Author Topic: Future Mafia Games  (Read 418535 times)

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Offline that Baby guy

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Re: Future Mafia Games
« Reply #250 on: October 05, 2009, 06:14:11 PM »
Eh, the way I see it, if you start to post a story, and then no one comments on it, it typically means they don't care much about reading it.  Hence why my story just kind of stopped in this last one.

Offline BeautifulShy

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Re: Future Mafia Games
« Reply #251 on: October 05, 2009, 06:23:08 PM »
I liked the story thatguy. I don't get why hosts stop typing them. Khushrenada's F-Zero GX story was excellent. Why did he stop typing the DK story?
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Offline that Baby guy

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Re: Future Mafia Games
« Reply #252 on: October 05, 2009, 06:45:11 PM »
Quite often, it's for one or more of a few reasons:  We think no one is reading them, for one.  The story takes time to write, so either you delay the game to write it before the day is posted, or you put up the story later, after you get the chance to write it.  Because of that, it's hard to say if people even see the story.

Other times, the game might just be too complicated, and take up a bit of time without even writing the story.  As people die, in most games, it get simpler, but with some, that's not always the case.

It's also difficult, if you don't outline a few possible ideas before hand, to intertwine a plot to what's going on, as it goes on.  If you could hint that things have happened, it might be easier and make a more simple plot, but you can't do that without revealing some extent of night actions that are traditionally kept secret.  Tough stuff.

Offline GoldenPhoenix

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Re: Future Mafia Games
« Reply #253 on: October 05, 2009, 07:06:48 PM »
I know with my Punch-Out!! story I wrote it more because I enjoyed writing it. Didn't matter to me if people liked it or not, it was my first fictional piece I've written since my early high school days (so way too long ago).
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Offline decoyman

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Re: Future Mafia Games
« Reply #254 on: October 05, 2009, 07:10:18 PM »
I spent quite a bit of time on my Charlie Brown story from last year... I hope people read it. :(

As for me, I kept it generic enough that I was able to write a good portion of it beforehand, and then "customize" it for whichever character was voted out. That let me get the day and the story up at the same time.
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Offline GoldenPhoenix

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Re: Future Mafia Games
« Reply #255 on: October 05, 2009, 07:24:21 PM »
I spent quite a bit of time on my Charlie Brown story from last year... I hope people read it. :(

As for me, I kept it generic enough that I was able to write a good portion of it beforehand, and then "customize" it for whichever character was voted out. That let me get the day and the story up at the same time.

I pretty much wrote my story every night after I knew the results
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Offline EasyCure

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Re: Future Mafia Games
« Reply #256 on: October 05, 2009, 07:42:54 PM »
Best story was unclebobs MATOOR MAFIA story.. it was full if win and epic-sexyness
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Offline vudu

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Re: Future Mafia Games
« Reply #257 on: October 05, 2009, 08:04:32 PM »
I'm not saying this to make anyone feel bad, but I *never* read the story.  Occasionally if I'm really bored I'll skim it, but that's about it.

I play mafia for the game, not for the fan-fiction.
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Offline Mop it up

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Re: Future Mafia Games
« Reply #258 on: October 05, 2009, 09:00:44 PM »
I must be one of the few people who reads the stories, and though I do like having one, it certainly isn't necessary. So, DrewMG, I'm not bothered if you host your game with little or no story, as I just want to play another game. As long as you're fine with not creating a story, that is. And I'm fine with it being a basic Mafia game because I'm still trying to figure out the best way to play... or simply how to play.

Offline EasyCure

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Re: Future Mafia Games
« Reply #259 on: October 05, 2009, 09:46:54 PM »
I'm not saying this to make anyone feel bad, but I *never* read the story.  Occasionally if I'm really bored I'll skim it, but that's about it.

I play mafia for the game, not for the fan-fiction.

