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Messages - ShockingAlberto

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1
Nintendo Gaming / RE:METROID PRIME 2
« on: September 13, 2003, 03:22:25 AM »
I'd rather Metroid not become Sonic Adventure 2: Battle.  As Four Swords has proven, you can have multi-player in an inherently one-player game, but it can't betray the original game.

(Fusion spoilers)

In any case.  Correct me if I'm wrong, but wasn't the Fusion suit destroyed just before the end of Fusion?  I'm pretty sure I fought that giant X just before my ship in only the Varia suit.  I doubt Prime 2 will be about anything other than the Phazon suit, anyway.  I doubt the game will have anything to do with Space Pirates, as Samus is supposed to believe she eliminated them all until Super Metroid.  Fusion's ending, especially Samus' criminal actions, just doesn't lend itself to a sequel that easily.

(/Fusion Spoilers)

-- ShockingAlberto  

2
Nintendo Gaming / GameCube controller, Really hurts...
« on: June 03, 2003, 03:11:17 PM »
Well, I'll agree the Dreamcast D-Pad is superior (I love how off-the-surface it is), but I prefer the middle analogs.  Maybe it's because I have big hands.

-- ShockingAlberto  

3
Nintendo Gaming / super smash bros melee talk
« on: June 03, 2003, 02:18:53 PM »
Wait a second - arrow shooting takes skill.  I've got it down to such an art that, while falling, I can hit people seven or eight feet away from me.  It doesn't do much damage, but it's a great psychological toy.

-- ShockingAlberto  

4
Nintendo Gaming / GameCube controller, Really hurts...
« on: June 03, 2003, 01:38:29 PM »
I actually like the PS2 controller.  It's just the perfect size for fighting games and the analog control is a dream.  By contrast, the Gamecube analog has already worn out for me (though, to be fair, it's worn out through lots of play).

Playing Metroid with the L + R triggers is really good, though, if you don't press down on them entirely.  Just lightly tap them and it should target them easily.  It gives everything a very high-tech feel to just tap, shoot, tap, shoot.  Obviously, you have to hold R down hard to get the full effect, but you don't do it enough for it to matter.

-- ShockingAlberto  

5
Nintendo Gaming / Final Fantasy
« on: June 03, 2003, 10:53:36 AM »
I should have been more clear.

It's not exactly a contractual agreement, but a large amount of Square-Enix is invested in by Sony.  As such, Square agreed (under the table) that every non-online Final Fantasy main series would go to Playstation 2.  Enix has also pledged to be nearly Playstation 2-exclusive with their games.

Finding a cite on old gaming news is difficult.  I'll edit this post if I can find the above stories.

-- ShockingAlberto  

6
Nintendo Gaming / Final Fantasy
« on: June 03, 2003, 10:45:33 AM »
Due to legality and exclusivity reasons, FF12 (or no part of the Final Fantasy main series) will not see it's way out of the Playstation 2's gaze in this generation.

I don't particularly mind - it's my opinion that the best games are usually system-specific.

-- ShockingAlberto  

7
Nintendo Gaming / obscure but decent games remade?
« on: June 02, 2003, 05:52:50 PM »
EVO was actually a great concept with poor execution.  In order to even attempt getting to further evolutions, you had to spend hours fighting enemies to get upgrades (like a better horn or whatnot).  Even more annoying was the fact that said upgrades would become useless as you reach the next big evolution.  Bosses were often extremely difficult and you'd lose a lot of your cool extras (like horns and claws) if you lost the battle.  

If they lowered the need for constant leveling up and perhaps branching paths that occur depending on what you want to evolve, then I'd be interested in it.

-- ShockingAlberto  

8
Nintendo Gaming / super smash bros melee talk
« on: June 02, 2003, 05:42:49 PM »
Pichu actually has the greatest forward Smash of any of the Pokemon.  If you know how to play well with Pichu, you can avoid doing a lot of damage to yourself.  Pichu's major disadvantage (aside from the obvious) is his weight.  Pikachu gets tossed around, but not as badly as his pre-evolutionary counterpart.

-- ShockingAlberto  

9
Nintendo Gaming / super smash bros melee talk
« on: June 01, 2003, 05:12:12 AM »
If you really want to get good with Fox, there's a simple method: play nothing but lightning melees for a month against three fast characters with you always as Fox.  I recommened Lvl. 9 Falcos, Falcons, Sheiks or anyone else with high speed racing (in your opinion; so, basically, if for some reason Bowser is too fast for you, start with his speed tier and keep moving up).  By the time you return to normal Melee, it will seem like slow-motion to you.

-- ShockingAlberto  

10
Nintendo Gaming / super smash bros melee talk
« on: May 31, 2003, 08:39:07 PM »
Ness is great for Melees.  Especially with a charged up PK Flash.

-- ShockingAlberto  

11
Nintendo Gaming / Official Demo Disc Talk
« on: May 31, 2003, 07:13:08 PM »
I just got mine from a friend that works at Sam Goody for free. ^_^

-- ShockingAlberto  

12
Nintendo Gaming / Offical Paper Mario on NINTENDO GAMECUBE
« on: May 31, 2003, 07:11:22 PM »
Is NOE just incompetent at keeping secrets or what?

