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Messages - smallsharkbigbite

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76
Nintendo Gaming / Re: Official Sales Thread
« on: April 17, 2014, 08:44:36 PM »
So they're catering their console to the Japanese market and hoping it will also fly in the West.  That is really dumb.

Keep in mind that the most successful they've ever been in the console market came via that strategy.


I don't think I buy that.  The Wii was successful because of motion control plain and simple.  There was general interest worldwide on that. 


I've argued in the past Nintendo would have been better off making the Wii more powerful and releasing a Wii HD from the get-go.  I think it's hard to argue they shouldn't have done that now.  It would have been hard for 3rd parties to ignore a powerful system that sold 100M that was easy to cross port for.  But they did ignore the underpowered Wii last gen.  It crushed the Wii the last couple of years, and it's crushing the Wii U because Nintendo themselves can't produce enough content.  Not losing those third parties would lead to greater stability now. 

77
TalkBack / Re: New Mario in Development
« on: April 12, 2014, 10:30:52 PM »
I love that the biggest non-story ever ("Nintendo is making a Mario game.") is getting this kind of response. Wii U doomsday talk at the mere possibility that the game *might be* on the console.


Maybe if the Nintendo were releasing games for the Wii U, people would be talking about those games or playing those.  Until then, we'll just comment on a bunch of non-stories.  Viva la drought. 

78
TalkBack / Re: Mario Kart 8: One-At-a-Time Items
« on: April 11, 2014, 07:20:12 AM »
My thinking is this will hurt the leaders more.  If you are in the lead, you don't get offensive weapons allowing you to save defensive weapons. 
If I'm in the pack and get an offensive weapon, I feel like I immediately have to use it or risk losing it because someone else might have a lightning bolt, or triple red shell, or star, or something that will cause me to lose my offensive weapon.  Things are hectic in the pack and in my experience dragging a 2nd item leads to a lot of lost items.  The only time I could drag is when I was in the front getting more defensive items protecting me from the pack.  I don't buy that more items will actually be used as the pack seems to use things immediately anyway. 

79
I'm fairly sure, on the 3DS at least, that it knows you toggled the wifi off so it could make the comparison there.  Also if its really smart there are tell tales signs that you have a bad connection and didn't just simply unplug.

If they were going to check for wifi toggle, people would just power down or pull the lan cable on the router. And yes and no. Sometimes my internet would start to lag showing that I had a poor connection. Other times it would quit cols turkey much like someone pulling the lan line from the router.

80

This was an issue in Mario Kart Wii and Mario Strikers, get disconnected and they deduct points. The system never tried to work out whether you've been disconnected or you actively quit.

I don't think the system can work it out. A terminated connection is a terminated connection. I have terrible connection and it dinged me a lot in Mario Kart. I had several races that I actually won, but I was disconnected within the 30 second for others to finish window and I would lose 250 points. Some days my internet would do great and I'd get 10-15 races in a row without a disconnect. Then others I might have 3 straight disconnects.

I'm okay getting a loss with a disconnect. I'd like better internet but living in the country limits my options. Its not Nintendos fault or the other players fault so I'm okay taking a loss. But that'd be terrible to be banned because my internet sucks.

81
Nintendo Gaming / Re: Nintendo systems old and new
« on: April 09, 2014, 03:59:58 AM »
Back on topic.  I think alot of retro games hold up excellently today.  Yeah, there's some broken games, but I still feel that the Mario's, Zelda's, Metroids, Contra, etc. hold up excellent compared to today.  I think early 3D looks terrible so the N64 is hard to play in general.  But if I can get past the headaches those games give me, they are fundamentally sound. 

Better/worse than today?  The only thing gauranteed to be better is the graphics.  Physics usually are tweaked, level design is changed, and powerups are changed, but fundamentally NSMB might as well be Super Mario Bros 4, 5, 6.  The only big changes are when 2D games become 3D games and lots of times they lose their identity and become worse games.  Sometimes they are great games such as Mario 64, but that really makes it hard to compare to the 2D Mario's.

My love of Nintendo started when I didn't get an NES.  I was obsessed with pulling all-nighters with friends or playing it at family members houses.  Mario and Mega Man were awesome but really Techmo Super Bowl was the game I'd play the most.  Since I didn't have a system, my friends and I would try to do one season in one night.  Sometimes we'd make it, sometimes not. 

