Personally, I'd rather not have to manage Inventory all together. It just adds a layer of tedium and busywork to my RPG adventure as I spend hours comparing equipment for my party that tends to have minimal stat increases. That was really my big problem with the first Mass Effect game (that and the combat being really terrible), and something I really appreciated when Bioware retooled everything for Mass Effect 2. Fallout 3's inventory system was a bit of a mess of stacked menus, but at least it was reasonably quick to get to the information you needed. For all its problems, I thought Dragon Age 2 struck the right balance on Inventory Management, since your teammates' equipment was partially automated and all the items that existed just to be sold were thrown into a category labeled as such.