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« on: August 20, 2018, 03:51:09 PM »
I really don't think Jon is doing a good job of explaining Dead Cells... It's pretty close to non-stop combat, very little dedicated exploration and backtracking is reduced to seconds because the teleporters are pretty much at every branching point and dead end of the map. You usually don't spend more than a few seconds going through areas you've already slaughtered your way through.
Honestly I don't think it even has much to do with Metroid at all. You do unlock powers that let you reach new areas but it's not like A Robot Named Fight where you go back through the map to where you need to use them, those powers are mostly for your following runs and enable you to reach alternate stages or access new secret rooms. You keep going forward, on your next run that forward just includes branching paths where you can use those new powers.