Then my parents got me a SNES with the Mario All-Stars, Mario World, and Zelda.  I beat them all and loved every minute.  I got to play with my sister alot too which was great.  I never really owned alot of games, but there had to be several games that I rented out (when that was a thing) multiple times and the library was just outstanding.  Playstation became popular when I was in college.  While the "mature" marketing certainly worked for them I was always kind of turned off by it.  I didn't think I needed to play a mature game to feel like a man, and FPS are my least favorite genre so that was never a reason to leave Nintendo.  Then I bought my first console (a Gamecube) and I just loved it cementing a place for Nintendo in my heart. 

Props to Adrock.  "I feel the exact opposite way you do. GameCube, to me, is Nintendo's strongest console after SNES (N64 is close behind). It has three of the best games I've ever played (Melee, Prime, and RE4)."

Gamecube just doesn't get enough love.  I missed the N64 first time around so getting Double Dash, Zelda Collector's Disc, Rogue Squadron, Mario Tennis/Golf were awesome for me too.  Plus, the first time I played Remake I knew I had to get the rest of the survival horror series because that was brilliant.  Throw in Wind Waker, Pikmin, Monkey Ball, Eternal Darkness, and it had a great library.  I have 80+ games for it, I could go longer but I'll move on. 

82
Nintendo Gaming / Re: Nintendo systems old and new
« on: April 09, 2014, 03:39:47 AM »
Azeke, you have some valid criticisms, but all games have flaws and I don't think any of them are significant flaws.  The fun and benefits of SMB 3 still make it the best SMB in my eyes.  But we are talking opinions here and I loved the level designs.  I loved the powerups.  It's a game I can pop in with many of my childhood friends and we instantly have a great time. 

The physics are a little floatier than today's games, but it is still spot on and easy to adjust to.  I'm surprised that Yoshi's Island is so great to you because I thought that was a very flawed game and had meh level design.  I also didn't like it how it became like Sonic (grab the rings never die, grab the baby never die).  And game made you grind replaying the levels to find each item becoming more of a search and find game than a difficult platforming game like the Mario's before it.  But that's opinions for you everybody has one and none are more valid than others.

I will say the biggest flaw you have is one that people that lived through playing at that time will never see.  Some of the puzzles are difficult to find and there are few clues.  Back in the day, gaming was mainly for children and I was one of them.  Being a child I was at the whim of my parents for my gaming habits and surprise, they didn't value gaming as much as me.  I'm guessing most people in their mid 30's like me had a similar experience.  Long story short, I used to get 2-3 games per year.  Those games had to last me all year (I did do some other things).  I've beaten SMB3 in less than 30 minutes with warps.  I'm not sure how long beating every level takes but it probably takes about 8 hours.  So what I'm saying is it was a joy to fully explore the levels and uncover the hidden gems within the levels.  It was fun to go back and do multiple play throughs.  Most people that played the game back in the day have fully explored the levels and we just aren't getting to get stuck in the game at this point.  That's what makes it so great though, is I still have fun and annually go back and beat it again anyway. 

Oh, and it's nice that you are saying spread love, not hate.  But you did come off quite strong and gave the impression that you couldn't understand why anyone would like the game.  Maybe not your intent to spread hate, but that's certainly what it came off as.  And I'll be the first to admit that I've youtubed NSMB games to find some of the hidden coins.  I resort to this for most modern games for some completionist factor and you really shouldn't feel defeated by it.

83
General Gaming / Re: Worst impulse buy you've ever had?
« on: April 02, 2014, 07:56:27 AM »
Used: Sega Saturn via eBay. Almost every game I wanted to play was over $100.

Absolute worst is probably the Sega Saturn. I'm glad I put my retro-game collecting days behind me. It's an expensive hobby.


My wife hopes I'm close to calling it a day on retro collecting (and I may be soon with a family now).  I've got nearly all the old stuff I want.  Question for you though, as I was considering a Saturn since I've enjoyed retro collecting the dreamcast.  Did you get the Action Replay 4 in 1 and try out Japanese versions of the Saturn games?  That seems to be the most economical way for most games.  My retro collecting has extended into some Japanese SNES games, and as long as they aren't RPGs they seem very playable.  I've even been surprised at the amount of actual English text in games.  That was my plan at least to counteract the high price of some of the Saturn games.  I haven't been able to pull the trigger yet though.  It looks like I'll be at $50 for the system and $40 for the 4 in 1 and I haven't come to terms with that entry price yet. 

84
TalkBack / Re: Swords and Soldiers II Hands-on Preview
« on: April 01, 2014, 11:38:11 AM »
The first one on the wii was excellent especially in multiplayer. I'd highly recommend it. If the price is low enough, I may double dip.

