Author Topic: Shantae and the Pirate's Curse Impressions  (Read 1868 times)

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Offline Daan

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Shantae and the Pirate's Curse Impressions
« on: October 21, 2013, 01:11:50 PM »

Hey WayForward? Please release this game very soon, okay?

http://www.nintendoworldreport.com/impressions/35775

At the Eurogamer Expo Nintendo had a bunch of upcoming indie games on display and one of which was Shantae and the Pirate's Curse. This new entry in the Shantae series from WayForward proved to be a good time, even though the demo left me wanting so much. The dungeon snippet lasted for a few minutes, yet I wanted it to last forever; I even played it several times!

In this demo slice, Shantae is tasked with bringing an Egg to Sky and overcoming many devious traps along the way. The purple-haired half-genie doesn't have her usual marquee transformations at her disposal, but there are still plenty of ways to deal with foes. The most important thing is, of course, her trusty hair whip, with which she can do some pretty hefty damage. Good control over the move is needed in the first encounter with a bigger enemy, which you need to defeat to obtain a key.

As I went further along, grabbing some gems along the way, the focus of the puzzles changed. This came together when I got my hands on a new item: Risky's pistol and it used in some very entertaining ways. In the elements where a thinking cap is required, you used the gun to shoot at switches so that you can traverse larger portions of the terrain. The pistol also makes for a better defensive weapon than the hair whip because of its far reach.

Towards the end of the dungeon, the enemies became trickier to defeat, especially the skeleton enemies who will spot you and make your life a disaster. Shortly after that I was introduced to the dash maneuver. By keeping your momentum going, Shantae will flash and pressing the Y-button will cause her to dash forward. It will destroy everything in her path and makes for a wonderful spectacle at the end of the demo.

The game played wonderfully on the Nintendo 3DS and had very refined controls. Movement with the Circle Pad had a good amount of weight to it and everyone who has played WayForward's titles as of late should feel right at home. The graphics looked great too, with beautiful pixel art available on the top screen. The environments, even though they were dark, had a lot of small, shiny details to them that made the game stand out.

I can't wait for Shantae and the Pirate's Curse to come. Maybe it is time to replay the older games at this point to catch up, because WayForward shows to not count out a purple-haired adventurer.


Offline Oblivion

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Re: Shantae and the Pirate's Curse Impressions
« Reply #1 on: October 21, 2013, 02:36:00 PM »
Why does she look different in all her iterations?

Offline ShyGuy

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Re: Shantae and the Pirate's Curse Impressions
« Reply #2 on: October 21, 2013, 05:34:01 PM »
Plastic Surgery

Offline ClexYoshi

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Re: Shantae and the Pirate's Curse Impressions
« Reply #3 on: October 22, 2013, 07:41:06 AM »
Why does she look different in all her iterations?

Risky's revenge was just Matt Bozon's art style improving quite a bit. Pirates Curse has the character illustrations being done by folks over at Inti-creates, and... really, I don't know what's up with Half Genie Hero's character design, brah.

I cannae wait for this beaut either. I love these games a lot. Shantae is probably my third favorite game of all time behind Mega Man 6 and Super Mario World 2.

Re: Shantae and the Pirate's Curse Impressions
« Reply #4 on: October 24, 2013, 10:08:27 AM »

About the next game, Shantae Half Genie Hero, that was sucessfully kickstarted, we STILL CAN PLEDGE VIA PAYPAL. PayPal will be open for sometime (few months). If you will pledge and get a copy via PayPal, you get all KickStarter  exclusive benefits (extra costumes and weapon). Also, the amount will be add to stretch goals funding. More informations at: "http://shantae.net/shantae-hgh-support.html". You can check stretch goals list on Kickstarter page. The page to pledge via Pay Pal is: "http://www.wayforward.com/shantae-half-genie-hero".


About DLCs: Wayforward already told that some stretch goals like voice acting and animated cutscenes can only be done before game development finishes. Anyway, if you can pledge to get your copy now, with exclusive extra costumes and weapon, and help the game to get more content, why wait to buy later with less free content?


Offline GrabMyBoomstick

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Re: Shantae and the Pirate's Curse Impressions
« Reply #5 on: October 26, 2013, 09:20:02 PM »
I really hope this game turns out well. Good to hear that early impressions seem to be positive. I've always thought the Shantae games look beautiful, even if I had a few issues with the gameplay.
Groovy