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Nintendo Gaming / Do You think that Nintendo will ever change their image?
« on: April 11, 2003, 08:46:22 AM »
Very good points, Squall and Bonestormer.
I know people who like playing "If I was Nintendo, I would..." but in reality, Rick was partially right when he said profits count the most. Profits and a good reputationa re the most important, I think. So far, Nintendo's mature showing is lackluster. Metroid Prime and Eternal Darkness? Both sold poorly. I don't care how many hundreds of thousands of unit they sold, neither of them are not even close to breaking a million worldwide last time I checked. Capcom was a good start towards breaking their kiddy reputation, but in order to woo developers, I think it's time Nintendo stop pumping out Marios, Zeldas, and Pokemons every few years and concentrate on original games. A major complaint from developers is that they can't compete with Mario and Zelda. The stats prove that right. The only GCN game in the top ten selling games of 2002 was Mario Sunshine. Plus, original games can give birth to more franchises that can woo more gamers over. Pikmin is my fav game on the GCN because it's the only great original Nintendo first-party game for the console. Next is Eternal Darkness, yet another original game from a Nintendo second-party. After that is Super Smash Bros. Melee. Even though the game was started on N64, it's still a new franchise from Nintendo.
As for Nintendo's advertising, I completely agree with Squall. They suck bad. Cube Clubs was a very promising start to what looked to be great ad campaigns for GCN, but it all fell apart once we saw for the very first time the pile of dung that was the Mario Sunshine commercial. Honestly, I saw people laugh at it all day in school. And yet, Nintendo wonders why Sunshine didn't do so well...
I just think the best thing for them to do is make original games and have more better-quality advertising. It might mean lower profits, but the risk is well worth it if you can woo mature gamers.
I know people who like playing "If I was Nintendo, I would..." but in reality, Rick was partially right when he said profits count the most. Profits and a good reputationa re the most important, I think. So far, Nintendo's mature showing is lackluster. Metroid Prime and Eternal Darkness? Both sold poorly. I don't care how many hundreds of thousands of unit they sold, neither of them are not even close to breaking a million worldwide last time I checked. Capcom was a good start towards breaking their kiddy reputation, but in order to woo developers, I think it's time Nintendo stop pumping out Marios, Zeldas, and Pokemons every few years and concentrate on original games. A major complaint from developers is that they can't compete with Mario and Zelda. The stats prove that right. The only GCN game in the top ten selling games of 2002 was Mario Sunshine. Plus, original games can give birth to more franchises that can woo more gamers over. Pikmin is my fav game on the GCN because it's the only great original Nintendo first-party game for the console. Next is Eternal Darkness, yet another original game from a Nintendo second-party. After that is Super Smash Bros. Melee. Even though the game was started on N64, it's still a new franchise from Nintendo.
As for Nintendo's advertising, I completely agree with Squall. They suck bad. Cube Clubs was a very promising start to what looked to be great ad campaigns for GCN, but it all fell apart once we saw for the very first time the pile of dung that was the Mario Sunshine commercial. Honestly, I saw people laugh at it all day in school. And yet, Nintendo wonders why Sunshine didn't do so well...
I just think the best thing for them to do is make original games and have more better-quality advertising. It might mean lower profits, but the risk is well worth it if you can woo mature gamers.