Having watched more footage and .gifs and read more impressions, it's making more and more sense that Nintendo hinged the entire show on this game. It really does look like the first time a developer has married an expansive open world with an ahem Zelda-like level of tactility and interaction. I'm nonplussed about item degradation, and while I generally dislike physics-based puzzles in games, I really, really like everything I'm seeing here. Seems like an ideal marriage of environmental control and challenge design. Like the feeling of cutting up signs and finding little interactive secrets in Ocarina of Time x100. Who knows how accurate it is, but I read something that stated that most puzzles can be solved in multiple ways, hopefully an extreme 3D extension of the flexibility on display in parts of Link Between Worlds. I have no been as excited about a game in years.