Author Topic: Super Street Fighter IV 3D to Feature Local, Online Multiplayer  (Read 2878 times)

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Offline NWR_Neal

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Super Street Fighter IV 3D to Feature Local, Online Multiplayer
« on: January 13, 2011, 03:18:17 PM »

Also, the return of the dreaded friend code.

http://www.nintendoworldreport.com/news/24718

Super Street Fighter IV 3D is proving to be a robust game with a majority of the features found in other versions of the game, according to Famitsu (via andriasang.com).

The Internet Versus mode, which features lag-free multiplayer according to the developers, allows you to play quick, custom, or friend matches with players across the country. Friend matches will use friend codes, but it is not specified if it uses a system-wide friend code or a game-specific one.

The local multiplayer features the standard one-on-one fare, and also has a neat twist on download play. Owners of the game can send it to players who don't own the cartridge, and those players will still be able to play each other when the host leaves.

The Arcade Challenge mode, which was present in other versions of Street Fighter IV, is enabled, so rivals can challenge players locally or online while they play arcade mode.

While online, players earn BP (battle points) when they win bouts. They can also display a comment that appears before the fight. The game will also have achievment-like medals that will unlock as players complete specific tasks.

Super Street Fighter IV 3D is due out on February 26 alongside the Nintendo 3DS launch in Japan.

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Offline Morari

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Re: Super Street Fighter IV 3D to Feature Local, Online Multiplayer
« Reply #1 on: January 13, 2011, 04:03:19 PM »
And yet Capcom is too lazy to port Super Street Fighter IV over to the PC or the Wii...
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Offline mudjah

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Re: Super Street Fighter IV 3D to Feature Local, Online Multiplayer
« Reply #2 on: January 13, 2011, 04:06:38 PM »
no! the friend code!   :-[
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Offline NinGurl69 *huggles

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Re: Super Street Fighter IV 3D to Feature Local, Online Multiplayer
« Reply #3 on: January 13, 2011, 04:13:08 PM »
YES, the friend code!

(best when you have actual friends, unlike a forum thread full of codes of people who never ever show up -- entering THOSE numbers was the real waste of time, cuz they WEREN'T your Friends)
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Offline cricarra

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Re: Super Street Fighter IV 3D to Feature Local, Online Multiplayer
« Reply #4 on: January 13, 2011, 04:22:02 PM »
Here is hoping the FC is universal because then it won't be much different than gamertag.

Offline Ian Sane

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Re: Super Street Fighter IV 3D to Feature Local, Online Multiplayer
« Reply #5 on: January 13, 2011, 04:49:40 PM »
Knowing Nintendo I will assume the worst about the "friend code" until proven otherwise.  Optimistically hoping that MAYBE this will be a universal friend code or something like that just seems like setting oneself up for disappointment.

What incentive is there for Nintendo to ditch friend codes?  The Wii outsells the other consoles despite its inferior online model.

Offline Stogi

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Re: Super Street Fighter IV 3D to Feature Local, Online Multiplayer
« Reply #6 on: January 13, 2011, 05:39:42 PM »
I really don't see the big deal about friend codes. Yes it maybe an inconvenience, but seriously, it's a one and done sort of deal.

Is it that you want to add random people who you play on the internet?
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Offline GK

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Re: Super Street Fighter IV 3D to Feature Local, Online Multiplayer
« Reply #7 on: January 13, 2011, 05:56:02 PM »
I think one complaint about friend codes may be adding people you know outside of the internet. With gamer tags, you can mention your username to a friend & expect a message in the near future.

With friend codes, you would have to either memorize or write them down for every game & exchange them with someone else who would bother to do the same thing, then go home & add in each friend code to the game it's meant for.
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Offline Ian Sane

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Re: Super Street Fighter IV 3D to Feature Local, Online Multiplayer
« Reply #8 on: January 13, 2011, 06:42:38 PM »
It's a matter of flexibility.  Hell I personally don't even care.  I only want to play with people I know personally.  But one should have the ability to just go online and get matched up in a random game is they want to.  That is what every other system allows.

The implimentation is also the shits. It just isn't convenient to have a different number for every single game.  Nintendo just plain did this WRONG.  There was already an ideal way to do this and there was no need for Nintendo to come up with their own unique solution.  The time to improve things is NOW when a new system is being launched.