85
TalkBack / Re: Vote for the First Mega Man to Release in Mega May
« on: April 01, 2014, 11:17:12 AM »
Just an fyi for those that don't play Mega Man games, Mega Man X3 is the snes sequel to Mega Man X and X2 which are already out on Wii U vc.

86
TalkBack / Re: Vote for the First Mega Man to Release in Mega May
« on: April 01, 2014, 07:03:19 AM »
Luigi Dude- I own Mega Man 5 (GB).  It's a good game, but does little to differentiate itself from any of the first 6 NES games (which I also own).  I love Mega Man games, I probably wouldn't put Mega Man 5 (GB) or any of these portable titles as a top 5 Mega Man game.  Not that they aren't good, I'd just temper my expectations a little. 

87
TalkBack / Re: Vote for the First Mega Man to Release in Mega May
« on: April 01, 2014, 07:00:54 AM »
Aww, man.  You fooled me with the title.  I clicked on this ready to vote for X3.  Oh, well.  Hopefully that arrives at somepoint in the Wii U lifetime. 

88
@Adrock


Eventually, Nintendo has to do something to bring excitement to their system and I'd love it if they would push some VC love. 


-Local multiplayer is tough to get now for these old systems.  Online multiplayer should be a standard add-on for these VC games (even if they make you pay another $2 for it). 
-These games should have filter options like current emulators do.  Want 1080p upscaled it should do it.  Want neon colors to replace the in game colors?  You should be able to do it.  These are things that any emulator should do.
-They should release additional levels (for a fee of course).  So those Mario 3 levels on the GBA ecards?  Those should be available for purchase.  I even think they should make new levels available for some of their popular games.  $5 for Mario 3 world 9 add-on with new Bowser battle would sell like crazy and move VC sales of the original if that were a requirement to buy the add-on stuff. 
-Pricing just needs to be looked at.  Okay, so Nintendo doesn't want to give cross-pay for free?  At least have the discount option available when you purchase.  Pay $8 for LOZ Wii U and they you can pay $2 for the 3DS version.  Cross-play is a huge opportunity that's missed.  That and Steam has many Genesis games (and some SNES ports Mega Man X) for $5 or under.  I have no problem with Nintendo charging $9.99 for Earthbound.  But seriously this $5 for NES Baseball has got to stop.  It's turning VC into a joke.  If they want to release it fine, but $1.99 should be the price point, and it should be released alongside a good game so it doesn't kill VC momentum. 


I love retro gaming.  I went in big with the original VC before realizing that I didn't like Nintendo's trickle pace and I didn't like the fact that bunches of games weren't going to get released.  Since then I've spent probably $2,000 on retro games/systems largely ignoring the VC games available.  Surely I can't be the only one willing to spend coin on these older games and I wish Nintendo would give them the time of day. 


That's the big problem with the GBA releases.  Yes, they are a good selection of games.  Multiplayer isn't a huge deal since most probably didn't use it much.  But as most fans of Nintendo, I already own all of the games on this list that I want for GBA.  Why should I purchase it on my Wii U?  Oh, and my GBA games are cross play compatible on the Gameboy player and my DS.  Some people may have put their gamecube away, but I still have mine hooked up.  They need to add value to these games if they expect them to get people to get excited about them.

89
The different colored cartridges for N64 back in the day were actually kinda cool.  But specially colored cases or discs now just don't seem that interesting, at least in my opinion.


It could be interesting if they would change the coverart to go with the red case.  I think it looks bad to have the standard all blue coverart with the red case.  It reminds me very much of PS3 greatest hit cases and I didn't like those either. 

90
Nintendo Gaming / Re: Why should Nintendo drop the GamePad?
« on: March 20, 2014, 06:20:25 PM »
So Nintendo should be afraid of offending a small minority of the videogame market while a much larger majority thinks their current product is a joke and wants nothing to do with it?  And what brand power will Nintendo have after multiple years of scraping by with like four games a year on some obscure console that practically no one owns?  My thinking is that is that Nintendo needs to put a failure behind them ASAP or risk cultural irrelevance, which would completely destroy any chance of any future Nintendo console getting anywhere.

What brand power does Nintendo have now that they can't support the Wii U?  I put them at Microsoft pre-xbox level in the market.  Which means they would have to run a similar playbook (which we all know they won't) to break back into relevance.  Releasing a new system would fix at best one issue (power) and that's not going to bring back third parties. 