I'm the same way, sorta. What really bothers me is when a new day starts and there's no story, but its up later at the end of the day or the following day. When its there, I'll read it and oftentimes i'll enjoy it. When I start the day off and see "story to come" i never bother to go back and just pay attention to the game as is. No biggie really.
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Offline decoyman

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Re: Future Mafia Games
« Reply #260 on: October 06, 2009, 11:16:43 AM »
I do it partly because I like writing, but also because I like the way they added to Pryo's games, way back when... his stories were always really good.

I'm going to aim to keep them shorter and more to-the-point the next time I host, though. :P It's easy to get carried away and write too much, and that's what makes me not read stories when other people host.
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Offline NWR_DrewMG

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Re: Future Mafia Games
« Reply #261 on: October 06, 2009, 12:50:28 PM »
Maybe I'll run with the "Lack of a theme" as a theme and do Pong Mafia.

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Offline GoldenPhoenix

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Re: Future Mafia Games
« Reply #262 on: October 06, 2009, 12:56:23 PM »
Maybe I'll run with the "Lack of a theme" as a theme and do Pong Mafia.

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Offline NWR_DrewMG

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Re: Future Mafia Games
« Reply #263 on: October 06, 2009, 02:42:48 PM »
Sometime in the near future (next 1-3 days) I'm going to brainstorm roles and a scenario and after that, I'll post the signup thread over in the funhouse.
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Offline NWR_DrewMG

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Re: Future Mafia Games
« Reply #264 on: October 06, 2009, 09:50:07 PM »
Okay, I'm just going to go with Pong Mafia - bare bones, minimal story, basic roles.  Now is a time to sharpen up your basic skills at the game without worrying about any new and fancy rules.

I'll go post the sign-up thread.
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Offline BeautifulShy

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Re: Future Mafia Games
« Reply #265 on: October 06, 2009, 10:00:27 PM »
Well that is a quick turnaround.
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Offline NWR_DrewMG

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Re: Future Mafia Games
« Reply #266 on: October 06, 2009, 10:24:04 PM »
I don't like to linger on decisions. :)
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Offline Mop it up

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Re: Future Mafia Games
« Reply #267 on: October 06, 2009, 10:42:20 PM »
How will you create a story out of Pong?

Offline NWR_DrewMG

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Re: Future Mafia Games
« Reply #268 on: October 06, 2009, 10:45:22 PM »
Using Pong as a theme is sort of my excuse to be light on the story.

I plan on being a tad creative with the way the daily events are written up, but I won't be really maintaining any sort of interesting narrative like I did with Mario.

Eventually I do want to run another game like my SMB game, but I'm just not going to have the time to do it in the near future. 
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Offline Khushrenada

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Re: Future Mafia Games
« Reply #269 on: October 07, 2009, 12:45:52 AM »
I liked the story thatguy. I don't get why hosts stop typing them. Khushrenada's F-Zero GX story was excellent. Why did he stop typing the DK story?

Simple. Writer's block. I encounter it far too often these days. And when I don't have writer's block I have far too grandiose ideas that require a lot of time to get from a to b. I tip my hat to Pyropizm. He kept the story going and did so with such ease.

Now let me try and make this big block of text more easy to digest.

Why F-Zero worked and others haven't

In the case of F-Zero mafia, I knew how I wanted the story to end before the game and framed the story in such a way that it did not matter what the end result was of who won. It was still going to end the way it did regardless. Remember, I killed the winners off in the conclusion. That's what happened at the end of a lot of early stories. The winners were often killed off with everyone.

And while I should know how the story will end so that I know what I am typing towards, I often don't. Sure, I can come up with a good reason for the event to be taking place. I'm very good at the MacGuffin if you will. (I think that is how you spell it. Don't feel like double-checking.) So, in Rogue Mafia, it was about a treasure that was stolen and everyone was hunting the thieves who took it. The Wild West mafia was a throwback to the Pyro days with a town trying to weed out the evil elements in it but the townfolk don't know who to trust. James Bond was easy enough. S.P.E.C.T.R.E. was plotting a villianous attack and trying to get revenge on Bond. With Donkey Kong, it was the competition to gather Crystal Kumquat pieces.

