I'm enjoying being flirty flirty with "animu" girls more so than shooting aliens in the face in the condom unit.
Actually, I'm barely doing the flirty bit, I'm actually having fun farming in my field as well as the patches of fertile land in the ruins. I like how the game starts you off with a quick means to make money, so you can load up on seeds and make MORE money quicker. I remember the first time i played Harvest Moon, feeling like i couldn't afford too many crops until Summer came. Here, before my first harvest even came in i had multiple turnip seeds to sow.. i think by my second week i had 10+ bags of seeds! That was like, unheard of in my Harvest Moon days.
The leveling up is a nice touch too, and all the stats are fun to keep up with, and this is coming from someone not very big on stats. It was a little intimidating at first, thinking I'd have to keep track of all this stuff but its all pretty easy. You just use your tools as normal and get a nice surprise when you see "level up!" on screen, because you know you'll be using less and less of your RP as time goes on. That's another great thing, actually seeing your stamina on screen (as well as date and time) is great. Now, I've only played one other Harvest Moon game after the original 2, but improvements like this shoulda been something to come out sooo long ago. It's a bit of a shame that it took so long for Natsume to turn Harvest Moon in to what Rune Factory is. It seems like such a natural evolution and doesn't need to be its own separate series, but that's just my opinion. I suppose HM can keep the simpler gameplay and artstyle, perhaps market it as something more for a younger crowd. All i know is I'm hooked (and that's what i was afraid of
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Hey Pro, can you tell me what the purple elephant thing is that's in my monster barn, and why it does NOTHING?