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Messages - Oogle

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I got the MadCatz component cables.  They work so far.  No problems with interference.  I got them for $20.

Also, they have that anti-tearing plastic piece.  So, I just used audio extensions and radio shack couplers.  

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TalkBack / RE:ShieldZone Announces invisibleSHIELD for Wii Remote
« on: December 19, 2006, 05:17:04 PM »
Quote

Originally posted by: Ceric
Oogle, are these silicon skins like the gloves?  Yeah the price is much unless you played nonstop then you get your money worth with the free replacements.


See for yourself...

http://www.shieldzone.com/movie/index.html

Basically, they're extremely scratch resistant.  The only thing that really affects them are blades.  Other than that, this material can really take a lot of punishment.  Just to freak out some of my friends, sometimes I use my car keys as a stylus and scratch like crazy

But, that's why it doesn't really make much sense for the wiimote.  I don't really care if it gets scratched up.  

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TalkBack / RE:ShieldZone Announces invisibleSHIELD for Wii Remote
« on: December 19, 2006, 05:14:56 AM »
I have this on my DS and it rocks.  However, I put my DS in my pockets and scratch on the screen all day.  So, it's well worth the investment.  But, I don't really care if my WiiMote gets scratched cuz I never really look at it.  Though, if they made one for my HDTV screen...

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Nintendo Gaming / RE:Harvest Moon AWL: Ask a question, get an answer!
« on: March 02, 2004, 03:53:18 PM »
How animated is the environment in this game?

Does the grass waver in the wind?  Do rivers flow?  Any interesting effects like flashy fireworks, sunlight through trees, etc.?  Any variety in facial expressions and/or character movement?  Or do the people and animals move like robots?

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Nintendo Gaming / RE:Nintendo may be gaining recognition...
« on: December 12, 2003, 05:54:12 AM »
Quote

They might have deep pockets that refill faster than they drain, but a department losing a billion a year does not look good on the resume.

Judging from Microsoft's Home and Entertainment division, it looks as though MS has made gains from its previous year.   No extravagent losses here, either.

http://www.microsoft.com/msft/earnings/FY03/earn_rel_q4_03.mspx#Channel

Nintendo and MS both look comfortably in the black (i.e. they're making $$$) when it comes to the video game industry.  People just put added spin in editorials and forum posts to make it seem like they are going to die any second now.  

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Nintendo Gaming / RE:Nintendo may be gaining recognition...
« on: December 12, 2003, 04:33:47 AM »
You don't have to be an insider.  Financial reports are public for public companies like Nintendo and Microsoft (ooo, what a concept!).

http://www.nintendo.com/corp/annual_report.jsp

Look at net income for the end of March and June.  Posting a loss doesn't necessarily mean they owe money.  Far from it.  It means they made less money than before.  They made 67 billion yen by end of March.  They made 11 billion yen by end of June.  That's considered a 56 billion yen loss.   If they make more than 11 billion next quarter, that'll be considered a gain.

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Nintendo Gaming / RE: Skies of Arcadia Legends question!
« on: August 06, 2003, 03:47:11 PM »
He says, "...an utter victory."  Basically, he's saying that your party whooped the bad guys.  Everyone has similar phrases: one when the party dominates, another when the party barely escapes.

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Nintendo Gaming / RE: To Little To Late
« on: August 01, 2003, 05:50:11 PM »
It's "too"; not "to".

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Nintendo Gaming / Can Nintendo survive not being #1
« on: June 18, 2003, 04:35:04 PM »
<sarcasm>Well, let's see... Honda is #2 in Japan.  They'll go bankrupt soon.  Hmm, and ABC is #3 in the ratings.  They're gonna go bankrupt too.  Disneyland or Busch Gardens?  Hmm, tough call.  One thing's for sure: One of them is gonna go bankrupt.</sarcasm>

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Nintendo Gaming / My GameCube died.
« on: June 16, 2003, 07:21:00 PM »
Have fun throwing your money away.  BTW, you can ship your system to Nintendo directly for FREE.

