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Originally posted by: mantidor
swinging the controller to emulate the sword? WTF? where did Reggie confirmed that? the only confirmation that we have is the trailer, and those are very misleading (although they shouldnt be, its not like Nintendo said "this will be the new Zelda period!!!" at all)
Think about it this way. Nintendo has to assume leadership and show that their invention is what's best for gaming in general. Every single important Nintendo IP will use the remote. That's just plain old common sense.
To deny that Zelda will use the remote in some form is madness. We don't know exactly how it will be implemented, but the sole fact that it will be implemented is enough to start speculation. Furthermore, many people have already mentioned how Miyamoto, Iwata, and Reggie have all alluded to in some way that Zelda could have motion control that might emulate Link's arms.
Miyamto said he wanted people to actually "pull the lever." Both Reggie and Iwata used Zelda as an example of a GOOD way the controller could be used.
Now that we know the controller will be used, how could it be used in a fun, intiutive, and immersive way? Well, its quite obvious especially if
the game creator mention its possibility....and of course, I'm talking about emulating Link's arm. It just makes sense to. Not only should the remote be used to aim a slingshot or something like it, but take it a step further, and let Link manipulate objects within the world (fishing anyone?).
So given those two things, Link can now interact with the world on a greater degree, and aim precisely. That's mostly what Zelda is, but Zelda wouldn't be Zelda without battling evil. Since the other parts of Zelda incorperate the NRC, why leave the fighting the same and essentially archaic? It would feel out of place if the NRC wasn't placed in somehow. So again, what is the most fun, intuitive, and immersive way to incorperate it? I say emulate arm movements, and keep the trend throughout the game.
This is what I'd like to see, but of course, I have no say in what we'll actually see. Anyway...
1: Z-targeting should still be intact. It's easy, and it takes care of the camera. Strafing should only occur while Z-targeting as well as jumps and side-jumps. Everything should essentially be the same. The main difference is Link's sword and shield.
2: To strike, you emulate the sword swing. This handles all of Link's attacks except for the jump attack and maybe the roll around attack (if it's still present. Also, I'm not exactly sure what way is the best to activate the spin-attack). This would essentially make your Link unique from my Link, and better yet, it immerses yourself into the game.
3: "A" would be left for the jumps/rolls/jump attack like the Zelda's seen today. The "B" trigger would bring up your shield. When holding your shield, you can control it with the NRC. This opens up a wide variety of gameplay not seen in any Zelda's to date. This would help alot when Link is on horse-back, and needs to block arrows. Better yet, Link can now redirect projectiles and sunlight with ease. He could also bat away bombs that are being thrown at him, and maybe redirect it into an oncoming foe or an object essential to completing a puzzle. As the game goes on, the fighting strategy could deepen. Link's attacks against a special kind of foe are useless. They either get blocked or canceled out. Trying to counter after the enemy attacks doesn't work either. To defeat it, Link has to wait for the enemy to attack, and when he does, whip out his shield and bat away the foe's sword. The better the timing, the farther the enemy's sword ricochets backwards, leaving him open and sometimes even swordless.
I don't want to get into detail about the game in its entirety, so i'll just leave it there.