1.  They would have to spend a ton of money on IT.  COD, Battlefield, almost all FPS shooters need a great online infrastructure that Nintendo can't support today.  FPS are dominant in the market so you need to have them. 

2.  Spend mad money hats for third party exclusives.  The Gamecube had almost all 3rd party ports for a couple of years.  Going for ports isn't going to make you relevant.  You need to pony up to have 3-4 Titanfal like exclusives at launch in addition to 3-4 solid Nintendo exclusives. 

3.  You need to be willing to lose $ on hardware.  A year from now the PS4 is probably going to be $350 and have a one or two of the launch titles packed in.  You are releasing midstream against a console that could be PS2 levels of success.  You need to come with more power at most at the same price.

4.  You need to spend $ like mad on marketing.  Remember  Microsoft's $500M marketing for the Xbox?  Nintendo has an image problem and it's only going to go away by showing people why they need to come back to Nintendo and what they are missing.

This all leads to Nintendo being willing to come back to a bloodbath financially.  They won't do those things.  Odds are they will try to make Wii U profitable and try to come up with another gimmick to be a success to replace the Wii U.  That's why I personally think that the QoL is actually the Wii U replacement.  We've yet to see the gimmick though. 

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Nintendo did ditch the Virtual Boy quite quickly and that didn't affect anything.  They replaced the DSi within less than two years and got away with it.  The Game Boy Color came out in Nov 1998 and was replaced by the GBA in June 2001.  That's less than three years and, again, no one cared.  Those GBC owners were all over the GBA and unlike the Wii U the GBC was a very successful product.  Release a Wii U successor in Nov 2015 and that's a three year life cycle, same as the GBC.  Realistically I don't think they could get something out quicker.  And I would obviously suggest they support the Wii U up until its replacement.  With the Dreamcast, Sega was effectively gone for over a year and they had been losing money up to the point, while Nintendo has savings.

It's hard to draw parallels to the handheld market.  Leaving Nintendo there really means you aren't interested in handheld gaming.  The V-boy was an epic-ally bigger bomb than the Wii U and I didn't see the others as new consoles but as existing consoles with cheaply added features.  Like the DSi, didn't that launch with no exclusive software?  You basically know you were buying a DS.  And the price gap was little and you were getting a bigger screen so it wasn't all a loss.

You know what the Dreamcast had?  Great third party support.  In the 3 years it existed it had like 622 games.  And now that my retro-collecting is getting around to the Dreamcast alot of them were great.  And most of the crossover games were best on the Dreamcast.  And it is powerful, it looks great through VGA on my HDTV very much comparable to PS2 power which came later.  Sega would be an interesting case study.  They had other business markets that were doing poorly contributing to their poor financial position.  They also did retarded things like build a $100M game (Shenmue) for the Dreamcast.  I guess what I'm trying to say is their failings weren't the same as Nintendo and I'm not sure they are comparable at all.   

Weren't you that said no one has come back from a home console failure?  This isn't going to be easy and I'm not sure what the answer is. 

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Nintendo Gaming / Re: Why should Nintendo drop the GamePad?
« on: March 18, 2014, 10:38:42 PM »
Ah, okay.  I was mainly dealing from the viewpoint that Gamepad usage has been disappointing, whereas the Wiimote immediately had some pretty compelling Gameplay justifying it's existence so I don't think the bar is as high to clear this time around. 


I think the better way for me to phrase that would be I wish Nintendo was able to drive new gameplay ideas with the gamepad and show those ideas to the consumer in a way that Sony/Microsoft would want to copy those ideas.  Then we could have the discussion about whether they could actually pull off copying Nintendo. 

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TalkBack / Re: Why Wii U Needs Nintendo Pennant Chase Baseball
« on: March 18, 2014, 10:01:31 PM »
I'd be even happier if Nintendo would just pay Konami to make or localize MLB Power Pros again.  I own all 3 NA releases and it is by far my favorite baseball series.


Wait, what?  There is a third Power Pros game?  I have Power Pros and 2008 for the Wii, are you talking about the DS game? 


Back on point, anything is going to start as a drop in the bucket.  I'd just be happy if Nintendo did something because it would acknowledge a problem exists and then there may be a point in the future where changes/momentum put Nintendo in a point where they are competitive again.  Right now, I have little hope for Nintendo's future consoles on a competitive front.  It used to be hyperbole to say you only buy Nintendo consoles for Nintendo games.  Now it's reality. 

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Nintendo Gaming / Re: Why should Nintendo drop the GamePad?
« on: March 18, 2014, 09:49:49 PM »
I have argued those points, but at this point everything on those shortcomings have been discussed.


