Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - TheYoungerPlumber

Pages: [1] 2 3 ... 32
1
TalkBack / E3 Impressions of Move & Kinect
« on: June 25, 2010, 04:16:51 AM »
http://www.nintendoworldreport.com/blogArt.cfm?artid=23524

 


I had the opportunity to briefly try out both the Move and Kinect during E3 last week, and thought some folks might appreciate my hands-on (hands-off?) impressions.    


PlayStation Move
The Sony Move feels very much like a Nintendo Wii Remote, although I found its rounder, more microphone-like shape to be a tad uncomfortable since I'm used to Nintendo's offering. The device is built very sturdily, but to me it felt a tad heavier than a Wii Remote + Wii MotionPlus. This could have just been the difference in weight distribution: the Move rested more on my fingertips than a Wii Remote + Wii Motion Plus, since the Wii MotionPlus makes Nintendo's comparable controller bottom-heavy and is largely supported by my palm.    


Ergonomics aside, the Move software I tried out — TV Superstars and the The Shoot — left me unimpressed. In TV Superstars the pointer-equivalent controls were not sensitive enough, so I had to make very broad movements with my arm to move the on-screen cursor from one side of the screen to the other. I didn't have this problem with The Shoot, but for both games the pointer felt laggy. At first I thought this might be a television calibration issue, but when I tried a gyroscope-based game in TV Superstars, the on-screen action was far more responsive.  The difference between The Shoot and the shoot-the-targets mini-game in Wii Party, which I tried promptly after my time with Sony's Move, was drastic. I don't know if this pointer lag is inherent to the hardware or simply poor coding in these early Move titles, but it left a negative impression. Oh, and did I mention these two games were a Wii knock-off waggle-fest and uninspired shooting gallery game, respectively? Yeah.    


Kinect
  Kinect, on the other hand, was a far more pleasant and unique experience. Others attending E3 seemed to agree: I waited 5 minutes to play the Move on the second day, and about an hour to play Kinect on the third. Kinect Adventures was surprisingly enjoyable, if a bit simple. In the first mini-game my competitor and I drove cars by holding up our fists as though we were holding a steering wheel. Starting this game required me to pull my hands back and then thrust them forward — a gesture that newcomers without a tutorial may not be able to figure out — but otherwise steering was responsive and intuitive (there were no gas or brake pedal motions for this game.) The other mini-game I tried required me and my partner to lean to either side and jump in tandem to steer a raft down a river while collecting coins. Like the driving game, the rafting game was simple but fun with responsive controls.    


Supposedly Kinect can track something like a dozen people at the same time, but given the space necessary for the body gesture controls, I cannot see more than two people playing Kinect at a time, nor do I see the interface as viable in small or cluttered rooms (not unlike Wii Sports, Wii Fit, etc.). The on-screen cursor is controlled with a fist, and a button click is simulated by hovering your fist-cursor over the button. This felt odd to me, but it is perfectly functional and should be familiar to tablet PC owners.    


Those gripes aside, the tech seemed solid: walking behind two people playing didn't phase Kinect at all, and although the Internet is teeming with reports of how it cannot (yet) be used while sitting down, the camera input device seems most uniquely suited for gameplay where players are standing, and a standard controller is a better choice for Xbox 360 menu navigation anyway.


2
TalkBack / IMPRESSIONS: Donkey Kong Country Returns
« on: June 17, 2010, 04:44:26 PM »
Rap song hopefully not included.
 http://www.nintendoworldreport.com/impressionsArt.cfm?artid=23427

 Four DKC Returns levels were on display at Nintendo’s booth, and after playing them, I am excited but slightly apprehensive of the controls.    


The first level is a Jungle Hijinx introductory area where DK and Diddy can try out their jumps, rolls, ground-rumbling, etc. The basic run-and-jump controls are simple enough, but rolling by shaking the controller is very mushy and unsatisfying, especially since precise rolling is vital to executing DKC’s signature roll-jump mechanic. I adapted, but it was too easy to not shake hard enough and not rolling at all. Ducking and shaking causes the primates to blow forward, which is useful for finding secrets in the environments. The second level was featured several moving planks in a boardwalk-like setting.    


The interaction between DK and Diddy is more interesting than the character interactions in prior DKC games. Diddy’s jet pack acts not unlike a flutter jump, giving players an extra degree of freedom. When Diddy rides Donkey’s back, DK can make use of this hover technique, and DK can roll indefinitely as Diddy runs on top of him. In single-player, Diddy therefore acts as a power-up, increasing his health meter from 2 to 4. In contrast, when the two buddies team up in co-op, any damage taken applies to both Kongs and falling down a pit of course results in death for both players.    


The game really feels like a Donkey Kong Country game. There are KONG letters and banana coins to collect, as well as puzzle pieces. The Nintendo rep helped me find a simple bonus stage where you shot up out of a barrel moving back and forth from the bottom of the screen to collect bananas. The third level included another DKC hallmark, mine carts, in all their glory. DK and Diddy jump out of the carts, and players must be very precise to avoid baddies and not jump too early or too late when a cart inevitably falls into a pit. Rolling and ground-pounding takes a back seat in favor of raw platforming skills. I barely beat this level by the skin of my teeth.    


