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Messages - NinGurl69 *huggles

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General Chat / Newbie Check-In ... right this way!
« on: March 16, 2003, 12:00:20 PM »

Nintendo Gaming / Metroid Prime in Progressive!
« on: March 16, 2003, 11:53:00 AM »
3:2 pulldown (aka inverse telecine) is the process of taking 24fps theatrical video that has been converted to 29.97 fps NTSC video (such as what's found on DVDs) and deleting the extra frames [that were added to produce 29.97fps) so that the video runs in its native 24fps, thus cleaner motion.

Nintendo Gaming / All is full of P. N. 03
« on: March 15, 2003, 09:21:25 PM »
Whoa, whoa, hold on, Dancer in the Dark is a movie??
Wait, I think I do remember her in a musical a couple years ago.

Bjork is awesome.

Nintendo Gaming / P.No.3 Comng Out in PS2 too ???
« on: March 15, 2003, 05:34:03 PM »

Originally posted by: Hybrid Hunter
Well, i heard the story was suppose to be really good or something so that should keep me interested.
Hello Professional 666, i visit your site a lot, wonder when you'll finish that Shenmue music video hehe.

Hey Hunter, it's nice to see someone recognized me *_*
I'm halfway done with with the Shenmue video, but I have very few chances to work on it.  I swear, provided that Zelda:WW doesn't fully take me hostage, I'll finish the vid in April.

Nintendo Gaming / The Nintendo Difference
« on: March 15, 2003, 03:40:21 PM »
"The Nintendo Difference" equates to my increased credit card balance on game expenditures.
Getting charged 50 bucks for Metroid Prime or Zelda is quite a difference from not getting those games at all. *_*

Nintendo Gaming / P.No.3 Comng Out in PS2 too ???
« on: March 15, 2003, 03:34:08 PM »
It's been a while since I bought a quality game where I jump around lasers and shoot nothing but robots.  The very last ones I bought were the Mega Man games on SNES.  It's a dying premise as of late, so seeing P.N.03 does bring joy to me.

Nintendo Gaming / Dual Analog controls
« on: March 14, 2003, 06:23:10 AM »
I do wanna try Nightfire, but does that "bullet not registering (shoot a guy, nothing happens)" phenomenon I keep hearing about pose a big problem?  It was rampant in Agent Under Fire.

Nintendo Gaming / Dual Analog controls
« on: March 13, 2003, 07:20:12 PM »
The first FPS I really got involved with was Rainbow Six on PC, and that instilled in me the necessity for precise aim.  Then Perfect Dark came out (and later my free copy of The World Is Not Enough thanks to my friend who works at EA), and immediately I chose the control scheme where the analog stick (left thumb) would control aiming/looking, and character movement handled by my right thumb via the C-buttons.  Eventually my left thumb was educated for such "left-analog" aiming, as it was educated for moving any character in the 10 years worth of gaming before it, so relying on my left thumb for any important control seemed logical.

That leads me to ask, WHY THE HELL have some developers decided to map aiming to right-analog sticks and not the left-analog?  My right thumb hasn't had any analog experience whatsoever, yet it's what 007: Agent Under Fire forced me to used.  Even worse, the c-stick on the Cube controller doesn't have as much range as the left-analog, lacking some useful precision.  I've never cursed at a game so much in my life, thanks to the lopsided control scheme (thankfully, 007:AUF was only a rental, but a very bad one).

The GCN version of Hitman 2 is something I plan on getting immediately, but if it doesn't offer left-analog aim, I'm afraid I might forsake it altogether.

Anyone else ever concerned about these back-asswards development choices?

General Chat / Video Game Music
« on: March 13, 2003, 11:20:42 AM »
I know that "The Mushroom Kingdom" has some sheets for the original Super Mario Bros. here.

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