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Nintendo Gaming / RE: Is your GameCube not working?
« on: May 27, 2003, 05:58:24 PM »
Might be a long shot, but I saw this at IGN.
http://cube.ign.com/mail/2003-05-21.html
Quote

I had a "no disc" problem with my GC at one point too, and the
solution was simple. open the disc cover, and look at the little disc
holder itself, the little "push" hold clicker thing. Sometimes it can
get lose from the part right under it, causing it to not grip and
therefore, not spin the disc. If this is the case, turn and tighten the
little thing until it is tight - problem solved. It took me a good 20
min to figure out one day that this was the problem with it, and its no
big deal. Try this out before paying to get it repaired. oh and IGN,
excellent E3 coverage, nice work.
 

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Nintendo Gaming / Wind Waker is the best game ever
« on: April 07, 2003, 05:54:06 AM »
If you guys want hard, try getting to the ************ underneath the ************ on Outset Island.

EDIT: Too much spoiler action... sorry.  

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Nintendo Gaming / the gameboy to gamecube scam
« on: April 04, 2003, 05:25:14 PM »
Quote

Originally posted by: thecubedcanuck
This is honestly a stunt that Microsoft would pull and everyone would be screaming monopoly. I dont see this as any differant and including IE with the Windows disk.

Well, here's the difference:

You buy Zelda: WW and you want to access bonus features.  You have 2 choices:
  1. You don't buy a GBA and live with the agony.
  2. You buy a GBA and let your sibling play along.

Now, you buy WinXP and you don't want IE.  You have 2 choices:
  1. You keep IE and live with the agony.
  2. You remove IE and...  oh wait,  you can't remove it.  There is no 2nd choice.

It's like saying that you hate Mario Kart because you had to buy 3 more controllers to play a 4-player battle royale by yourself.

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Nintendo Gaming / Why Does the Gamecube Disc Keep Spinning?
« on: April 03, 2003, 04:02:59 AM »
This "wear and tear" that everyone speaks about is very minimal, if not, non-existant.  The spinning device doesn't run on gears like a car engine.  It runs on an electric motor.  That means there are no connecting parts between the spindle and the motor.  There are probably just ball bearings or fluid to reduce viscosity.  This also means that the GC has no brake pads either.  The motor itself acts as the brake by stopping it's pole oscillation.  That's why the disc keeps spinning when you turn off the power.  When the motor is off, there's nothing to stop the spindle from spinning.

So, actually the opposite is true.  It's more likely a good thing to see that the disc keeps spinning when the GC is turned off.  It shows that there is very little friction between the spindle and the ball bearings/fluid.  If it were to stop immediately after powering off, I'd be worried that the ball bearings are broken or somehow fused to the spindle.

Oh, and Tsunekazu's answer is the more likely reason for the continual disc spinning.  Pop a CD-ROM in your PC and see how long it takes to access data from it.  Now imagine if your GC had to do the same thing while you're playing...

If anything in the system were to have "wear and tear", it would most likely be the guiding track that the laser rides on.  That thing is prone to misalignment.

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NWR Feedback / DNS problems?
« on: March 21, 2003, 06:26:18 PM »
Did someone do another DOS type of attack on internet DNS servers again?  Only way I could access the site was by going through www.whois.org.  I hope you guys (or my ISP) fixes these DNS issues soon.

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Nintendo Gaming / Worst Gamecube Game...
« on: March 18, 2003, 04:29:04 PM »
Universal Studios.  I don't even have to play it to know it's bad.

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Nintendo Gaming / Sigh no RTX
« on: March 17, 2003, 07:57:53 PM »
Only Factor 5 makes Factor 5 games.  LucasArts was just along for the ride.

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Nintendo Gaming / Xenosage, any chance for the Cube?
« on: March 11, 2003, 07:29:01 AM »
Quote

Originally posted by: Grey Ninja
Too many of the cut scenes are pre-rendered rather than using the in-game engine.

That's incorrect.  Like I mentioned earlier, Xenosaga uses the in-game engine for most of it's cutscenes.  It's easy to tell because of the jaggy/aliased graphics.

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Nintendo Gaming / Xenosage, any chance for the Cube?
« on: March 10, 2003, 05:25:47 PM »
Xenosaga has very little FMV cutscenes.  Most of it is rendered by the game engine.  I think that most of the space is taken up by the wide range of textures and lots of voice acting.  If I'm wrong about the cutscenes, then Namco's doing a lousy job with their heavily aliased FMVs...

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