The boss, a rhino-like creature gorging himself on DK’s bananas, was very tricky. I had to jump on his back while avoiding his horns. A magic spell was cast on this creature by DK’s new nemesis, which caused the boss to occasionally grow a large spine on his back, as well. All-in-all, this boss felt sloppily implemented, and it was very difficult to land such that you hurt him and not yourself, since the boss turned around and was usually jumping.    


Other than the shake-based rolling, DKC Returns was a (barrel) blast to play. Retro clearly understands what made Rare’s classics great.


3
TalkBack / IMPRESSIONS: Sonic the Hedgehog 4: Episode 1
« on: June 16, 2010, 12:22:59 PM »
Sonic 2 is back…only it’s Sonic 4!
 http://www.nintendoworldreport.com/impressionsArt.cfm?artid=23376

 Sonic 4: Episode 1, being released on all three console download services (as well as the iPhone), is for all intents and purposes a sequel to Sonic 2 for the Genesis.    


Sonic handles pretty  much the same as in the classic, only the game incorporates the homing attack / midair dash introduced in Sonic Adventure and the Nintendo portable Sonic games to keep things speedier. Only Sonic is playable in Episode 1, though the Sega representative implied other characters could appear in later episodes being planned.    


Episode 1 will have 25 acts; four acts were on display at E3, all from a Green Hill-equivalent zone. The level design included the obligatory loops and corkscrews expected of a 2D Sonic game, and even featured music, sound effects, and instrumentation very reminiscent of the Genesis games. One level also included swinging vines, which were fairly cumbersome based on my experience and watching others playing before me. The final act was a boss battle with Dr. Robotnik (Eggman?) that played identically to the first battle from Sonic 1 until Robotnik became angry and more aggressive. Although not shown, Super Sonic will be in the game.    


There will be a few minor differences among the various versions of Sonic 4. The three consoles are almost identical, although the PS3 and Wii have optional motion controls in the bonus stage (not on display at E3). However, the console releases will have two levels that are different from the iPhone versions. The Wii game’s colors also seemed less vibrant than on the PS3 and Xbox 360, though this could have been poor calibration of the television. (All three were running on the same TV model.)    


Other than the conspicuous absence of Tails or Knuckles, Sonic 4: Episode 1 looks to be a very full-featured, old-school Sonic game, and I’m looking forward to trying out the final product.


4
TalkBack / IMPRESSIONS: Okamiden
« on: June 16, 2010, 12:00:50 PM »
The celestial brush returns!
 http://www.nintendoworldreport.com/impressionsArt.cfm?artid=23375

 The demo features a wolf cub, Chibi, and Susano’s young son, Kuni—although use of the term “partner” in the battle system implies others will ride Chibi’s back too in the final game. Like the Zelda DS games, during exploration Okami-den is usually presented in an angled overhead camera perspective, although the camera adjusted itself to other angles as I moved around. You control Chibi with the D-pad and can attack with Y, Jump with B, and summon the celestial brush with either trigger button.  The menus for selecting items and equipment are on the touch screen, as well as arrows to nudge the camera left, right, in and out.    


Although I encountered a few minor skirmishes in this exploration mode, most battles take place a more dynamically 3D arena just as in the console original. These battles started without warning when exploring, since no enemy was on screen when the game switched to battle mode, but seemed predetermined and not random. Combat is very close to the console game, and you can still apply the celestial brush in battle. Two of the celestial techniques I learned from deities in the training arena, the Power Slash and Bloom, were the same as in the original (drawn a line & circle, respectively).  During the boss battle against a demon frog creature, the camera dynamically moved in and out as appropriate, feeling somewhat distinct from the action in either the pure battle or exploration sequences.    


The game’s graphics are fairly impressive. Although the textures are nothing special, the cel-shaded art style is faithfully reproduced on the handheld, with black lines of varying thicknesses that make the game look like an interactive Japanese painting. The music, which employs traditional Japanese instrumentation and tropes, is equally impressive—there are also musical callbacks for fans of the original.    


My complaints largely involved the application of the celestial brush, especially during exploration. Kuni can mount and get off Chibi with a press of the X button. Once separated, you can use the celestial brush to draw a path for Kuni to follow, a la Zelda on the DS. This quickly becomes tedious, as the game action stops for about two seconds while the game action moves from the top screen to the touch screen and back. While a little distracting during battles, the constant back-and-forth to control Kuni got old very quickly in the demo, in which I had to direct him and Chibi through a series of switch puzzles and then direct him during the boss battle. This mechanic will be a problem if these puzzles are prominently featured throughout the game. This delay was also annoying when something I wanted to interact with using the brush was not quite on the screen, since adjusting the screen (still) requires you to exit the brush mode. Players adept at swapping between stylus and face button controls on-the-fly will be especially frustrated with having to wait for an animation.    


Other than some issues with the brush gameplay, Okami-den is very promising and should scratch the Zelda itch quite nicely.


