Bros? It looks gorgeous.

30
Might bump into Patrick at Reading. My girlfriend and I are thinking of heading there because I don't know if I want to deal with the madhouse that the King of Prussia Best Buy is probably going to be.


How will we all know who you guys arrrrree????? Haha. Stalker much?

31
TalkBack / Re: Mega Man X Arrives on Wii U May 30 
« on: May 26, 2013, 08:38:22 PM »
I could be tempted at some point...though I'm a little discouraged after playing Kirby's Adventure and Super Mario Bros. 2. Something feels really off with them, even compared to the Wii VC versions of the game. It's like Nintendo slapped an extra frame or two of lag on top of the original games or something (and these are games I can play in my sleep normally).

(And no, it's not my TV, as they feel noticeably laggier than VC games on my Wii. I tested it with component cables to see if that would help, but no dice. I saw on Reddit that other people were having the same problem - the games definitely have some lag introduced. If you don't notice it, chances are that your TV just has low input lag, while on ours, it's just enough to put the games 'over the edge' in terms of playability)

Edit: @night814 - if you want, Mario RPG is a reward on Club Nintendo right now. You could at least grab it for free and then choose to upgrade when the time comes.

32
TalkBack / Re: Wii U System Update Live in North America, Europe
« on: April 25, 2013, 11:30:02 PM »
Done installing, 45 minutes in total.

33
Podcast Discussion / Re: Episode 81: Another Dimension
« on: April 19, 2013, 02:25:14 PM »
Nice try guys :p. I knew this had to be a joke from the beginning, but it was still fun to listen to. Neal trips up at the end when asking for fan emails and asks for people to write to connectivity@NintendoWorldReport.com (or maybe that was just a little in joke). Whoops! You guys should do this every now and then. We need to hear some podcasts from 1993 next!

34
TalkBack / Re: Now Hiring: Staff Artist / Web Designer
« on: March 09, 2013, 02:23:31 PM »
Sounds awesome! I've sent an email in the event that you ever need an illustrator to provide some fun, Nintendo related imagery.

35
Podcast Discussion / Re: Episode 115: Nintendoweissbier
« on: March 02, 2013, 11:53:55 AM »
Wow...I knew that third game IMMEDIATELY. I coincidentally just played it a couple months ago when testing out my NES and old games. I don't know how I spent that much time with this game as a kid....there's not much to it, haha.

36
TalkBack / Re: Mega Man 2 Review Mini
« on: February 11, 2013, 11:45:07 PM »
What TV are you using where you can't see your NES games? I'm pretty sure they should be running in 480p, which shouldn't be a problem, especially if you don't have any trouble playing any other Wii game.

As far as I know, the Wii doesn't change resolutions when you play an NES game. It DOES however change to 480i when you play Mega Man 9 or 10, as Capcom never bothered to make the game in progressive scan. Wish I could help you on that one.

Edit: Actually, I don't think Anniversary Collection ran in progressive scan, so that could explain why your TV doesn't display that (if that's an issue). Not sure why it would have problems with the NES games on the VC though...they should run in the same resolution as the SNES and N64 games do.

37
TalkBack / Re: Nicalis Bringing The 90's Arcade Racer to Wii U
« on: February 11, 2013, 11:31:15 PM »
I'm only in if they have the animated photos of the ladies holding the checkered flags.


That, and someone that yells "Checkpoint!" every time you cross a checkpoint.

38
TalkBack / Re: Luigi's Mansion: Dark Moon Impressions
« on: January 24, 2013, 02:03:32 PM »
Only thing I'm really worried about is that framerate...is it going to stay stable?

39
TalkBack / Re: Fire Emblem: Awakening Impressions
« on: January 21, 2013, 10:36:03 PM »
The demo alone felt engaging right off the bat. I've been playing through Radiant Dawn lately. It's a different kind of game, but yeah...it really, really takes too long to become engaging from a story perspective. The moments of mystery and plot buildup are so important to Fire Emblem for me, and the demo nailed it right from the get go. They definitely hooked me in right from the start. I also like how they're basically pushing a particular aspect from Fire Emblem 5(the first one on GBA?), in that "you" get to play a role in it. I loved that in FE5, when Lyn would turn to you and just say "Hey Jamie! We've been through a lot together, haven't we?" I always thought it worked extremely well in that game and like to see it being pushed a little further.

40
Isn't there a possibility though, that Nintendo will start to see sales fall off on certain kinds of games moving forward? If they feel like people aren't going to double dip, I feel like there's a possibility they could say "Ok, if you pay us a flat fee of $15, you can access your VC games across the console and handheld."


Ok, well, maybe it's not possible, but I wish they'd just do something like that already. I would do that in a heartbeat, and have absolutely zero plans to double dip on VC games.

41
TalkBack / Re: How Super Mario RPG Made Me the Gamer I Am Today
« on: November 05, 2012, 04:21:39 PM »
I was obsessed with this game when it came out. It was the first game to really bring any 'lore' into the Mario franchise, and I found that fascinating (and also disappointing when subsequent games disregard this lore entirely). The graphics were awesome at the time. They don't hold up well now I guess...but I think they're still incredibly charming. Mario's pantomime animations are still hilarious. Bowser has never been better than he was in this game. Mallow's "revelation" is one of the best scenes in the game. Getting through difficult areas is very satisfying - I remember being so happy when I finally got through Moleville. And the music? The music? Forget about it. One of the best soundtracks on the Super Nintendo without a doubt. I wasn't surprised to see Yoko Shimomura on the credits to Radiant Historia. She's one of the best in the business. I'd love to revisit this game some day. I think it trounces the Paper Mario games to be honest (while Superstar Saga is SO close to being as good as the original Mario RPG in my eyes).