Offline NinGurl69 *huggles

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Re: Super Street Fighter IV 3D to Feature Local, Online Multiplayer
« Reply #9 on: January 13, 2011, 06:50:06 PM »
Everybody and their damn dog has a Twooter-enabled smartphone. It's not hard to distribute your numbers to each other, look at your phone, and punch them in the Nintendo Non-Phone.
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Offline AV

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Re: Super Street Fighter IV 3D to Feature Local, Online Multiplayer
« Reply #10 on: January 13, 2011, 08:06:10 PM »
Quote

[/color]The Internet Versus mode, which features lag-free multiplayer according to the developers, allows you to play quick, custom, or friend matches with players across the country.

[/color]
[/color]It better be. Imagine lag in the 3D . ughhhhh headache !!!!!!

Offline Enner

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Re: Super Street Fighter IV 3D to Feature Local, Online Multiplayer
« Reply #11 on: January 14, 2011, 04:42:56 AM »
Hopefully there is some way to add player met online to a list. Perhaps some separate buddy list with reduced socializing privileges. A tiered friends list would be quite welcome to any online gaming system.

Offline Hyawatta

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Re: Super Street Fighter IV 3D to Feature Local, Online Multiplayer
« Reply #12 on: January 14, 2011, 12:55:03 PM »
User Code System with Game/User Access and Availability Controls Solution

There should be one User Code for each user, instead of using a separate Friend Code for each game. The Nintendo 3DS system should include a menu in its firmware that allows you to control, organize and choose which of your games will be accessible to particular users that you have User Codes for.

For example, Let’s say that I have the games Nintendogs + Cats, Super Street Fighter IV 3D Edition, and Animal Crossing 3DS. Let’s say that I would like to play online games with the users Brother, Friend, and Acquaintance.

I want to be able to play all three of my games online with Brother; I want to play Street Fighter and Nintendogs with Friend, but I do not trust him to be in my town in Animal Crossing; I want to play Nintendogs online with Acquaintance, but I don’t want to play with him in Street Fighter or Animal Crossing.

Using the old Wii and DS/DSi Friend Code System, I would give my Friend Codes from all three games to Brother, and I would receive all three of his Friend Codes. Then, I would give only two of my Friend Codes, the one for Street Fighter and the one for Nintendogs, to Friend, and I would receive those two Friend Codes from him. Finally, I would swap Friend Codes for only Nintendogs with Acquaintance.

Using the new 3DS User Code System, I would give my User Code to each of the other three users, Brother, Friend, and Acquaintance, and I would receive each of their User Codes (Just one User Code from each of them). Then, I would go to the menu in the Nintendo 3DS firmware and organize the settings so that Brother has access to all three games, Friend sees only Street Fighter and Nintendogs, and Acquaintance can only see that I have Nintendogs.

The User Code System also allows for more customization. As with Monster Hunter Tri, having a User Code allows me to use any User name that I want for my account (Even if it is in use by other users). Also, it has the added benefit of allowing me to change these settings as I see fit. Besides having the ability to change my username whenever I want, I would no longer be stuck with someone having a Friend Code for my game where I no longer want to play online with that person. For example, if I no longer wanted to play Nintendogs with Acquaintance, I could hide the game from his view. Or, if I don’t want to play Street Fighter with Friend anymore, I can hide that game from his view. It would also be convenient to add games to users as well. If I wanted to play Street Fighter with Acquaintance I can make it available for him to see that I have it. Or, if I wanted to play Animal Crossing with Friend I can make that game available to him, all without having to provide or retrieve more Friend Codes. The User Code System should even be able to allow multiple users to login to a single Nintendo 3DS system with each of their configurations saved for them (Think of single system households with multiple Nintendo 3DS users).

I hope that this has been explained clearly enough. I believe that this will work, and I hope that Nintendo uses a system like this. As inconvenient as it is to use Friend Codes in their current state, at least it functionally keeps Friend and Acquaintance out of my Animal Crossing town. I would not prefer a system that allowed anyone with my User Code to connect to any of my games or even show them which games I own. As long as there is a way for me to control, set up, and organize which of my games are available to which users, then I’m good. That is why have not been too upset with the current system. However, I believe that this can be done in the firmware instead of through the use of multiple Friend Codes. With the Nintendo 3DS, now is an opportunity to improve the efficiency and convenience of a functionally effective system.

Offline BlackNMild2k1

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Re: Super Street Fighter IV 3D to Feature Local, Online Multiplayer
« Reply #13 on: January 14, 2011, 01:04:39 PM »
Assuming that there is a single code per system or user account, then the SFIV3D article makes it sound like you can add or subtract friends from within each game, not from a single menu, but maybe that will also be an option.