5
TalkBack / IMPRESSIONS: Lost in Shadow
« on: June 15, 2010, 01:00:00 PM »
Hudson plays with shadows in this 3-D side-scrolling platformer for Wii.
 http://www.nintendoworldreport.com/impressionsArt.cfm?artid=23221

 Lost in Shadow is a retail side-scrolling platformer in which you play as a boy's shadow, which is torn asunder from its fleshy counterpart in the introductory sequence. The shadow ventures to be reunited with the boy, who is trapped on the rooftop of a tower. The result is platforming action reminiscent of NyxQuest or Lost Winds.    



   


As a shadow, the player's character exists on an inherently 2D plane cast by the shadows of foreground platforms and objects in the "real" world. Using the Nunchuk's analog stick, the player moves the shadow in and out of the screen as it moves along the wall on which it exists — a clever visual trick. The shadow-boy must jump around (using the A button) and collect three Monitor Eyes in order to progress through and complete each level, and has a trusty sword (mapped to the B button) to thwart baddies in his way. The player can also level up his attack power by finding fragments of the boy's memories scattered about the stages.    


Foreground objects and their shadowy projections affect the player's path; the player can manipulate specific objects using his "spangle" (Wii Remote pointer) and pushing B. For example, in the introductory level, rotating a platform in the foreground casts a taller shadow of a platform on which the player is standing, allowing him to access the area above.  In another level, players can adjust the light source (which usually is below the camera), shifting where a foreground object's shadow is cast upon the wall to the player's advantage. I found the mapping of both the Spangle and sword actions to the same button to be a little disorienting, but serviceable, as the combat was subdued in the areas that were demoed.    



   


The most interesting use of the shadow mechanic I saw was in a Shadow Corridor — a mini-game of sorts accessible by entering a portal in a level. In this room, there is a complex 3D platform structure, and the player must rotate the camera/light source left and right about an axis to progress on the 2D plane. Upon completing this puzzle room, the player is rewarded with an upgrade to his maximum health. The Hudson representative demoing the game explained that some of these rooms are optional, while others are required to progress. He also stated that there are other types of Shadow Corridors, although he did not elaborate.    


Lost in Shadow has some interesting concepts and mostly responsive controls, but it's difficult to tell from the demo how well the final game will leverage its shadow mechanic. Roughly ten hours long (according to Hudson) and relatively plain in presentation, the quality of this single-player platformer will rest heavily on its level design.


6
TalkBack / IMPRESSIONS: PilotWings Resort
« on: June 16, 2010, 05:04:01 AM »
Pilotwings + Wii Sports Resort = Nintendo 3DS Hybrid
 http://www.nintendoworldreport.com/impressionsArt.cfm?artid=23357

 One of the few playable Nintendo 3DS demos was for Pilotwings Resort, a logical follow-on to both Wii Sports Resort and Pilotwings. Pilotwings Resort has the look-and-feel of Wii Sports Resort, with smooth, round models and simple, clean textures. However, the gameplay itself is very much based on Pilotwings 64.    


Electronic Entertainment Expo 2010:

   


There were two modes shown in the E3 demo build, both of which take place on Wuhu Island (the setting of Wii Sports Resort). The rocket pack mode involved flying around town popping balloons for points, not unlike in the N64 game, although the action stopped after popping enough balloons--there was no notion of having to land. The slide pad and A were used to fly, and an air brake was mapped to the L trigger. The second mode involved flying a sea plane through a sequence of mid-air rings, much like the gyrocopter mode in Pilotwings 64. As with the rocket pack, there was no need to land—the demo level ended upon reaching the goal. Steering the plane felt a tad floaty—this may have been intentional, or it may have been due to the looseness or my unfamiliarity with the slide pad.    


It's unclear whether or not Pilotwings Resort will take place solely on Wuhu Island. A big part of Pilotwings 64 was exploring its environments; hopefully the final game will include brand new areas with their own nooks and crannies.


7
Podcast Discussion / Radio Trivia: Podcast Edition - Episode 74
« on: June 12, 2010, 08:15:51 PM »
Karlie joins Radio Trivia for a brief pre-E3 episode.
 http://www.nintendoworldreport.com/podcastArt.cfm?artid=23231

 

   


Download (MP3)
  Use the RSS  Feed (MP3)
   Subscribe through the iTunes Store    


This episode's games list is:

 

 Earthworm Jim (SNES)
  Pac-Man World Rally (GC)  

 

(Highlight the text above with your cursor to view it.)


8
Podcast Discussion / Radio Trivia: Podcast Edition - Episode 73
« on: May 28, 2010, 08:15:00 PM »
In this themed episode, Jonny hand-picks formerly import-only games now available in North America.
 http://www.nintendoworldreport.com/podcastArt.cfm?artid=23159

 Episode 73: Import Edition  

   


Download (MP3)
  Use the RSS  Feed (MP3)
   Subscribe through the iTunes Store    


Games featured in this episode:

 

 Final Fantasy III (DS) (a.k.a. Final Fantasy 3)
  Alien Soldier (Wii/GEN)
  Sin & Punishment: Successor to the Earth (Wii/N64)
  Castlevania: Rondo of Blood (Wii/TGFX) (a.k.a Dracula X)
  Pulseman (Wii/GEN)

 

(Highlight the text above with your cursor to view it.)