42
TalkBack / Re: Wii U Digital Deluxe Program Details Revealed
« on: November 04, 2012, 12:06:21 PM »
The only thing that really bothers me about this is the 500 point increment limitation. If I wind up spending, say, $75 on the eShop (maybe a full priced retail game and a $15 eShop game), that nets me 750 points. That means I can redeem a $5 discount on my next purchase, but it also means I'll have 250 points sitting there doing nothing until I spend another $25.


It sounds like a nice bonus if you plan on buying all of your games digitally, but it's definitely not the most cost effective thing in the world. If you were looking forward to this simply to save money, physical purchases might be the way to go. If you're planning on going digital anyway, then yeah, I guess this is a nice bonus - as long as you don't mind having to keep spending more money to reach those 500 point increments.

43
TalkBack / Re: Nintendo 3DS Firmware Update Available
« on: September 21, 2012, 10:40:43 AM »
I'd really love if they could just add a regular messaging system to the device. Swapnote doesn't really cut it. I just want to be able to go to my Friends List and tap "Send Message," and then have a little icon pop up on my friend's screen to let him know that I've sent him a message. Swapnote really should be a feature of a regular messaging system, not its own app. Trying to get a bunch of people together to play Mario Kart is even a pain - very annoying to do without being in a chat room going "Okay, we're in the game...can you join yet?" I just want to be able to click on a friend and invite them to a game.

44
TalkBack / Re: Best of the Wii: Our Top 10 First-Party Wii Games
« on: September 11, 2012, 12:33:33 PM »
I think DKCR might be my number one. I feel like it was one of the few console platformers (going back to Yoshi's Island) that truly took advantage of the hardware it was on. It was a retro platformer, but transformed using modern sensibilities and techniques.  Things falling in from the background. Platforms building from materials in the environment. Diddy and DK can get blasted to different planes of the background (making the world feel even more alive). And THEN you had world map events that changed how levels worked, not unlike in Wario Land or even Super Mario World (I would've loved more of that by the way).


My only problems with the game were
- the waggle (obviously)
- the brutal difficulty (it was TOO hard)
- the amount of auto-scrolling levels
- the lack of HD - this isn't Retro's fault, obviously, but sometimes the camera zoomed out to the point where I wished there was more clarity. I feel like Smash Bros. suffers from this as well.


Other than that, there are few things I'd change about this gem. I would've loved to see a small group at Retro devoted to doing another one.

45
TalkBack / Re: Fluidity: Spin Cycle Impressions
« on: September 07, 2012, 12:38:33 PM »
I'm a little bummed to hear that the exploration aspect of the first title has been replaced by a more linear experience, but a linear experience would probably work better for a portable title. I haven't played Fluidity in months (making my way towards the end of the game), and it's a little intimidating to think about the fact that I'll have to figure out where to go and all that. At least with Spin Cycle, I can pick it up and play it without having to remember which Rainbow Drops I have/haven't collected.


Be careful with those 3DS' people! Time to put that new 3DS XL hinge to the test on this one.

46
Nintendo Gaming / Re: New Super Mario Bros. 2
« on: September 02, 2012, 11:21:12 PM »
I honestly love the soundtrack to this game. I think it might be nostalgia, but I just loved quirky old GB music. Parts of it remind me of Link's Awakening, mainly any underground/cave sections. There's something about those little twinkly sounds that I love.


Overall, I'm actually surprised at how well this game holds up. It's slow, yeah, but I love what they do with the levels and how they change. I wish more games with World Maps like this one were so dynamic. Mario World did it a little bit by letting you find bridges and stuff (and then the level would be a bridge, kind of like in SMB3 but more organic), and DKCR did a great job of it as well. I just love how, for example, one level might hold no secrets, but if you go back later in the game, the tide has come in on the world map, and the level is now flooded with water.


Nice touches like that do a GREAT deal to make the game world feel alive. I actually think it's something that Nintendo is sorely lacking with with their most recent Mario games. It's like they can't make a platformer anymore unless it has either NO world map, or a very limited/generic one.

47
Podcast Discussion / Re: Episode 304: Don't Blame Games
« on: September 02, 2012, 10:13:10 PM »
Can't wait to listen, Gui! You're doing a great job. Negative World represent.

48
Nintendo Gaming / Re: Amazing Deals for 3DS, DS & GBA
« on: September 02, 2012, 10:10:57 PM »
Just thought I'd let people know that the KMart deal worked like a charm for me. Picked up a red 3DS XL, and on my receipt (online), it lets me know about the bonus coupon for $40 off of a gaming purchase. The coupon is valid 9/9/12 - 10/27/12. I'm going to use it to get my girlfriend a copy of Mario Kart 7 so we can play together and online with some friends over at Negative World :).

49
TalkBack / Re: Paper Mario: Sticker Star Impressions
« on: September 02, 2012, 12:06:05 AM »
Billy B? That's super cool!

50
TalkBack / Re: Nintendo 3DS XL Review
« on: August 14, 2012, 01:15:03 AM »
I can't wait to try one out. I'm especially interested in how the d-pad feels. For me right now, the d-pad is practically useless on the 3DS, except for when its used as a toggle (or for menu navigation). I can get by if I don't have to use the L button at all, but otherwise, I haven't figured out how to hold the system properly to use it.

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