In the middle of the 5th chapter now, new scenery, interesting new architecture. The further I travel, the higher up the mountain I go. With each new chapter, you can turn around and see the regions you left behind in previous chapters (clusters of polygons that resemble the stages) as they apparently all exist inside the same valley. And if I look UP the mountain, I can see clusters that look like monastaries that I'll eventually visit, some farther than others. In the immediate sense, if I find an vista point I can look down and see the portion of the stage that I've completed, sometimes including the very beginning of the stage; the design isn't tucking things behind a door or corner, it simple lets you see all this stuff when you get the chance.
At this point, my slow "projectile" is no longer an issue. However, reload time hasn't changed.
Because I'm not armed to the teeth like Leon, and I can't heal whenever I want (only at stations), I'm not overpowered and I continue to carry a sense of vulnerability. The ghosts are sometimes tricky when walking, and they've set a couple clever traps that added to my confusion, allowing them to get some hits on me. Defeating them required moderate clarity and a consistent level of work: adapt and take care of the confusion/illusion, hack at or shoot them till they're weak enough, then finish them off with motion gestures to regain a small bit of health back.
My sense of vulnerability, the urge to be careful in combat, the forboding sounds of combat, and the awesome new chanting background music work together to prompt anxiety as I quietly move on. It's an entertaining feeling that reminds me of playing ED the first time.
Oh, and the "crazy camera" likes to kick in and make me nervous.