Author Topic: The Conduit  (Read 491285 times)

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Offline DAaaMan64

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Re: Conduit
« Reply #25 on: April 18, 2008, 05:26:51 PM »
Vudu, the fact that it is a contrast to what we usually play on the Wii is what's making us notice. It's like Viva Pinata on the 360 or Killzone on the PS2.

Killzone is different?
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Offline Adrock

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Re: Conduit
« Reply #26 on: April 18, 2008, 05:58:56 PM »
Maybe because it didn't look/play like Devil May Cry......

In any case, there are high hopes for games like this on the Wii because if it succeeds, it could open the doors for more "mature" games. It's only funny on a system that has these kinds of games in spades, like if another company comes out with a mini-game collection on the Wii, which is inevitable. It's cliche and lame.

Offline ShyGuy

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Re: Conduit
« Reply #27 on: April 18, 2008, 06:19:20 PM »
That's the point. Killzone isn't different, but there was nothing comparable on the PS2 at the time, Thus, it stood out.

Offline NinGurl69 *huggles

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Re: Conduit
« Reply #28 on: April 18, 2008, 07:26:12 PM »
I'd rather dabble in THE CONDUIT than Far Cryron M. Red: Vengeance
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Offline ShyGuy

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Re: Conduit
« Reply #29 on: April 18, 2008, 07:36:28 PM »
That was the most awesome pun ever typed.

Offline Kairon

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Re: Conduit
« Reply #30 on: April 19, 2008, 10:23:00 PM »
I'd rather dabble in THE CONDUIT than Far Cryron M. Red: Vengeance

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Offline Dirk Temporo

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Re: Conduit
« Reply #31 on: April 19, 2008, 10:38:15 PM »
I'm going to buy this game even if it's terrible.
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Offline DAaaMan64

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Re: Conduit
« Reply #32 on: April 19, 2008, 10:53:22 PM »
I'm going to poop on this game even if it's good.
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Offline Kairon

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Re: Conduit
« Reply #33 on: April 20, 2008, 04:27:01 AM »
The only way that this could be better news is if Majesco was publishing it.

j/k
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Offline Spinnzilla

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Re: Conduit
« Reply #34 on: April 20, 2008, 10:39:17 PM »
Remember guys, this is still just a indepently published product.  The quality could go in even higher if they recieve more money from a publisher and such.

Also, I could have sworn nintendo once said something about "helping out smaller developers" or something to that extent.  What happened to that idea?
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Offline DAaaMan64

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Re: Conduit
« Reply #35 on: April 20, 2008, 10:41:23 PM »
Remember guys, this is still just a indepently published product.  The quality could go in even higher if they recieve more money from a publisher and such.

Also, I could have sworn nintendo once said something about "helping out smaller developers" or something to that extent.  What happened to that idea?

It seems to be still going on, give the podcast a listen, it talks about the Blob game being developed by two random guys! 0_0
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Offline Spinnzilla

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Re: Conduit
« Reply #36 on: April 20, 2008, 10:43:21 PM »
Remember guys, this is still just a indepently published product.  The quality could go in even higher if they recieve more money from a publisher and such.

Also, I could have sworn nintendo once said something about "helping out smaller developers" or something to that extent.  What happened to that idea?

It seems to be still going on, give the podcast a listen, it talks about the Blob game being developed by two random guys! 0_0

to bad my internet refuses to make anykind of noise at all, or I would. 
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Offline Darkheart

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Re: Conduit
« Reply #37 on: April 20, 2008, 10:46:38 PM »
Studying Video Game Art and Design in Chicago Il always has us students looking at what kind of companies we can look to apply at when we graduate and all we have is Midway and High Voltage.  High Voltage has always been a joke at the school though because until recently, they have always made HORRIBLY crappy games.  Maybe times have changed and they want to be taken seriously again?

The tech demo impressed me, the game looks mediocre though in concept, perhaps some dev will use the tech for a different game.  I am interested in what pans out.

Offline UltimatePartyBear

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Re: Conduit
« Reply #38 on: April 21, 2008, 12:20:20 PM »
I was impressed by the tech demo, too.  The surfaces look very nice.  I was actually surprised by the number of sides on the columns.  The only glaring flaw is the fact that nothing casts a shadow from that swinging lantern.  There's also the lack of reflections off of the water, but that's less noticeable.
« Last Edit: April 21, 2008, 12:25:29 PM by UltimatePartyBear »

Offline BeautifulShy

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Re: Conduit
« Reply #39 on: April 23, 2008, 10:51:04 PM »
Over at Matt's blog he wrote that 10 publishers have come forward to support this title. No word on who these publishers are but lets hope that High Voltage gets one with deep pockets AND allow creative freedom.Here is the Blog entry.  http://blogs.ign.com/Matt-IGN/2008/04/23/87599/
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Offline Kairon

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Re: Conduit
« Reply #40 on: April 24, 2008, 01:42:04 PM »
Yay HVS!
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Offline Dirk Temporo

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Re: Conduit
« Reply #41 on: April 24, 2008, 02:42:22 PM »
10 publishers is quite a few. I'm glad to hear it.
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Offline walkingdead2

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Re: Conduit
« Reply #42 on: April 25, 2008, 10:15:33 PM »
Whoa whoa wait.  Space Marines and giant alien bugs?  Count me in.  TO THE MAX.

to the max indeed.

Offline Bill Aurion

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Re: Conduit
« Reply #43 on: May 16, 2008, 10:45:31 PM »
Trailer looks pretty good...The game is definitely on my "to watch" list now...
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Offline ShyGuy

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Re: Conduit
« Reply #44 on: May 16, 2008, 10:46:18 PM »
Bill beat me to it. Trailer looks hot. HAWT.

Offline Kenology

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Re: Conduit
« Reply #45 on: May 16, 2008, 10:46:50 PM »
Trailer looks pretty good...The game is definitely on my "to watch" list now...

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Offline Crimm

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Re: Conduit
« Reply #46 on: May 16, 2008, 11:12:09 PM »
Some of the background and settings were unimpressive but the models looked pretty good.
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Offline DAaaMan64

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Re: Conduit
« Reply #47 on: May 17, 2008, 12:02:37 AM »
FINALLY A GENERIC 360/PS3 ESQUE SHOOTER, JUST WHAT NEEDED.

I could go for a action shooter, so I'm down for this.
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Offline Dasmos

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Re: Conduit
« Reply #48 on: May 17, 2008, 12:36:47 AM »
Ugh, I thought it looked horrible.
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Offline DAaaMan64

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Re: Conduit
« Reply #49 on: May 17, 2008, 12:47:03 AM »
ya the graphics didn't seem very good.

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