-- ShockingAlberto  

13
Nintendo Gaming / GCN advertisements - NOA gets it right
« on: May 31, 2003, 03:43:13 PM »
Well, ads for a system do little but slightly color public perception.  I mean, if you don't know about all three game systems, a commercial's not going to help you.  Basically, the system with the best commercial is perceived as "cool" by casual gamers; it does little to encourage running out to the store and buying.

Ads for games, though, are an entirely different story.  Most gamers don't read gaming websites or literature.  Most people do not know Eternal Darkness ever existed, much less that it was an amazing game.  A lot of people think Mario Sunshine was a crappy children's game because of the commercial.  Commercials for games are what count in the end.

-- ShockingAlberto  

14
Nintendo Gaming / Celda 2?
« on: May 31, 2003, 03:37:21 PM »
Because, obviously, Nintendo's designers don't know what they're doing.  So, how should we fix such a problem?  The answer is as plain as day:

Polls!

People in masses are always right.  Not those damn hippie gamers, though.  Lucifer, I'm sorry you're too cool to be playing Wind Waker.  I know how embarassing it must be to buy a game that isn't M-Rated.  I also know how important it is that everyone else know it.  Go, Lucifer!  Spread your message throughout the internet!  No one must be forced to play games they don't want to!  How long will Nintendo tie us to chairs and require that we purchase things we don't like?  Damn those handsome devils!

-- ShockingAlberto  

15
Nintendo Gaming / New Nintendo mascots?
« on: May 31, 2003, 02:10:01 PM »
I think replacing might have been a mistranslation.  No one is going to stand for Mario being replaced (if it's even possible).

Quote

Actually Eternal Darkness sold 200,000 Copies in North America but I agree that the game should have been AT LEAST a million seller.


Well, had Nintendo actually advertised it, I'm sure it would have sold a lot.  I can still remember the original Resident Evil commercials, but I can't remember any of the ED ones (despite me seeing the commercial at least once).

-- ShockingAlberto  

16
Nintendo Gaming / Celda 2?
« on: May 31, 2003, 02:03:04 PM »
Quote

Originally posted by: Don'tHate742
Quote

I can not imagine that Link falling 50 ft down a tree trunk in to a web and coming out unhurt.


Wasn't that in OOT? The game was made realisticly, but still managed to do some of those cracked out things.


I meant the Space World Link.  It also proves my point that you can't be entirely too realistic
- you need the cracked out things to still be Zelda.

-- ShockingAlberto

17
Nintendo Gaming / GCN advertisements - NOA gets it right
« on: May 31, 2003, 01:06:55 PM »
I have yet to see one and I watch TV constantly.  Where are they airing and are they downloadable anywhere?

-- ShockingAlberto  

18
Nintendo Gaming / Celda 2?
« on: May 31, 2003, 01:04:16 PM »
Quote

Originally posted by: Luciferschild
I want to see a dark, bad ass, difficult zelda game with adult link. Is that so wrong? Think of zelda with mario sunshine caliber graphics, now that would be sweet. Okay, go ahead and rip on me.


Well, here's the thing about opinions, Lucifer: everyone's allowed to have them, but you're not allowed to force them on others or insult other people for theirs.

There's nothing wrong with wanting a dark, bad ass, difficult (I agree completely there) Zelda game, I just feel that "bad ass" is not something that usually goes along with the series.  I mean, just because OOT's Link wore an earring doesn't help the fact that he wasn't still just pushing blocks around and getting hurt from falling 10 feet.  Plus, Wind Waker had quite a few dark moments (many would be spoilers, so I'm not going to go in to them here).

-- ShockingAlberto  

19
Nintendo Gaming / super smash bros melee talk
« on: May 31, 2003, 11:43:44 AM »
There is no universally great character.  It all depends on your playstyle.  Like, Marth can be great, but against Samus or Link, he's a dead man.  Also, it depends on the level, too.  Samus is terrible at Fountain of Dreams, but great at Hyrule Temple.  Likewise, it wouldn't be wise to take Bowser to Big Blue.  That's why I like Random stage select.  You can't just put caution on the side of your character.

-- ShockingAlberto  

20
Nintendo Gaming / Celda 2?
« on: May 31, 2003, 11:38:07 AM »
Aonuma also did Animal Crossing.

-- ShockingAlberto  

21
Nintendo Gaming / Just buy Sega already!
« on: May 31, 2003, 09:32:07 AM »
Gamefreak: I am 99% sure he said that, but I can't find the quote anywhere.  If you could, it would be much appreciated.

