You always seem to misunderstand what I'm saying. Ok, I said Miyamoto games have magic and whimsy in them and that I didn't feel that from watching the SW demo. Did I say that Miyamoto doesn't like realistic Zelda? That seems to be your main argument; a lot of "Well, you don't know what he really thinks," and "You don't know what you really think!" Quite frankly, I'm getting tired of both. I am quite capable of looking at a tech demo and getting a feeling from it. I am quite capable of playing a game and enjoying it regardless of what it looks like. I am quite capable of having preferences when it comes to Zelda. You are, too, but you see fit to argue incessantly with those who don't agree with you and to insult me as a gamer and as a person.
Yes, I have played Soul Calibur. I am quite good at the game and have had a tournament with friends on an almost monthly basis since the game's release on the Dreamcast. Perhaps the Soul Calibur analogy was not the best one I could have made, but it certainly did not feel like Zelda. I would like you to show me anywhere in the series that Link and Ganondorf engaged in a one-on-one sword fight or even came close to doing such. The vision you're describing (as I gather it, correct me if I'm wrong; I don't want to be the type of person that assumes the opinions of others and tells them that's not what they really mean) of Link engaging in epic sword fights most closely matches Zelda II. I wouldn't mind a return to Zelda II, but it wouldn't be the same traditonal Zelda that I love. Yes, I speak for myself, not others. Do you understand what I'm saying?
And how could you honestly think you know how he would have handled the game if it did follow the SW2K demo? You don't think just because Miyamoto's working with a realistic style his abilities are going to lack, do you? It's not Miyamoto's abilities I'm doubting, it's the style of Zelda as "realistic" that I dislike.
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What role does realism play in videogames I ask myself. Is this image more interesting? Sometimes.. however, what if a "detailed" hand with 5 fingers is catching a bottle but the fingers pass right through it? Is this still realistic?
I can easily imagine a realisitic Link sword-fighting with Ganondorf. As an action fan, it excites me and I'd love to play the game. I can not, however, imagine a realistic Link whipping out a leaf twice his size and using it to slay a Boko Plant. I can not imagine that same Link sidling along the side of a wall while a search light follows him. I can not imagine that Link beating up chickens and then being killed by one. I can not imagine that Link falling 50 ft down a tree trunk in to a web and coming out unhurt.
Realism hurts Zelda. This is my opinion and I'll stand by it. There's a perfect mix of realism and fantasy - something that I did not feel from the Space World demo, something I felt from Wind Waker.
-- ShockingAlberto