   


Did you like the third game? Let your fellow listeners know in TalkBack! Think you've got a better choice? Then send it my way and your request might be on the next episode of Radio Trivia: Podcast Edition!  Heck, throw in a question and specific songs if you want.  Just remember, it has to be a game found on a Nintendo system in North America (unless we say otherwise)!


9
Podcast Discussion / Radio Trivia: Podcast Edition - Episode 72
« on: May 14, 2010, 04:50:21 AM »
Zach brings his wacky paleontology vocabulary to Radio Trivia.
 http://www.nintendoworldreport.com/podcastArt.cfm?artid=23074

 Episode 72: Schmaltzy Karaoke Music  

   


Download (MP3)
  Use the RSS  Feed (MP3)
   Subscribe through the iTunes Store    


This episode's games list is:

 

 Endless Ocean: Blue World (Wii)
  Kirby Super Star (SNES)
  A Boy and his Blob (Wii)
  Ace Attorney Investigations: Miles Edgeworth (DS)
  The Little Mermaid (NES)  

 

(Highlight the text above with your cursor to view it.)

   


Did you like the third game? Let your fellow listeners know in TalkBack! Think you've got a better choice? Then send it my way and your request might be on the next episode of Radio Trivia: Podcast Edition!  Heck, throw in a question and specific songs if you want.  Just remember, it has to be a game found on a Nintendo system in North America (unless we say otherwise)!


10
Podcast Discussion / Radio Trivia: Podcast Edition - Episode 71
« on: May 01, 2010, 02:42:52 PM »
James Charlton rejoins Radio Trivia for a Japan update.
 http://www.nintendoworldreport.com/podcastArt.cfm?artid=23000

 

   


Download (MP3)
  Use the RSS  Feed (MP3)
   Subscribe through the iTunes Store    


This episode's games list is:

 

 Castlevania: Order of Ecclesia (DS)
  Uniracers (SNES)
  Resident Evil (GC)
  Contra III: The Alien Wars (a.k.a Contra 3) (SNES)
  Brain Age: Train Your Brain in Minutes a Day! (DS)  

 

(Highlight the text above with your cursor to view it.)

   


Did you like the third game? Let your fellow listeners know in TalkBack! Think you've got a better choice? Then send it my way and your request might be on the next episode of Radio Trivia: Podcast Edition!  Heck, throw in a question and specific songs if you want.  Just remember, it has to be a game found on a Nintendo system in North America (unless we say otherwise)!


11
Podcast Discussion / Radio Trivia: Podcast Edition - Episode 70-1
« on: April 16, 2010, 05:16:42 PM »
A bout with illness whittles this week’s episode to a Listener Short.
 http://www.nintendoworldreport.com/podcastArt.cfm?artid=22918

 Episode 70-1: Listener Short 2    


   


Download (MP3)
  Use the RSS  Feed (MP3)
   Subscribe through the iTunes Store    


This episode's games list is:

 

 Bomberman Hero (N64)
  Clash at Demonhead (NES)  

 

(Highlight the text above with your cursor to view it.)

   


Did you like these games? Let your fellow listeners know in TalkBack! Think you've got a better choice? Then send it my way and your request might be on the next episode of Radio Trivia: Podcast Edition!  Heck, throw in a question and specific songs if you want.  Just remember, it has to be a game found on a Nintendo system in North America (unless we say otherwise)!

   


Credits:

 

This podcast was edited by Michael Cole.

 

Music for this episode of Radio Trivia: Podcast Edition is used with permission from Jason Ricci & New Blood. You can purchase their newest album, Done with the Devil, directly from the record label, Amazon.com, or iTunes, or call your local record store and ask for it!

 

All game music used during Radio Trivia is copyright their respective owners.


12
Podcast Discussion / Radio Trivia: Podcast Edition - Episode 70
« on: April 03, 2010, 01:07:40 AM »
Left out in the cold during PAX East, superstar Greg Leahy joins Radio Trivia for some smashing fun.
 http://www.nintendoworldreport.com/podcastArt.cfm?artid=22838

 

   


Download (MP3)
  Use the RSS  Feed (MP3)
   Subscribe through the iTunes Store    


This episode's games list is:

 

 Super Castlevania IV (a.k.a Castlevania 4)
  Silent Hill: Shattered Memories (Wii)
  Henry Hatsworth in the Puzzling Adventure
  Killer Instinct (SNES)
  Sonic Rush (DS)  

 

(Highlight the text above with your cursor to view it.)

   


Did you like the third game? Let your fellow listeners know in TalkBack! Think you've got a better choice? Then send it my way and your request might be on the next episode of Radio Trivia: Podcast Edition!  Heck, throw in a question and specific songs if you want.  Just remember, it has to be a game found on a Nintendo system in North America (unless we say otherwise)!

 

Credits:

 

This podcast was edited by Michael Cole.

 

Music for this episode of Radio Trivia: Podcast Edition is used with permission from Jason Ricci & New Blood. You can purchase their newest album, Done with the Devil, directly from the record label, Amazon.com, or iTunes, or call your local record store and ask for it!