I'll concede 3rd parties could just clone the screen on the gamepad and then you are just left with the power/architecture issues with porting.  I do think there is some truth to 3rd parties not wanting to deal with the gamepad though if they don't have unique ideas for it.  Nintendo has pushed the gamepad as a big reason to purchase the Wii U and Wii U owners have at least to some extent bought into the hype that the gamepad can help gaming.  If others are taking development time to bring unique gameplay items for the gamepad, your straightforward port is going to be seen as lacking compared to the competition.  Knowing what we know now, there really hasn't been any grandslam ways to utilize the gamepad.  But games take 18-24 months to develop, so why take the chance that your port will be considered lacking, but instead wait and see?  Most software developers are followers and take good ideas and expand on them.  Very few want to go where no-one has gone before.  It's part of why we are Nintendo fans because they are willing to go where others haven't.  But they don't always hit homeruns when they do it. 

94
Nintendo Gaming / Re: Why should Nintendo drop the GamePad?
« on: March 18, 2014, 09:25:31 PM »
I swear I think people said the same thing about Kinect/Move doing things better than the Wiimote and look what happened.


As someone who owns a move and has a tried a kinect they do do some things better than the Wiimote.  And what does look what happened mean?  It looks to me like the Wiimote was first to the market and saturated the market before the other options came on the market.  Now they are fun additions to successful consoles.  Certainly the Wiimote was more successful but the other tech isn't crap and that generation is gone now. 


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First off, Nintendo is not going to do this, even if it were the right thing to do. Second, I don't think it is. The GamePad isn't what's holding the system back; that would be the poor/nonexistent marketing and severe lack of software support. Dropping the GamePad doesn't fix either of those things.


I'm not saying I necessarily want them to drop the gamepad.  It just seems like every solution isn't going to happen so let's not talk about it and just continue with the sinking ship.  There are lots of things Nintendo could do, but they probably won't including fixing the two items you mentioned.  Then we are left with where we are at, a console that may be as popular as the Gamecube but trends point to not likely.  The Dreamcast sold 10.6M in about 3 years.  Can the Wii U hit that?  Are you comfortable with Nintendo's position now? 

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Nintendo Gaming / Re: Why should Nintendo drop the GamePad?
« on: March 18, 2014, 07:42:52 PM »
Again though, this is a "what if" situation. It is far too late to do this now.


That's your opinion.  Many people think that Nintendo should just scrap the Wii U now and release a new console.  It's probably not going recover and sell decently in its current state.  Not that I think I have the master plan to save the Wii U, but all options should be considered.  If they can't bring unique gamepad games to the Wii U, then maybe the gamepad needs scrapped.  They can patch in Wii U Pro controller support to probably all games except Nintendoland and not miss a beat. 


You think that the Gamepad is what sets Nintendo apart and is a selling point.  Most consumers don't agree with that.  The Gamepad may be a reason preventing ports and third party games from coming to the Wii U.  It also could be adding costs to 1st party games and causing delays.


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More on topic, I agree that price isn't the issue at this point. Wii U is by far the cheapest "new" console out there, but people aren't buying and aren't interested. Even at $200, I don't think that the console has the buzz to draw in a big crowd right now.


Price is part of the problem, but not the only problem as you noted.  Saying price isn't the problem is like saying a BMW sells for $50,000 so selling a Honda Accord at $45,000 shouldn't be an issue.  People look at what's in the package and decide if an item has value.  People have determined that the Wii U isn't worth $350.  Now, yes, Nintendo could have done a better job marketing the features and they could have added more hardware to the Wii U so people would think it was worth $350, but it didn't work out that way. 


Nintendo chose their path as a "budget" console with the Wii.  They chose to ignore hardware standards.  The Wii U either needed to be clear that they were including standard features and they were no longer selling a budget console or it should have had a lower price.  We all know Wii U is more powerful than PS3/360, but not by much.  If forced to classify Wii U as PS4 level or PS3 level you'd have to say it's more in line with the PS3.  And the PS3 was on sale for $200 this last holiday season so you shouldn't have been too much from that price point to show consumers that the hardware/value ratio was worthwhile. 

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TalkBack / Re: F1 Race Stars: Powered Up Edition Review
« on: March 17, 2014, 08:47:06 PM »
With Mario Kart a couple of months away, I just can't bite on this.  Even at half price. 