-- ShockingAlberto  

22
Nintendo Gaming / Celda 2?
« on: May 31, 2003, 08:53:37 AM »
You always seem to misunderstand what I'm saying.  Ok, I said Miyamoto games have magic and whimsy in them and that I didn't feel that from watching the SW demo.  Did I say that Miyamoto doesn't like realistic Zelda?  That seems to be your main argument; a lot of "Well, you don't know what he really thinks," and "You don't know what you really think!"  Quite frankly, I'm getting tired of both.  I am quite capable of looking at a tech demo and getting a feeling from it.  I am quite capable of playing a game and enjoying it regardless of what it looks like.  I am quite capable of having preferences when it comes to Zelda.  You are, too, but you see fit to argue incessantly with those who don't agree with you and to insult me as a gamer and as a person.

Yes, I have played Soul Calibur.  I am quite good at the game and have had a tournament with friends on an almost monthly basis since the game's release on the Dreamcast.  Perhaps the Soul Calibur analogy was not the best one I could have made, but it certainly did not feel like Zelda.  I would like you to show me anywhere in the series that Link and Ganondorf engaged in a one-on-one sword fight or even came close to doing such.  The vision you're describing (as I gather it, correct me if I'm wrong; I don't want to be the type of person that assumes the opinions of others and tells them that's not what they really mean) of Link engaging in epic sword fights most closely matches Zelda II.  I wouldn't mind a return to Zelda II, but it wouldn't be the same traditonal Zelda that I love.  Yes, I speak for myself, not others.  Do you understand what I'm saying?

And how could you honestly think you know how he would have handled the game if it did follow the SW2K demo? You don't think just because Miyamoto's working with a realistic style his abilities are going to lack, do you?

It's not Miyamoto's abilities I'm doubting, it's the style of Zelda as "realistic" that I dislike.

Quote

What role does realism play in videogames I ask myself. Is this image more interesting? Sometimes.. however, what if a "detailed" hand with 5 fingers is catching a bottle but the fingers pass right through it? Is this still realistic?


I can easily imagine a realisitic Link sword-fighting with Ganondorf.  As an action fan, it excites me and I'd love to play the game.  I can not, however, imagine a realistic Link whipping out a leaf twice his size and using it to slay a Boko Plant.  I can not imagine that same Link sidling along the side of a wall while a search light follows him.  I can not imagine that Link beating up chickens and then being killed by one.  I can not imagine that Link falling 50 ft down a tree trunk in to a web and coming out unhurt.

Realism hurts Zelda.  This is my opinion and I'll stand by it.  There's a perfect mix of realism and fantasy - something that I did not feel from the Space World demo, something I felt from Wind Waker.

-- ShockingAlberto  

23
Nintendo Gaming / Celda 2?
« on: May 30, 2003, 07:22:50 PM »
I just downloaded the Space World movie to see what was so great about it.  I never watched it, because I knew it would only "dissapoint" me as so many people have said it would.

It's really not that amazing.

Ok, so we see Link and Ganondorf fighting with swords.  There were better sword fights in Wind Waker that were much more epic.  Also, I felt like I was watching Soul Calibur...it wasn't Zelda.  There was no whimsy in it.  Miyamoto has always put magic in to his games and this clip seemed like it was trying to be some sort of uber-fight which didn't focus on what made Zelda Zelda.  Link is never as powerful as Ganon.  He always beats him with his handed-down tools (Light arrows?) or the Master Sword.

I also don't get where people say Zelda is an inherintly dark game.  It's quite good as it is.  There's always been magic and whimsy to these games.

Also, CEL-SHADING.  Cell = biological unit.  Cel = animation cel.  Wind Waker is not about biology.

-- ShockingAlberto  

24
Nintendo Gaming / New Nintendo mascots?
« on: May 29, 2003, 04:23:16 PM »
I dislike how the author says she writes the books for children, then turns around rolls in her money that she made from the video games, movies, etc.

"Remember, kids.  Imagination is great, BUT ONLY LIMITED TO HARRY POTTER."

-- ShockingAlberto  

25
Nintendo Gaming / Celda 2?
« on: May 29, 2003, 04:20:10 PM »
Quote

Originally posted by: mouse_clicker
"So, sorry if you got your hopes up for some sort of crazy dark Zelda game. I guess the rest of us will just have to settle with great gameplay and amazing animation."

Because great graphics automatically means the game sucks. ::rollseyes:: I swear, a lot of you guys are just broken records that spout out whatever you think Nintendo's stance is.

What Miyamoto ACTUALLY stated was that he would choose whatever graphical style he thought was best for the next Zelda- if he felt cell shading was wrong and a realistic approach was the way to go, he wouldn't hesitate to do so. Miyamoto does NOT hate realistic graphics- I don't know what got a lot of you into thinking that.

In any case, I'm fairly certain the next Zelda game will be cell shaded since it's confirmed it will be a sequel to Wind Waker (like MM was to OoT).


I meant dark as in a way that betrays the fantasy aspect of Zelda, something neither Miyamoto nor Aounuma want.  Also, Miyamoto is slowly giving the series to Aounuma, so you overestimate his decisions with Zelda at this point.  

Also, if you're going to insult me, do your post right.  CEL-SHADING.  One L, not two.

-- ShockingAlberto  

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