Author Topic: It's not exactly SSBB, but it's also a fighting game with beloved characters.  (Read 2585 times)

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Offline Terranigma Freak

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TONS of new screens for Godzilla Unleashed have surfaced online revealing 3 new characters.

Angilas:

King Ghidorah:

King Ceasar:

The rest of the new pics can here found here: http://www.gamedaily.com/godzilla-unleashed/wii/game-images/5856/?page=1&detail=0

Offline vudu

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Try using the existing thread.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline Terranigma Freak

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I didn't think bumping an old post was worth it. Besides, I made this before they even bumped that topic. Perhaps a mod can merge the two?

Offline IceCold

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So is that normal mapping? Or bump mapping or what?
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Offline Terranigma Freak

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That's 100% bump mapping.

Offline Ceric

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Those do look awful nice though.
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Offline Spak-Spang

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I love this game.  I will have to buy it...but geez, King Caesar needs to wear some pants!!!

Offline Ceric

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lol. Could you see him in Jeans.
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Offline ThePerm

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yeah, bump mapping is something gamecube can do no problem, and im pretty sure wii even more. it is under utilised. Also on a note, the wii doesnt have shaders or built in normal mapping, on the other hand its processors are powerful enough to do self shadowing in real time.....kinda funny
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Offline Terranigma Freak

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Quote

Originally posted by: ThePerm
yeah, bump mapping is something gamecube can do no problem, and im pretty sure wii even more. it is under utilised. Also on a note, the wii doesnt have shaders or built in normal mapping, on the other hand its processors are powerful enough to do self shadowing in real time.....kinda funny


Normal mapping is quite possible on the Wii. Dewy's Adventure is the first game to use normal mapping on the Wii. As for soft self-shadows, so far, only Heat Seeker's used it in game and nothing else. But it's not like this is something very advance since Rebel Strike on Cube had self-shadows.

Offline ThePerm

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Quote

Originally posted by: ThePerm
yeah, bump mapping is something gamecube can do no problem, and im pretty sure wii even more. it is under utilised. Also on a note, the wii doesnt have shaders or built in normal mapping, on the other hand its processors are powerful enough to do self shadowing in real time.....kinda funny


didn't say it wasn't possible
NWR has permission to use any tentative mockup/artwork I post