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TalkBack / Re: Release Date for Mario and Donkey Kong: Minis on the Move Appears in eShop
« on: April 16, 2013, 09:49:05 AM »
They already did. Mario vs. Donkey Kong for the GBA. If you were a 3DS Ambassador you'd have it.
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finally a date... was that so hardIt's not like announcing the date earlier was going to make the game come out any sooner.
This will probably be a holiday release.They just said it's coming this summer.
If you take inflation into account, VC games are actually cheaper than they were six years ago.How are they overcharging for Wii U VC games? They will cost the SAME as on Wii.Hence Overcharging.
How messed up is it that Wii U will possibly get GBA VC games before 3DS??3DS had 10 GBA games for Ambassadors.
But really...593MB for stability and minor interface adjustments???!?!!A lot of binary files probably have to changed. Even if a binary file only had a few changes, you still have to re-download the entire binary, you can't really download separate parts of it.
3D actually detracts from the experience in this game. The 3D effect makes it so depth of field blurring is unnecessary as this game proves. Yes Nintendo, I want less detail on my backgrounds. Thanks.The 3D also doesn't really make sense. Objects that look like they should be closer to the screen are in fact the same distance as other objects and it's really off-putting, especially the levels with Boohemoth, who looks like he's melding with the scenery. So all the objects as a result have this weird flat look.
Sadly, I'm stuck in Wii Mode, redownloading 90+ titles from the Wii Shop Channel.Don't worry. You won't touch any of those games after this.
Because Nintendo hates me.
I think it's silly to think they have been working on this game since 2004. It's been in development for awhile, but not for 8 years.They announced it in 2008. It would have started development in 2007 at the earliest.
Well, personally I am a fan of cartridges. They are a lot more durable, have no load times, and are just nice to have.Not necessarily. Some of my Nintendo DS cartridges don't work anymore because the pins have started to rust. Meanwhile, my copy of Luigi's Mansion works just fine...
You can still center levels on power ups. It just takes more skill to make it work. The Galaxy games have replenishable power-ups, so they often have levels that focus on them. 2D Mario games don't, so they have to be more creative.I think levels that make the player dependent on power-ups are bad because power-ups are not replenishable and will often screw the player over.I can see why Nintendo avoids doing this, but I actually like to see this stuff from custom levels. Some power-ups open up some interesting possibilities for level designs, though the whole level should be centered on the power-up instead of just one random part in the middle of a level. For me, I like custom levels that use the elements in ways that Nintendo's games don't, those are the ones I find worthwhile.