"Kid Icarus has some of the worst controls in any game I've ever played."
I don't know what Kid Icarus you're playing, but Kid Icarus Uprising didn't have bad controls. It has a learning curve, but I guess you only want games that can be tamed in a second.
Uprising's controls are awful once the game transitions to 3rd person ground combat. Turning the camera with the stylus is extremely sluggish and imprecise (the 90 degree "quick-turning" often overshoots the very thing I'm turning the camera to
see); switching between abilities in the midst of combat using the Dpad is such a chore it's almost not worth the hassle of even using them (plus, you have to take your eyes off the top screen where all the action is to see them); and character movement is very hit-or-miss. I often dash when I don't want to, and I don't dash when I
need to (and yes, I make sure to stop moving to allow the dash to activate). In the air, I also tend to run into an issue of using my special attack when I don't mean to because an enemy just
happens to fly into the lower-left corner where the specials are placed on the bottom screen.
And
all of that is secondary to the
fact that playing the game
as a portable experience just
destroys whatever hand is holding the 3DS. The
only way to play that game for more than 5 minutes without inducing carpal tunnel is to use the included stand, which likewise means the best way to play that "portable" game is to sit at a table or desk. Oh joy.
Like I said, though, the game does enough
other things well that I still enjoy the game. But those controls are awful and show that a stylus (like the Wii pointer before it) is not an acceptable or comfortable substitute for a real analog stick on camera control.
"People shouldn't have to buy an accessory to make certain 3DS games playable"
Implying that they're unplayable.
Kid Icarus very nearly is and Resident Evil Revelations certainly is a far better game with two pads. I can't speak for Monster Hunter, but the fact that the Japanese had to get used to an archaic, hand-cramping control configuration like "The Claw" to play Monster Hunter tells me all I need to know about it.
What kind of f***ed up Luigi's Mansion advertisement were YOU watching?
My, you must be young. Back when Nintendo was originally showing off the GameCube hardware with Luigi's Mansion, one of their big selling points was how you could now play the game like a Twin Stick Shooter, moving Luigi in one direction with one stick while aiming your Vacuum with the other. It was something you couldn't do on the N64, so it was a big deal with them whenever they showed off the game in the days before the GameCube launch.
"Considering that one of the main complaints about the DS' main competitor (and the original version of the 3DS) was the lack of a second analog nub"
What "main complaints"? Again, where are you GETTING this stuff from?
I, apparently unlike you, actually listen to Sony-related podcasts, read Sony-related gaming articles, and browse Sony-related message boards. The lack of a second analog nub was something PSP owners complained about for pretty much the entire length of that handheld's life cycle. That you aren't aware of this is interesting.
Yes, they're so "backwards". They obviously didn't invent the D-Pad, the analog stick, the SNES designed controllers, motion controls, touch screen, and all that crap. They're behind because their handheld console doesn't have two pads installed on it! No, it's not that it doesn't HAVE two pads, it's because it's not on there from the start!
The lack of a second circle pad is just one thing in a line of issues across multiple platforms, including the Wii (also no second analog stick, a horrible button layout, and motion control that generally doesn't work even
with the accessory meant to fix that).
And by the way, putting two Circle Pads on the 3DS XL will once again alienate old ambassadors.
You know, I'm really starting to get tired of hearing about the "plight" of all those
poor ambassadors who bought the 3DS on Day 1, who have had their asses kissed by Nintendo every single day since then and have access to all those Virtual Console games we mere mortals don't. They've been
more than compensated for the horrors of having to play Steel Diver and Pilotwings Resort on an overpriced handheld.