 

All game music used during Radio Trivia is copyright their respective owners.


13
Podcast Discussion / Radio Trivia: Podcast Edition - Episode 69
« on: March 18, 2010, 07:39:36 PM »
James Jones shares his wisdom, as well as his angst.
 http://www.nintendoworldreport.com/podcastArt.cfm?artid=22774

 Making babies cry.    


Episode 69: The Jar-Jar Binks Effect    


   


Download (MP3)
  Use the RSS  Feed (MP3)
   Subscribe through the iTunes Store    


Did you like the third and fourth games? Let your fellow listeners know in TalkBack! Think you've got a better choice? Then send it my way and your request might be on the next episode of Radio Trivia: Podcast Edition!  Heck, throw in a question and specific songs if you want.  Just remember, it has to be a game found on a Nintendo system in North America (unless we say otherwise)!

   


Credits:

 

This podcast was edited by Michael Cole.

   


Music for this episode of Radio Trivia: Podcast Edition is used with permission from Jason Ricci & New Blood. You can purchase their newest album, Done with the Devil, directly from the record label, Amazon.com, or iTunes, or call your local record store and ask for it!

   


All game music used during Radio Trivia is copyright their respective owners.


14
Podcast Discussion / Radio Trivia: Podcast Edition - Episode 68-1
« on: March 05, 2010, 04:08:05 PM »
Featuring a short but sweet duo of listener requests.
 http://www.nintendoworldreport.com/podcastArt.cfm?artid=22699

 I didn’t do it.    


Episode 68-1: Listener Short 1    


   


Download (MP3)
  Use the RSS  Feed (MP3)
   Subscribe through the iTunes Store    


Did you like this episode’s game selections?  Let your fellow listeners know in TalkBack! Think you've got a better choice? Then send it my way and your request may be the third game next Radio Trivia: Podcast Edition!  Heck, throw in a question and specific songs if you want.  Just remember, it has to be a game found on a Nintendo system in North America (unless we say otherwise)!

   


Credits:  

This podcast was edited by Michael Cole.

   


Music for this episode of Radio Trivia: Podcast Edition is used with permission from Jason Ricci & New Blood. You can purchase their newest album, Done with the Devil, directly from the record label, Amazon.com, or iTunes, or call your local record store and ask for it!

   


All game music used during Radio Trivia is copyright their respective owners.


15
Podcast Discussion / Radio Trivia: Podcast Edition - Episode 68
« on: February 20, 2010, 12:14:58 AM »
Jonny hosts and TYP guesses in a reversed round of Radio Trivia!
 http://www.nintendoworldreport.com/podcastArt.cfm?artid=22595

 Co-hosted and co-located.    


Episode 68: Just One Mic    


   


Download (MP3)
  Use the RSS  Feed (MP3)
   Subscribe through the iTunes Store    


Didn't like this epsiode's game selections? Think you've got a better choice? Then send it my way and your request may be the third game next Radio Trivia: Podcast Edition!  Heck, throw in a question and specific songs if you want.  Just remember, it has to be a game found on a Nintendo system in North America (unless we say otherwise)!    


Credits:  This podcast was edited by Michael Cole.    


Music for this episode of Radio Trivia: Podcast Edition is used with permission from Jason Ricci & New Blood. You can purchase their newest album, Done with the Devil, directly from the record label, Amazon.com, or iTunes, or call your local record store and ask for it!    


All game music used during Radio Trivia is copyright their respective owners.  


16
Podcast Discussion / Radio Trivia: Podcast Edition - Episode 67
« on: February 06, 2010, 10:05:28 PM »
Neal and TYP discuss ridiculous things.
 http://www.nintendoworldreport.com/podcastArt.cfm?artid=21130

 Also featuring an encore of maniacal laughter.    


Episode 67: Execute the Ridiculous ManBearPig    


   


Download (MP3)
  Use the RSS  Feed (MP3)
   Subscribe through the iTunes Store    


Did you like the third and fourth games?  Let your fellow listeners know in TalkBack! Think you've got a better choice? Send it my way and your request may be the third game next Radio Trivia: Podcast Edition!  Heck, throw in a question and specific songs if you want.  Just remember, it has to be a game found on a Nintendo system in North America (unless we say otherwise)!    


Credits:  This podcast was edited by Michael Cole.    


Music for this episode of Radio Trivia: Podcast Edition is used with permission from Jason Ricci & New Blood. You can purchase their newest album, Done with the Devil, directly from the record label, Amazon.com, or iTunes, or call your local record store and ask for it!    


All game music used during Radio Trivia is copyright their respective owners.  


17
Podcast Discussion / Radio Trivia: Podcast Edition - Episode 66
« on: January 23, 2010, 05:41:49 PM »
Zach joins the show for an awesome set of chiptunes.
 http://www.nintendoworldreport.com/podcastArt.cfm?artid=20827

 Perfect for those who like their music in bits of eight.    


