Platform: Wii Ware | Price: 500 Wii Points | Players 1 - 4 | Online Features: None.
Defend your Castle started off as a flash based game that costs nothing on the internet and now it came to the Wii Ware priced at 500 Wii Points. The object of the game is to simply to defend your castle by picking up the invaders with your little cursor and then fling them far enough so that they can land to their deaths. For every invader you kill you get a set of points and in the game points equal to money that you can use to upgrade your castle or repair your castle.
There are four different spires you can build to your castle and they are: Archery tower, Mage Tower, Mason Tower and Demolition Tower and you can also buy a pit of conversion where you fling a helpless barbarian to the pit then and assign them to one towers once they are fully converted. The archery tower allows you to train archers and they will pick off or try to pick off barbarians, when you reach at a point where you have about 500 - 900 archers you can have the game essentially play itself with little intervention needed from the player however if an archer kills an enemy the player(s) will not get any points for those kills. Mage towers allows you to train well mages who will research and ready spells once you used and exhausted your current arsenal of spells when you have 1 mage you obtain a eraser which eliminates one enemy for you, when you have 35 mages you gets you a conversion spell which converts 1 enemy on the spot automatically, when you have 100 mages you get an explosion spell which well creates an explosion and destroys a cluster of enemies it seems that the more mages you have the faster your exhausted spells get refreshed and are ready to use again. The mason tower allows your castle to regenerate, the more you have assigned in the mason tower the faster the regeneration rate is. And finally the demolition tower sends out a suicide unit that you detonate to clear a cluster of enemies like the explosion spell.
A main problem with the game is the difficulty and how its scaled since the game has an infinite amount of levels the only things that change is the rate of enemies, how fast the enemies come at you and the length of the level so the game play is essentially one dimensional and can get boring fast and also annoying due to all the screaming from the enemies and the sound of enemies constantly hitting your castle.
Score break down:
Graphics: D
Some may call it charming but its one static screen with enemies and things made out of every day things and pencil doodles. The only thing dynamic is the different random weather that changes absolutely nothing.
Sound: F
Theres no soundtrack at all outside of the main title screen. The only other sound you will hear is the screaming of enemies, when they die, grunt or the sound of the castle getting here. Later on in the level the countless swarms of enemies will irritate you and even sometimes give you a headache you won't miss much if you mute your TV. Excite Truck's soundtrack is much more impressive than Defend Your Castle's soundtrack.
Controls: A
Controls are simple to understand and function well.
Gameplay: C
It supports jump in drop out multi-player for up to 4 players, the game is simple to get into and easy to understand. Unfortunately the only things that changes in between levels is the length of the level(time wise) and how much enemies come to try to knock your castle down because of the fact that there are an infinite amount of levels. The towers add-ons for the castle allow some diversity. But unfortunately the repetitive nature of the game will leave people bored.
Final Score: C
At first the game is pretty fun but once you upgraded your castle with all the addons and seen all the enemies and spells there isn't any incentive to continue. A lot of players will give up fast because the game is simply repetitive and boring since everything is the same except the frequency of enemies and the length of each level. At 500 Wii Points its not bad but one will see fast why it is exactly priced at that point.