They've "cracked it," whatever that means.Talos Interactive Unveils Standard-Setting 3D Engine for the Game Boy Advance Video Game System
South Germany – April 5th 2004 With the GBA's large market and relentless good sales, established studio; Talos Interactive announces the public revealing of their "DeltaAdvance Engine".
The "DeltaAdvance Engine" supports First-Person Shooter games in a full 3D dynamic experience. The engine even boasts MIP-mapping so that means no more random pixel-fests as you otherwise find in many games on the GBA!
The resulting game of the engine will re-invigorate the FPS GBA scene with an enthralling experience. Gamers can even take part in adverse features such as "in-game" games.
"Saying you have the best FPS engine on the GBA market is a bit of a cliché, but I'm confident looking in comparison to other games on the market that we've cracked it" Dr. Robert Templeman, Co-Founder & Lead Programmer
Talos Interactive is currently looking to negotiate a contract with a forward-looking publisher. In addition, is willing to consider attaching the engine to a franchise/license or gain support to establish an original title.
The engine is spearheaded by industry veteran, Robert Templeman with over 15 years industry experience. The technology is a result of initial R&D on the acorn platform. Talos are currently developing the engine further for future Sony PSP opportunities.
About Talos Interactive
Talos Interactive is an independent developer founded in 2003 by four experienced industry members. The studio is now host to a range of talented staff members. Talos aims to build and make games based on internal technology that exploits current console and handheld technology and opens new gameplay opportunities.
Talos owns proprietary technology in the "DeltaAdvance Engine" for the GBA and Sony PSP with any extensions made.