Episode 66: Old-School Fun    


   


Download (MP3)
  Use the RSS  Feed (MP3)
   Subscribe through the iTunes Store    


Did you like the third and fourth games?  Let your fellow listeners know in TalkBack! Think you've got a better choice? Send it my way and your request may be the third game next Radio Trivia: Podcast Edition!  Heck, throw in a question and specific songs if you want.  Just remember, it has to be a game found on a Nintendo system in North America (unless we say otherwise)!    


Credits:  This podcast was edited by Michael Cole.    


Music for this episode of Radio Trivia: Podcast Edition is used with permission from Jason Ricci & New Blood. You can purchase their newest album, Done with the Devil, directly from the record label, Amazon.com, or iTunes, or call your local record store and ask for it!    


All game music used during Radio Trivia is copyright their respective owners.  


18
Podcast Discussion / Radio Trivia: Podcast Edition - Episode 65
« on: January 07, 2010, 05:58:03 PM »
Party to the tunes of Radio Trivia with special guest Andy Goergen.
 http://www.nintendoworldreport.com/podcastArt.cfm?artid=20737

 A new co-host for a new year!    


Episode 65: Mr. Six-Five    


   


Download (MP3)
  Use the RSS  Feed (MP3)
   Subscribe through the iTunes Store    


Did you like the third and fourth games?  Let your fellow listeners know in TalkBack! Think you've got a better choice? Send it my way and your request may be the third game next Radio Trivia: Podcast Edition!  Heck, throw in a question and specific songs if you want.  Just remember, it has to be a game found on a Nintendo system in North America (unless we say otherwise)!    


Credits:  This podcast was edited by Michael Cole.    


Music for this episode of Radio Trivia: Podcast Edition is used with permission from Jason Ricci & New Blood. You can purchase their newest album, Done with the Devil, directly from the record label, Amazon.com, or iTunes, or call your local record store and ask for it!    


All game music used during Radio Trivia is copyright their respective owners.  


19
Podcast Discussion / Radio Trivia: Podcast Edition - Episode 64
« on: December 24, 2009, 05:18:42 PM »
Jonny and TYP close out the year with an eclectic mix.
 http://www.nintendoworldreport.com/podcastArt.cfm?artid=20617

 Merry Christmas to all, and to all a good night!    


Episode 64: In the Year Two-Thousand (Ten)    


   


Download (MP3)
  Use the RSS  Feed (MP3)
   Subscribe through the iTunes Store    


Did you like the third game?  Let your fellow listeners know in TalkBack! Think you've got a better choice? Send it my way and your request may be the third game next Radio Trivia: Podcast Edition!  Heck, throw in a question and specific songs if you want.  Just remember, it has to be a game found on a Nintendo system in North America (unless we say otherwise)!    


Credits:  This podcast was edited by Michael Cole.    


Music for this episode of Radio Trivia: Podcast Edition is used with permission from Jason Ricci & New Blood. You can purchase their newest album, Done with the Devil, directly from the record label, Amazon.com, or iTunes, or call your local record store and ask for it!    


All game music used during Radio Trivia is copyright their respective owners.  


20
Podcast Discussion / Radio Trivia: Podcast Edition - Episode 63
« on: December 12, 2009, 02:57:04 PM »
Zach discusses some of his favorite games, old and new.
 http://www.nintendoworldreport.com/podcastArt.cfm?artid=20549

 Now with far less cursing.    


Episode 63: Not Yet Dead    


   


Download (MP3)
  Use the RSS  Feed (MP3)
   Subscribe through the iTunes Store    


Did you like the third and fourth games?  Let your fellow listeners know in TalkBack! Think you've got a better choice? Send it my way and your request may be the third game next Radio Trivia: Podcast Edition!  Heck, throw in a question and specific songs if you want.  Just remember, it has to be a game found on a Nintendo system in North America (unless we say otherwise)!    


Credits:  This podcast was edited by Michael Cole.    


Music for this episode of Radio Trivia: Podcast Edition is used with permission from Jason Ricci & New Blood. You can purchase their newest album, Done with the Devil, directly from the record label, Amazon.com, or iTunes, or call your local record store and ask for it!    


All game music used during Radio Trivia is copyright their respective owners.  


21
Podcast Discussion / Radio Trivia: Podcast Edition - Episode 62
« on: November 27, 2009, 08:19:31 AM »
Neal returns for some sweet, sweet video game music.
 http://www.nintendoworldreport.com/podcastArt.cfm?artid=20411

 Ow, my friggin' ears!    


Episode 62: Friggin' Codes    


   


Download (MP3)
  Use the RSS  Feed (MP3)
   Subscribe through the iTunes Store    


Did you like the third and fourth games?  Let your fellow listeners know in TalkBack! Think you've got a better choice? Send it my way and your request may be the third game next Radio Trivia: Podcast Edition!  Heck, throw in a question and specific songs if you want.  Just remember, it has to be a game found on a Nintendo system in North America (unless we say otherwise)!    


Credits:  This podcast was edited by Michael Cole.    


Music for this episode of Radio Trivia: Podcast Edition is used with permission from Jason Ricci & New Blood. You can purchase their newest album, Done with the Devil, directly from the record label, Amazon.com, or iTunes, or call your local record store and ask for it!    


