Author Topic: The Legend of Zelda: Ocarina of Time 3D Impressions  (Read 1589 times)

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Offline NWR_Neal

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The Legend of Zelda: Ocarina of Time 3D Impressions
« on: January 19, 2011, 05:21:26 PM »

It might just be the Deku Tree, but man, it looks really good.

http://www.nintendoworldreport.com/impressions/24795

To begin, I'll say that I'm not in the Anti-Ocarina Port camp. Since I haven't played the game in about seven years, I'm honestly looking forward to the 3DS port. The demo at Nintendo's 3DS event in New York City showed off three segments (Kokiri Forest, Deku Tree, and Queen Gohma) that showed off some of the 3DS upgrades.

First off, the game is visually impressive. I know it's basically an upgraded Nintendo 64 game, but the 3D makes everything pop, and the art style is still appealing after all these years. The coolest visual addition I saw was, surprisingly, Navi. The little fairy is almost always the closest thing to you because of the 3D. It's nothing spectacular, but it looks very cool, offering another layer of immersion.

The controls are fine, as you can move Link on the Circle Pad, and use the sword, two items, and roll on the face buttons. Everything else is easily accessible on the touch screen. An annoying aspect of the face lift is that whenever you L-target an enemy, the text "Navi" flashes on the bottom of the top screen. As if the little bitch wasn't annoying enough, now she crowds the beautiful 3D screen.

One of the neatest things about the controls is that you can tilt the system to aim the slingshot or look around. It's kind of a throwaway addition, though, especially since controlling with the Circle Pad is so much better in gameplay.

As for the game content, I could probably sleep through Kokiri Forest and the Deku Tree. While I'm excited for this game, I'm not really looking forward to replaying an area I've played ad nauseum. However, if the rest of the game looks as nice and controls as well as this section, I can't wait to replay this N64 classic.

There was no given release date for Ocarina of Time 3D, but from the wording in Nintendo's recent 3DS press release, we might not be playing this game until summer 2011. Of course, until the 3DS launch line-up is actually detailed, we'll be left hanging.

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Offline MegaByte

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Re: The Legend of Zelda: Ocarina of Time 3D Impressions
« Reply #1 on: January 19, 2011, 05:33:15 PM »
They really upped the saturation too.
Aaron Kaluszka
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Offline NinGurl69 *huggles

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Re: The Legend of Zelda: Ocarina of Time 3D Impressions
« Reply #2 on: January 19, 2011, 05:37:47 PM »
This is neat.  Aiming in real space is neat.
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Offline ShyGuy

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Re: The Legend of Zelda: Ocarina of Time 3D Impressions
« Reply #3 on: January 19, 2011, 05:58:47 PM »
That reminds me, have we heard anymore about enhanced reality?

Offline Tansunn

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Re: The Legend of Zelda: Ocarina of Time 3D Impressions
« Reply #4 on: January 20, 2011, 04:38:28 AM »
With all the improved visuals, I'm a little bummed the audio wasn't enhanced as well.

Also, I am morbidly curious about what it looks like in 3D when the camera clips through the wall...

Offline TJ Spyke

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Re: The Legend of Zelda: Ocarina of Time 3D Impressions
« Reply #5 on: January 20, 2011, 10:44:58 AM »
I saw a camera play through on GameTrailers and I thought it looked good. I have never played more than a hour or so of the game before, so I may give it another shot now that it looks better.
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Offline Myforever

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Re: The Legend of Zelda: Ocarina of Time 3D Impressions
« Reply #6 on: March 31, 2011, 05:53:16 PM »
This looks really good!
I hope ill be brave enough to play it when it finally comes out , the monsters will probably be even scarier in 3D. lol
Ive been hoping for a regrafict'd Ocarina of Time for a long time.
Thanks for reading my mind Nintendo ! :D