Yet, these mafias all lacked endings. There are various reasons why. But a big case is because I didn't know how to end them and I was following along with the unfolding of the game meaning you are unsure how the game will end yourself or who will be victorious. So, you can reach a point of not knowing how it should be resolved or be able to reconcile all the events leading up to this point. It might not matter to most people but I always stive to have my stories readable and interesting enough so that you could skip the games and just read the stories for an interesting time.

Once in awhile, I do go for just the random route and go for a joke story. That would be stuff like the Funhouse Mafia or Sonic Mafia. There was a loose thread of a story but the main thing was more just a chance for me to try and come up with a laugh or two and make each death a bit funny or make a joke about something to do with the theme. Those are nice as well. I guess I'll try and quickly summarize the reasons why my stories stop or slow down.


Problems I have come across in making the story. A 7 point guide.


1. I'm not a fast typer and I have a habit of writing long posts, like this one. I try to shorten things but I'll keep coming up with a new idea that I want to cram in or I feel the need to try and reconcile the story with what has just occured.


2. Writer's block. I try to make each death special. This was easier when I first began but now I'm running out of ways to kill people as evidenced by the slow down of story posts compared to when I first started hosting. Sometimes I can come up with a death scenario right away for a character. Sometimes I'm struggling for hours to figure what to do with a character since I might not know the character chosen or figure out how to work it in the story and am trying to come up with something they might like to put a bit of a fun spin on the fact they just got killed. Take DK mafia. I didn't expect Shigeru Miyamoto to die so soon and I had no idea what to do next in the story. Then everything just backed up.


3. Having too many ideas. I think my Bond story could have been my best story ever. The problem is, I wanted to make it my best story ever. However, in order to do the story and make it fit with the game, I was writing way too much and trying to move too many peices to make it fit with what was happening and for what I planned to happen in the story along with the usual cruch of making each death memorable. The result. A big prologue and opening set-up along with the longest story post on Day 2 and a final quick wrap-up in the ending post when I finally just let most detail go and gave a quick outline for the ending manuevers. This is the story I didn't complete where I knew exactly how it would end for either side and wasn't trying to come up with an ending on the spot. Moreover, with the way the game worked out, it set the story up to be almost perfect. This is the one that bugs me the most and I actually would like to finish but I would make it just too bloody long.

A couple other further side notes. Learning from the ending outline approach, I applied that to my next mafia game: The Mad Science Affair and was actually able to deliver a complete story pretty much on time for the first time since F-Zero Mafia and Funhouse Mafia. I soon forgot the lesson. Also, I see why the Bond people were so happy to be free of the Bond formula in Casino Royale. Writing a Bond story in the normal formula can be very tough especially to come up with new lines in those scenarios.


4. Not planning ahead. Similar to writer's block, not planning ahead can completely stall things. Animal Crossing Wii-Make was nearly complete. I just need to write the conclusion. I'm still not sure how to properly end the story. With the way that game ended, I feel the true ending was the Day before the end with Crazy Redd and Tom Nook squaring off. Off all the story pieces I've written, this is my favorite so far. In many ways, the whole game was building up to it and it stayed consistent with the way I had been writing things in the story and what those characters had been up to. I don't know. Maybe it's just me but if I'm killed off in mafia, that is the way I would like to be written up as going down. The problem was, it was too much of a conclusion. I had no idea how to then take what the game had led up to with what the actual main plot of the story was. In Rogue mafia, I didn't know what the treasure was and hoped to come up with an answer during the game but couldn't nor could I figure out how to tie the end back to the start with Waluigi talking to some policeman about the game's events.


5. Getting bogged down in hosting duties. I was doing ok with Star Wars mafia's story despite many problems in the early going but by the end, I was just too caught up making rulings and decisions to even have time to think about the story anymore. In other games, I can lose a lot of story writing time waiting for late night actions thus not knowing who is actually going to die or answer questions and concerns backing the story up.