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TalkBack / Re: Why Wii U Needs Nintendo Pennant Chase Baseball
« on: March 17, 2014, 08:37:11 PM »
The problem is that just a good game isn't going to draw people to the Wii U.  They either need a game that is generally regarded as superior to those available on other consoles or they need equivalents to most sport genres available on other systems.  People aren't buying a Wii U for one basketball game.  They might buy a Wii U for the definitive basketball game, or very good selection of comparable sports titles (football/basketball/baseball/hockey).  That's where Nintendo messed up.  At one point they were equal with the other systems.  Then they started to fall behind and it didn't affect their sales so they didn't push to stay equivalent.  But now they are so far behind that many people don't look at Wii U as a competitor at all on the sports front. 


Also... why would Kevin Durant be a bad spokesperson?  I tried to google, but couldn't really find why NOA would be upset with him.   

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Nintendo Gaming / Re: Why should Nintendo drop the GamePad?
« on: March 17, 2014, 08:12:18 PM »
It would be like if the Wii dropped the Wiimote, then it would just be a GameCube. And in that case, it would almost literally be a GameCube.


The Wiimote drove consumers to the Wii, the Gamepad doesn't drive consumers to the Wii U.  As such, conversation about dropping it is relevant whereas conversation about dropping the Wiimote wasn't relevant.  If Nintendo didn't have the gamepad, they could have released the deluxe Wii U with redesigned Wiimotes at $250.  That may have drawn back many of the Wii consumers that bought a Wii for Wiisports and Wiifit and would be interested in a sequel to those games.


I like the Gamepad.  I get where Nintendo is going with the unified system and having 2 screens makes sense to merge the mobile market.  However, the bad thing for Nintendo is that Sony/Microsoft already copied the idea without requiring an additional investment by allowing ipads to connect with their new systems.  And at this point, almost everyone who would spend $350 on a new system has an ipad.  No, I don't expect them to copy the Nintendoland idea because it wasn't a popular game.  But they could copy Nintendoland on their systems.  And in some ways (multi-touch, resolution) the game could be better on their systems. 


Nintendo is probably stuck with the Gamepad because of technical issues.  But let's not pretend like it was innovative or a good idea at this point.  They keep snubbing their nose at industry and third party ideas.  That would be okay, if the consumer wasn't the driving force behind those ideas, but in general the consumer sides against Nintendo now. 

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TalkBack / Re: Why Wii U Needs Nintendo Pennant Chase Baseball
« on: March 17, 2014, 07:35:30 PM »
A funny thing happened in that GCN/PS2/XBOX generation - sports games stopped advancing. I bought Madden 2011 on PS3 and realized that outside of graphics and a tweak here or there, it's essentially the same game as Madden 2002.
Your opinion, it's wrong but you're entitled to your opinion.


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As I've grown older, I've realized that I just don't have time for sports games any more.
Then why comment on a genre that you clearly don't like?  I don't go filling all the FPS threads with isn't this the same thing as the original Halo, it hasn't advanced at all in 10 years. 


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As a kid, a game of Ken Griffey Jr Baseball on the SNES took 15-20 minutes so a full 162-game season took 40-50 hours. A game of MLB The Show takes 40-minutes just for the on-field stuff. Likewise, a full-season takes 120 hours or more.
Clearly you don't like simulations, but prefer arcade type games.  That's not a reason to knock simulations.  I liked Ken Griffey Jr. Baseball too.  I played a 26 game season last year.  The gameplay is terribly repetitive and I don't think I could ever make it through a 162 game season.  I never did when I was 12 and I thought it was the best game ever so I certainly won't now. 


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I can play 3-6 regular games in their entirety in that amount of time. Until a sports game comes out that is described as "changing the way you view base/foot/basket-ball games," I can safely set them aside.
If you don't care, then why comment?  Obviously other people care and there is no reason to pretend like you are better than others because you like more "sophisticated" games.  This is likely one of the big reasons why Sony/Microsoft control the market over Nintendo whether you care or not.  Sports and of course the very popular FPS.  But you should care.   I get that Nintendo has piles of money, but their console strategy is fatally flawed.  I don't see how they can ever become relevant again in the console market, it's not like another Mario game is going to excite the market to buy Wii U's.  They need lots of games.  Games that you like, and games that other people like that you may not like.  They can either acquire a few dozen studios and start producing several times the games they produce now (including genres they don't make and mature games) or they can play nice with third parties.  Neither strategy is likely.  So you'll be happy getting Nintendo games until they decide consoles aren't worth it and stop producing the games you like. 

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"Dreamcast 688 games".  No edit button. 

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