All game music used during Radio Trivia is copyright their respective owners.  


22
TalkBack / REVIEWS: New Super Mario Bros. Wii
« on: November 18, 2009, 06:36:52 PM »
Nintendo fans, old and new, can all unite behind this fantastic entry in the Mario series.
 http://www.nintendoworldreport.com/reviewArt.cfm?artid=20368

 New Super Mario Bros. for Nintendo DS was a huge success for Nintendo. On the surface, New Super Mario Bros. Wii is much like its predecessor: a 2D Mario game that plays out like a "best hits" album. But the familiar veneer belies a far more robust and innovative design. In every important way, NSMB Wii is a brand new Mario game well worth your time.    


That's not to say it reinvents the series—far from it. The classic Mario mechanics are back, from running and jumping to fire flowers and Yoshi. Mario and his friends are notably sticky, allowing for heroic aerobatics with rotating platforms and wall jumps. The nostalgia factor is in full force as well. Long-time fans will shout out with glee as they encounter almost-forgotten baddies and subtle head-nods to prior games in the level designs and soundtrack (Remember Fire Chomp?).    


But NSMB Wii is Nintendo EAD's first 2D Mario console game since Yoshi's Island for the Super Nintendo, and its efforts to harness the technology are readily apparent. Most obviously, NSMB Wii features four-player co-op and can handle far more on-screen action than the SNES ever could. But much like The Legend of Zelda: Four Swords Adventures on GameCube, NSMB Wii uses the extra horsepower in clever ways that directly affect gameplay. For example, one extremely dark level leverages dynamic lighting, enticing players to discover their surroundings using Mario and enemies' fireballs. In another, players can freeze underwater baddies (using the ice flower) so that they float upward in blocks of ice.    


Most importantly, NSMB Wii sticks to the fundamental rule of all good Mario games: focused level design. As I explained in my review of Super Mario Bros 3 for Game Boy Advance over half a decade ago, the NES classic remains distinctive to this day because almost every level presents a unique challenge or twist. Whether large or small, this nugget of personality makes each level memorable and worth revisiting. NSMB Wii carries on this tradition far better than the DS entry, introducing new gameplay variants and baddies from start to finish and never lingering on a single idea. The one arguable exception are the fortresses and castle designs, but the varied and clever Koopaling boss battles help address this—even if they are somewhat easy.    


The brand new multiplayer gameplay is a triumph. A second player introduces an element of unpredictability that runs counter to Mario's empowering skill-set. In a single-player Mario game, it's the player's job to remain in control of the environment; attempting to do so in NSMB Wii's co-op is futile. Players will stumble over each other, swipe items, scroll the screen forward, and generally engage in horseplay. Much like in Super Smash Bros., the action can become profoundly chaotic with four players, and unintentional interference can result in some catastrophically hilarious failures and colorful banter. The result is a multiplayer experience that plays very much like a single-player Mario game, but simultaneously feels new and different. One nice touch is the ability to add and drop players from the map screen without having to exit—perfect for passersby at parties. The multiplayer experience is further bolstered by Coin Battle mode, in which players can quarrel through any of the main game's levels in addition to a handful of extra stages, competing for the most coins.    


What makes New Super Mario Bros. Wii's robust multiplayer even more impressive is that it hasn't upset the game's difficulty.  This Mario game isn't afraid to put veterans through Bullet Bill Hell.  Gamers aiming for 100 percent will have to exploit Mario's arsenal of power-ups to find secret areas and nab star coins, and even those who simply want to clear each level will be expected to pull off some advanced moves. The game remains difficult in multiplayer, but for a different reason: death itself is no longer a great inconvenience (players with remaining lives respawn in bubbles as long as someone is alive), but coordinating amongst friends is often its own challenge.  Players looking for some tips can purchase demo videos with star coins they collect, and struggling players can defer to the Super Guide, but discovering secrets and tricks alone is far more satisfying.      


The game does have its shortcomings. There is no online play—although the feature's omission is perfectly understandable after the similarly busy Super Smash Bros. Brawl's failed attempt. The graphical style is crisp and less plastic-y than on the DS, but still unimaginative, as is the use of a second Toad character for Player 4. Allowing you retain Yoshi instead of sequestering him to specific stages would have been nice, and the game could have used a greater emphasis on secret exits and map exploration. Also, the game bafflingly allows the team to commit suicide in co-op by accidentally pushing the A button to idle in a bubble.    


But the complaints above amount to nitpicks. This is New Super Mario Bros., not Super Mario World, and on its own terms New Super Mario Bros. Wii holds its own. As both a platformer and a party game, for both casual and enthusiast gamers, Nintendo's latest Mario game delivers in spades.

Pros:
       

  • Fantastic both alone and with friends
  •  
  • Multiplayer, secrets, and star coins notably extend the game's life
  •  
  • Varied level designs, power-ups, and bosses
  •  
  • Enjoyably difficult


  •        Cons:
           
  • Repetitive soundtrack
  •  
  • Well-worn graphical style
  •  
  • Underwhelming map designs and recycled world themes


  •                Graphics:  8.0
           The visuals are decidedly conservative but aesthetically pleasing, sticking very close to the DS game. That said, the greater attention to enemy and environmental details provides the Wii game with more personality, and even when things get busy the game animates smoothly.