6. Reader apathy. A lot of people don't bother with the story. I can understand why. For the most part, it is pretty much useless to the game. It used to be the way to figure out who died and what their roles was. But when I started falling behind in stories and made the announcement posts so that people could see the results easily and clearly, it further decreased the need for a story. Knowing that most people aren't going to praise you over your story and aren't playing to see themselves in the story doesn't help add enthusiasm. At the same time, when people do like the story and want to see it continue, it does help add fuel to the fire to work on it. I wish I could have done more for you on DK mafia just like I still feel like I should conclude Star Wars mafia for Kairon who liked it and did want an ending to it.


7. The writer's situation. And then there are times where it has been a long day and I'm tired. I've had to do an extra 30 minutes for a tie-break that does not get resolved and then wait until the deadline for night actions in case someone suddenly wants to change at the last moment since it has happened before. Combine that with some other situation above and one just feels like getting sleep by quickly posting the results and hopefully finding time to tackle the story in a better mood and more rested. Or maybe things just get really hectic during the game and now that you are already commited and have the game going, you can't back out but you just don't have the time to do a story. So, you at least do what you can to see that the game goes on but sadly, the time for a story is a luxury you can't afford.


I think that about covers my thoughts on mafia stories for now. Thanks for wasting some time reading it.
« Last Edit: October 07, 2009, 12:55:56 AM by Khushrenada »
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Offline Khushrenada

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Re: Future Mafia Games
« Reply #270 on: October 07, 2009, 01:03:45 AM »
And now, The Vudu's Notes Post.

Whenever I make a really big post, I think of Vudu and how he hates them. So, I like to make a Vudu's notes post. It's like Cliff's Notes but for Vudu. All Vudu needs to take away from that post is the bolded 7 points. If one of those interests you read on. Otherwise, you are good. In addition, this is the final thought I'd like you to take away from it:

My favorite day story is from Animal Crossing Wii-Make. It is the story written on the last day when you killed Pale. I thought it was a great climatic battle between you and your rival godfather and a satisfying end to the tight game you both played. As well, seeing that you were likely going to win the game from that move, I tried to make that event a little extra special so you could always look back at that game and story and know that you kicked butt. I thought the Aquarium battle I wrote met those expectations splendidly.

That's all.
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Offline vudu

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Re: Future Mafia Games
« Reply #271 on: October 07, 2009, 01:48:02 PM »
Thank you for the notes post.  Unfortunately, I actually attempted to read your first post because I didn't see the notes post until I had finished.  :(  I say attempted because I got to about point #3 before I got bored and started skimming.  Put the cliff notes on the top next time!  ;)

Also, how the hell do you remember all these details?  I can barely remember we had an Animal Crossing-themed mafia (let alone a remake!) and I certainly don't remember what the hell happened during the game.

At the same time, I can still remember every single lyric to every single song on every single album I own (and I own a lot) so I guess we're both filled with our own useless information.
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Offline Khushrenada

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Re: Future Mafia Games
« Reply #272 on: October 07, 2009, 03:27:39 PM »
You should always know the notes post comes after just like in mafia games. Everyone always asks how I remember this stuff. I just have a good memory. It's the same like Jeopardy or Trivial Pursuit. I won't know every answer but I can remember enough to always cream my friends. I try to downplay it since one can come across as arrogant in those games. Same with mafia too, I suppose. But in the end, someone always seems to get pissed at how I can keep answering so many questions. Cursed with a good memory I guess. All I have to do is just focus a bit on something and I can usually retain that knowledge. Since I often take the time to study the current mafia game, I can often remember different things about them.
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Offline Mop it up

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Re: Future Mafia Games
« Reply #273 on: October 07, 2009, 04:43:23 PM »
I guess that's what makes you so good at the game Khushrenada. If you can remember how each player acted in all of their games then you can tell what role they are simply by studying their behavior. Crazy.

Offline GoldenPhoenix

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Re: Future Mafia Games
« Reply #274 on: October 07, 2009, 09:45:33 PM »
I guess that's what makes you so good at the game Khushrenada. If you can remember how each player acted in all of their games then you can tell what role they are simply by studying their behavior. Crazy.

Yeah like he knew me so well the last game.
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