                   Sound:  7.0
           There are plenty of enjoyable callbacks, but the new compositions aren't horribly memorable and the New Super Mario Bros. theme is catchy but highly overused. Nintendo wisely tempered its use of voice samples in favor of old-school sound effects.

                   Control:  9.0
           Controlling Mario and his friends is a breeze, and aside from shaking the remote while in a bubble, the motion controls are tactful and intuitive. The brief pause that occurs whenever someone nabs a power-up or gets hurt may annoy some, and the lack of Classic controller support is disappointing.

                          Gameplay: 10.0
           This game is all smiles. Its levels build upon familiar motifs without feeling like rehashes, and the game's difficulty and multiplayer are superbly balanced. The streamlined selection of quality power-ups rounds out the package.

     


           Lastability: 10.0
           NSMB Wii's interesting levels are worth exploring several times over both alone and with friends. Everyone plays Mario a little differently, and whether you are a die-hard Nintendo fan, a lapsed gamer, a newbie, or somewhere in-between, you will most likely appreciate this game and find that it remains as fresh as your friends and their zany antics.

     


           Final:  9.5
           New Super Mario Bros. Wii champions 2D gaming. Its elegant and familiar design makes it instantly approachable, while its distinctive multiplayer appeal makes it worthwhile for even the most seasoned of gamers. I cannot recommend New Super Mario Bros. Wii highly enough.      


    23
    Podcast Discussion / Radio Trivia: Podcast Edition - Episode 61
    « on: November 08, 2009, 09:31:25 PM »
    Delicious video game music to feed your ears.
     http://www.nintendoworldreport.com/podcastArt.cfm?artid=20267

     Now with more old-school chips!    


    Episode 61: A Fizzle's Comeback    


       


    Download (MP3)
      Use the RSS  Feed (MP3)
       Subscribe through the iTunes Store    


    Did you like the third game?  Let your fellow listeners know in TalkBack! Think you've got a better choice? Send it my way and your request may be the third game next Radio Trivia: Podcast Edition!  Heck, throw in a question and specific songs if you want.  Just remember, it has to be a game found on a Nintendo system in North America (unless we say otherwise)!    


    Credits:  This podcast was edited by Michael Cole.    


    Music for this episode of Radio Trivia: Podcast Edition is used with permission from Jason Ricci & New Blood. You can purchase their newest album, Done with the Devil, directly from the record label, Amazon.com, or iTunes, or call your local record store and ask for it!    


    All game music used during Radio Trivia is copyright their respective owners.  


    24
    Podcast Discussion / Radio Trivia: Podcast Edition - Episode 60
    « on: October 23, 2009, 11:05:03 PM »
    James co-hosts this enjoyable sampling of songs.
     http://www.nintendoworldreport.com/podcastArt.cfm?artid=20187

     Th-th-th-that’s right, folks!    


    Episode 60: Looney Melodies    


       


    Download (MP3)
      Use the RSS  Feed (MP3)
       Subscribe through the iTunes Store    


    Did you like the second, third, and fourth games?  Let your fellow listeners know in TalkBack! Think you've got a better choice? Send it my way and your request may be the third game next Radio Trivia: Podcast Edition!  Heck, throw in a question and specific songs if you want.  Just remember, it has to be a game found on a Nintendo system in North America (unless we say otherwise)!    


    Credits:  This podcast was edited by Michael Cole.    


    Music for this episode of Radio Trivia: Podcast Edition is used with permission from Jason Ricci & New Blood. You can purchase their newest album, Done with the Devil, directly from the record label, Amazon.com, or iTunes, or call your local record store and ask for it!    


    All game music used during Radio Trivia is copyright their respective owners.  


    25
    Podcast Discussion / Radio Trivia: Podcast Edition - Episode 59
    « on: October 08, 2009, 07:56:35 PM »
    Jonathan "Jonnyboy117"  Metts and Michael "TYP" Cole talk about two of their favorite games, as well as the origins of their nicknames.
     http://www.nintendoworldreport.com/podcastArt.cfm?artid=20121

     But it is refreshing!    


    Episode 59: Se Ei Ole Vettä    


       


    Download (MP3)
      Use the RSS  Feed (MP3)
       Subscribe through the iTunes Store    


    Did you like the second, third, and fourth games?  Let your fellow listeners know in TalkBack! Think you've got a better choice? Send it my way and your request may be the third game next Radio Trivia: Podcast Edition!  Heck, throw in a question and specific songs if you want.  Just remember, it has to be a game found on a Nintendo system in North America (unless we say otherwise)!    


    Credits:  This podcast was edited by Michael Cole.    


    Music for this episode of Radio Trivia: Podcast Edition is used with permission from Jason Ricci & New Blood. You can purchase their newest album, Done with the Devil, directly from the record label, Amazon.com, or iTunes, or call your local record store and ask for it!    


    All game music used during Radio Trivia is copyright their respective owners.  


    Pages: [1] 2 3 ... 32